- Cleaned up the Mistress Card related code so that the no-gemstone bonus reduces item requirements by one rather than totally skip them.
- Cleaned up the logs "can log"function to use the IT constants. Also corrected the "only log large amounts" setting not working on negative values (trades). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7863 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/24
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* Cleaned up the Mistress Card related code so that the no-gemstone bonus
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reduces item requirements by one rather than totally skip them. [Skotlex]
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* Cleaned up the logs "can log"function to use the IT constants. Also
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corrected the "only log large amounts" setting not working on negative
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values (trades). [Skotlex]
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* Adjusted skill_castfix_sc so that Suffragium will get consumed even on
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instant cast skills, but Memorize won't. [Skotlex]
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* BladeStop will now end when either of the characters is moved (knocked
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@ -47,17 +47,17 @@ time_t curtime;
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//check if this item should be logged according the settings
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int should_log_item(int filter, int nameid, int amount) {
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struct item_data *item_data;
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if (nameid<501 || (item_data= itemdb_search(nameid)) == NULL) return 0;
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if ( (filter&1) || // Filter = 1, we log any item
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(filter&2 && item_data->type == 0 ) || //healing items
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(filter&4 && (item_data->type == 3 || item_data->type == 10) ) || //etc+arrows
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(filter&8 && (item_data->type == 2 || item_data->type == 11) ) || //usable
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(filter&16 && item_data->type == 4 ) || //weapon
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(filter&32 && item_data->type == 5 ) || //armor
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(filter&64 && item_data->type == 6 ) || //cards
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(filter&128 && (item_data->type == 7 || item_data->type == 8) ) || //eggs+pet access
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if ((item_data= itemdb_exists(nameid)) == NULL) return 0;
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if ((filter&1) || // Filter = 1, we log any item
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(filter&2 && item_data->type == IT_HEALING ) ||
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(filter&4 && (item_data->type == IT_ETC || item_data->type == IT_AMMO) ) ||
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(filter&8 && item_data->type == IT_USABLE ) ||
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(filter&16 && item_data->type == IT_WEAPON ) ||
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(filter&32 && item_data->type == IT_ARMOR ) ||
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(filter&64 && item_data->type == IT_CARD ) ||
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(filter&128 && (item_data->type == IT_PETEGG || item_data->type == IT_PETARMOR) ) ||
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(filter&256 && item_data->value_buy >= log_config.price_items_log ) || //expensive items
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(filter&512 && amount >= log_config.amount_items_log ) || //big amount of items
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(filter&512 && abs(amount) >= log_config.amount_items_log ) || //big amount of items
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(filter&2048 && ((item_data->maxchance <= log_config.rare_items_log) || item_data->nameid == 714) ) //Rare items or Emperium
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) return item_data->nameid;
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@ -3492,16 +3492,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case SA_ABRACADABRA:
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{
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int abra_skillid = 0, abra_skilllv;
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if (sd)
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{ //Crash-fix [Skotlex]
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//require 1 yellow gemstone even with mistress card or Into the Abyss
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if ((i = pc_search_inventory(sd, 715)) < 0 )
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{ //bug fixed by Lupus (item pos can be 0, too!)
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clif_skill_fail(sd,skillid,0,0);
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break;
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}
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pc_delitem(sd, i, 1, 0);
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}
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do {
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abra_skillid = rand() % MAX_SKILL_ABRA_DB;
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if (
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@ -7847,7 +7837,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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struct status_change *sc;
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int i,j,hp,sp,hp_rate,sp_rate,zeny,weapon,ammo,ammo_qty,state,spiritball,mhp;
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int index[10],itemid[10],amount[10];
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int force_gem_flag = 0;
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int delitem_flag = 1, checkitem_flag = 1;
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nullpo_retr(0, sd);
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@ -8209,9 +8198,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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if(!sc || sc->data[SC_COMBO].timer == -1 || sc->data[SC_COMBO].val1 != skill)
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return 0;
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break;
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case HW_GANBANTEIN:
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force_gem_flag = 1;
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break;
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case AM_BERSERKPITCHER:
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case AM_POTIONPITCHER:
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case CR_SLIMPITCHER:
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@ -8485,11 +8471,19 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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index[i] = -1;
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if(itemid[i] <= 0)
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continue;
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if(itemid[i] >= 715 && itemid[i] <= 717 && sd->special_state.no_gemstone && !force_gem_flag)
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continue;
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if(((itemid[i] >= 715 && itemid[i] <= 717) || itemid[i] == 1065)
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&& sc && sc->data[SC_INTOABYSS].timer != -1 && !force_gem_flag)
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if(itemid[i] >= 715 && itemid[i] <= 717 && skill != HW_GANBANTEIN)
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{
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if (sd->special_state.no_gemstone)
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{ //Make it substract 1 gem rather than skipping the cost.
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if (--amount[i] < 1)
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continue;
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}
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if(sc && sc->data[SC_INTOABYSS].timer != -1)
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continue;
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} else
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if(itemid[i] == 1065 && sc && sc->data[SC_INTOABYSS].timer != -1)
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continue;
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if((skill == AM_POTIONPITCHER ||
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skill == CR_SLIMPITCHER ||
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skill == CR_CULTIVATION) && i != x)
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@ -8503,9 +8497,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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clif_skill_fail(sd,skill,0,0);
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return 0;
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}
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if((itemid[i] >= 715 && itemid[i] <= 717) && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_WIZARD)
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if(itemid[i] >= 715 && itemid[i] <= 717 && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_WIZARD)
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index[i] = -1; //Gemstones are checked, but not substracted from inventory.
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}
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}
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