Fixed double attack working with unarmed attacks, as reported by Lone Wolf.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12809 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,8 +3,11 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/06/10
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* Fixed double attack working with unarmed attacks, as reported by Lone Wolf. [Brainstorm]
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* Added experimental code to set the socket limit at runtime. [FlavioJS]
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2008/06/09
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* Fixed SN_SHARPSHOOTING doing 100% atk less damage than it should, bugreport:1654
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* Fixed Active Guild skills not working when WoE is OFF, follow up on r12770, bugreport:1653 and bugreport:1637
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@ -1964,7 +1964,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if(sd && !skill_num && !flag.cri)
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{ //Check for double attack.
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if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) || sd->double_rate > 0)
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if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER)
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||(sd->double_rate > 0 && sd->weapontype1 != W_FIST)) //Will fail bare-handed
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{ //Success chance is not added, the higher one is used [Skotlex]
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if (rand()%100 < (5*skill_lv>sd->double_rate?5*skill_lv:sd->double_rate))
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{
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