Updates to Dicastes

This commit is contained in:
SkittleNugget 2013-09-15 02:48:42 +01:00
parent eb872a9b37
commit 90f6221719
3 changed files with 122 additions and 76 deletions

View File

@ -7520,6 +7520,13 @@
14616,STR_Biscuit_Stick,Bar of Strength,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 14616,STR_Biscuit_Stick,Bar of Strength,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
14617,VIT_Biscuit_Stick,Bar of Fitness,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 14617,VIT_Biscuit_Stick,Bar of Fitness,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
14618,AGI_Biscuit_Stick,Bar of Agility,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{} 14618,AGI_Biscuit_Stick,Bar of Agility,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
//14626,Indigo_Scroll
//14643,Violet_Scroll
//14664,Bi_Hwang_Scroll
//14665,Jung_Bi_Scroll
//14666,Je_Un_Scroll
//14667,Yong_Kwang_Scroll
// More Armors // More Armors
15000,Bone_Plate,Bone Plate,5,20,,1000,,60,,1,0x000654E2,18,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{} 15000,Bone_Plate,Bone Plate,5,20,,1000,,60,,1,0x000654E2,18,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
15001,Odin's_Blessing_I,Odin's Blessing,5,0,,0,,10,,0,0xFFFFFFFE,63,2,16,,0,0,0,{},{},{} 15001,Odin's_Blessing_I,Odin's Blessing,5,0,,0,,10,,0,0xFFFFFFFE,63,2,16,,0,0,0,{},{},{}

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Gennosuke Kouga, Muad_Dib //= Gennosuke Kouga, Muad_Dib
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.2a //= 1.3
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= rAthena SVN //= rAthena SVN
//===== Description: ========================================= //===== Description: =========================================
@ -14,11 +14,12 @@
//= 1.1 Standardized. [Euphy] //= 1.1 Standardized. [Euphy]
//= 1.2 Updated to match the official script. [Joseph] //= 1.2 Updated to match the official script. [Joseph]
//= 1.2a Moved Guide to a separate file. [Euphy] //= 1.2a Moved Guide to a separate file. [Euphy]
//= 1.3 Updated to match official script [SkittleNugget]
//============================================================ //============================================================
dicastes01,194,159,5 script Excited Galten#a 492,{ dicastes01,194,159,5 script Excited Galten#a 492,{
mes "[Excited Galten]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Excited Galten]";
mes "I can't get beautiful"; mes "I can't get beautiful";
mes "Ahat's image out of my head."; mes "Ahat's image out of my head.";
emotion e_lv; emotion e_lv;
@ -27,6 +28,7 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
mes "will rule this land."; mes "will rule this land.";
close; close;
} }
mes "[Excited Galten]";
mes "▲⒉ⅲ ⌒ ◎○○"; mes "▲⒉ⅲ ⌒ ◎○○";
mes "△▲● ↑ ↑"; mes "△▲● ↑ ↑";
mes "※⒉⒊ ⒉ "; mes "※⒉⒊ ⒉ ";
@ -36,8 +38,8 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
} }
dicastes01,202,86,3 script Sentinel#a 492,{ dicastes01,202,86,3 script Sentinel#a 492,{
mes "[Sentinel]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Sentinel]";
mes "El Dicastes, the"; mes "El Dicastes, the";
mes "capital city of Sapha."; mes "capital city of Sapha.";
mes "The land is pretty"; mes "The land is pretty";
@ -50,6 +52,7 @@ dicastes01,202,86,3 script Sentinel#a 492,{
mes "Hey, you are an outsider!"; mes "Hey, you are an outsider!";
close; close;
} }
mes "[Sentinel]";
mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→"; mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
mes "▲◇⒉ ⅳ "; mes "▲◇⒉ ⅳ ";
mes "□◇⌒ ⒊ ⌒□ⅲ ← →★"; mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
@ -63,13 +66,14 @@ dicastes01,202,86,3 script Sentinel#a 492,{
} }
dicastes01,194,95,5 script Sentinel#b 450,{ dicastes01,194,95,5 script Sentinel#b 450,{
mes "[Sentinel]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Sentinel]";
mes "I permit your entry."; mes "I permit your entry.";
mes "But if you dare to cause trouble"; mes "But if you dare to cause trouble";
mes "you won't know what hit you. Beware!"; mes "you won't know what hit you. Beware!";
close; close;
} }
mes "[Sentinel]";
mes "▲◆↑ ▲ ◇"; mes "▲◆↑ ▲ ◇";
mes "▲★← ◇ ←ⅳ⒉ △ ⅲ"; mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
mes "ⅳ◆▲ ⒊ △←■ □ ▲"; mes "ⅳ◆▲ ⒊ △←■ □ ▲";
@ -83,8 +87,9 @@ dicastes01,234,158,0 script Training Galten#a 450,{
mes "if I keep up with my training every day."; mes "if I keep up with my training every day.";
close; close;
} }
mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø"; mes "[Training Galten]";
mes "ô ¡ø"; mes "◇ⅲ↑ → △←△";
mes "◇←ⅳ ⅲ □→↑ ⌒ ";
next; next;
mes "Don't know what it means."; mes "Don't know what it means.";
close; close;
@ -97,30 +102,30 @@ dicastes01,244,166,0 script Training Galten#b 450,{
mes "hard I am training."; mes "hard I am training.";
close; close;
} }
mes "¡ø¡ô¡ü ¡ø"; mes "[Training Galten]";
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; mes "→↑⒊ ◎ ⅳ□◇ ※ ";
mes "⒉■◎ ← ○◎↑";
next; next;
mes "Don't know what it means."; mes "Don't know what it means.";
close; close;
} }
dicastes01,272,166,0 script Training Galten#c 450,{ dicastes01,272,166,0 script Training Galten#c 450,{
mes "[Training Galten]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Training Galten]"; mes "[Training Galten]";
mes "I am a Sapha warrior."; mes "I am a Sapha warrior.";
mes "I am never lazy with my training."; mes "I am never lazy with my training.";
close; close;
} }
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; mes "[Training Galten]";
mes "¡ø¡ô¡ü ¡ø"; mes "⒉◆← ▲ ◇○●";
mes "▲■⒊ ⒉ ▲■← ⌒ ";
next; next;
mes "Don't know what it means."; mes "Don't know what it means.";
close; close;
} }
dicastes01,248,129,0 script Training Galten#d 450,{ dicastes01,248,129,0 script Training Galten#d 450,{
mes "[Training Galten]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Training Galten]"; mes "[Training Galten]";
mes "I heard this isn't training"; mes "I heard this isn't training";
@ -128,13 +133,28 @@ dicastes01,248,129,0 script Training Galten#d 450,{
mes "for trainees like me."; mes "for trainees like me.";
close; close;
} }
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; mes "[Training Galten]";
mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø"; mes "←←▲ ⒊ ▲⌒⒊ ⒉ ";
mes "〓ⅳ◇ □ ↑〓★";
mes "→◆◇ ⅳ ←●";
next; next;
mes "Don't know what it means."; mes "Don't know what it means.";
close; close;
} }
dicastes01,271,152,0 script Training Galten#e 450,{
if (isequipped(2782)){
mes "[Training Galten]";
mes "I will get great results";
mes "if I do my best, right?";
close;
}
mes "[Training Galten]";
dialog "▲⒉← ◆ ⅲ⒊◆";
dialog "↑◆";
close;
}
dic_in01,349,282,4 script Waiting Galten#in_1 492,{ dic_in01,349,282,4 script Waiting Galten#in_1 492,{
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Waiting Galten]"; mes "[Waiting Galten]";
@ -223,8 +243,8 @@ dic_in01,29,119,4 script Resting Piom#04 489,{
} }
dic_in01,91,113,5 script Suspicious Piom#a 489,{ dic_in01,91,113,5 script Suspicious Piom#a 489,{
mes "[Suspicious Piom]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Suspicious Piom]";
mes "Have you heard of the"; mes "Have you heard of the";
mes "rumor about Ahat?"; mes "rumor about Ahat?";
next; next;
@ -249,6 +269,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
mes "I am not going to say anything, either!"; mes "I am not going to say anything, either!";
close; close;
} }
mes "[Suspicious Piom]";
mes "◇⒊◇ ◇ ◇〓■"; mes "◇⒊◇ ◇ ◇〓■";
mes "□ ⒊⒉△ ◇◇"; mes "□ ⒊⒉△ ◇◇";
next; next;
@ -264,14 +285,15 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
} }
dic_in01,168,116,5 script Tired Piom#c 491,{ dic_in01,168,116,5 script Tired Piom#c 491,{
mes "[Tired Piom]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Tired Piom]";
mes "If you need any"; mes "If you need any";
mes "information, you'd should try your"; mes "information, you'd have better";
mes "luck with the Cat Merchant rather than wander around here."; mes "luck with the Cat Merchant than wander around here.";
mes "But of course you'll have to pay the price."; mes "But of course you'll have to pay the price.";
close; close;
} }
mes "[Tired Piom]";
mes "〓□○ ⒊ ⒊〓"; mes "〓□○ ⒊ ⒊〓";
mes "〓▲○ ■ ●→○ ◎"; mes "〓▲○ ■ ●→○ ◎";
mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲"; mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
@ -280,15 +302,16 @@ dic_in01,168,116,5 script Tired Piom#c 491,{
} }
dic_in01,149,104,5 script Tired Piom#b 455,{ dic_in01,149,104,5 script Tired Piom#b 455,{
mes "[Tired Piom]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "I feel so stiff..."; mes "[Tired Piom]";
mes "I feel sof stiff,";
mes "I will need another dose of Bradium."; mes "I will need another dose of Bradium.";
mes "I think the effects are weaker than before,"; mes "I think the effects are weaker than before,";
mes "or is it just me?"; mes "or is it just me?";
emotion e_what; emotion e_what;
close; close;
} }
mes "[Tired Piom]";
mes "○⌒→ ▲ ⒉"; mes "○⌒→ ▲ ⒉";
mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●"; mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓"; mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
@ -298,21 +321,22 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
} }
dic_in01,341,113,3 script Tired Piom#a 491,{ dic_in01,341,113,3 script Tired Piom#a 491,{
mes "[Tired Piom]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "Ahat is the one"; mes "[Tired Piom]";
mes "and only Sapha pride."; mes "I think I look better in";
mes "We have plenty of Bradium"; mes "robes than in leather.";
mes "because of him!"; mes "I may have to change to knitting.";
mes "But mining does seem to suit me.";
next; next;
mes "[Thrilled Piom]"; mes "[Tired Piom]";
mes "..."; mes "..."
next; next;
mes "[Thrilled Piom]"; emotion e_swt;
mes "You don't feel his"; mes "[Tired Piom]";
mes "blessing?"; mes "I'll be rejected again, right?";
close; close;
} }
mes "[Tired Piom]";
mes "△◎← ◇ ◇⌒⒈"; mes "△◎← ◇ ◇⌒⒈";
mes "◇□※ 〓 ◎⒈● □ ⅲ"; mes "◇□※ 〓 ◎⒈● □ ⅲ";
mes "↑○ⅳ ※ ◎◆□ ◎ ●"; mes "↑○ⅳ ※ ◎◆□ ◎ ●";
@ -321,6 +345,7 @@ dic_in01,341,113,3 script Tired Piom#a 491,{
mes"[Tired Piom]"; mes"[Tired Piom]";
mes"〓"; mes"〓";
next; next;
emotion e_swt;
mes "[Tired Piom]"; mes "[Tired Piom]";
mes "▲→▲ ⒈ ■◎"; mes "▲→▲ ⒈ ■◎";
close; close;
@ -338,7 +363,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
next; next;
mes "[Eating Adventurer]"; mes "[Eating Adventurer]";
mes "I really would like a nice hot meal."; mes "I really would like a nice hot meal.";
mes "I go to this great little restaurant in Geffen often, and I really miss that place now."; mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
close; close;
} }
@ -356,8 +381,8 @@ dic_in01,32,54,5 script Venknick#el_01 449,{
} }
dic_in01,372,116,3 script Thrilled Piom#a 490,{ dic_in01,372,116,3 script Thrilled Piom#a 490,{
mes "[Thrilled Piom]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Thrilled Piom]";
mes "Ahat is the one"; mes "Ahat is the one";
mes "and only Sapha pride."; mes "and only Sapha pride.";
mes "We have plenty of Bradium"; mes "We have plenty of Bradium";
@ -369,7 +394,9 @@ dic_in01,372,116,3 script Thrilled Piom#a 490,{
mes "[Thrilled Piom]"; mes "[Thrilled Piom]";
mes "You don't feel his"; mes "You don't feel his";
mes "blessing?"; mes "blessing?";
close; } close;
}
mes "[Thrilled Piom]";
mes "◎□⒊ □ ◆"; mes "◎□⒊ □ ◆";
mes "ⅲ◇▲ ⒉ ◆△"; mes "ⅲ◇▲ ⒉ ◆△";
mes "◎◆⒊ ※ ⒈◇⒈ □"; mes "◎◆⒊ ※ ⒈◇⒈ □";
@ -385,13 +412,14 @@ dic_in01,372,116,3 script Thrilled Piom#a 490,{
} }
dic_in01,360,125,5 script Serious Venknicka 449,{ dic_in01,360,125,5 script Serious Venknicka 449,{
mes "[Serious Venknick]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Serious Venknick]";
mes "A sudden increase in Bradium production."; mes "A sudden increase in Bradium production.";
mes "Why?"; mes "Why?";
mes "I will have to get more factory lines running."; mes "I will have to get more factory lines running.";
close; close;
} }
mes "[Serious Venknick]";
mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□"; mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
mes "〓◇■ ⒉"; mes "〓◇■ ⒉";
mes "■△← → △⌒⒊ ⒊"; mes "■△← → △⌒⒊ ⒊";
@ -445,9 +473,9 @@ dic_in01,42,250,5 script Guide#diel_1 489,{
close; close;
} }
dic_in01,335,34,0 script Talkative Piom#a 490,{ dic_in01,335,34,5 script Talkative Piom#a 490,{
mes "[Talkative Piom]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Talkative Piom]";
mes "At my factory"; mes "At my factory";
mes "we not only refine Bradium,"; mes "we not only refine Bradium,";
mes "but we also produce various"; mes "but we also produce various";
@ -456,6 +484,7 @@ dic_in01,335,34,0 script Talkative Piom#a 490,{
mes "here too."; mes "here too.";
close; close;
} }
mes "[Talkative Piom]";
mes "↑※⒈ ⒊"; mes "↑※⒈ ⒊";
mes "△▲★ 〓 ◇◇"; mes "△▲★ 〓 ◇◇";
mes "●□◎ ◇ △↑※ ■"; mes "●□◎ ◇ △↑※ ■";
@ -466,27 +495,29 @@ dic_in01,335,34,0 script Talkative Piom#a 490,{
} }
dic_in01,387,30,1 script Manuk Piom#a 454,{ dic_in01,387,30,1 script Manuk Piom#a 454,{
mes "[Manuk Piom]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "You! We met in Manuk, didn't we?"; mes "[Manuk Piom]";
mes "You, We met in Manuk, didn't we?";
mes "I've come to pick up the weapon I ordered."; mes "I've come to pick up the weapon I ordered.";
close; close;
} }
mes "[Manuk Piom]";
mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈"; mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆"; mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
close; close;
} }
dicastes01,282,210,4 script Free Knit#a 453,{ dicastes01,282,210,4 script Free Knit#a 453,{
mes "[Free Knit]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Free Knit]";
mes "As long as we have a steady"; mes "As long as we have a steady";
mes "supply of Bradium,"; mes "supply of Bradium";
mes "Saphas can live forever."; mes "Saphas can live forever.";
mes "Our childhood lasts 10 years,"; mes "Our childhood lasts 10 years,";
mes "which is short."; mes "which is short.";
close; close;
} }
mes "[Free Knit]";
mes "●〓○ ◇ ↑◎■ △"; mes "●〓○ ◇ ↑◎■ △";
mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉"; mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑"; mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
@ -495,9 +526,9 @@ dicastes01,282,210,4 script Free Knit#a 453,{
close; close;
} }
dicastes01,246,210,4 script Free Venknick#a 449,{ dicastes01,246,210,3 script Free Venknick#a 449,{
mes "[Free Venknick]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "[Free Venknick]";
mes "At least we have plenty of Bradium."; mes "At least we have plenty of Bradium.";
mes "Look,"; mes "Look,";
mes "You can see Bradium"; mes "You can see Bradium";
@ -511,6 +542,7 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
mes "but why are you interested in it?"; mes "but why are you interested in it?";
close; close;
} }
mes "[Free Venknick]";
mes "◆★ⅲ ⅳ △□⒈ ↑ ●□"; mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
mes "↑⒊"; mes "↑⒊";
mes "■※ⅳ ⒉ ※◇◆"; mes "■※ⅳ ⒉ ※◇◆";
@ -540,18 +572,17 @@ dicastes01,235,245,4 script Excited Piom#a 490,{
close; close;
} }
dicastes01,284,262,4 script Favorable Knit#a 453,{ dicastes01,284,262,3 script Favorable Knit#a 453,{
mes "[Favorable Knit]";
if (isequipped(2782)) { if (isequipped(2782)) {
mes "Unlike the Laphine, we Saphas"; mes "[Favorable Knit]";
mes "Unlike the Raphine, we Saphas";
mes "are a very close community."; mes "are a very close community.";
mes "We start by living together in common facilities after we are born."; mes "We start by living together in common facilities after we are born.";
next;
mes "[Favorable Knit]";
mes "That is why all Saphas are like family."; mes "That is why all Saphas are like family.";
mes "We never have any quarrels between classes."; mes "We never have any quarrels between classes.";
close; close;
} }
mes "[Favorable Knit]";
mes "◆⒈◇ □ →△⌒ □"; mes "◆⒈◇ □ →△⌒ □";
mes "↑★⌒ □ ◆◇↑ ◇ ⒊"; mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※"; mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
@ -571,6 +602,7 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{
emotion e_dots; emotion e_dots;
close; close;
} }
mes "[Limpy Piom]";
mes "⒉◆〓 ※ □⌒"; mes "⒉◆〓 ※ □⌒";
mes "⒊◆← → ▲"; mes "⒊◆← → ▲";
mes "⒊〓ⅳ ◇ □△⌒"; mes "⒊〓ⅳ ◇ □△⌒";
@ -592,8 +624,8 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{
next; next;
if(select("No:Yes") == 1) { if(select("No:Yes") == 1) {
mes "[Complaining Galten]"; mes "[Complaining Galten]";
mes "You don't know about the legend behind the statue?"; mes "Then you don't know about the legend behind the statue?";
mes "Then I don't know what to talk about it with you."; mes "Then, I don't know what to talk about with you.";
close; close;
} }
emotion e_gg,0,"Crazy Venknick#fihsing1"; emotion e_gg,0,"Crazy Venknick#fihsing1";
@ -628,7 +660,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
next; next;
if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) { if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
mes "[Crazy Venknick]"; mes "[Crazy Venknick]";
mes "Don't come back with regrets."; mes "Don't come back with regret.";
close; close;
} }
if (Zeny < 5000) { if (Zeny < 5000) {
@ -644,21 +676,25 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
mes "Thanks."; mes "Thanks.";
emotion e_gg,0,"Complaining Galten#fihs"; emotion e_gg,0,"Complaining Galten#fihs";
next; next;
select("What is the sad legend?"); mes "["+strcharinfo(0)+"]";
emotion e_dots; mes "What is the sad legend?";
select("I asked what the sad legend is about!");
next; next;
mes "[Crazy Venknick]"; emotion e_dots;
mes "["+strcharinfo(0)+"]";
mes "I asked what the sad legend is about!";
next;
mes "["+strcharinfo(0)+"]";
mes "I don't believe in legends."; mes "I don't believe in legends.";
next; next;
emotion e_dots,1; emotion e_dots,1;
select("Was I tricked?"); mes "["+strcharinfo(0)+"]";
mes "Was I tricked?";
sc_start SC_Blind,20000,0; sc_start SC_Blind,20000,0;
next; next;
mes "You feel outraged at being tricked."; mes "You feel outraged at being tricked.";
close; close;
} }
mes "[???¨²?¨´ ¡é3 ]"; mes "[■→※ ⒊ ]";
mes "⒉←◇ ◇ ※ⅳ▲"; mes "⒉←◇ ◇ ※ⅳ▲";
mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑"; mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
next; next;

View File

@ -1139,6 +1139,7 @@ function script unknown_d {
} }
close; close;
} }
prt_fild03,144,95,0 script Tree Roots 844,{ unknown_d(12166,902); }
prt_fild09,371,255,0 script Reptile Tongues 844,{ unknown_d(12167,903); } prt_fild09,371,255,0 script Reptile Tongues 844,{ unknown_d(12167,903); }
prt_fild09,352,241,0 script Scorpion Tails 844,{ unknown_d(12168,904); } prt_fild09,352,241,0 script Scorpion Tails 844,{ unknown_d(12168,904); }
pay_fild02,177,108,0 script Stems 844,{ unknown_d(12169,905); } pay_fild02,177,108,0 script Stems 844,{ unknown_d(12169,905); }
@ -7373,24 +7374,26 @@ dic_fild01,259,172,3 duplicate(dic_enc#main) Mancho#pa0829 495
dic_in01,353,37,5 duplicate(dic_enc#main) Kareka#pa0829 454 dic_in01,353,37,5 duplicate(dic_enc#main) Kareka#pa0829 454
dic_fild01,228,159,4 script Jahbong#pa0829 496,{ dic_fild01,228,159,4 script Jahbong#pa0829 496,{
mes "[Jahbong]";
if (countitem(6304) < 1) { if (countitem(6304) < 1) {
mes "[Jahbong]";
mes "You haven't received a Sapha Certification yet?"; mes "You haven't received a Sapha Certification yet?";
next; next;
mes "[Jahbong]"; mes "[Jahbong]";
mes "Come back to me once you have one. I'll give you something good in exchange."; mes "Come back to me once you have one. I'll give you something good in exchange.";
close; close;
} }
set .@cattalkj,rand(1,9); mes "[Jahbong]";
if (.@cattalkj == 1) mes "Don't touch my back! I might bite you unconsciously."; switch (rand(1,9)) {
else if (.@cattalkj == 2) mes "Pub owner Shay carried something away to make something strange! Be careful!"; case 1: mes "Don't touch my back! I might bite you unconsciously.";
else if (.@cattalkj == 3) mes "We cats can jump 5 times our size. Isn't it cool? But then, don't ask me to jump from here now."; case 2: mes "Pub owner Shay carried something away to make something strange! Be careful!";
else if (.@cattalkj == 4) mes "I have to be diligent with my grooming to maintain beautiful fur."; case 3: mes "We cats can jump 5 times our size. Isn't it cool? But then, don't ask me to jump from here now.";
else if (.@cattalkj == 5) mes "I have to groom myself everyday to maintain shiny fluffy fur. But I don't have very nice fur in the first place. Very sad."; case 4: mes "I have to be diligent with my grooming to maintain beautiful fur.";
else if (.@cattalkj == 6) mes "You should receive a Sapha Certification with both paws as a sign of respect. No cat deserves a certification if they don't!"; case 5: mes "I have to groom myself everyday to maintain shiny fluffy fur. But I don't have very nice fur in the first place. Very sad.";
else if (.@cattalkj == 7) mes "I don't really talk that much! Ahat looks like... meow meow meooow... sorry."; case 6: mes "You should receive a Sapha Certification with both paws as a sign of respect. No cat deserves a certification if they don't!";
else if (.@cattalkj == 8) mes "Meow~~~~~~~~~~"; case 7: mes "I don't really talk that much! Ahat looks like... meow meow meooow... sorry.";
else mes "Yarn is a great way to calm a cat."; case 8: mes "Meow~~~~~~~~~~";
case 9: mes "Yarn is a great way to calm a cat.";
}
next; next;
mes "[Jahbong]"; mes "[Jahbong]";
mes "Why are you here?"; mes "Why are you here?";