Fixed double attack working with unarmed attacks, as reported by Lone Wolf.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12809 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadow 2008-06-10 16:09:16 +00:00
parent 2d736b15c4
commit 91f75e6d21
2 changed files with 5 additions and 1 deletions

View File

@ -3,8 +3,11 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/06/10
* Fixed double attack working with unarmed attacks, as reported by Lone Wolf. [Brainstorm]
* Added experimental code to set the socket limit at runtime. [FlavioJS]
2008/06/09
* Fixed SN_SHARPSHOOTING doing 100% atk less damage than it should, bugreport:1654
* Fixed Active Guild skills not working when WoE is OFF, follow up on r12770, bugreport:1653 and bugreport:1637

View File

@ -1964,7 +1964,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if(sd && !skill_num && !flag.cri)
{ //Check for double attack.
if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) || sd->double_rate > 0)
if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER)
||(sd->double_rate > 0 && sd->weapontype1 != W_FIST)) //Will fail bare-handed
{ //Success chance is not added, the higher one is used [Skotlex]
if (rand()%100 < (5*skill_lv>sd->double_rate?5*skill_lv:sd->double_rate))
{