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git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@133 54d463be-8e91-2dee-dedb-b68131a5f0ec
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src/map/pc.c
17
src/map/pc.c
@ -1423,6 +1423,11 @@ int pc_calcstatus(struct map_session_data* sd,int first)
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if( (skill=pc_checkskill(sd,AC_OWL))>0 ) // ふくろうの目
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sd->paramb[4] += skill;
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if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) { // Hilt binding gives +1 str +4 atk
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sd->paramb[4] ++;
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sd->base_atk += 4;
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}
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// ステータス変化による基本パラメータ補正
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if(sd->sc_count){
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if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // 集中力向上
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@ -1576,7 +1581,10 @@ int pc_calcstatus(struct map_session_data* sd,int first)
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sd->subele[6] += skill*5;
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}
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if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0)
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sd->subele[3] += skill*4;
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{
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sd->subele[0] += skill;
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sd->subele[3] += skill*5;
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}
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bl=sd->status.base_level;
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@ -1741,8 +1749,8 @@ int pc_calcstatus(struct map_session_data* sd,int first)
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}
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if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //魔法力増幅
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sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MAGICPOWER].val1)/100;
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sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MAGICPOWER].val1)/100;
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sd->matk1 = sd->matk1*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
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sd->matk2 = sd->matk2*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
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}
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if(sd->sc_data[SC_ATKPOT].timer!=-1)
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sd->watk += sd->sc_data[SC_ATKPOT].val1;
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@ -4891,6 +4899,9 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
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// 歩 いていたら足を止める
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if(sd->sc_data[SC_ENDURE].timer == -1 && !sd->special_state.infinite_endure)
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pc_stop_walking(sd,3);
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else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB) // [Celest]
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if((--sd->sc_data[SC_ENDURE].val2) <= 0)
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skill_status_change_end(&sd->bl, SC_ENDURE, -1);
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// 演奏/ダンスの中断
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if(damage > sd->status.max_hp>>2)
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skill_stop_dancing(&sd->bl,0);
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