Adds bonus2 bSpeedRate

* This bonus will apply EFST_MOVEHASTE_INFINITY.
* Reverts bonuses that were changed to a status change.
This commit is contained in:
aleos 2022-05-17 16:11:12 -04:00
parent 1f4d58801d
commit 909c141996
12 changed files with 65 additions and 115 deletions

View File

@ -145,7 +145,7 @@ Body:
- Staff_Of_Wing - Staff_Of_Wing
- Wing_Of_Eagle - Wing_Of_Eagle
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Combos: - Combos:
- Combo: - Combo:
- Survival_Rod_ - Survival_Rod_
@ -888,7 +888,7 @@ Body:
bonus bAgi,5; bonus bAgi,5;
bonus bStr,5; bonus bStr,5;
bonus bAspdRate,5; bonus bAspdRate,5;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus bSPDrainValue,1; bonus bSPDrainValue,1;
if (BaseClass == Job_Thief) if (BaseClass == Job_Thief)
bonus bNoGemStone; bonus bNoGemStone;

View File

@ -5611,7 +5611,7 @@ Body:
skill "AL_HEAL",3; skill "AL_HEAL",3;
bonus2 bAddRace,RC_Demon,3; bonus2 bAddRace,RC_Demon,3;
bonus bStr,10; bonus bStr,10;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 1373 - Id: 1373
AegisName: Brood_Axe_C AegisName: Brood_Axe_C
Name: Refined Bloody Axe Name: Refined Bloody Axe
@ -5632,7 +5632,7 @@ Body:
WeaponLevel: 4 WeaponLevel: 4
Script: | Script: |
bonus bStr,20; bonus bStr,20;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus bAspdRate,5; bonus bAspdRate,5;
- Id: 1374 - Id: 1374
AegisName: Tomahawk_C AegisName: Tomahawk_C
@ -15256,7 +15256,7 @@ Body:
Skill "HW_MAGICPOWER",10; Skill "HW_MAGICPOWER",10;
bonus bMaxHPRate,200; bonus bMaxHPRate,200;
bonus bNoGemStone; bonus bNoGemStone;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus bNoWalkDelay; bonus bNoWalkDelay;
- Id: 2201 - Id: 2201
AegisName: Sunglasses AegisName: Sunglasses
@ -27225,7 +27225,7 @@ Body:
ArmorLevel: 1 ArmorLevel: 1
View: 219 View: 219
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 5151 - Id: 5151
AegisName: Headset_OST AegisName: Headset_OST
Name: Note Headphones Name: Note Headphones
@ -28147,7 +28147,7 @@ Body:
ArmorLevel: 1 ArmorLevel: 1
View: 253 View: 253
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 5204 - Id: 5204
AegisName: Event_Pierrot_Nose AegisName: Event_Pierrot_Nose
Name: Rudolph's Nose Name: Rudolph's Nose
@ -29523,7 +29523,7 @@ Body:
bonus bInt,1; bonus bInt,1;
bonus bAgi,1; bonus bAgi,1;
bonus bAspdRate,3; bonus bAspdRate,3;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 5270 - Id: 5270
AegisName: Fallen_Leaves_ AegisName: Fallen_Leaves_
Name: Autumn Leaves Name: Autumn Leaves
@ -29838,7 +29838,7 @@ Body:
NoSell: true NoSell: true
NoGuildStorage: true NoGuildStorage: true
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus bAspdRate,-10; bonus bAspdRate,-10;
bonus bCastrate,25; bonus bCastrate,25;
- Id: 5287 - Id: 5287

View File

@ -6972,13 +6972,3 @@ Body:
NoDispell: true NoDispell: true
NoClearance: true NoClearance: true
NoClearbuff: true NoClearbuff: true
- Status: Movehaste_Infinity
Icon: EFST_MOVHASTE_INFINITY
CalcFlags:
Speed: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoSave: true
Fail:
Movehaste_Infinity: true

View File

@ -405,7 +405,7 @@ Body:
- Shield_Of_Gust - Shield_Of_Gust
- Shining_Trapezohedron - Shining_Trapezohedron
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Combos: - Combos:
- Combo: - Combo:
- Survival_Rod - Survival_Rod
@ -1980,7 +1980,7 @@ Body:
- S_Dancer_Shoes - S_Dancer_Shoes
- S_Dancer_Armor - S_Dancer_Armor
Script: | Script: |
autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; autobonus3 "{ bonus bAspdRate,10; bonus2 bSpeedRate,25; }",1000,5000,"BD_ADAPTATION";
/* Unknow Specialeffect */ /* Unknow Specialeffect */
- Combos: - Combos:
- Combo: - Combo:
@ -4383,7 +4383,7 @@ Body:
bonus bAgi,5; bonus bAgi,5;
bonus bStr,5; bonus bStr,5;
bonus bAspdRate,5; bonus bAspdRate,5;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus bSPDrainValue,1; bonus bSPDrainValue,1;
if (BaseClass == Job_Thief) if (BaseClass == Job_Thief)
bonus bNoGemStone; bonus bNoGemStone;
@ -7932,7 +7932,7 @@ Body:
- Puente_Robe_IL - Puente_Robe_IL
- Nurse_Cap_IL - Nurse_Cap_IL
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
/* unknown speed value */ /* unknown speed value */
bonus bHealPower,10; bonus bHealPower,10;
- Combos: - Combos:
@ -10751,7 +10751,7 @@ Body:
- White_Wing_Suits - White_Wing_Suits
Script: | Script: |
.@r = getequiprefinerycnt(EQI_ARMOR); .@r = getequiprefinerycnt(EQI_ARMOR);
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus bCritAtkRate,4*(readparam(bluk)/20); bonus bCritAtkRate,4*(readparam(bluk)/20);
if (.@r >= 7) { if (.@r >= 7) {
bonus bAspdRate,8; bonus bAspdRate,8;
@ -10774,7 +10774,7 @@ Body:
Script: | Script: |
.@r = getequiprefinerycnt(EQI_ARMOR); .@r = getequiprefinerycnt(EQI_ARMOR);
bonus bHPGainValue,500; bonus bHPGainValue,500;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20);
bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30;
if (.@r >= 7) { if (.@r >= 7) {
@ -11609,7 +11609,7 @@ Body:
Script: | Script: |
bonus bFlee,5; bonus bFlee,5;
if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) { if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) {
bonus bSpeedRate,25; /* unknown value */ bonus2 bSpeedRate,25; /* unknown value */
} }
- Combos: - Combos:
- Combo: - Combo:

View File

@ -5703,9 +5703,7 @@ Body:
bonus bStr,10; bonus bStr,10;
bonus2 bAddRace,RC_Demon,3; bonus2 bAddRace,RC_Demon,3;
skill "AL_HEAL",3; skill "AL_HEAL",3;
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 1316 - Id: 1316
AegisName: Adventure_Axe AegisName: Adventure_Axe
Name: Adventure Axe Name: Adventure Axe
@ -6481,9 +6479,7 @@ Body:
Refineable: true Refineable: true
Script: | Script: |
bonus bStr,10; bonus bStr,10;
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 1364 - Id: 1364
AegisName: Great_Axe AegisName: Great_Axe
Name: Great Axe Name: Great Axe
@ -6558,9 +6554,7 @@ Body:
bonus bAtkEle,Ele_Holy; bonus bAtkEle,Ele_Holy;
skill "AL_HEAL",3; skill "AL_HEAL",3;
bonus2 bAddRace,RC_Demon,3; bonus2 bAddRace,RC_Demon,3;
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 1367 - Id: 1367
AegisName: Slaughter AegisName: Slaughter
Name: Slaughter Name: Slaughter
@ -6732,7 +6726,7 @@ Body:
skill "AL_HEAL",3; skill "AL_HEAL",3;
bonus2 bAddRace,RC_Demon,3; bonus2 bAddRace,RC_Demon,3;
bonus bStr,10; bonus bStr,10;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
/*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10;*/ /*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10;*/
- Id: 1373 - Id: 1373
AegisName: Brood_Axe_C AegisName: Brood_Axe_C
@ -23548,7 +23542,7 @@ Body:
bonus bMaxHPrate,200; bonus bMaxHPrate,200;
bonus bNoKnockback; bonus bNoKnockback;
bonus bDelayrate,-100; bonus bDelayrate,-100;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus bIntravision; bonus bIntravision;
bonus bNoWalkDelay; bonus bNoWalkDelay;
bonus bNoGemStone; bonus bNoGemStone;
@ -27314,10 +27308,8 @@ Body:
bonus bMaxHPrate,20; bonus bMaxHPrate,20;
bonus bMaxSPrate,20; bonus bMaxSPrate,20;
bonus bSPrecovRate,25; bonus bSPrecovRate,25;
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
bonus bInt,25; bonus bInt,25;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 2411 - Id: 2411
AegisName: Grave AegisName: Grave
Name: Greaves Name: Greaves
@ -28429,9 +28421,7 @@ Body:
bonus bMaxHPrate,20; bonus bMaxHPrate,20;
bonus bMaxSPrate,20; bonus bMaxSPrate,20;
bonus bSPrecovRate,15; bonus bSPrecovRate,15;
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 2463 - Id: 2463
AegisName: Feral_Boots AegisName: Feral_Boots
Name: Feral Boots Name: Feral Boots
@ -29011,10 +29001,8 @@ Body:
.@r = getrefine(); .@r = getrefine();
bonus bMdef,.@r; bonus bMdef,.@r;
if (.@r>=14) { if (.@r>=14) {
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
} }
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 2492 - Id: 2492
AegisName: Bayani_Bangungot_Boots AegisName: Bayani_Bangungot_Boots
Name: Bayani Bangungot Boots of Nightmare Name: Bayani Bangungot Boots of Nightmare
@ -29032,10 +29020,8 @@ Body:
.@r = getrefine(); .@r = getrefine();
bonus bMdef,.@r; bonus bMdef,.@r;
if (.@r>=12) { if (.@r>=12) {
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
} }
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 2493 - Id: 2493
AegisName: Goibne's_Combat_Boots_ AegisName: Goibne's_Combat_Boots_
Name: Goibne's Greaves Name: Goibne's Greaves
@ -40702,7 +40688,7 @@ Body:
ArmorLevel: 1 ArmorLevel: 1
View: 219 View: 219
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 5151 - Id: 5151
AegisName: Headset_OST AegisName: Headset_OST
Name: Note Headphones Name: Note Headphones
@ -41630,7 +41616,7 @@ Body:
ArmorLevel: 1 ArmorLevel: 1
View: 253 View: 253
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 5204 - Id: 5204
AegisName: Event_Pierrot_Nose AegisName: Event_Pierrot_Nose
Name: Rudolph's Nose Name: Rudolph's Nose
@ -42901,11 +42887,10 @@ Body:
Refineable: true Refineable: true
View: 305 View: 305
Script: | Script: |
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
bonus bDef,4; bonus bDef,4;
skill "TF_HIDING",1; skill "TF_HIDING",1;
UnEquipScript: | UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
sc_end SC_HIDING; sc_end SC_HIDING;
- Id: 5274 - Id: 5274
AegisName: Shiny_Wig AegisName: Shiny_Wig
@ -42921,11 +42906,10 @@ Body:
Refineable: true Refineable: true
View: 306 View: 306
Script: | Script: |
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
bonus bDef,4; bonus bDef,4;
skill "TF_HIDING",1; skill "TF_HIDING",1;
UnEquipScript: | UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
sc_end SC_HIDING; sc_end SC_HIDING;
- Id: 5275 - Id: 5275
AegisName: Marvelous_Wig AegisName: Marvelous_Wig
@ -42941,11 +42925,10 @@ Body:
Refineable: true Refineable: true
View: 307 View: 307
Script: | Script: |
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
bonus bDef,4; bonus bDef,4;
skill "TF_HIDING",1; skill "TF_HIDING",1;
UnEquipScript: | UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
sc_end SC_HIDING; sc_end SC_HIDING;
- Id: 5276 - Id: 5276
AegisName: Fantastic_Wig AegisName: Fantastic_Wig
@ -42961,11 +42944,10 @@ Body:
Refineable: true Refineable: true
View: 308 View: 308
Script: | Script: |
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
bonus bDef,4; bonus bDef,4;
skill "TF_HIDING",1; skill "TF_HIDING",1;
UnEquipScript: | UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
sc_end SC_HIDING; sc_end SC_HIDING;
- Id: 5277 - Id: 5277
AegisName: Yellow_Bandana AegisName: Yellow_Bandana
@ -43176,7 +43158,7 @@ Body:
NoMail: true NoMail: true
NoAuction: true NoAuction: true
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus bAspdRate,5; bonus bAspdRate,5;
bonus bVariableCastrate,-5; bonus bVariableCastrate,-5;
- Id: 5287 - Id: 5287
@ -49550,11 +49532,9 @@ Body:
ArmorLevel: 1 ArmorLevel: 1
View: 314 View: 314
Script: | Script: |
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
bonus bAspdRate,10; bonus bAspdRate,10;
bonus bVariableCastrate,-25; bonus bVariableCastrate,-25;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 5629 - Id: 5629
AegisName: F_Vacation_Hat AegisName: F_Vacation_Hat
Name: F Vacation Hat Name: F Vacation Hat
@ -49840,10 +49820,10 @@ Body:
View: 308 View: 308
Script: | Script: |
bonus bDef,4; bonus bDef,4;
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
skill "TF_HIDING",1; skill "TF_HIDING",1;
UnEquipScript: | UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY; sc_end SC_HIDING;
- Id: 5646 - Id: 5646
AegisName: F_Whisper_Mask AegisName: F_Whisper_Mask
Name: F Whisper Mask Name: F Whisper Mask
@ -52881,7 +52861,7 @@ Body:
NoAuction: true NoAuction: true
Script: | Script: |
bonus bAllStats,5; bonus bAllStats,5;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 5810 - Id: 5810
AegisName: Ph.D_Hat_V AegisName: Ph.D_Hat_V
Name: Ph.D Hat V Name: Ph.D Hat V
@ -53689,7 +53669,7 @@ Body:
View: 999 View: 999
Script: | Script: |
bonus2 bAddEffWhenHit,Eff_Stone,600; bonus2 bAddEffWhenHit,Eff_Stone,600;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 5870 - Id: 5870
AegisName: Bunny_Egg_Shell AegisName: Bunny_Egg_Shell
Name: Bunny Egg Shell Name: Bunny Egg Shell
@ -75444,7 +75424,7 @@ Body:
bonus bAllStats,2; bonus bAllStats,2;
bonus bMdef,5; bonus bMdef,5;
bonus bUnbreakableHelm; bonus bUnbreakableHelm;
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 18626 - Id: 18626
AegisName: Gelato_Hat AegisName: Gelato_Hat
Name: Gelato Hat Name: Gelato Hat
@ -75638,9 +75618,7 @@ Body:
bonus bStr,2; bonus bStr,2;
bonus bVit,1; bonus bVit,1;
if (getrefine() > 7) if (getrefine() > 7)
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 18638 - Id: 18638
AegisName: Citron_Hat AegisName: Citron_Hat
Name: Citron Hat Name: Citron Hat
@ -82620,7 +82598,7 @@ Body:
bonus bAspd,1; bonus bAspd,1;
} }
if (.@r >= 12) { if (.@r >= 12) {
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
} }
bonus2 bExpAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5;
bonus2 bDropAddRace,RC_All,5; bonus2 bDropAddRace,RC_All,5;
@ -83864,9 +83842,7 @@ Body:
ArmorLevel: 1 ArmorLevel: 1
EquipLevelMin: 30 EquipLevelMin: 30
Script: | Script: |
autobonus "{ sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; }",50,5000,BF_NORMAL,"{ showscript \"Smokie-formation!\"; active_transform 1056,5000; /*SMOKIE*/ }"; autobonus "{ bonus2 bSpeedRate,25; }",50,5000,BF_NORMAL,"{ showscript \"Smokie-formation!\"; active_transform 1056,5000; /*SMOKIE*/ }";
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 19239 - Id: 19239
AegisName: PoringTownCarrot AegisName: PoringTownCarrot
Name: Poring Village Carrot Name: Poring Village Carrot
@ -83879,9 +83855,7 @@ Body:
ArmorLevel: 1 ArmorLevel: 1
EquipLevelMin: 30 EquipLevelMin: 30
Script: | Script: |
autobonus "{ sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; }",50,5000,BF_NORMAL,"{ showscript \"Lunatic-formation!\"; active_transform 1063,5000; /*LUNATIC*/ }"; autobonus "{ bonus2 bSpeedRate,25; }",50,5000,BF_NORMAL,"{ showscript \"Lunatic-formation!\"; active_transform 1063,5000; /*LUNATIC*/ }";
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 19240 - Id: 19240
AegisName: Toy_Syringe_K AegisName: Toy_Syringe_K
Name: Toy Syringe Name: Toy Syringe
@ -90355,9 +90329,7 @@ Body:
View: 691 View: 691
Script: | Script: |
if (gettime(DT_MONTH) == OCTOBER) if (gettime(DT_MONTH) == OCTOBER)
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 19918 - Id: 19918
AegisName: C_Lude_Mask AegisName: C_Lude_Mask
Name: Costume Lude Mask Name: Costume Lude Mask
@ -90931,10 +90903,8 @@ Body:
Script: | Script: |
if (gettime(DT_MONTH) == DECEMBER) { if (gettime(DT_MONTH) == DECEMBER) {
bonus bAspdRate,10; bonus bAspdRate,10;
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
} }
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 19977 - Id: 19977
AegisName: C_Golden_Exclamation AegisName: C_Golden_Exclamation
Name: Costume Golden Exclamation Mark Name: Costume Golden Exclamation Mark
@ -99870,7 +99840,7 @@ Body:
bonus bLongHPGainValue,5; bonus bLongHPGainValue,5;
} }
if (.@r>=8) if (.@r>=8)
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
if (.@r>=9) { if (.@r>=9) {
bonus bMaxHPrate,10; bonus bMaxHPrate,10;
bonus bMaxSPrate,10; bonus bMaxSPrate,10;
@ -99880,8 +99850,6 @@ Body:
} }
if (.@r>=10) if (.@r>=10)
skill "AS_CLOAKING",3; skill "AS_CLOAKING",3;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 20953 - Id: 20953
AegisName: H_AD_Hood AegisName: H_AD_Hood
Name: High Adventurer Hood Name: High Adventurer Hood
@ -102639,7 +102607,7 @@ Body:
bonus bMaxHPRate,4+(.@r/3); bonus bMaxHPRate,4+(.@r/3);
bonus bMaxSPRate,4+(.@r/3); bonus bMaxSPRate,4+(.@r/3);
if (.@r > 9) if (.@r > 9)
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 22075 - Id: 22075
AegisName: Shoes_Of_Cracks AegisName: Shoes_Of_Cracks
Name: Rift Shoes Name: Rift Shoes
@ -103614,11 +103582,9 @@ Body:
} }
if (.@r >=9) { if (.@r >=9) {
.@bonus += 5; .@bonus += 5;
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
} }
bonus bMaxSPrate,.@bonus; bonus bMaxSPrate,.@bonus;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 22132 - Id: 22132
AegisName: Nergal_Shoes AegisName: Nergal_Shoes
Name: Fire Thunder Great Boots Name: Fire Thunder Great Boots
@ -111349,7 +111315,7 @@ Body:
bonus bFlee,15; bonus bFlee,15;
} }
if (.@r >= 10) if (.@r >= 10)
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
- Id: 24440 - Id: 24440
AegisName: S_Sonic_Armor AegisName: S_Sonic_Armor
Name: Sonic Shadow Armor Name: Sonic Shadow Armor
@ -116417,7 +116383,7 @@ Body:
bonus bDef,15; bonus bDef,15;
bonus bFlee,15; bonus bFlee,15;
if (.@r>=10) { if (.@r>=10) {
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
} }
} }
- Id: 24733 - Id: 24733

View File

@ -4411,9 +4411,7 @@ Body:
BuyingStore: true BuyingStore: true
DropEffect: CLIENT DropEffect: CLIENT
Script: | Script: |
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; bonus2 bSpeedRate,25;
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 4132 - Id: 4132
AegisName: Mistress_Card AegisName: Mistress_Card
Name: Mistress Card Name: Mistress Card
@ -11027,9 +11025,7 @@ Body:
BuyingStore: true BuyingStore: true
DropEffect: CLIENT DropEffect: CLIENT
Script: | Script: |
autobonus "{ bonus bAgi,44; sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; heal 0,-40; }",500,3000,0,"{ specialeffect2 EF_POTION_BERSERK; showscript \"I got the signal!!!!\"; }"; autobonus "{ bonus bAgi,44; bonus2 bSpeedRate,25; heal 0,-40; }",500,3000,0,"{ specialeffect2 EF_POTION_BERSERK; showscript \"I got the signal!!!!\"; }";
UnEquipScript: |
sc_end SC_MOVEHASTE_INFINITY;
- Id: 4582 - Id: 4582
AegisName: Bungisngis_Card AegisName: Bungisngis_Card
Name: Bungisngis Card Name: Bungisngis Card
@ -44725,7 +44721,7 @@ Body:
bonus5 bAutoSpellWhenHit,"SO_FIREWALK",5,35,BF_WEAPON,0; bonus5 bAutoSpellWhenHit,"SO_FIREWALK",5,35,BF_WEAPON,0;
bonus5 bAutoSpellWhenHit,"SO_ELECTRICWALK",5,80,BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"SO_ELECTRICWALK",5,80,BF_MAGIC,0;
autobonus "{ bonus bFlee,200; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_TEIHIT1; }"; autobonus "{ bonus bFlee,200; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_TEIHIT1; }";
autobonus "{ bonus bSpeedRate,25; }",25,10000,BF_MAGIC,"{ specialeffect2 EF_POTION_BERSERK; }"; autobonus "{ bonus2 bSpeedRate,25; }",25,10000,BF_MAGIC,"{ specialeffect2 EF_POTION_BERSERK; }";
- Id: 300000 - Id: 300000
AegisName: IDTest_Card AegisName: IDTest_Card
Name: IDTest Card Name: IDTest Card
@ -45884,7 +45880,7 @@ Body:
Flags: Flags:
DropEffect: CLIENT DropEffect: CLIENT
Script: | Script: |
bonus bSpeedRate,25; bonus2 bSpeedRate,25;
bonus bHit,-50; bonus bHit,-50;
- Id: 300140 - Id: 300140
AegisName: ILL_Sropho_Card AegisName: ILL_Sropho_Card

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@ -8110,13 +8110,3 @@ Body:
All: true All: true
Flags: Flags:
RemoveElementalOption: true RemoveElementalOption: true
- Status: Movehaste_Infinity
Icon: EFST_MOVHASTE_INFINITY
CalcFlags:
Speed: true
Flags:
NoRemoveOnDead: true
NoClearbuff: true
NoSave: true
Fail:
Movehaste_Infinity: true

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@ -154,6 +154,7 @@ bonus bFlee2Rate,n; Perfect Dodge + n%
bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied) bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
bonus bPerfectHitAddRate,n; On-target impact attack probability + n% bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1) bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bonus2 bSpeedRate,n; Movement speed + n% where EFST_MOVHASTE_INFINITY is applied (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bonus bSpeedAddRate,n; Movement speed + n% bonus bSpeedAddRate,n; Movement speed + n%
bonus bAspd,n; Attack speed + n bonus bAspd,n; Attack speed + n
bonus bAspdRate,n; Attack speed + n% bonus bAspdRate,n; Attack speed + n%

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@ -4026,6 +4026,13 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
nullpo_retv(sd); nullpo_retv(sd);
switch(type){ switch(type){
case SP_SPEED_RATE: //Non stackable increase
if (sd->state.lr_flag != 2) {
sd->bonus.speed_rate = min(sd->bonus.speed_rate, -val);
sd->special_state.movehaste = true;
clif_status_load(&sd->bl, EFST_MOVHASTE_INFINITY, 1);
}
break;
case SP_ADDELE: // bonus2 bAddEle,e,x; case SP_ADDELE: // bonus2 bAddEle,e,x;
PC_BONUS_CHK_ELEMENT(type2,SP_ADDELE); PC_BONUS_CHK_ELEMENT(type2,SP_ADDELE);
if(!sd->state.lr_flag || sd->state.lr_flag == 3) if(!sd->state.lr_flag || sd->state.lr_flag == 3)

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@ -408,6 +408,7 @@ struct map_session_data {
unsigned int bonus_coma : 1; unsigned int bonus_coma : 1;
unsigned int no_mado_fuel : 1; // Disable Magic_Gear_Fuel consumption [Secret] unsigned int no_mado_fuel : 1; // Disable Magic_Gear_Fuel consumption [Secret]
unsigned int no_walk_delay : 1; unsigned int no_walk_delay : 1;
bool movehaste;
} special_state; } special_state;
uint32 login_id1, login_id2; uint32 login_id1, login_id2;
uint64 class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] uint64 class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]

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@ -1840,7 +1840,6 @@
export_constant(SC_DEEP_POISONING_OPTION); export_constant(SC_DEEP_POISONING_OPTION);
export_constant(SC_POISON_SHIELD); export_constant(SC_POISON_SHIELD);
export_constant(SC_POISON_SHIELD_OPTION); export_constant(SC_POISON_SHIELD_OPTION);
export_constant(SC_MOVEHASTE_INFINITY);
#ifdef RENEWAL #ifdef RENEWAL
export_constant(SC_EXTREMITYFIST2); export_constant(SC_EXTREMITYFIST2);
#endif #endif

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@ -3141,6 +3141,9 @@ int status_calc_pc_sub(struct map_session_data* sd, uint8 opt)
if (sd->special_state.no_walk_delay) if (sd->special_state.no_walk_delay)
clif_status_load(&sd->bl, EFST_ENDURE, 0); clif_status_load(&sd->bl, EFST_ENDURE, 0);
if (sd->special_state.movehaste)
clif_status_load(&sd->bl, EFST_MOVHASTE_INFINITY, 0);
memset(&sd->special_state,0,sizeof(sd->special_state)); memset(&sd->special_state,0,sizeof(sd->special_state));
if (pc_isvip(sd)) // Magic Stone requirement avoidance for VIP. if (pc_isvip(sd)) // Magic Stone requirement avoidance for VIP.
@ -7364,8 +7367,6 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if( sc->data[SC_JAWAII_SERENADE] ){ if( sc->data[SC_JAWAII_SERENADE] ){
val = max( val, 25 ); val = max( val, 25 );
} }
if (sc->data[SC_MOVEHASTE_INFINITY])
val = max(val, sc->data[SC_MOVEHASTE_INFINITY]->val1);
// !FIXME: official items use a single bonus for this [ultramage] // !FIXME: official items use a single bonus for this [ultramage]
if( sc->data[SC_SPEEDUP0] ) // Temporary item-based speedup if( sc->data[SC_SPEEDUP0] ) // Temporary item-based speedup
@ -9808,7 +9809,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SC_CLAN_INFO: case SC_CLAN_INFO:
case SC_DAILYSENDMAILCNT: case SC_DAILYSENDMAILCNT:
case SC_SOULATTACK: case SC_SOULATTACK:
case SC_MOVEHASTE_INFINITY:
tick = INFINITE_TICK; tick = INFINITE_TICK;
break; break;