Updates to Dicastes
This commit is contained in:
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@ -7520,6 +7520,13 @@
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14616,STR_Biscuit_Stick,Bar of Strength,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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14617,VIT_Biscuit_Stick,Bar of Fitness,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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14618,AGI_Biscuit_Stick,Bar of Agility,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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//14626,Indigo_Scroll
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//14643,Violet_Scroll
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//14664,Bi_Hwang_Scroll
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//14665,Jung_Bi_Scroll
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//14666,Je_Un_Scroll
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//14667,Yong_Kwang_Scroll
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// More Armors
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15000,Bone_Plate,Bone Plate,5,20,,1000,,60,,1,0x000654E2,18,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
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15001,Odin's_Blessing_I,Odin's Blessing,5,0,,0,,10,,0,0xFFFFFFFE,63,2,16,,0,0,0,{},{},{}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Gennosuke Kouga, Muad_Dib
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//===== Current Version: =====================================
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//= 1.2a
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -14,11 +14,12 @@
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//= 1.1 Standardized. [Euphy]
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//= 1.2 Updated to match the official script. [Joseph]
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//= 1.2a Moved Guide to a separate file. [Euphy]
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//= 1.3 Updated to match official script [SkittleNugget]
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//============================================================
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dicastes01,194,159,5 script Excited Galten#a 492,{
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mes "[Excited Galten]";
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dicastes01,194,159,5 script Excited Galten#a 492,{
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if (isequipped(2782)) {
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mes "[Excited Galten]";
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mes "I can't get beautiful";
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mes "Ahat's image out of my head.";
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emotion e_lv;
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@ -27,17 +28,18 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
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mes "will rule this land.";
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close;
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}
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mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð";
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mes "¡÷¡ø¡ñ ¡ü ¡ü";
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mes "¡ù¢²¢³ ¢²";
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mes "¡ó¡õ¡ô ¢£ ¡Ð¡û¡ü ¡ò ¡ð¡ö¢£";
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mes "¢¤¡õ¡þ ¡÷ ¡ñ";
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mes "[Excited Galten]";
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mes "▲⒉ⅲ ⌒ ◎○○";
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mes "△▲● ↑ ↑";
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mes "※⒉⒊ ⒉ ";
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mes "◇□◆ ⅲ ⌒←↑ ◎ ○■ⅲ";
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mes "ⅳ□〓 △ ●";
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close;
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}
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dicastes01,202,86,3 script Sentinel#a 492,{
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mes "[Sentinel]";
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if (isequipped(2782)) {
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mes "[Sentinel]";
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mes "El Dicastes, the";
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mes "capital city of Sapha.";
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mes "The land is pretty";
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@ -50,6 +52,7 @@ dicastes01,202,86,3 script Sentinel#a 492,{
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mes "Hey, you are an outsider!";
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close;
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}
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mes "[Sentinel]";
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mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
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mes "▲◇⒉ ⅳ ";
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mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
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@ -63,13 +66,14 @@ dicastes01,202,86,3 script Sentinel#a 492,{
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}
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dicastes01,194,95,5 script Sentinel#b 450,{
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mes "[Sentinel]";
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if (isequipped(2782)) {
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mes "[Sentinel]";
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mes "I permit your entry.";
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mes "But if you dare to cause trouble";
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mes "you won't know what hit you. Beware!";
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close;
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}
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mes "[Sentinel]";
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mes "▲◆↑ ▲ ◇";
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mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
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mes "ⅳ◆▲ ⒊ △←■ □ ▲";
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@ -78,13 +82,14 @@ dicastes01,194,95,5 script Sentinel#b 450,{
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dicastes01,234,158,0 script Training Galten#a 450,{
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if (isequipped(2782)) {
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mes "[Training Galten]";
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mes "[Training Galten]";
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mes "I'll be ready for anything";
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mes "if I keep up with my training every day.";
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close;
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}
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mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø";
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mes "ô ¡ø";
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mes "[Training Galten]";
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mes "◇ⅲ↑ → △←△";
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mes "◇←ⅳ ⅲ □→↑ ⌒ ";
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next;
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mes "Don't know what it means.";
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close;
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@ -97,30 +102,30 @@ dicastes01,244,166,0 script Training Galten#b 450,{
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mes "hard I am training.";
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close;
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}
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mes "¡ø¡ô¡ü ¡ø";
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mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
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mes "[Training Galten]";
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mes "→↑⒊ ◎ ⅳ□◇ ※ ";
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mes "⒉■◎ ← ○◎↑";
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next;
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mes "Don't know what it means.";
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close;
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}
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dicastes01,272,166,0 script Training Galten#c 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "[Training Galten]";
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mes "I am a Sapha warrior.";
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mes "I am never lazy with my training.";
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close;
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}
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mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
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mes "¡ø¡ô¡ü ¡ø";
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mes "[Training Galten]";
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mes "⒉◆← ▲ ◇○●";
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mes "▲■⒊ ⒉ ▲■← ⌒ ";
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next;
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mes "Don't know what it means.";
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close;
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}
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dicastes01,248,129,0 script Training Galten#d 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "[Training Galten]";
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mes "I heard this isn't training";
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@ -128,13 +133,28 @@ dicastes01,248,129,0 script Training Galten#d 450,{
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mes "for trainees like me.";
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close;
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}
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mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
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mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø";
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mes "[Training Galten]";
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mes "←←▲ ⒊ ▲⌒⒊ ⒉ ";
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mes "〓ⅳ◇ □ ↑〓★";
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mes "→◆◇ ⅳ ←●";
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next;
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mes "Don't know what it means.";
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close;
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}
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dicastes01,271,152,0 script Training Galten#e 450,{
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if (isequipped(2782)){
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mes "[Training Galten]";
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mes "I will get great results";
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mes "if I do my best, right?";
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close;
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}
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mes "[Training Galten]";
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dialog "▲⒉← ◆ ⅲ⒊◆";
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dialog "↑◆";
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close;
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}
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dic_in01,349,282,4 script Waiting Galten#in_1 492,{
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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@ -223,8 +243,8 @@ dic_in01,29,119,4 script Resting Piom#04 489,{
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}
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dic_in01,91,113,5 script Suspicious Piom#a 489,{
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mes "[Suspicious Piom]";
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if (isequipped(2782)) {
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mes "[Suspicious Piom]";
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mes "Have you heard of the";
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mes "rumor about Ahat?";
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next;
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@ -249,6 +269,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
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mes "I am not going to say anything, either!";
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close;
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}
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mes "[Suspicious Piom]";
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mes "◇⒊◇ ◇ ◇〓■";
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mes "□ ⒊⒉△ ◇◇";
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next;
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@ -264,14 +285,15 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
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}
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dic_in01,168,116,5 script Tired Piom#c 491,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "[Tired Piom]";
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mes "If you need any";
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mes "information, you'd should try your";
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mes "luck with the Cat Merchant rather than wander around here.";
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mes "information, you'd have better";
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mes "luck with the Cat Merchant than wander around here.";
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mes "But of course you'll have to pay the price.";
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close;
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}
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mes "[Tired Piom]";
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mes "〓□○ ⒊ ⒊〓";
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mes "〓▲○ ■ ●→○ ◎";
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mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
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@ -280,15 +302,16 @@ dic_in01,168,116,5 script Tired Piom#c 491,{
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}
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dic_in01,149,104,5 script Tired Piom#b 455,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "I feel so stiff...";
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mes "[Tired Piom]";
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mes "I feel sof stiff,";
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mes "I will need another dose of Bradium.";
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mes "I think the effects are weaker than before,";
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mes "or is it just me?";
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emotion e_what;
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close;
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}
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mes "[Tired Piom]";
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mes "○⌒→ ▲ ⒉";
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mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
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mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
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@ -298,29 +321,31 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
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}
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dic_in01,341,113,3 script Tired Piom#a 491,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "Ahat is the one";
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mes "and only Sapha pride.";
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mes "We have plenty of Bradium";
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mes "because of him!";
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mes "[Tired Piom]";
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mes "I think I look better in";
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mes "robes than in leather.";
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mes "I may have to change to knitting.";
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mes "But mining does seem to suit me.";
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next;
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mes "[Thrilled Piom]";
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mes "...";
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mes "[Tired Piom]";
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mes "..."
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next;
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mes "[Thrilled Piom]";
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mes "You don't feel his";
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mes "blessing?";
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emotion e_swt;
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mes "[Tired Piom]";
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mes "I'll be rejected again, right?";
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close;
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}
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mes "[Tired Piom]";
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mes "△◎← ◇ ◇⌒⒈";
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mes "◇□※ 〓 ◎⒈● □ ⅲ";
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mes "↑○ⅳ ※ ◎◆□ ◎ ●";
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mes "⒊→⒊ ⌒ ●□※ △ △⒈";
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next;
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mes "[Tired Piom]";
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mes "¡þ";
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mes"[Tired Piom]";
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mes"〓";
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next;
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emotion e_swt;
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mes "[Tired Piom]";
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mes "▲→▲ ⒈ ■◎";
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close;
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@ -338,7 +363,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
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next;
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mes "[Eating Adventurer]";
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mes "I really would like a nice hot meal.";
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mes "I go to this great little restaurant in Geffen often, and I really miss that place now.";
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mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
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close;
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}
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@ -356,8 +381,8 @@ dic_in01,32,54,5 script Venknick#el_01 449,{
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}
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dic_in01,372,116,3 script Thrilled Piom#a 490,{
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mes "[Thrilled Piom]";
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if (isequipped(2782)) {
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mes "[Thrilled Piom]";
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mes "Ahat is the one";
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mes "and only Sapha pride.";
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mes "We have plenty of Bradium";
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@ -369,7 +394,9 @@ dic_in01,372,116,3 script Thrilled Piom#a 490,{
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mes "[Thrilled Piom]";
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mes "You don't feel his";
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mes "blessing?";
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close; }
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close;
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}
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mes "[Thrilled Piom]";
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mes "◎□⒊ □ ◆";
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mes "ⅲ◇▲ ⒉ ◆△";
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mes "◎◆⒊ ※ ⒈◇⒈ □";
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@ -385,13 +412,14 @@ dic_in01,372,116,3 script Thrilled Piom#a 490,{
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}
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dic_in01,360,125,5 script Serious Venknicka 449,{
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mes "[Serious Venknick]";
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if (isequipped(2782)) {
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mes "[Serious Venknick]";
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mes "A sudden increase in Bradium production.";
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mes "Why?";
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mes "I will have to get more factory lines running.";
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close;
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}
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mes "[Serious Venknick]";
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mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
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mes "〓◇■ ⒉";
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mes "■△← → △⌒⒊ ⒊";
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@ -445,9 +473,9 @@ dic_in01,42,250,5 script Guide#diel_1 489,{
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close;
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}
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dic_in01,335,34,0 script Talkative Piom#a 490,{
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mes "[Talkative Piom]";
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dic_in01,335,34,5 script Talkative Piom#a 490,{
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if (isequipped(2782)) {
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mes "[Talkative Piom]";
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mes "At my factory";
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mes "we not only refine Bradium,";
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mes "but we also produce various";
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@ -456,6 +484,7 @@ dic_in01,335,34,0 script Talkative Piom#a 490,{
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mes "here too.";
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close;
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}
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mes "[Talkative Piom]";
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mes "↑※⒈ ⒊";
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mes "△▲★ 〓 ◇◇";
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mes "●□◎ ◇ △↑※ ■";
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@ -466,27 +495,29 @@ dic_in01,335,34,0 script Talkative Piom#a 490,{
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}
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dic_in01,387,30,1 script Manuk Piom#a 454,{
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mes "[Manuk Piom]";
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if (isequipped(2782)) {
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mes "You! We met in Manuk, didn't we?";
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mes "[Manuk Piom]";
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mes "You, We met in Manuk, didn't we?";
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mes "I've come to pick up the weapon I ordered.";
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close;
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}
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mes "[Manuk Piom]";
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mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
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mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
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close;
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}
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dicastes01,282,210,4 script Free Knit#a 453,{
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mes "[Free Knit]";
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if (isequipped(2782)) {
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mes "[Free Knit]";
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mes "As long as we have a steady";
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mes "supply of Bradium,";
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mes "supply of Bradium";
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mes "Saphas can live forever.";
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mes "Our childhood lasts 10 years,";
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mes "which is short.";
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close;
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}
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mes "[Free Knit]";
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mes "●〓○ ◇ ↑◎■ △";
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mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
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mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
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@ -495,9 +526,9 @@ dicastes01,282,210,4 script Free Knit#a 453,{
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close;
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}
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dicastes01,246,210,4 script Free Venknick#a 449,{
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mes "[Free Venknick]";
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dicastes01,246,210,3 script Free Venknick#a 449,{
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if (isequipped(2782)) {
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mes "[Free Venknick]";
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mes "At least we have plenty of Bradium.";
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mes "Look,";
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mes "You can see Bradium";
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@ -511,6 +542,7 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
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mes "but why are you interested in it?";
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close;
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}
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mes "[Free Venknick]";
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mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
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mes "↑⒊";
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mes "■※ⅳ ⒉ ※◇◆";
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@ -540,18 +572,17 @@ dicastes01,235,245,4 script Excited Piom#a 490,{
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close;
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}
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dicastes01,284,262,4 script Favorable Knit#a 453,{
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mes "[Favorable Knit]";
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dicastes01,284,262,3 script Favorable Knit#a 453,{
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if (isequipped(2782)) {
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mes "Unlike the Laphine, we Saphas";
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mes "[Favorable Knit]";
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mes "Unlike the Raphine, we Saphas";
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mes "are a very close community.";
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mes "We start by living together in common facilities after we are born.";
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next;
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mes "[Favorable Knit]";
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mes "That is why all Saphas are like family.";
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mes "We never have any quarrels between classes.";
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close;
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||||
}
|
||||
mes "[Favorable Knit]";
|
||||
mes "◆⒈◇ □ →△⌒ □";
|
||||
mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
|
||||
mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
|
||||
@ -571,6 +602,7 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{
|
||||
emotion e_dots;
|
||||
close;
|
||||
}
|
||||
mes "[Limpy Piom]";
|
||||
mes "⒉◆〓 ※ □⌒";
|
||||
mes "⒊◆← → ▲";
|
||||
mes "⒊〓ⅳ ◇ □△⌒";
|
||||
@ -592,8 +624,8 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{
|
||||
next;
|
||||
if(select("No:Yes") == 1) {
|
||||
mes "[Complaining Galten]";
|
||||
mes "You don't know about the legend behind the statue?";
|
||||
mes "Then I don't know what to talk about it with you.";
|
||||
mes "Then you don't know about the legend behind the statue?";
|
||||
mes "Then, I don't know what to talk about with you.";
|
||||
close;
|
||||
}
|
||||
emotion e_gg,0,"Crazy Venknick#fihsing1";
|
||||
@ -628,7 +660,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
|
||||
next;
|
||||
if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
|
||||
mes "[Crazy Venknick]";
|
||||
mes "Don't come back with regrets.";
|
||||
mes "Don't come back with regret.";
|
||||
close;
|
||||
}
|
||||
if (Zeny < 5000) {
|
||||
@ -644,21 +676,25 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
|
||||
mes "Thanks.";
|
||||
emotion e_gg,0,"Complaining Galten#fihs";
|
||||
next;
|
||||
select("What is the sad legend?");
|
||||
emotion e_dots;
|
||||
select("I asked what the sad legend is about!");
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "What is the sad legend?";
|
||||
next;
|
||||
mes "[Crazy Venknick]";
|
||||
emotion e_dots;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "I asked what the sad legend is about!";
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "I don't believe in legends.";
|
||||
next;
|
||||
emotion e_dots,1;
|
||||
select("Was I tricked?");
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Was I tricked?";
|
||||
sc_start SC_Blind,20000,0;
|
||||
next;
|
||||
mes "You feel outraged at being tricked.";
|
||||
close;
|
||||
}
|
||||
mes "[???¨²?¨´ ¡é3 ]";
|
||||
mes "[■→※ ⒊ ]";
|
||||
mes "⒉←◇ ◇ ※ⅳ▲";
|
||||
mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
|
||||
next;
|
||||
|
@ -1139,6 +1139,7 @@ function script unknown_d {
|
||||
}
|
||||
close;
|
||||
}
|
||||
prt_fild03,144,95,0 script Tree Roots 844,{ unknown_d(12166,902); }
|
||||
prt_fild09,371,255,0 script Reptile Tongues 844,{ unknown_d(12167,903); }
|
||||
prt_fild09,352,241,0 script Scorpion Tails 844,{ unknown_d(12168,904); }
|
||||
pay_fild02,177,108,0 script Stems 844,{ unknown_d(12169,905); }
|
||||
@ -7373,24 +7374,26 @@ dic_fild01,259,172,3 duplicate(dic_enc#main) Mancho#pa0829 495
|
||||
dic_in01,353,37,5 duplicate(dic_enc#main) Kareka#pa0829 454
|
||||
|
||||
dic_fild01,228,159,4 script Jahbong#pa0829 496,{
|
||||
mes "[Jahbong]";
|
||||
if (countitem(6304) < 1) {
|
||||
mes "[Jahbong]";
|
||||
mes "You haven't received a Sapha Certification yet?";
|
||||
next;
|
||||
mes "[Jahbong]";
|
||||
mes "Come back to me once you have one. I'll give you something good in exchange.";
|
||||
close;
|
||||
}
|
||||
set .@cattalkj,rand(1,9);
|
||||
if (.@cattalkj == 1) mes "Don't touch my back! I might bite you unconsciously.";
|
||||
else if (.@cattalkj == 2) mes "Pub owner Shay carried something away to make something strange! Be careful!";
|
||||
else if (.@cattalkj == 3) mes "We cats can jump 5 times our size. Isn't it cool? But then, don't ask me to jump from here now.";
|
||||
else if (.@cattalkj == 4) mes "I have to be diligent with my grooming to maintain beautiful fur.";
|
||||
else if (.@cattalkj == 5) mes "I have to groom myself everyday to maintain shiny fluffy fur. But I don't have very nice fur in the first place. Very sad.";
|
||||
else if (.@cattalkj == 6) mes "You should receive a Sapha Certification with both paws as a sign of respect. No cat deserves a certification if they don't!";
|
||||
else if (.@cattalkj == 7) mes "I don't really talk that much! Ahat looks like... meow meow meooow... sorry.";
|
||||
else if (.@cattalkj == 8) mes "Meow~~~~~~~~~~";
|
||||
else mes "Yarn is a great way to calm a cat.";
|
||||
mes "[Jahbong]";
|
||||
switch (rand(1,9)) {
|
||||
case 1: mes "Don't touch my back! I might bite you unconsciously.";
|
||||
case 2: mes "Pub owner Shay carried something away to make something strange! Be careful!";
|
||||
case 3: mes "We cats can jump 5 times our size. Isn't it cool? But then, don't ask me to jump from here now.";
|
||||
case 4: mes "I have to be diligent with my grooming to maintain beautiful fur.";
|
||||
case 5: mes "I have to groom myself everyday to maintain shiny fluffy fur. But I don't have very nice fur in the first place. Very sad.";
|
||||
case 6: mes "You should receive a Sapha Certification with both paws as a sign of respect. No cat deserves a certification if they don't!";
|
||||
case 7: mes "I don't really talk that much! Ahat looks like... meow meow meooow... sorry.";
|
||||
case 8: mes "Meow~~~~~~~~~~";
|
||||
case 9: mes "Yarn is a great way to calm a cat.";
|
||||
}
|
||||
next;
|
||||
mes "[Jahbong]";
|
||||
mes "Why are you here?";
|
||||
|
Loading…
x
Reference in New Issue
Block a user