Adds bonus2 bSpeedRate
* This bonus will apply EFST_MOVEHASTE_INFINITY. * Reverts bonuses that were changed to a status change.
This commit is contained in:
parent
1f4d58801d
commit
909c141996
@ -145,7 +145,7 @@ Body:
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- Staff_Of_Wing
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- Staff_Of_Wing
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- Wing_Of_Eagle
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- Wing_Of_Eagle
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Script: |
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Script: |
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- Survival_Rod_
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- Survival_Rod_
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@ -888,7 +888,7 @@ Body:
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bonus bAgi,5;
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bonus bAgi,5;
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bonus bStr,5;
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bonus bStr,5;
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bonus bAspdRate,5;
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bonus bAspdRate,5;
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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bonus bSPDrainValue,1;
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bonus bSPDrainValue,1;
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if (BaseClass == Job_Thief)
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if (BaseClass == Job_Thief)
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bonus bNoGemStone;
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bonus bNoGemStone;
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@ -5611,7 +5611,7 @@ Body:
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skill "AL_HEAL",3;
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skill "AL_HEAL",3;
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bonus2 bAddRace,RC_Demon,3;
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bonus2 bAddRace,RC_Demon,3;
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bonus bStr,10;
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bonus bStr,10;
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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- Id: 1373
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- Id: 1373
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AegisName: Brood_Axe_C
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AegisName: Brood_Axe_C
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Name: Refined Bloody Axe
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Name: Refined Bloody Axe
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@ -5632,7 +5632,7 @@ Body:
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WeaponLevel: 4
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WeaponLevel: 4
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Script: |
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Script: |
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bonus bStr,20;
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bonus bStr,20;
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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bonus bAspdRate,5;
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bonus bAspdRate,5;
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- Id: 1374
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- Id: 1374
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AegisName: Tomahawk_C
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AegisName: Tomahawk_C
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@ -15256,7 +15256,7 @@ Body:
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Skill "HW_MAGICPOWER",10;
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Skill "HW_MAGICPOWER",10;
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bonus bMaxHPRate,200;
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bonus bMaxHPRate,200;
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bonus bNoGemStone;
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bonus bNoGemStone;
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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bonus bNoWalkDelay;
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bonus bNoWalkDelay;
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- Id: 2201
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- Id: 2201
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AegisName: Sunglasses
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AegisName: Sunglasses
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@ -27225,7 +27225,7 @@ Body:
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ArmorLevel: 1
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ArmorLevel: 1
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View: 219
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View: 219
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Script: |
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Script: |
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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- Id: 5151
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- Id: 5151
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AegisName: Headset_OST
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AegisName: Headset_OST
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Name: Note Headphones
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Name: Note Headphones
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@ -28147,7 +28147,7 @@ Body:
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ArmorLevel: 1
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ArmorLevel: 1
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View: 253
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View: 253
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Script: |
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Script: |
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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- Id: 5204
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- Id: 5204
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AegisName: Event_Pierrot_Nose
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AegisName: Event_Pierrot_Nose
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Name: Rudolph's Nose
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Name: Rudolph's Nose
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@ -29523,7 +29523,7 @@ Body:
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bonus bInt,1;
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bonus bInt,1;
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bonus bAgi,1;
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bonus bAgi,1;
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bonus bAspdRate,3;
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bonus bAspdRate,3;
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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- Id: 5270
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- Id: 5270
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AegisName: Fallen_Leaves_
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AegisName: Fallen_Leaves_
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Name: Autumn Leaves
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Name: Autumn Leaves
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@ -29838,7 +29838,7 @@ Body:
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NoSell: true
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NoSell: true
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NoGuildStorage: true
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NoGuildStorage: true
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Script: |
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Script: |
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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bonus bAspdRate,-10;
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bonus bAspdRate,-10;
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bonus bCastrate,25;
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bonus bCastrate,25;
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- Id: 5287
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- Id: 5287
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@ -6972,13 +6972,3 @@ Body:
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NoDispell: true
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NoDispell: true
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NoClearance: true
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NoClearance: true
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NoClearbuff: true
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NoClearbuff: true
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- Status: Movehaste_Infinity
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Icon: EFST_MOVHASTE_INFINITY
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CalcFlags:
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Speed: true
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Flags:
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NoRemoveOnDead: true
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NoClearbuff: true
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NoSave: true
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Fail:
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Movehaste_Infinity: true
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@ -405,7 +405,7 @@ Body:
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- Shield_Of_Gust
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- Shield_Of_Gust
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- Shining_Trapezohedron
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- Shining_Trapezohedron
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Script: |
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Script: |
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- Survival_Rod
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- Survival_Rod
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@ -1980,7 +1980,7 @@ Body:
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- S_Dancer_Shoes
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- S_Dancer_Shoes
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- S_Dancer_Armor
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- S_Dancer_Armor
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Script: |
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Script: |
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autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION";
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autobonus3 "{ bonus bAspdRate,10; bonus2 bSpeedRate,25; }",1000,5000,"BD_ADAPTATION";
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/* Unknow Specialeffect */
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/* Unknow Specialeffect */
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@ -4383,7 +4383,7 @@ Body:
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bonus bAgi,5;
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bonus bAgi,5;
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bonus bStr,5;
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bonus bStr,5;
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bonus bAspdRate,5;
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bonus bAspdRate,5;
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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bonus bSPDrainValue,1;
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bonus bSPDrainValue,1;
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if (BaseClass == Job_Thief)
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if (BaseClass == Job_Thief)
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bonus bNoGemStone;
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bonus bNoGemStone;
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@ -7932,7 +7932,7 @@ Body:
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- Puente_Robe_IL
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- Puente_Robe_IL
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- Nurse_Cap_IL
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- Nurse_Cap_IL
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Script: |
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Script: |
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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/* unknown speed value */
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/* unknown speed value */
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bonus bHealPower,10;
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bonus bHealPower,10;
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- Combos:
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- Combos:
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@ -10751,7 +10751,7 @@ Body:
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- White_Wing_Suits
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- White_Wing_Suits
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Script: |
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Script: |
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.@r = getequiprefinerycnt(EQI_ARMOR);
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.@r = getequiprefinerycnt(EQI_ARMOR);
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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bonus bCritAtkRate,4*(readparam(bluk)/20);
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bonus bCritAtkRate,4*(readparam(bluk)/20);
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if (.@r >= 7) {
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if (.@r >= 7) {
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bonus bAspdRate,8;
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bonus bAspdRate,8;
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@ -10774,7 +10774,7 @@ Body:
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Script: |
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Script: |
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.@r = getequiprefinerycnt(EQI_ARMOR);
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.@r = getequiprefinerycnt(EQI_ARMOR);
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bonus bHPGainValue,500;
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bonus bHPGainValue,500;
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20);
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bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20);
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bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30;
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bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30;
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if (.@r >= 7) {
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if (.@r >= 7) {
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@ -11609,7 +11609,7 @@ Body:
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Script: |
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Script: |
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bonus bFlee,5;
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bonus bFlee,5;
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if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) {
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if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) {
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bonus bSpeedRate,25; /* unknown value */
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bonus2 bSpeedRate,25; /* unknown value */
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@ -5703,9 +5703,7 @@ Body:
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bonus bStr,10;
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bonus bStr,10;
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bonus2 bAddRace,RC_Demon,3;
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bonus2 bAddRace,RC_Demon,3;
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skill "AL_HEAL",3;
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skill "AL_HEAL",3;
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sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
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bonus2 bSpeedRate,25;
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UnEquipScript: |
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sc_end SC_MOVEHASTE_INFINITY;
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- Id: 1316
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- Id: 1316
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AegisName: Adventure_Axe
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AegisName: Adventure_Axe
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Name: Adventure Axe
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Name: Adventure Axe
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@ -6481,9 +6479,7 @@ Body:
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Refineable: true
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Refineable: true
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Script: |
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Script: |
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bonus bStr,10;
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bonus bStr,10;
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sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
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bonus2 bSpeedRate,25;
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UnEquipScript: |
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sc_end SC_MOVEHASTE_INFINITY;
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- Id: 1364
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- Id: 1364
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AegisName: Great_Axe
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AegisName: Great_Axe
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Name: Great Axe
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Name: Great Axe
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@ -6558,9 +6554,7 @@ Body:
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bonus bAtkEle,Ele_Holy;
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bonus bAtkEle,Ele_Holy;
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skill "AL_HEAL",3;
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skill "AL_HEAL",3;
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bonus2 bAddRace,RC_Demon,3;
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bonus2 bAddRace,RC_Demon,3;
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sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
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bonus2 bSpeedRate,25;
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UnEquipScript: |
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sc_end SC_MOVEHASTE_INFINITY;
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- Id: 1367
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- Id: 1367
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AegisName: Slaughter
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AegisName: Slaughter
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Name: Slaughter
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Name: Slaughter
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@ -6732,7 +6726,7 @@ Body:
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skill "AL_HEAL",3;
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skill "AL_HEAL",3;
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bonus2 bAddRace,RC_Demon,3;
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bonus2 bAddRace,RC_Demon,3;
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bonus bStr,10;
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bonus bStr,10;
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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/*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10;*/
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/*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10;*/
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- Id: 1373
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- Id: 1373
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AegisName: Brood_Axe_C
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AegisName: Brood_Axe_C
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@ -23548,7 +23542,7 @@ Body:
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bonus bMaxHPrate,200;
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bonus bMaxHPrate,200;
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bonus bNoKnockback;
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bonus bNoKnockback;
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bonus bDelayrate,-100;
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bonus bDelayrate,-100;
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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bonus bIntravision;
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bonus bIntravision;
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bonus bNoWalkDelay;
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bonus bNoWalkDelay;
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bonus bNoGemStone;
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bonus bNoGemStone;
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@ -27314,10 +27308,8 @@ Body:
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bonus bMaxHPrate,20;
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bonus bMaxHPrate,20;
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bonus bMaxSPrate,20;
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bonus bMaxSPrate,20;
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bonus bSPrecovRate,25;
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bonus bSPrecovRate,25;
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sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
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bonus2 bSpeedRate,25;
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bonus bInt,25;
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bonus bInt,25;
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UnEquipScript: |
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sc_end SC_MOVEHASTE_INFINITY;
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- Id: 2411
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- Id: 2411
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AegisName: Grave
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AegisName: Grave
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Name: Greaves
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Name: Greaves
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@ -28429,9 +28421,7 @@ Body:
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bonus bMaxHPrate,20;
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bonus bMaxHPrate,20;
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bonus bMaxSPrate,20;
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bonus bMaxSPrate,20;
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bonus bSPrecovRate,15;
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bonus bSPrecovRate,15;
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sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
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bonus2 bSpeedRate,25;
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UnEquipScript: |
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sc_end SC_MOVEHASTE_INFINITY;
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- Id: 2463
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- Id: 2463
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AegisName: Feral_Boots
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AegisName: Feral_Boots
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Name: Feral Boots
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Name: Feral Boots
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@ -29011,10 +29001,8 @@ Body:
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.@r = getrefine();
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.@r = getrefine();
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bonus bMdef,.@r;
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bonus bMdef,.@r;
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if (.@r>=14) {
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if (.@r>=14) {
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sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
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bonus2 bSpeedRate,25;
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}
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}
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UnEquipScript: |
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sc_end SC_MOVEHASTE_INFINITY;
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- Id: 2492
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- Id: 2492
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AegisName: Bayani_Bangungot_Boots
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AegisName: Bayani_Bangungot_Boots
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Name: Bayani Bangungot Boots of Nightmare
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Name: Bayani Bangungot Boots of Nightmare
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@ -29032,10 +29020,8 @@ Body:
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.@r = getrefine();
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.@r = getrefine();
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bonus bMdef,.@r;
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bonus bMdef,.@r;
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if (.@r>=12) {
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if (.@r>=12) {
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sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
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bonus2 bSpeedRate,25;
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}
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}
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UnEquipScript: |
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sc_end SC_MOVEHASTE_INFINITY;
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- Id: 2493
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- Id: 2493
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AegisName: Goibne's_Combat_Boots_
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AegisName: Goibne's_Combat_Boots_
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Name: Goibne's Greaves
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Name: Goibne's Greaves
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@ -40702,7 +40688,7 @@ Body:
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ArmorLevel: 1
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ArmorLevel: 1
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View: 219
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View: 219
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Script: |
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Script: |
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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- Id: 5151
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- Id: 5151
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AegisName: Headset_OST
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AegisName: Headset_OST
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Name: Note Headphones
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Name: Note Headphones
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@ -41630,7 +41616,7 @@ Body:
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ArmorLevel: 1
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ArmorLevel: 1
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View: 253
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View: 253
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Script: |
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Script: |
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bonus bSpeedRate,25;
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bonus2 bSpeedRate,25;
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- Id: 5204
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- Id: 5204
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AegisName: Event_Pierrot_Nose
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AegisName: Event_Pierrot_Nose
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Name: Rudolph's Nose
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Name: Rudolph's Nose
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@ -42901,11 +42887,10 @@ Body:
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Refineable: true
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Refineable: true
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View: 305
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View: 305
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Script: |
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Script: |
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sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
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bonus2 bSpeedRate,25;
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bonus bDef,4;
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bonus bDef,4;
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skill "TF_HIDING",1;
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skill "TF_HIDING",1;
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UnEquipScript: |
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UnEquipScript: |
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sc_end SC_MOVEHASTE_INFINITY;
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sc_end SC_HIDING;
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sc_end SC_HIDING;
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- Id: 5274
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- Id: 5274
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AegisName: Shiny_Wig
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AegisName: Shiny_Wig
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@ -42921,11 +42906,10 @@ Body:
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Refineable: true
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Refineable: true
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View: 306
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View: 306
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Script: |
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Script: |
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sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
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bonus2 bSpeedRate,25;
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bonus bDef,4;
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bonus bDef,4;
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skill "TF_HIDING",1;
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skill "TF_HIDING",1;
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UnEquipScript: |
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UnEquipScript: |
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sc_end SC_MOVEHASTE_INFINITY;
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sc_end SC_HIDING;
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sc_end SC_HIDING;
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- Id: 5275
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- Id: 5275
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AegisName: Marvelous_Wig
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AegisName: Marvelous_Wig
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@ -42941,11 +42925,10 @@ Body:
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Refineable: true
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Refineable: true
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View: 307
|
View: 307
|
||||||
Script: |
|
Script: |
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
bonus bDef,4;
|
bonus bDef,4;
|
||||||
skill "TF_HIDING",1;
|
skill "TF_HIDING",1;
|
||||||
UnEquipScript: |
|
UnEquipScript: |
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
sc_end SC_HIDING;
|
sc_end SC_HIDING;
|
||||||
- Id: 5276
|
- Id: 5276
|
||||||
AegisName: Fantastic_Wig
|
AegisName: Fantastic_Wig
|
||||||
@ -42961,11 +42944,10 @@ Body:
|
|||||||
Refineable: true
|
Refineable: true
|
||||||
View: 308
|
View: 308
|
||||||
Script: |
|
Script: |
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
bonus bDef,4;
|
bonus bDef,4;
|
||||||
skill "TF_HIDING",1;
|
skill "TF_HIDING",1;
|
||||||
UnEquipScript: |
|
UnEquipScript: |
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
sc_end SC_HIDING;
|
sc_end SC_HIDING;
|
||||||
- Id: 5277
|
- Id: 5277
|
||||||
AegisName: Yellow_Bandana
|
AegisName: Yellow_Bandana
|
||||||
@ -43176,7 +43158,7 @@ Body:
|
|||||||
NoMail: true
|
NoMail: true
|
||||||
NoAuction: true
|
NoAuction: true
|
||||||
Script: |
|
Script: |
|
||||||
bonus bSpeedRate,25;
|
bonus2 bSpeedRate,25;
|
||||||
bonus bAspdRate,5;
|
bonus bAspdRate,5;
|
||||||
bonus bVariableCastrate,-5;
|
bonus bVariableCastrate,-5;
|
||||||
- Id: 5287
|
- Id: 5287
|
||||||
@ -49550,11 +49532,9 @@ Body:
|
|||||||
ArmorLevel: 1
|
ArmorLevel: 1
|
||||||
View: 314
|
View: 314
|
||||||
Script: |
|
Script: |
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
bonus bAspdRate,10;
|
bonus bAspdRate,10;
|
||||||
bonus bVariableCastrate,-25;
|
bonus bVariableCastrate,-25;
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 5629
|
- Id: 5629
|
||||||
AegisName: F_Vacation_Hat
|
AegisName: F_Vacation_Hat
|
||||||
Name: F Vacation Hat
|
Name: F Vacation Hat
|
||||||
@ -49840,10 +49820,10 @@ Body:
|
|||||||
View: 308
|
View: 308
|
||||||
Script: |
|
Script: |
|
||||||
bonus bDef,4;
|
bonus bDef,4;
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
skill "TF_HIDING",1;
|
skill "TF_HIDING",1;
|
||||||
UnEquipScript: |
|
UnEquipScript: |
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
sc_end SC_HIDING;
|
||||||
- Id: 5646
|
- Id: 5646
|
||||||
AegisName: F_Whisper_Mask
|
AegisName: F_Whisper_Mask
|
||||||
Name: F Whisper Mask
|
Name: F Whisper Mask
|
||||||
@ -52881,7 +52861,7 @@ Body:
|
|||||||
NoAuction: true
|
NoAuction: true
|
||||||
Script: |
|
Script: |
|
||||||
bonus bAllStats,5;
|
bonus bAllStats,5;
|
||||||
bonus bSpeedRate,25;
|
bonus2 bSpeedRate,25;
|
||||||
- Id: 5810
|
- Id: 5810
|
||||||
AegisName: Ph.D_Hat_V
|
AegisName: Ph.D_Hat_V
|
||||||
Name: Ph.D Hat V
|
Name: Ph.D Hat V
|
||||||
@ -53689,7 +53669,7 @@ Body:
|
|||||||
View: 999
|
View: 999
|
||||||
Script: |
|
Script: |
|
||||||
bonus2 bAddEffWhenHit,Eff_Stone,600;
|
bonus2 bAddEffWhenHit,Eff_Stone,600;
|
||||||
bonus bSpeedRate,25;
|
bonus2 bSpeedRate,25;
|
||||||
- Id: 5870
|
- Id: 5870
|
||||||
AegisName: Bunny_Egg_Shell
|
AegisName: Bunny_Egg_Shell
|
||||||
Name: Bunny Egg Shell
|
Name: Bunny Egg Shell
|
||||||
@ -75444,7 +75424,7 @@ Body:
|
|||||||
bonus bAllStats,2;
|
bonus bAllStats,2;
|
||||||
bonus bMdef,5;
|
bonus bMdef,5;
|
||||||
bonus bUnbreakableHelm;
|
bonus bUnbreakableHelm;
|
||||||
bonus bSpeedRate,25;
|
bonus2 bSpeedRate,25;
|
||||||
- Id: 18626
|
- Id: 18626
|
||||||
AegisName: Gelato_Hat
|
AegisName: Gelato_Hat
|
||||||
Name: Gelato Hat
|
Name: Gelato Hat
|
||||||
@ -75638,9 +75618,7 @@ Body:
|
|||||||
bonus bStr,2;
|
bonus bStr,2;
|
||||||
bonus bVit,1;
|
bonus bVit,1;
|
||||||
if (getrefine() > 7)
|
if (getrefine() > 7)
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 18638
|
- Id: 18638
|
||||||
AegisName: Citron_Hat
|
AegisName: Citron_Hat
|
||||||
Name: Citron Hat
|
Name: Citron Hat
|
||||||
@ -82620,7 +82598,7 @@ Body:
|
|||||||
bonus bAspd,1;
|
bonus bAspd,1;
|
||||||
}
|
}
|
||||||
if (.@r >= 12) {
|
if (.@r >= 12) {
|
||||||
bonus bSpeedRate,25;
|
bonus2 bSpeedRate,25;
|
||||||
}
|
}
|
||||||
bonus2 bExpAddRace,RC_All,5;
|
bonus2 bExpAddRace,RC_All,5;
|
||||||
bonus2 bDropAddRace,RC_All,5;
|
bonus2 bDropAddRace,RC_All,5;
|
||||||
@ -83864,9 +83842,7 @@ Body:
|
|||||||
ArmorLevel: 1
|
ArmorLevel: 1
|
||||||
EquipLevelMin: 30
|
EquipLevelMin: 30
|
||||||
Script: |
|
Script: |
|
||||||
autobonus "{ sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; }",50,5000,BF_NORMAL,"{ showscript \"Smokie-formation!\"; active_transform 1056,5000; /*SMOKIE*/ }";
|
autobonus "{ bonus2 bSpeedRate,25; }",50,5000,BF_NORMAL,"{ showscript \"Smokie-formation!\"; active_transform 1056,5000; /*SMOKIE*/ }";
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 19239
|
- Id: 19239
|
||||||
AegisName: PoringTownCarrot
|
AegisName: PoringTownCarrot
|
||||||
Name: Poring Village Carrot
|
Name: Poring Village Carrot
|
||||||
@ -83879,9 +83855,7 @@ Body:
|
|||||||
ArmorLevel: 1
|
ArmorLevel: 1
|
||||||
EquipLevelMin: 30
|
EquipLevelMin: 30
|
||||||
Script: |
|
Script: |
|
||||||
autobonus "{ sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; }",50,5000,BF_NORMAL,"{ showscript \"Lunatic-formation!\"; active_transform 1063,5000; /*LUNATIC*/ }";
|
autobonus "{ bonus2 bSpeedRate,25; }",50,5000,BF_NORMAL,"{ showscript \"Lunatic-formation!\"; active_transform 1063,5000; /*LUNATIC*/ }";
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 19240
|
- Id: 19240
|
||||||
AegisName: Toy_Syringe_K
|
AegisName: Toy_Syringe_K
|
||||||
Name: Toy Syringe
|
Name: Toy Syringe
|
||||||
@ -90355,9 +90329,7 @@ Body:
|
|||||||
View: 691
|
View: 691
|
||||||
Script: |
|
Script: |
|
||||||
if (gettime(DT_MONTH) == OCTOBER)
|
if (gettime(DT_MONTH) == OCTOBER)
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 19918
|
- Id: 19918
|
||||||
AegisName: C_Lude_Mask
|
AegisName: C_Lude_Mask
|
||||||
Name: Costume Lude Mask
|
Name: Costume Lude Mask
|
||||||
@ -90931,10 +90903,8 @@ Body:
|
|||||||
Script: |
|
Script: |
|
||||||
if (gettime(DT_MONTH) == DECEMBER) {
|
if (gettime(DT_MONTH) == DECEMBER) {
|
||||||
bonus bAspdRate,10;
|
bonus bAspdRate,10;
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
}
|
}
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 19977
|
- Id: 19977
|
||||||
AegisName: C_Golden_Exclamation
|
AegisName: C_Golden_Exclamation
|
||||||
Name: Costume Golden Exclamation Mark
|
Name: Costume Golden Exclamation Mark
|
||||||
@ -99870,7 +99840,7 @@ Body:
|
|||||||
bonus bLongHPGainValue,5;
|
bonus bLongHPGainValue,5;
|
||||||
}
|
}
|
||||||
if (.@r>=8)
|
if (.@r>=8)
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
if (.@r>=9) {
|
if (.@r>=9) {
|
||||||
bonus bMaxHPrate,10;
|
bonus bMaxHPrate,10;
|
||||||
bonus bMaxSPrate,10;
|
bonus bMaxSPrate,10;
|
||||||
@ -99880,8 +99850,6 @@ Body:
|
|||||||
}
|
}
|
||||||
if (.@r>=10)
|
if (.@r>=10)
|
||||||
skill "AS_CLOAKING",3;
|
skill "AS_CLOAKING",3;
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 20953
|
- Id: 20953
|
||||||
AegisName: H_AD_Hood
|
AegisName: H_AD_Hood
|
||||||
Name: High Adventurer Hood
|
Name: High Adventurer Hood
|
||||||
@ -102639,7 +102607,7 @@ Body:
|
|||||||
bonus bMaxHPRate,4+(.@r/3);
|
bonus bMaxHPRate,4+(.@r/3);
|
||||||
bonus bMaxSPRate,4+(.@r/3);
|
bonus bMaxSPRate,4+(.@r/3);
|
||||||
if (.@r > 9)
|
if (.@r > 9)
|
||||||
bonus bSpeedRate,25;
|
bonus2 bSpeedRate,25;
|
||||||
- Id: 22075
|
- Id: 22075
|
||||||
AegisName: Shoes_Of_Cracks
|
AegisName: Shoes_Of_Cracks
|
||||||
Name: Rift Shoes
|
Name: Rift Shoes
|
||||||
@ -103614,11 +103582,9 @@ Body:
|
|||||||
}
|
}
|
||||||
if (.@r >=9) {
|
if (.@r >=9) {
|
||||||
.@bonus += 5;
|
.@bonus += 5;
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
}
|
}
|
||||||
bonus bMaxSPrate,.@bonus;
|
bonus bMaxSPrate,.@bonus;
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 22132
|
- Id: 22132
|
||||||
AegisName: Nergal_Shoes
|
AegisName: Nergal_Shoes
|
||||||
Name: Fire Thunder Great Boots
|
Name: Fire Thunder Great Boots
|
||||||
@ -111349,7 +111315,7 @@ Body:
|
|||||||
bonus bFlee,15;
|
bonus bFlee,15;
|
||||||
}
|
}
|
||||||
if (.@r >= 10)
|
if (.@r >= 10)
|
||||||
bonus bSpeedRate,25;
|
bonus2 bSpeedRate,25;
|
||||||
- Id: 24440
|
- Id: 24440
|
||||||
AegisName: S_Sonic_Armor
|
AegisName: S_Sonic_Armor
|
||||||
Name: Sonic Shadow Armor
|
Name: Sonic Shadow Armor
|
||||||
@ -116417,7 +116383,7 @@ Body:
|
|||||||
bonus bDef,15;
|
bonus bDef,15;
|
||||||
bonus bFlee,15;
|
bonus bFlee,15;
|
||||||
if (.@r>=10) {
|
if (.@r>=10) {
|
||||||
bonus bSpeedRate,25;
|
bonus2 bSpeedRate,25;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
- Id: 24733
|
- Id: 24733
|
||||||
|
|||||||
@ -4411,9 +4411,7 @@ Body:
|
|||||||
BuyingStore: true
|
BuyingStore: true
|
||||||
DropEffect: CLIENT
|
DropEffect: CLIENT
|
||||||
Script: |
|
Script: |
|
||||||
sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25;
|
bonus2 bSpeedRate,25;
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 4132
|
- Id: 4132
|
||||||
AegisName: Mistress_Card
|
AegisName: Mistress_Card
|
||||||
Name: Mistress Card
|
Name: Mistress Card
|
||||||
@ -11027,9 +11025,7 @@ Body:
|
|||||||
BuyingStore: true
|
BuyingStore: true
|
||||||
DropEffect: CLIENT
|
DropEffect: CLIENT
|
||||||
Script: |
|
Script: |
|
||||||
autobonus "{ bonus bAgi,44; sc_start SC_MOVEHASTE_INFINITY,INFINITE_TICK,25; heal 0,-40; }",500,3000,0,"{ specialeffect2 EF_POTION_BERSERK; showscript \"I got the signal!!!!\"; }";
|
autobonus "{ bonus bAgi,44; bonus2 bSpeedRate,25; heal 0,-40; }",500,3000,0,"{ specialeffect2 EF_POTION_BERSERK; showscript \"I got the signal!!!!\"; }";
|
||||||
UnEquipScript: |
|
|
||||||
sc_end SC_MOVEHASTE_INFINITY;
|
|
||||||
- Id: 4582
|
- Id: 4582
|
||||||
AegisName: Bungisngis_Card
|
AegisName: Bungisngis_Card
|
||||||
Name: Bungisngis Card
|
Name: Bungisngis Card
|
||||||
@ -44725,7 +44721,7 @@ Body:
|
|||||||
bonus5 bAutoSpellWhenHit,"SO_FIREWALK",5,35,BF_WEAPON,0;
|
bonus5 bAutoSpellWhenHit,"SO_FIREWALK",5,35,BF_WEAPON,0;
|
||||||
bonus5 bAutoSpellWhenHit,"SO_ELECTRICWALK",5,80,BF_MAGIC,0;
|
bonus5 bAutoSpellWhenHit,"SO_ELECTRICWALK",5,80,BF_MAGIC,0;
|
||||||
autobonus "{ bonus bFlee,200; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_TEIHIT1; }";
|
autobonus "{ bonus bFlee,200; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_TEIHIT1; }";
|
||||||
autobonus "{ bonus bSpeedRate,25; }",25,10000,BF_MAGIC,"{ specialeffect2 EF_POTION_BERSERK; }";
|
autobonus "{ bonus2 bSpeedRate,25; }",25,10000,BF_MAGIC,"{ specialeffect2 EF_POTION_BERSERK; }";
|
||||||
- Id: 300000
|
- Id: 300000
|
||||||
AegisName: IDTest_Card
|
AegisName: IDTest_Card
|
||||||
Name: IDTest Card
|
Name: IDTest Card
|
||||||
@ -45884,7 +45880,7 @@ Body:
|
|||||||
Flags:
|
Flags:
|
||||||
DropEffect: CLIENT
|
DropEffect: CLIENT
|
||||||
Script: |
|
Script: |
|
||||||
bonus bSpeedRate,25;
|
bonus2 bSpeedRate,25;
|
||||||
bonus bHit,-50;
|
bonus bHit,-50;
|
||||||
- Id: 300140
|
- Id: 300140
|
||||||
AegisName: ILL_Sropho_Card
|
AegisName: ILL_Sropho_Card
|
||||||
|
|||||||
@ -8110,13 +8110,3 @@ Body:
|
|||||||
All: true
|
All: true
|
||||||
Flags:
|
Flags:
|
||||||
RemoveElementalOption: true
|
RemoveElementalOption: true
|
||||||
- Status: Movehaste_Infinity
|
|
||||||
Icon: EFST_MOVHASTE_INFINITY
|
|
||||||
CalcFlags:
|
|
||||||
Speed: true
|
|
||||||
Flags:
|
|
||||||
NoRemoveOnDead: true
|
|
||||||
NoClearbuff: true
|
|
||||||
NoSave: true
|
|
||||||
Fail:
|
|
||||||
Movehaste_Infinity: true
|
|
||||||
|
|||||||
@ -154,6 +154,7 @@ bonus bFlee2Rate,n; Perfect Dodge + n%
|
|||||||
bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
|
bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
|
||||||
bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
|
bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
|
||||||
bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
|
bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
|
||||||
|
bonus2 bSpeedRate,n; Movement speed + n% where EFST_MOVHASTE_INFINITY is applied (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
|
||||||
bonus bSpeedAddRate,n; Movement speed + n%
|
bonus bSpeedAddRate,n; Movement speed + n%
|
||||||
bonus bAspd,n; Attack speed + n
|
bonus bAspd,n; Attack speed + n
|
||||||
bonus bAspdRate,n; Attack speed + n%
|
bonus bAspdRate,n; Attack speed + n%
|
||||||
|
|||||||
@ -4026,6 +4026,13 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
|||||||
nullpo_retv(sd);
|
nullpo_retv(sd);
|
||||||
|
|
||||||
switch(type){
|
switch(type){
|
||||||
|
case SP_SPEED_RATE: //Non stackable increase
|
||||||
|
if (sd->state.lr_flag != 2) {
|
||||||
|
sd->bonus.speed_rate = min(sd->bonus.speed_rate, -val);
|
||||||
|
sd->special_state.movehaste = true;
|
||||||
|
clif_status_load(&sd->bl, EFST_MOVHASTE_INFINITY, 1);
|
||||||
|
}
|
||||||
|
break;
|
||||||
case SP_ADDELE: // bonus2 bAddEle,e,x;
|
case SP_ADDELE: // bonus2 bAddEle,e,x;
|
||||||
PC_BONUS_CHK_ELEMENT(type2,SP_ADDELE);
|
PC_BONUS_CHK_ELEMENT(type2,SP_ADDELE);
|
||||||
if(!sd->state.lr_flag || sd->state.lr_flag == 3)
|
if(!sd->state.lr_flag || sd->state.lr_flag == 3)
|
||||||
|
|||||||
@ -408,6 +408,7 @@ struct map_session_data {
|
|||||||
unsigned int bonus_coma : 1;
|
unsigned int bonus_coma : 1;
|
||||||
unsigned int no_mado_fuel : 1; // Disable Magic_Gear_Fuel consumption [Secret]
|
unsigned int no_mado_fuel : 1; // Disable Magic_Gear_Fuel consumption [Secret]
|
||||||
unsigned int no_walk_delay : 1;
|
unsigned int no_walk_delay : 1;
|
||||||
|
bool movehaste;
|
||||||
} special_state;
|
} special_state;
|
||||||
uint32 login_id1, login_id2;
|
uint32 login_id1, login_id2;
|
||||||
uint64 class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
|
uint64 class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
|
||||||
|
|||||||
@ -1840,7 +1840,6 @@
|
|||||||
export_constant(SC_DEEP_POISONING_OPTION);
|
export_constant(SC_DEEP_POISONING_OPTION);
|
||||||
export_constant(SC_POISON_SHIELD);
|
export_constant(SC_POISON_SHIELD);
|
||||||
export_constant(SC_POISON_SHIELD_OPTION);
|
export_constant(SC_POISON_SHIELD_OPTION);
|
||||||
export_constant(SC_MOVEHASTE_INFINITY);
|
|
||||||
#ifdef RENEWAL
|
#ifdef RENEWAL
|
||||||
export_constant(SC_EXTREMITYFIST2);
|
export_constant(SC_EXTREMITYFIST2);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@ -3141,6 +3141,9 @@ int status_calc_pc_sub(struct map_session_data* sd, uint8 opt)
|
|||||||
if (sd->special_state.no_walk_delay)
|
if (sd->special_state.no_walk_delay)
|
||||||
clif_status_load(&sd->bl, EFST_ENDURE, 0);
|
clif_status_load(&sd->bl, EFST_ENDURE, 0);
|
||||||
|
|
||||||
|
if (sd->special_state.movehaste)
|
||||||
|
clif_status_load(&sd->bl, EFST_MOVHASTE_INFINITY, 0);
|
||||||
|
|
||||||
memset(&sd->special_state,0,sizeof(sd->special_state));
|
memset(&sd->special_state,0,sizeof(sd->special_state));
|
||||||
|
|
||||||
if (pc_isvip(sd)) // Magic Stone requirement avoidance for VIP.
|
if (pc_isvip(sd)) // Magic Stone requirement avoidance for VIP.
|
||||||
@ -7364,8 +7367,6 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
|||||||
if( sc->data[SC_JAWAII_SERENADE] ){
|
if( sc->data[SC_JAWAII_SERENADE] ){
|
||||||
val = max( val, 25 );
|
val = max( val, 25 );
|
||||||
}
|
}
|
||||||
if (sc->data[SC_MOVEHASTE_INFINITY])
|
|
||||||
val = max(val, sc->data[SC_MOVEHASTE_INFINITY]->val1);
|
|
||||||
|
|
||||||
// !FIXME: official items use a single bonus for this [ultramage]
|
// !FIXME: official items use a single bonus for this [ultramage]
|
||||||
if( sc->data[SC_SPEEDUP0] ) // Temporary item-based speedup
|
if( sc->data[SC_SPEEDUP0] ) // Temporary item-based speedup
|
||||||
@ -9808,7 +9809,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
|||||||
case SC_CLAN_INFO:
|
case SC_CLAN_INFO:
|
||||||
case SC_DAILYSENDMAILCNT:
|
case SC_DAILYSENDMAILCNT:
|
||||||
case SC_SOULATTACK:
|
case SC_SOULATTACK:
|
||||||
case SC_MOVEHASTE_INFINITY:
|
|
||||||
tick = INFINITE_TICK;
|
tick = INFINITE_TICK;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user