* Documented some GM client commands.

* Custom Quest Shop updated to v1.6a, which adds support for previewing costumes and robes.
* Updated THA map_msg translation. (credits: Boneskung)
* Changed remaining @npcoff references to @unloadnpc.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17366 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2013-06-15 04:02:12 +00:00
parent 37ae4a88ea
commit 9288d3e20b
12 changed files with 62 additions and 35 deletions

View File

@ -42,6 +42,8 @@ aliases: {
blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
resetstat: ["streset"]
resetskill: ["skreset"]
allskill: ["allskills", "skillall", "skillsall"]
allstats: ["allstat", "statall", "statsall"]
ban: ["banish"]

View File

@ -967,8 +967,8 @@
// @loadnpc
1132: Please enter a script file name (usage: @loadnpc <file name>).
// @npcoff
1133: Please enter a NPC name (usage: @npcoff <NPC_name>).
// @unloadnpc
1133: Please enter a NPC name (usage: @unloadnpc <NPC_name>).
// @jail
1134: Please enter a player name (usage: @jail <char_name>).

View File

@ -792,7 +792,7 @@
// @guildlevelup
1014: 請輸入有效等級 (用法: @guildlvup/@guildlvlup <# of levels>).
// @makeeg
// @makeegg
1015: 請輸入魔物\寵物蛋的名稱\ID (用法: @makeegg <pet>).
// @petfriendly
@ -954,8 +954,8 @@
// @loadnpc
1132: Please enter a script file name (用法: @loadnpc <file name>).
// @npcoff
1133: 請輸入NPC名稱 (用法: @npcoff <NPC_name>).
// @unloadnpc
1133: 請輸入NPC名稱 (用法: @unloadnpc <NPC_name>).
// @jail
1134: 請輸入角色名稱 (用法: @jail <char_name>).

View File

@ -960,8 +960,8 @@
// @loadnpc
1132: Entrez un nom de fichier script (usage: @loadnpc <nom_fichier>).
// @npcoff
1133: Entrez un nom de NPC (usage: @npcoff <nom_NPC>).
// @unloadnpc
1133: Entrez un nom de NPC (usage: @unloadnpc <nom_NPC>).
// @jail
1134: Entrez un nom de Joueur (usage: @jail <nom_joueur>).

View File

@ -966,8 +966,8 @@
// @loadnpc
1132: Harap masukkan nama file (full path). (Penggunaan: @loadnpc <nama file>).
// @npcoff
1133: Harap masukkan nama NPC. (Penggunaan: @npcoff <nama npc>).
// @unloadnpc
1133: Harap masukkan nama NPC. (Penggunaan: @unloadnpc <nama npc>).
// @jail
1134: Harap masukkan nama pemain. (Penggunaan: @jail <nama karakter>).

View File

@ -791,7 +791,7 @@
// @guildlevelup
1014: Digite um nível válido (uso: @guildlvup/@guildlvlup <# de níveis>).
// @makeeg
// @makeegg
1015: Digite o nome/ID de um monstro/ovo (uso: @makeegg <pet>).
// @petfriendly
@ -953,8 +953,8 @@
// @loadnpc
1132: Digite o nome de um arquivo de script (uso: @loadnpc <nome do arquivo>).
// @npcoff
1133: Digite o nome de um NPC (uso: @npcoff <nome_do_NPC>).
// @unloadnpc
1133: Digite o nome de um NPC (uso: @unloadnpc <nome_do_NPC>).
// @jail
1134: Digite o nome de um jogador (uso: @jail <nome_do_personagem>).

View File

@ -799,7 +799,7 @@
// @guildlevelup
1014: Введите уровень (Использование: @guildlvup/@guildlvlup <кол-во уровней>).
// @makeeg
// @makeegg
1015: Введите ID/название монстра/питомца (Использование: @makeegg <питомец>).
// @petfriendly
@ -961,8 +961,8 @@
// @loadnpc
1132: Введите название файла со скриптом (Использование: @loadnpc <название файла>).
// @npcoff
1133: Введите название НИП (Использование: @npcoff <название НИП>).
// @unloadnpc
1133: Введите название НИП (Использование: @unloadnpc <название НИП>).
// @jail
1134: Введите ник персонажа (Использование: @jail <ник персонажа>).

View File

@ -798,7 +798,7 @@
// @guildlevelup
1014: Introduce una cantidad (Instrucciones: @guildlvup/@guildlvlup <cantidad de niveles>).
// @makeeg
// @makeegg
1015: Introduce el nombre de un monstruo/huevo/ID (Instrucciones: @makeegg <mascota>).
// @petfriendly
@ -960,8 +960,8 @@
// @loadnpc
1132: Introduce el nombre de un script (Instrucciones: @loadnpc <ruta del script>)
// @npcoff
1133: Introduce el nombre de un NPC (Instrucciones: @npcoff <nombre del NPC>).
// @unloadnpc
1133: Introduce el nombre de un NPC (Instrucciones: @unloadnpc <nombre del NPC>).
// @jail
1134: Introduce el nombre de algún jugador (Instrucciones: @jail <nombre del personaje>).

View File

@ -17,6 +17,7 @@
// Messages of GM commands
// -----------------------
0: à¤Å×è͹ÂéÒÂàÃÕºÃéÍÂ.
1: äÁ辺Ἱ·Õè´Ñ§¡ÅèÒÇ.
2: ¾Ô¡Ñ´¼Ô´¾ÅÒ´, ·Ó¡ÒÃÊØèÁ¾Ô¡Ñ´ãËé.
@ -309,6 +310,13 @@
290: ¼ÙéàÅ蹴ѧ¡ÅèÒÇäÁèµéͧà»ç¹à»éÒËÁÒ¡ÒÃâ¨ÁµÕÍÂèÒ§ÍÔÊÃÐáÅéÇ.
291: ÊÀÒ¾ÍÒ¡ÒÈ·Ñé§ËÁ´¶Ù¡Â¡àÅÔ¡ ź´éÇ¡Òà warp/refresh
292: ¡ÒæèÒÍÂèÒ§ÍÔÊÃÐä´é¶Ù¡Â¡àÅÔ¡.
//Item Bound System
293: item ¨Ó¡Ñ´¢Íºà¢µ¹Õé äÁèÊÒÁÒöáÅ¡à»ÅÕ蹡Ѻ¼ÙéàÅè¹¹Õéä´é.
294: item ¨Ó¡Ñ´¢Íºà¢µ¹Õé äÁèÊÒÁÒöà¡çºÅ§ªèͧà¡çº¢Í§¹Õéä´é.
295: â»Ã´Ãкت×èÍ/ID item (ÇÔ¸Õãªé: @item <ª×èÍ/ID item> <¨Ó¹Ç¹> <bound type>).
296: â»Ã´ãÊè¤èÒ·Ñé§ËÁ´ (ÇÔ¸Õãªé: @item2 <ª×èÍ/ID item> <¨Ó¹Ç¹>
297: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound type>).
298: »ÃÐàÀ·¢Íºà¢µäÁè¶Ù¡µéͧ. »ÃÐàÀ··Õèãªéä´é: 1-Account, 2-Guild, 3-Party, 4-Character
// Guild Castles Number
// --------------------
//299: ?? Castles
@ -959,8 +967,8 @@
// @loadnpc
1132: â»Ã´Ãкت×èÍ ä¿Åì script (ÇÔ¸Õãªé: @loadnpc <file name>).
// @npcoff
1133: в»ГґГРєШЄЧиН NPC (ЗФёХгЄй: @npcoff <ЄЧиН NPC>).
// @unloadnpc
1133: â»Ã´Ãкت×èÍ NPC (ÇÔ¸Õãªé: @unloadnpc <ª×èÍ NPC>).
// @jail
1134: â»Ã´Ãкت×è͵ÑÇÅФà (ÇÔ¸Õãªé: @jail <ª×è͵ÑÇÅФÃ>).
@ -1321,9 +1329,11 @@
1327: [ K.S Protection Active - Option: Self ]
1328: [ K.S Protection Active - Option: Guild ]
1329: ÇÔ¸Õãªé: @noks <self|party|guild>
// @allowks
1330: [ Map K.S Protection Active ]
1331: [ Map K.S Protection Inactive ]
// @itemlist
1332: ------ %s items list of '%s' ------
1333: | equipped:

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 20130613
//= 20130614
//===== Description: =========================================
//= List of available atcommands and their functions.
//============================================================
@ -600,6 +600,7 @@ all items are sold, or the mapserver closes.
---------------------------------------
@monster <monster name/ID> {<amount>}
/monster <monster name>
@monstersmall <monster name/ID> {<amount>}
@monsterbig <monster name/ID> {<amount>}
@ -628,7 +629,7 @@ Spawns a clone of the specified player.
---------------------------------------
@item <item name/ID> {<amount>}
/item <item name/ID>
/item <item name>
Creates an item.
@ -777,6 +778,7 @@ If no coordinates are entered, a random location will be chosen.
---------------------------------------
@jumpto <player name/ID>
/shift <player name>
@follow <player name>
Warps to the specified player.
@ -785,7 +787,7 @@ Additionally, @follow will track the player's movements until turned off.
---------------------------------------
@recall <player name>
/recall <player name>
/summon <player name>
@recallall
Warps a character to your position.
@ -849,7 +851,9 @@ Changes unused status or skill points by the specified amount.
---------------------------------------
@streset
/resetstate
@skreset
/resetskill
@reset
Resets stats (@streset), skills (@skreset), or both (@reset).
@ -1128,6 +1132,7 @@ If a time is not specified (jailfor), the player will be jailed indefinitely.
@kick <player name/ID>
@kickall
/killall
Disconnects a user or all users from the server.

View File

@ -3,13 +3,21 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6
//= 1.6a
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
@ -116,11 +124,11 @@ OnBuyItem:
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
@ -141,10 +149,11 @@ OnBuyItem:
specialeffect2 699;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
break;
case 3:
close;
@ -152,12 +161,13 @@ OnBuyItem:
}
OnEnd:
if (@qe[6]) {
if (@qe[7]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
changelook LOOK_ROBE, @qe[6];
}
deletearray @qe[0],7;
deletearray @qe[0],8;
end;
function Add {

View File

@ -4350,7 +4350,7 @@ ACMD_FUNC(unloadnpc)
memset(NPCname, '\0', sizeof(NPCname));
if (!message || !*message || sscanf(message, "%24[^\n]", NPCname) < 1) {
clif_displaymessage(fd, msg_txt(sd,1133)); // Please enter a NPC name (usage: @npcoff <NPC_name>).
clif_displaymessage(fd, msg_txt(sd,1133)); // Please enter a NPC name (usage: @unloadnpc <NPC_name>).
return -1;
}
@ -9263,8 +9263,8 @@ void atcommand_basecommands(void) {
ACMD_DEF2("points", cash),
ACMD_DEF(agitstart2),
ACMD_DEF(agitend2),
ACMD_DEF2("skreset", resetskill),
ACMD_DEF2("streset", resetstat),
ACMD_DEF(resetskill),
ACMD_DEF(resetstat),
ACMD_DEF2("storagelist", itemlist),
ACMD_DEF2("cartlist", itemlist),
ACMD_DEF2("itemlist", itemlist),