* Documented some GM client commands.
* Custom Quest Shop updated to v1.6a, which adds support for previewing costumes and robes. * Updated THA map_msg translation. (credits: Boneskung) * Changed remaining @npcoff references to @unloadnpc. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17366 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -42,6 +42,8 @@ aliases: {
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blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
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jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
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glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
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resetstat: ["streset"]
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resetskill: ["skreset"]
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allskill: ["allskills", "skillall", "skillsall"]
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allstats: ["allstat", "statall", "statsall"]
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ban: ["banish"]
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@ -967,8 +967,8 @@
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// @loadnpc
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1132: Please enter a script file name (usage: @loadnpc <file name>).
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// @npcoff
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1133: Please enter a NPC name (usage: @npcoff <NPC_name>).
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// @unloadnpc
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1133: Please enter a NPC name (usage: @unloadnpc <NPC_name>).
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// @jail
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1134: Please enter a player name (usage: @jail <char_name>).
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@ -792,7 +792,7 @@
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// @guildlevelup
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1014: 請輸入有效等級 (用法: @guildlvup/@guildlvlup <# of levels>).
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// @makeeg
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// @makeegg
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1015: 請輸入魔物\寵物蛋的名稱\ID (用法: @makeegg <pet>).
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// @petfriendly
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@ -954,8 +954,8 @@
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// @loadnpc
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1132: Please enter a script file name (用法: @loadnpc <file name>).
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// @npcoff
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1133: 請輸入NPC名稱 (用法: @npcoff <NPC_name>).
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// @unloadnpc
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1133: 請輸入NPC名稱 (用法: @unloadnpc <NPC_name>).
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// @jail
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1134: 請輸入角色名稱 (用法: @jail <char_name>).
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@ -960,8 +960,8 @@
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// @loadnpc
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1132: Entrez un nom de fichier script (usage: @loadnpc <nom_fichier>).
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// @npcoff
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1133: Entrez un nom de NPC (usage: @npcoff <nom_NPC>).
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// @unloadnpc
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1133: Entrez un nom de NPC (usage: @unloadnpc <nom_NPC>).
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// @jail
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1134: Entrez un nom de Joueur (usage: @jail <nom_joueur>).
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@ -966,8 +966,8 @@
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// @loadnpc
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1132: Harap masukkan nama file (full path). (Penggunaan: @loadnpc <nama file>).
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// @npcoff
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1133: Harap masukkan nama NPC. (Penggunaan: @npcoff <nama npc>).
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// @unloadnpc
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1133: Harap masukkan nama NPC. (Penggunaan: @unloadnpc <nama npc>).
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// @jail
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1134: Harap masukkan nama pemain. (Penggunaan: @jail <nama karakter>).
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@ -791,7 +791,7 @@
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// @guildlevelup
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1014: Digite um nível válido (uso: @guildlvup/@guildlvlup <# de níveis>).
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// @makeeg
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// @makeegg
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1015: Digite o nome/ID de um monstro/ovo (uso: @makeegg <pet>).
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// @petfriendly
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@ -953,8 +953,8 @@
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// @loadnpc
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1132: Digite o nome de um arquivo de script (uso: @loadnpc <nome do arquivo>).
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// @npcoff
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1133: Digite o nome de um NPC (uso: @npcoff <nome_do_NPC>).
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// @unloadnpc
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1133: Digite o nome de um NPC (uso: @unloadnpc <nome_do_NPC>).
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// @jail
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1134: Digite o nome de um jogador (uso: @jail <nome_do_personagem>).
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@ -799,7 +799,7 @@
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// @guildlevelup
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1014: Введите уровень (Использование: @guildlvup/@guildlvlup <кол-во уровней>).
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// @makeeg
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// @makeegg
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1015: Введите ID/название монстра/питомца (Использование: @makeegg <питомец>).
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// @petfriendly
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@ -961,8 +961,8 @@
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// @loadnpc
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1132: Введите название файла со скриптом (Использование: @loadnpc <название файла>).
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// @npcoff
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1133: Введите название НИП (Использование: @npcoff <название НИП>).
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// @unloadnpc
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1133: Введите название НИП (Использование: @unloadnpc <название НИП>).
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// @jail
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1134: Введите ник персонажа (Использование: @jail <ник персонажа>).
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@ -798,7 +798,7 @@
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// @guildlevelup
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1014: Introduce una cantidad (Instrucciones: @guildlvup/@guildlvlup <cantidad de niveles>).
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// @makeeg
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// @makeegg
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1015: Introduce el nombre de un monstruo/huevo/ID (Instrucciones: @makeegg <mascota>).
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// @petfriendly
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@ -960,8 +960,8 @@
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// @loadnpc
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1132: Introduce el nombre de un script (Instrucciones: @loadnpc <ruta del script>)
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// @npcoff
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1133: Introduce el nombre de un NPC (Instrucciones: @npcoff <nombre del NPC>).
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// @unloadnpc
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1133: Introduce el nombre de un NPC (Instrucciones: @unloadnpc <nombre del NPC>).
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// @jail
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1134: Introduce el nombre de algún jugador (Instrucciones: @jail <nombre del personaje>).
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@ -17,6 +17,7 @@
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// Messages of GM commands
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// -----------------------
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0: à¤Å×è͹ÂéÒÂàÃÕºÃéÍÂ.
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1: äÁ辺Ἱ·Õè´Ñ§¡ÅèÒÇ.
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2: ¾Ô¡Ñ´¼Ô´¾ÅÒ´, ·Ó¡ÒÃÊØèÁ¾Ô¡Ñ´ãËé.
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@ -309,6 +310,13 @@
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290: ¼ÙéàÅ蹴ѧ¡ÅèÒÇäÁèµéͧà»ç¹à»éÒËÁÒ¡ÒÃâ¨ÁµÕÍÂèÒ§ÍÔÊÃÐáÅéÇ.
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291: ÊÀÒ¾ÍÒ¡ÒÈ·Ñé§ËÁ´¶Ù¡Â¡àÅÔ¡ ź´éÇ¡Òà warp/refresh
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292: ¡ÒæèÒÍÂèÒ§ÍÔÊÃÐä´é¶Ù¡Â¡àÅÔ¡.
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//Item Bound System
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293: item ¨Ó¡Ñ´¢Íºà¢µ¹Õé äÁèÊÒÁÒöáÅ¡à»ÅÕ蹡Ѻ¼ÙéàÅè¹¹Õéä´é.
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294: item ¨Ó¡Ñ´¢Íºà¢µ¹Õé äÁèÊÒÁÒöà¡çºÅ§ªèͧà¡çº¢Í§¹Õéä´é.
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295: â»Ã´Ãкت×èÍ/ID item (ÇÔ¸Õãªé: @item <ª×èÍ/ID item> <¨Ó¹Ç¹> <bound type>).
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296: â»Ã´ãÊè¤èÒ·Ñé§ËÁ´ (ÇÔ¸Õãªé: @item2 <ª×èÍ/ID item> <¨Ó¹Ç¹>
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297: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound type>).
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298: »ÃÐàÀ·¢Íºà¢µäÁè¶Ù¡µéͧ. »ÃÐàÀ··Õèãªéä´é: 1-Account, 2-Guild, 3-Party, 4-Character
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// Guild Castles Number
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// --------------------
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//299: ?? Castles
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@ -959,8 +967,8 @@
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// @loadnpc
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1132: â»Ã´Ãкت×èÍ ä¿Åì script (ÇÔ¸Õãªé: @loadnpc <file name>).
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// @npcoff
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1133: в»ГґГРєШЄЧиН NPC (ЗФёХгЄй: @npcoff <ЄЧиН NPC>).
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// @unloadnpc
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1133: â»Ã´Ãкت×èÍ NPC (ÇÔ¸Õãªé: @unloadnpc <ª×èÍ NPC>).
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// @jail
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1134: â»Ã´Ãкت×è͵ÑÇÅФà (ÇÔ¸Õãªé: @jail <ª×è͵ÑÇÅФÃ>).
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@ -1321,9 +1329,11 @@
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1327: [ K.S Protection Active - Option: Self ]
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1328: [ K.S Protection Active - Option: Guild ]
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1329: ÇÔ¸Õãªé: @noks <self|party|guild>
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// @allowks
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1330: [ Map K.S Protection Active ]
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1331: [ Map K.S Protection Inactive ]
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// @itemlist
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1332: ------ %s items list of '%s' ------
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1333: | equipped:
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20130613
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//= 20130614
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//===== Description: =========================================
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//= List of available atcommands and their functions.
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//============================================================
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@ -600,6 +600,7 @@ all items are sold, or the mapserver closes.
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---------------------------------------
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@monster <monster name/ID> {<amount>}
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/monster <monster name>
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@monstersmall <monster name/ID> {<amount>}
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@monsterbig <monster name/ID> {<amount>}
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@ -628,7 +629,7 @@ Spawns a clone of the specified player.
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---------------------------------------
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@item <item name/ID> {<amount>}
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/item <item name/ID>
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/item <item name>
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Creates an item.
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@ -777,6 +778,7 @@ If no coordinates are entered, a random location will be chosen.
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---------------------------------------
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@jumpto <player name/ID>
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/shift <player name>
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@follow <player name>
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Warps to the specified player.
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@ -785,7 +787,7 @@ Additionally, @follow will track the player's movements until turned off.
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---------------------------------------
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@recall <player name>
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/recall <player name>
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/summon <player name>
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@recallall
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Warps a character to your position.
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@ -849,7 +851,9 @@ Changes unused status or skill points by the specified amount.
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---------------------------------------
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@streset
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/resetstate
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@skreset
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/resetskill
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@reset
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Resets stats (@streset), skills (@skreset), or both (@reset).
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@ -1128,6 +1132,7 @@ If a time is not specified (jailfor), the player will be jailed indefinitely.
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@kick <player name/ID>
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@kickall
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/killall
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Disconnects a user or all users from the server.
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@ -3,13 +3,21 @@
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.6
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//= 1.6a
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//===== Compatible With: =====================================
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//= rAthena SVN r16862+
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//===== Description: =========================================
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//= A dynamic quest shop based on Lunar's, with easier config.
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//= Includes support for multiple shops & cashpoints.
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//= Item Preview script by ToastOfDoom.
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//===== Additional Comments: =================================
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//= 1.0 Initial script.
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//= 1.2 Added category support.
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//= 1.3 More options and fixes.
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//= 1.4 Added debug settings.
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//= 1.5 Replaced categories with shop IDs.
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//= 1.6 Added support for purchasing stackables.
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//= 1.6a Added support for previewing costumes and robes.
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//============================================================
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// Shop NPCs -- supplying no argument displays entire menu.
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@ -116,11 +124,11 @@ OnBuyItem:
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mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
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next;
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setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
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if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
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if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
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set .@preview,1;
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addtimer 1000, strnpcinfo(0)+"::OnEnd";
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while(1) {
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switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
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switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
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case 1:
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if (@qe[0]) {
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mes "[Quest Shop]";
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@ -141,10 +149,11 @@ OnBuyItem:
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specialeffect2 699;
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close;
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case 2:
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setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
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if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
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if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
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if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
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setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
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if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
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else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
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else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
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else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
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break;
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case 3:
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close;
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@ -152,12 +161,13 @@ OnBuyItem:
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}
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OnEnd:
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if (@qe[6]) {
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if (@qe[7]) {
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changelook LOOK_HEAD_BOTTOM, @qe[3];
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changelook LOOK_HEAD_TOP, @qe[4];
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changelook LOOK_HEAD_MID, @qe[5];
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changelook LOOK_ROBE, @qe[6];
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}
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deletearray @qe[0],7;
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deletearray @qe[0],8;
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end;
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function Add {
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memset(NPCname, '\0', sizeof(NPCname));
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if (!message || !*message || sscanf(message, "%24[^\n]", NPCname) < 1) {
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clif_displaymessage(fd, msg_txt(sd,1133)); // Please enter a NPC name (usage: @npcoff <NPC_name>).
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clif_displaymessage(fd, msg_txt(sd,1133)); // Please enter a NPC name (usage: @unloadnpc <NPC_name>).
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return -1;
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}
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@ -9263,8 +9263,8 @@ void atcommand_basecommands(void) {
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ACMD_DEF2("points", cash),
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ACMD_DEF(agitstart2),
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ACMD_DEF(agitend2),
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ACMD_DEF2("skreset", resetskill),
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ACMD_DEF2("streset", resetstat),
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ACMD_DEF(resetskill),
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ACMD_DEF(resetstat),
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ACMD_DEF2("storagelist", itemlist),
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ACMD_DEF2("cartlist", itemlist),
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ACMD_DEF2("itemlist", itemlist),
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