diff --git a/db/mob_chat_db.yml b/db/mob_chat_db.yml index 01399373a1..ac75a22d28 100644 --- a/db/mob_chat_db.yml +++ b/db/mob_chat_db.yml @@ -114,6 +114,18 @@ Body: Dialog: Yes! Yearn for your freedom from this confined place, your captivity here will be permanent !! - Id: 41 Dialog: Arrival! + - Id: 51 + Dialog: I will not forgive humans!! + - Id: 52 # !todo Unknown dialogue + Dialog: I will not forgive humans!! + - Id: 53 + Dialog: I will save you! + - Id: 54 # !todo Unknown dialogue + Dialog: I will save you! + - Id: 55 + Dialog: This is the truth! Hahahahah! + - Id: 58 # !todo Unknown dialogue + Dialog: Attack! Footer: Imports: diff --git a/db/re/mob_db.yml b/db/re/mob_db.yml index 6a2c86bf99..97dde9ca6f 100644 --- a/db/re/mob_db.yml +++ b/db/re/mob_db.yml @@ -89266,22 +89266,384 @@ Body: # AegisName: ILL_BOMI # - Id: 3757 # AegisName: ILL_DRACULA -# - Id: 3758 -# AegisName: ILL_MOONLIGHT -# - Id: 3759 -# AegisName: ILL_NINE_TAIL -# - Id: 3760 -# AegisName: ILL_MUNAK -# - Id: 3761 -# AegisName: ILL_BON_GUN -# - Id: 3762 -# AegisName: ILL_SOHEE -# - Id: 3763 -# AegisName: ILL_ARCHER_SKELETON -# - Id: 3764 -# AegisName: ILL_HIGHWIZARD -# - Id: 3765 -# AegisName: ILL_FURY_HERO + - Id: 3758 + AegisName: ILL_MOONLIGHT + Name: Angry Moonlight Flower + Level: 118 + Hp: 4287803 + BaseExp: 1403238 + JobExp: 962759 + MvpExp: 701619 + Attack: 4878 + Attack2: 2797 + Defense: 254 + MagicDefense: 81 + Str: 166 + Agi: 205 + Vit: 150 + Int: 167 + Dex: 290 + Luk: 240 + AttackRange: 1 + SkillRange: 10 + ChaseRange: 12 + Size: Medium + Race: Demon + Element: Fire + ElementLevel: 3 + WalkSpeed: 150 + AttackDelay: 1276 + AttackMotion: 576 + DamageMotion: 288 + Ai: 19 + Class: Boss + Modes: + Mvp: true + KnockBackImmune: true + MvpDrops: + - Item: Old_Violet_Box + Rate: 5000 + - Item: Yggdrasilberry + Rate: 2000 + - Item: Illusion_Stone + Rate: 500 + Drops: + - Item: Bradium + Rate: 5000 + - Item: Hazy_Dream_Fragment + Rate: 3000 + - Item: Spectral_Spear + Rate: 500 + - Item: Moonlight_Sword + Rate: 100 + - Item: Silver_Knife_Of_Chaste + Rate: 600 + - Item: Staff_Of_Bordeaux + Rate: 100 + - Item: AngerMoonlight_Card + Rate: 1 + StealProtected: true + - Id: 3759 + AegisName: ILL_NINE_TAIL + Name: Angry Nine Tail + Level: 116 + Hp: 21875 + BaseExp: 2315 + JobExp: 2169 + Attack: 965 + Attack2: 214 + Defense: 95 + MagicDefense: 40 + Str: 121 + Agi: 73 + Vit: 64 + Int: 42 + Dex: 212 + Luk: 100 + AttackRange: 1 + SkillRange: 10 + ChaseRange: 12 + Size: Medium + Race: Brute + Element: Fire + ElementLevel: 3 + WalkSpeed: 150 + AttackDelay: 840 + AttackMotion: 540 + DamageMotion: 480 + Ai: 19 + Drops: + - Item: Fox_Tail + Rate: 3000 + - Item: Glass_Bead + Rate: 200 + - Item: Branch_Of_Dead_Tree + Rate: 100 + - Item: Carnium + Rate: 100 + - Item: Illusion_Gemstone + Rate: 200 + - Item: Hazy_Dream_Fragment + Rate: 500 + - Item: AngerNineTail_Card + Rate: 1 + StealProtected: true + - Id: 3760 + AegisName: ILL_MUNAK + Name: Resentful Munak + Level: 110 + Hp: 17728 + BaseExp: 1843 + JobExp: 1876 + Attack: 637 + Attack2: 105 + Defense: 77 + MagicDefense: 15 + Str: 103 + Agi: 18 + Vit: 50 + Int: 20 + Dex: 66 + Luk: 20 + AttackRange: 1 + SkillRange: 10 + ChaseRange: 12 + Size: Medium + Race: Undead + Element: Undead + ElementLevel: 1 + WalkSpeed: 200 + AttackDelay: 2468 + AttackMotion: 768 + DamageMotion: 288 + Ai: 19 + Drops: + - Item: HazyMooncake + Rate: 1000 + - Item: Munak_Turban + Rate: 10 + - Item: Amulet + Rate: 20 + - Item: HazyMooncake + Rate: 1000 + - Item: Salty_Rice_Cake + Rate: 150 + - Item: Poison_Herb_Seratum + Rate: 150 + - Item: BitterMunak_Card + Rate: 1 + StealProtected: true + - Id: 3761 + AegisName: ILL_BON_GUN + Name: Resentful Bongun + Level: 112 + Hp: 19077 + BaseExp: 2137 + JobExp: 1869 + Attack: 826 + Attack2: 215 + Defense: 88 + MagicDefense: 5 + Str: 125 + Agi: 52 + Vit: 49 + Int: 22 + Dex: 78 + Luk: 40 + AttackRange: 1 + SkillRange: 10 + ChaseRange: 12 + Size: Medium + Race: Undead + Element: Undead + ElementLevel: 1 + WalkSpeed: 190 + AttackDelay: 1720 + AttackMotion: 500 + DamageMotion: 420 + Ai: 19 + Drops: + - Item: HazyMooncake + Rate: 1750 + - Item: Old_Portrait + Rate: 60 + - Item: Bongun_Hat + Rate: 3 + - Item: Amulet + Rate: 10 + - Item: Munak_Doll + Rate: 20 + - Item: Light_Granule + Rate: 200 + - Item: BitterBonGun_Card + Rate: 1 + StealProtected: true + - Id: 3762 + AegisName: ILL_SOHEE + Name: Resentful Sohee + Level: 114 + Hp: 22414 + BaseExp: 2004 + JobExp: 2373 + Attack: 779 + Attack2: 115 + Defense: 83 + MagicDefense: 84 + Str: 122 + Agi: 49 + Vit: 49 + Int: 40 + Dex: 84 + Luk: 56 + AttackRange: 1 + SkillRange: 10 + ChaseRange: 12 + Size: Medium + Race: Demon + Element: Water + ElementLevel: 2 + WalkSpeed: 250 + AttackDelay: 912 + AttackMotion: 2112 + DamageMotion: 576 + Ai: 19 + Drops: + - Item: Bloody_Love_Letter + Rate: 2000 + - Item: Skirt_Of_Virgin + Rate: 300 + - Item: Nurse_Cap + Rate: 10 + - Item: Puente_Robe + Rate: 10 + - Item: Hearty_Rice_Cake + Rate: 200 + - Item: Poison_Herb_Nerium + Rate: 200 + - Item: Heartbroken_Tears + Rate: 200 + - Item: BitterSohee_Card + Rate: 1 + StealProtected: true + - Id: 3763 + AegisName: ILL_ARCHER_SKELETON + Name: Resentful Soldier + Level: 115 + Hp: 20843 + BaseExp: 2010 + JobExp: 2570 + Attack: 767 + Attack2: 516 + Defense: 47 + MagicDefense: 10 + Str: 60 + Agi: 61 + Vit: 30 + Int: 20 + Dex: 101 + Luk: 12 + AttackRange: 9 + SkillRange: 10 + ChaseRange: 12 + Size: Medium + Race: Undead + Element: Undead + ElementLevel: 1 + WalkSpeed: 300 + AttackDelay: 2864 + AttackMotion: 864 + DamageMotion: 576 + Ai: 19 + Drops: + - Item: Broken_Arrow + Rate: 2000 + - Item: Carnium + Rate: 10 + - Item: Apple_Of_Archer + Rate: 6 + - Item: Poison_Herb_Amoena + Rate: 200 + - Item: Fire_Arrow + Rate: 3000 + - Item: Fire_Arrow + Rate: 2000 + - Item: Fire_Arrow + Rate: 1000 + - Item: BitterArcherSk_Card + Rate: 1 + StealProtected: true + - Id: 3764 + AegisName: ILL_HIGHWIZARD + Name: Wizard of the Truth + Level: 118 + Hp: 121847 + BaseExp: 8599 + JobExp: 7695 + Attack: 1977 + Attack2: 362 + Defense: 20 + MagicDefense: 90 + Str: 101 + Agi: 89 + Vit: 60 + Int: 205 + Dex: 255 + Luk: 124 + AttackRange: 1 + SkillRange: 10 + ChaseRange: 12 + Size: Medium + Race: Undead + Element: Dark + ElementLevel: 1 + WalkSpeed: 140 + AttackDelay: 768 + AttackMotion: 864 + DamageMotion: 288 + Ai: 19 + Drops: + - Item: Red_Gemstone + Rate: 3000 + - Item: Yellow_Gemstone + Rate: 3000 + - Item: Vermilion_10_Scroll + Rate: 200 + - Item: Meteor_10_Scroll + Rate: 50 + - Item: Storm_10_Scroll + Rate: 50 + - Item: Fire_Scroll_3_5 + Rate: 200 + - Item: CandyCaneRod + Rate: 10 + - Item: WizardOfVeritas_Card + Rate: 1 + StealProtected: true + - Id: 3765 + AegisName: ILL_FURY_HERO + Name: Deranged Adventurer + Level: 117 + Hp: 24078 + BaseExp: 2381 + JobExp: 2288 + Attack: 837 + Attack2: 113 + Defense: 340 + MagicDefense: 20 + Str: 180 + Agi: 42 + Vit: 126 + Int: 66 + Dex: 149 + Luk: 50 + AttackRange: 1 + SkillRange: 10 + ChaseRange: 12 + Size: Medium + Race: Undead + Element: Undead + ElementLevel: 3 + WalkSpeed: 150 + AttackDelay: 1450 + AttackMotion: 864 + DamageMotion: 288 + Ai: 19 + Drops: + - Item: Recruitment_Leaflet + Rate: 2000 + - Item: Light_Granule + Rate: 200 + - Item: Runstone_Quality + Rate: 1000 + - Item: Runstone_Rare + Rate: 200 + - Item: Empty_Potion + Rate: 500 + - Item: Rotten_Bandage + Rate: 500 + - Item: FuryHero_Card + Rate: 1 + StealProtected: true # - Id: 3766 # AegisName: JP_E_MONSTER_53 # - Id: 3767 diff --git a/db/re/mob_skill_db.txt b/db/re/mob_skill_db.txt index 71f74b6f8d..8cec32f1c0 100644 --- a/db/re/mob_skill_db.txt +++ b/db/re/mob_skill_db.txt @@ -12438,6 +12438,85 @@ 3633,EP16_2_VENOM_KIMERA@NPC_ACIDBREATH,attack,657,6,10000,3000,25000,no,target,always,0,,,,,,, 3633,EP16_2_VENOM_KIMERA@RG_STRIPARMOR,attack,217,5,500,1000,5000,no,target,always,0,,,,,,, +// Illusion of Moonlight +3758,Angry Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21, +3758,Angry Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21, +3758,Angry Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21, +3758,Angry Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21, +3758,Angry Moonlight Flower@SA_LANDPROTECTOR,chase,288,1,10000,1000,5000,no,target,skillused,89,,,,,,, +3758,Angry Moonlight Flower@SA_LANDPROTECTOR,attack,288,1,10000,500,10000,no,target,myhpltmaxrate,80,,,,,,32, +3758,Angry Moonlight Flower@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,, +3758,Angry Moonlight Flower@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,, +3758,Angry Moonlight Flower@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,, +3758,Angry Moonlight Flower@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32, +3758,Angry Moonlight Flower@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32, +3758,Angry Moonlight Flower@NPC_WIDESILENCE,attack,663,5,10000,1000,25000,no,self,always,0,,,,,,32, +3758,Angry Moonlight Flower@ST_FULLSTRIP,attack,476,5,2000,0,5000,yes,target,always,0,,,,,,6, +3758,Angry Moonlight Flower@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6, +3758,Angry Moonlight Flower@MC_MAMMONITE,attack,42,22,2000,0,5000,no,target,always,0,,,,,,8, +3758,Angry Moonlight Flower@MG_COLDBOLT,chase,14,5,2000,0,5000,no,target,always,0,,,,,,0, +3758,Angry Moonlight Flower@MG_FIREBOLT,chase,19,5,2000,0,5000,no,target,always,0,,,,,,0, +3758,Angry Moonlight Flower@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,no,target,always,0,,,,,,0, +3758,Angry Moonlight Flower@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,, +3758,Angry Moonlight Flower@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,, +3758,Angry Moonlight Flower@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,6, +3758,Angry Moonlight Flower@SA_DISPELL,attack,289,5,2000,500,5000,no,target,always,0,,,,,,6, +3758,Angry Moonlight Flower@SA_DISPELL,chase,289,5,2000,500,5000,no,target,always,0,,,,,,6, +3758,Angry Moonlight Flower@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1471,,,,,, +3758,Angry Moonlight Flower@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1471,,,,,, +3758,Angry Moonlight Flower@NPC_CRITICALWOUND,attack,673,1,500,0,5000,yes,target,always,0,,,,,,, +3758,Angry Moonlight Flower@BS_HAMMERFALL,chase,110,10,2000,0,5000,no,target,always,0,,,,,,0, +3758,Angry Moonlight Flower@BS_HAMMERFALL,attack,110,10,2000,0,5000,no,target,always,0,,,,,,0, +3758,Angry Moonlight Flower@NPC_TALK,idle,682,10,2500,0,30000,yes,self,always,0,,,,,,,51 +3758,Angry Moonlight Flower@NPC_TALK,attack,682,10,2500,0,30000,yes,self,always,0,,,,,,,52 +3759,Angry Nine Tail@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,, +3759,Angry Nine Tail@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3695,,,,, +3759,Angry Nine Tail@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,, +3759,Angry Nine Tail@NPC_ATTRICHANGE,attack,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,, +3759,Angry Nine Tail@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,6, +3759,Angry Nine Tail@NPC_BLEEDING,attack,660,3,2000,0,3000,yes,target,always,0,,,,,,, +3759,Angry Nine Tai@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,6, +3759,Angry Nine Tail@AS_SONICBLOW,attack,136,5,1000,800,5000,no,target,always,0,,,,,,, +3760,Resentful Munak@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,0x3885,,,,, +3760,Resentful Munak@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,, +3760,Resentful Munak@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,19,0x81,,,,, +3760,Resentful Munak@NPC_STUNATTACK,attack,179,5,2000,1000,5000,no,target,always,0,,,,,,6, +3760,Resentful Munak@NPC_STUNATTACK,attack,179,5,2000,1000,5000,no,master,always,0,,,,,,6, +3760,Resentful Munak@NPC_BLOODDRAIN,attack,199,1,1000,0,25000,yes,target,always,0,,,,,,, +3760,Resentful Munak@SM_BASH,attack,5,5,1000,800,15000,no,target,always,0,,,,,,, +3760,Resentful Munak@NPC_TALK,attack,196,1,2500,0,40000,yes,self,skillused,28,,,,,,,58 +3761,Resentful Bongun@KN_SPEARSTAB,attack,58,5,1500,800,5000,no,target,always,0,,,,,,, +3761,Resentful Bongun@NPC_STUNATTACK,attack,179,5,500,1000,5000,no,target,always,0,,,,,,0, +3761,Resentful Bongun@NPC_POWERUP,attack,349,1,2000,0,100000,yes,self,always,0,,,,,,, +3761,Resentful Bongun@NPC_BLINDATTACK,attack,177,5,1000,1000,7000,yes,target,always,0,,,,,,, +3761,Resentful Bongun@NPC_TALK,attack,196,1,2500,0,40000,yes,self,skillused,28,,,,,,,58 +3762,Resentful Sohee@NPC_AGIUP,chase,350,1,10000,0,30000,yes,self,always,0,,,,,,, +3762,Resentful Sohee@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,28,,,,,, +3762,Resentful Sohee@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,9, +3762,Resentful Sohee@NPC_SUICIDE,attack,175,1,500,0,5000,yes,self,myhpltmaxrate,80,,,,,,, +3762,Resentful Sohee@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,6, +3762,Resentful Sohee@NPC_CRITICALSLASH,attack,170,1,500,500,5000,yes,target,always,0,,,,,,, +3763,Resentful Soldier@AC_DOUBLE,attack,46,1,1000,500,5000,no,target,always,0,,,,,,, +3763,Resentful Soldier@AC_DOUBLE,attack,46,5,1000,1000,15000,no,target,always,0,,,,,,, +3763,Resentful Soldier@NPC_UNDEADATTACK,attack,347,5,500,500,5000,no,target,always,0,,,,,,, +3763,Resentful Soldier@AC_CHARGEARROW,attack,148,1,500,0,15000,yes,target,always,0,,,,,,, +3764,Wizard of Truth@NPC_TALK,idle,682,10,2500,0,60000,yes,self,always,0,,,,,,,55 +3764,Wizard of Truth@WZ_VERMILION,idle,85,10,10000,1000,25000,no,target,always,0,,,,,,, +3764,Wizard of Truth@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,, +3764,Wizard of Truth@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,, +3764,Wizard of Truth@WZ_VERMILION,chase,85,10,10000,500,27000,no,target,always,0,,,,,,, +3764,Wizard of Truth@WZ_STORMGUST,attack,89,9,10000,1000,26000,no,target,always,0,,,,,,, +3764,Wizard of Truth@WZ_VERMILION,attack,85,10,10000,1000,25000,no,target,always,0,,,,,,, +3764,Wizard of Truth@MG_FIREWALL,attack,18,9,2000,200,19000,yes,target,always,0,,,,,,, +3764,Wizard of Truth@WZ_METEOR,attack,83,9,10000,1000,29000,no,target,always,,,,,,,, +3764,Wizard of Truth@WZ_HEAVENDRIVE,attack,91,5,2000,1000,22000,no,target,always,0,,,,,,, +3764,Wizard of Truth@WZ_WATERBALL,attack,86,5,5000,1000,35000,no,target,always,0,,,,,,, +3765,Deranged Adventurer@SM_BASH,attack,5,10,1000,0,10000,yes,target,always,0,,,,,,, +3765,Deranged Adventurer@SM_MAGNUM,attack,7,9,1000,0,20000,yes,self,always,0,,,,,,, +3765,Deranged Adventurer@NPC_CRITICALSLASH,attack,170,1,2000,0,15000,yes,target,always,0,,,,,,, +3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,35000,yes,self,always,0,,,,,,,53 +3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,30000,yes,self,always,0,,,,,,,54 + // Meister ABR's (Automated Battle Robot) 20834,ABR_BATTLE_WARIOR@ABR_BATTLE_BUSTER,chase,8601,1,10000,500,5000,yes,target,always,0,,,,,,, 20834,ABR_BATTLE_WARIOR@ABR_BATTLE_BUSTER,attack,8601,1,10000,500,5000,yes,target,always,0,,,,,,, diff --git a/db/re/quest_db.yml b/db/re/quest_db.yml index ce14abb123..24c288a8bc 100644 --- a/db/re/quest_db.yml +++ b/db/re/quest_db.yml @@ -4740,15 +4740,44 @@ Body: - Id: 7762 Title: Make Chimeras rest in peace (Standby) TimeLimit: 4h + - Id: 7776 + Title: Suspicious sign + - Id: 7777 + Title: What happened? + - Id: 7778 + Title: What Muyeon saw + - Id: 7779 + Title: Distressing ritual + - Id: 7780 + Title: Nightmare in the ruined village + - Id: 7781 + Title: Nightmare in the ruined village + - Id: 7782 + Title: Stop the wizard! + Targets: + - Mob: ILL_HIGHWIZARD + Count: 1 - Id: 7783 - Title: Stop the Wizard! - Pending + Title: Stop the wizard! - Pending TimeLimit: 4h + - Id: 7784 + Title: No mercy for illusions + Targets: + - Mob: ILL_NINE_TAIL + Count: 20 - Id: 7785 - Title: No Mercy for Illusions - Pending + Title: No mercy for illusions - Pending TimeLimit: 4h + - Id: 7786 + Title: Remembering my ancestors + Targets: + - Mob: ILL_ARCHER_SKELETON + Count: 20 - Id: 7787 - Title: Remembering my Ancestors - Pending + Title: Remembering my ancestors - Pending TimeLimit: 4h + - Id: 7788 + Title: Back to Muyeon - Id: 7790 Title: Rock Ridge, Land of Opportunities - Id: 7791 diff --git a/npc/re/merchants/enchan_illusion_16_2.txt b/npc/re/merchants/enchan_illusion_16_2.txt new file mode 100644 index 0000000000..491310cebf --- /dev/null +++ b/npc/re/merchants/enchan_illusion_16_2.txt @@ -0,0 +1,250 @@ +//===== rAthena Script ======================================= +//= Episode 16.2 - Illusion Enchants +//===== Description: ========================================= +//= [Walkthrough Conversion] +//= Illusion series related merchants and enchanters +//===== Changelogs: ========================================== +//= 1.0 Initial release [crazyarashi] +//= 1.1 Cleanup and improvements [Everade] +//============================================================ + +//============================================================ +//= Illusion of Moonlight +//============================================================ + +pay_d03_i,160,45,3 script Gemcutter#ilp20 4_TOWER_17,3,3,{ + mes "[ Gemcutter ]"; + mes "Do you have business with me?"; + next; + switch (select("What are you doing here?:Upgrade Weapon.:Upgrade Armor.")) { + case 1: + mes "[ Gemcutter ]"; + mes "I came to the ruined village,"; + mes "looking for some materials. Touched some strange light, and now I'm here."; + next; + mes "[ Gemcutter ]"; + mes "I've decided to stick around for a little while. Figured I'd be safe so long as I stay close to this soldier."; + mes "I have a proposition for you. I want some materials that can only be found in this place."; + next; + mes "[ Gemcutter ]"; + mes "Get them for me, and I'll improve your equipment in exchange. Just so you know, I can only improve certain types."; + next; + mes "[ Gemcutter ]"; + mes "If you're interested, we can discuss the details of our bargain."; + close; + case 2: + disable_items; + if (checkweight(25271,1) == 0 || (MaxWeight - Weight) < 1000) { + mes "- You're carrying too many items to proceed. -"; + close; + } + setarray .@reward_id[0], + 26109, // Illusion Staff of Bordeaux + 28725, // Illusion Moonlight Dagger + 16063, // Illusion Long Mace + 26007; // Illusion Spectral Spear + .@size = getarraysize(.@reward_id); + + .@refine_req = 9; + + for ( .@i = 0; .@i < .@size; ++.@i ) + .@reward_name$[.@i] = replacestr( getitemname(.@reward_id[.@i]), ":", "" ); + + mes "[ Gemcutter ]"; + mes "The following is the list of equipment I can handle."; + for ( .@i = 0; .@i < .@size; ++.@i ) + mes "" + .@reward_name$[.@i] + "" + .@reward_id[.@i] + ""; + next; + mes "[ Gemcutter ]"; + mes "Make sure ^0000FFyour equipment is refined to at least +" + .@refine_req + "^000000 before bringing it to me."; + mes "That's the minimum requirement for my upgrade service to have any visible effects on your equipment."; + next; + mes "[ Gemcutter ]"; + mes "Make sure you're ^0000FFequipped with the item that you want to improve.^000000"; + mes "Otherwise, I can't evaluate its condition."; + next; + mes "[ Gemcutter ]"; + mes "As you may have guessed, your equipment will transform into something new after this."; + mes "In other words, ^0000FFIt'll lose its current refining levels, cards and enchantments.^000000"; + next; + mes "[ Gemcutter ]"; + mes "And I need ^0000FFIllusion Stones and some other materials^000000 to upgrade your equipment."; + mes "Pick an item you want and I'll tell you what I need."; + next; + switch( select( .@reward_name$[0], .@reward_name$[1], .@reward_name$[2], .@reward_name$[3] ) ) { + case 1: + .@reward = .@reward_id[0]; // Illusion Staff of Bordeaux + .@eq_req = 1648; // Staff of Bordeaux + .@part = EQI_HAND_R; + + setarray .@items_req[0], + 25271,30, // Illusion Stones + 25256,100; // Hazy Dreams + break; + case 2: + .@reward = .@reward_id[1]; // Illusion Moonlight Dagger + .@eq_req = 1234; // Moonlight Dagger + .@part = EQI_HAND_R; + + setarray .@items_req[0], + 25271,60, // Illusion Stones + 25256,100; // Hazy Dreams + break; + case 3: + .@reward = .@reward_id[2]; // Illusion Long Mace + .@eq_req = 1525; // Long Mace + .@part = EQI_HAND_R; + + setarray .@items_req[0], + 25271,10, // Illusion Stones + 25256,20; // Hazy Dreams + break; + case 4: + .@reward = .@reward_id[3]; // Illusion Spectral Spear + .@eq_req = 1477; // Spectral Spear + .@part = EQI_HAND_R; + + setarray .@items_req[0], + 25271,20, // Illusion Stones + 25256,100; // Hazy Dreams + break; + } + break; + case 3: + disable_items; + if (checkweight(25271,1) == 0 || (MaxWeight - Weight) < 1000) { + mes "- You're carrying too many items to proceed. -"; + close; + } + setarray .@reward_id[0], + 19209, // Illusion Nurse Cap + 19210, // Illusion Apple of Archer + 15195, // Illusion Puente Robe + 20838, // Illusion Muffler [1] + 22133; // Illusion Shoes [1] + .@size = getarraysize(.@reward_id); + + .@refine_req = 9; + + for ( .@i = 0; .@i < .@size; ++.@i ) + .@reward_name$[.@i] = replacestr( getitemname(.@reward_id[.@i]), ":", "" ); + + mes "[ Gemcutter ]"; + mes "The following is the list of equipment I can handle."; + for ( .@i = 0; .@i < .@size; ++.@i ) + mes "" + .@reward_name$[.@i] + "" + .@reward_id[.@i] + ""; + next; + mes "[ Gemcutter ]"; + mes "Make sure ^0000FFyour equipment is refined to at least +" + .@refine_req + "^000000 before bringing it to me."; + mes "That's the minimum requirement for my upgrade service to have any visible effects on your equipment."; + next; + mes "[ Gemcutter ]"; + mes "Make sure you're ^0000FFequipped with the item that you want to improve.^000000"; + mes "Otherwise, I can't evaluate its condition."; + next; + mes "[ Gemcutter ]"; + mes "As you may have guessed, your equipment will transform into something new after this."; + mes "In other words, ^0000FFIt'll lose its current refining levels, cards and enchantments.^000000"; + next; + mes "[ Gemcutter ]"; + mes "And I need ^0000FFIllusion Stones and some other materials^000000 to upgrade your equipment."; + mes "Pick an item you want and I'll tell you what I need."; + next; + switch( select( .@reward_name$[0], .@reward_name$[1], .@reward_name$[2], .@reward_name$[3], .@reward_name$[4] ) ) { + case 1: + .@reward = .@reward_id[0]; // Illusion Nurse Cap + .@eq_req = 2277; // Nurse Cap + .@part = EQI_HEAD_TOP; + + setarray .@items_req[0], + 25271,10, // Illusion Stones + 25257,100; // Bloody_Love_Letter + break; + case 2: + .@reward = .@reward_id[1]; // Illusion Apple of Archer + .@eq_req = 2285; // Apple of Archer + .@part = EQI_HEAD_TOP; + + setarray .@items_req[0], + 25271,10, // Illusion Stones + 25258,100; // Broken_Arrow + break; + case 3: + .@reward = .@reward_id[2]; // Illusion Puente Robe + .@eq_req = 15012; // Puente Robe + .@part = EQI_ARMOR; + + setarray .@items_req[0], + 25271,10, // Illusion Stones + 25256,100; // Hazy Dreams + break; + case 4: + .@reward = .@reward_id[3]; // Illusion Muffler [1] + .@eq_req = 2504; // Muffler + .@part = EQI_GARMENT; + + setarray .@items_req[0], + 25271,10, // Illusion Stones + 23228,100; // Hazy_Mooncake + break; + case 5: + .@reward = .@reward_id[4]; // Illusion Shoes [1] + .@eq_req = 2404; // Shoes + .@part = EQI_SHOES; + + setarray .@items_req[0], + 25271,10, // Illusion Stones + 23228,100; // Hazy_Mooncake + break; + } + break; + } + mes "[Gemcutter]"; + mes "For that equipment, I need the following materials."; + mes "^4d4fff +" + .@refine_req + " " + getitemname(.@eq_req) + ""; + mes "" + .@items_req[1] + " " + getitemname(.@items_req[0]) + ""; + mes "" + .@items_req[3] + " " + getitemname(.@items_req[2]) + "^000000"; + mes "Do you want to continue?"; + next; + if (select( "Continue.", "I'll bring those materials." ) == 2) { + mes "[Gemcutter]"; + mes "Come back when you're ready."; + close; + } + if (countitem(.@items_req[0]) < .@items_req[1] || countitem(.@items_req[2]) < .@items_req[3]) { + mes "[Gemcutter]"; + mes "You don't have all the materials."; + close; + } + .@equip_id = getequipid(.@part); + if (.@equip_id == -1) { + mes "[Gemcutter]"; + if (.@part == EQI_HAND_R) + mes "Where's your weapon?"; + else + mes "Why don't you go wear that equipment first?"; + close; + } + if (.@equip_id != .@eq_req) { + mes "[Gemcutter]"; + mes "Please equip a ^4d4fff+9 " + getitemname(.@eq_req) + ".^000000"; + close; + } + if (getequiprefinerycnt(.@part) < .@refine_req) { + mes "[Gemcutter]"; + mes "I can only upgrade equipment that is ^4d4fffrefined to at least +" + .@refine_req + ".^000000"; + close; + } + mes "[Gemcutter]"; + mes "There you go."; + delequip .@part; + delitem .@items_req[0], .@items_req[1]; + delitem .@items_req[2], .@items_req[3]; + getitem .@reward,1; + close; + +OnTouch: + if (illusion_moonlight > 7) + npctalk "What kind of place is this?", "", bc_self; + end; +} diff --git a/npc/re/mobs/dungeons/pay_d03_i.txt b/npc/re/mobs/dungeons/pay_d03_i.txt new file mode 100644 index 0000000000..4a89e985da --- /dev/null +++ b/npc/re/mobs/dungeons/pay_d03_i.txt @@ -0,0 +1,52 @@ +//===== rAthena Script ======================================= +//= Illusion of Moonlight +//===== Description: ========================================= +//= Illusion of Moonlight monster spawn script. +//===== Additional Comments: ================================= +//= 1.0 Initial Release [crazyarashi] +//= 1.1 Added missing boss kill label [Everade] +//============================================================ + +pay_d03_i monster Blue Plant 1079,1 +pay_d03_i monster Green Plant 1080,1,5000,0 +pay_d03_i monster Yellow Plant 1081,1,5000,0 +pay_d03_i monster White Plant 1082,5,5000,0 +pay_d03_i monster Whisper 1185,1,5000,0 +pay_d03_i,154,112 monster Whisper 1185,1,5000,0 +pay_d03_i,161,117 monster Whisper 1185,1,5000,0 +pay_d03_i,84,63 monster Whisper 1185,1,5000,0 +pay_d03_i,81,61 monster Whisper 1185,1,5000,0 + +pay_d03_i monster Resentful Munak 3760,20,5000,0 +pay_d03_i monster Resentful Bongun 3761,20,5000,0 +pay_d03_i monster Resentful Sohee 3762,20,5000,0 +pay_d03_i monster Resentful Soldier 3763,15 +pay_d03_i monster Deranged Adventurer 3765,5,15000,0 +pay_d03_i,55,75 monster Wizard of the Truth 3764,1,30000,0 +pay_d03_i monster Angry Nine Tail 3759,10,5000,0,"illusion_mob#moonlight::OnKill" + +- script illusion_mob#moonlight -1,{ + end; + +OnKill: + if (.mvp_spawn == 1) + end; + .kill_count += 1; + if (.kill_count < 1000) { + if (rand(100) < 10) // !todo Confirm chance + donpcevent strnpcinfo(0)+"::OnBossSpawn"; + } + end; + +OnBossSpawn: + .mvp_spawn = 1; + .kill_count = 0; + monster "pay_d03_i",0,0,"Angry Moonlight Flower",3758,1,"illusion_mob#moonlight::OnBossKill"; + mapannounce "pay_d03_i", "Angry Moonlight Flower: Who dares bully us again? They're in a lot of trouble!", bc_map, "0x70dbdb"; + end; + +OnBossKill: + .mvp_spawn = 0; + .kill_count = 0; + end; +} diff --git a/npc/re/quests/quests_16_2_illusion.txt b/npc/re/quests/quests_16_2_illusion.txt new file mode 100644 index 0000000000..fa2018e4a6 --- /dev/null +++ b/npc/re/quests/quests_16_2_illusion.txt @@ -0,0 +1,1107 @@ +//===== rAthena Script ======================================= +//= Terra Gloria - Illusion +//===== Description: ========================================= +//= [Walkthrough Conversion] +//= Quest NPCs for Episode 16.2 - Illusion series +//===== Changelogs: ========================================== +//= 1.0 Illusion of Moonlight initial release [crazyarashi] +//= 1.1 Script & function cleanup [Everade] +//============================================================ + +//============================================================ +//= Illusion of Moonlight +//============================================================ +payon,164,229,5 script Elder Sanyul#illusion_moonlight 1_F_ORIENT_04,{ + if (BaseLevel < 100) { + mes "[ Sanyul ]"; + mes "Mm, I have a feeling something suspicious is about to happen."; + mes "I wish you were stronger. Then, I would've been able to tell you about it."; + next; + mes "^4D4DFFYou must be Level 100 or above to perform this quest.^000000"; + close; + } + if (illusion_moonlight == 0) { + OnStart: + mes "[ Jagyeom ]"; + mes "This matter is out of our hands now."; + mes "We can't let it keep happening like this."; + next; + mes "[ Sanyul ]"; + mes "Let's wait for ^0000FFMuyeon^000000 now."; + mes "Her safety is more important than anything else."; + next; + select("Excuse me."); + mes "[ Sanyul ]"; + mes "Hm? You're an adventurer."; + mes "Did you happen to hear our conversation?"; + next; + mes "[ Sanyul ]"; + mes "I see."; + mes "Maybe it's faith that you overheard us."; + next; + mes "[ Sanyul ]"; + mes "There's a cave near the Archer Village in the back of Payon."; + mes "It's a haunted cave, so we've been preforming rituals and exorcism there regularly."; + next; + mes "[ Sanyul ]"; + mes "But the Nine-tailed foxes spirits are more enraged than we thought."; + mes "Every time someone tries to preform a ritual to the fox beads, they get nightmares."; + npctalk "It's as if the spirits were antagonized by them.","Elder Jagyeom#illusion_moonlight",bc_self; + next; + mes "[ Sanyul ]"; + mes "And this time, she's completely lost her mind and entered the cave."; + mes "That's why we're worried about her."; + next; + select("Is it about Muyeon?"); + npctalk "Maybe we should send someone else.","Elder Jagyeom#illusion_moonlight",bc_self; + mes "[ Sanyul ]"; + mes "Yes. She's the Soul Linker who performs the ritual regularly."; + mes "We've asked a soldier to find her."; + mes "They must be near the cave by now."; + next; + mes "[ Jagyeom ]"; + mes "Could you go check up ^0000FFMuyeon^000000 for us?"; + next; + npctalk "Yes. could you?","",bc_self; + if (select("Sure, I will:Sorry, I'm afraid of ghost.") == 2) { + mes "[ Sanyul ]"; + mes "Huh? We didn't say anything about ghost. Or did we?"; + close; + } + mes "[ Jagyeom ]"; + mes "I hope the soldier will find her before she goes deep inside the ruined village."; + next; + mes "[ Jagyeom ]"; + mes "Please go to the cave and see if Muyeon and the soldier are outside already."; + mes "A young scholar followed the soldier, but she doesn't seem reliable at all."; + next; + mes "[ Jagyeom ]"; + mes "Talk to the scholar, maybe he could give you an information on the situation."; + illusion_moonlight = 1; + setquest 7776; + close; + } + if (illusion_moonlight == 1) { + mes "[ Jagyeom ]"; + mes "I hope the soldier will find her before she goes deep inside the ruined village."; + next; + mes "[ Jagyeom ]"; + mes "Please go to the cave and see if Muyeon and the soldier are outside already."; + mes "A young scholar followed the soldier, but she doesn't seem reliable at all."; + next; + mes "[ Jagyeom ]"; + mes "Talk to the scholar, maybe he could give you an information on the situation."; + close; + } + mes "[ Sanyul ]"; + mes "I hope everything will be okay."; + mes "Huh? I was talking about the cave in the back."; + mes "I'm worried about what's happening there."; + close; + +OnInit: + questinfo QTYPE_QUEST,QMARK_YELLOW,"BaseLevel >= 100 && illusion_moonlight < 1"; + end; +} + +payon,167,229,3 script Elder Jagyeom#illusion_moonlight 4_M_HUOLDARMY,{ + if (BaseLevel < 100) { + mes "[ Jagyeom ]"; + mes "I hope everything will be okay."; + mes "Seeing that you're an adventurer, I assume you're familiar with the ^0000FFPayon Cave^000000."; + mes "Be careful, something bad is happening inside."; + next; + mes "^0000FFYou must be Level 100 or above to perform this quest."; + close; + } + if (illusion_moonlight == 0) { + doevent "Elder Sanyul#illusion_moonlight::OnStart"; + end; + } + if (illusion_moonlight == 1) { + mes "[ Sanyul ]"; + mes "Please go to the cave's entrance in the Archer Village."; + mes "Ask the young scholar there about Muyeon's whereabouts."; + close; + } + mes "[ Jagyeom ]"; + mes "Maybe it's time we leave things to the younger generations."; + mes "There is nothing we old folk could do."; + close; +} + +pay_arche,48,137,4 script Young Scholar#ill_moon_arch 4_F_03,{ + if (illusion_moonlight == 0) { + npctalk "Why aren't they coming out already...","",bc_self; + end; + } + if (illusion_moonlight == 1) { + npctalk "Why are they still not coming out...","",bc_self; + mes "[ Young Scholar ]"; + mes "Ah, today must be my lucky day!"; + mes "An adventurer showed up, just when I needed one!"; + next; + mes "[ Young Scholar ]"; + mes "Excuse me."; + mes "I've heard adventurers do many things for others. Is that true?"; + next; + select("It is, but I'm pretty busy for now.:Decline."); + mes "[ Young Scholar ]"; + mes "...Oh, I see."; + mes "You must be busy."; + mes "I'm sorry I bothered you."; + mes "By the way, what brings you here?"; + next; + select("Have you seen someone named Muyeon?"); + mes "[ Young Scholar ]"; + mes "Muyeon? Do you mean Muyeon the Soul Linker?"; + mes "Well, technically, she's still an apprentice, but that's not important."; + next; + mes "[ Young Scholar ]"; + mes "I'm waiting for her right now."; + mes "She ran into the cave, as if she was possessed by something."; + next; + mes "[ Young Scholar ]"; + mes "Junghee? I mean, a soldier followed her in, but neither of them came out yet."; + mes "I was debating if I should go after them."; + next; + mes "[ Young Scholar ]"; + mes "I hope nothing bad happens to those two."; + cloakoffnpc "Payon Soldier#ill_moon_arch",getcharid(0); + cloakoffnpc "Muyeon#ill_moon_arch",getcharid(0); + sleep2 750; + npctalk "There they are! They look fine!","Young Scholar#ill_moon_arch",bc_self; + sleep2 1500; + npctalk "Ugh, I don't want to train anymore!","Muyeon#ill_moon_arch",bc_self; + npctalk "...","Payon Soldier#ill_moon_arch",bc_self; + next; + mes "[ Muyeon ]"; + mes "Chunghae, what are you doing out here?"; + npctalk "I was worried about you..","",bc_self; + next; + mes "[ Muyeon ]"; + mes "You were worried about me, but this is as far you were willing to follow me?"; + mes "Forget it. No matter how miserable I am, I don't need your help!"; + sleep2 500; + npctalk "Now, that's enough.","Payon Soldier#ill_moon_arch",bc_self; + sleep2 500; + npctalk "Th-this is unfair...","",bc_self; + next; + npctalk "Bye!","Muyeon#ill_moon_arch",bc_self; + mes "[ Muyeon ]"; + mes "Ah, I'm not going to do this anymore. Tell that to the old geezers!"; + next; + npctalk "Sigh. I'll go after her. Talk to the Elders, will you?","Payon Soldier#ill_moon_arch",bc_self; + sleep2 1500; + cloakonnpc "Payon Soldier#ill_moon_arch",getcharid(0); + cloakonnpc "Muyeon#ill_moon_arch",getcharid(0); + mes "[ Young Scholar ]"; + mes "That's....!"; + mes "She left without telling us what happened."; + next; + mes "[ Young Scholar ]"; + mes "Ah, Junghee!"; + mes "By the way adventurer, weren't you looking for Muyeon?"; + next; + select("I guess I have to leave now."); + mes "[ Young Scholar ]"; + mes "Muyeon must have gone to the ^0000CDDetached Payon Palace.^000000"; + mes "I'm going there do you want to come with me?"; + next; + illusion_moonlight = 2; + erasequest 7776; + setquest 7777; + if (select("Go with him.:Go separately.") == 2) { + mes "[ Young Scholar ]"; + mes "Muyeon must have gone to the ^0000CDDetached Payon Palace.^000000"; + mes "Why don't you go talk to her?"; + mes "I'll talk to the Elders."; + close; + } + mes "[ Young Scholar ]"; + mes "Then let's go to the ^0000CDDetached Payon Palace.^000000"; + close2; + warp "payon",105,320; + end; + } + if (illusion_moonlight == 2) { + mes "[ Young Scholar ]"; + mes "Muyeon must have gone to the ^0000CDDetached Payon Palace.^000000"; + mes "Why don't you go talk to her?"; + mes "I'll talk to the Elders."; + close; + } + if (illusion_moonlight < 6) { + mes "[ Young Scholar ]"; + mes "Legend says a nine-tailed fox gained enlightment and became a sacred creature, and that Moonlight Flowers have descended from her. I think it's a story worth looking into."; + close; + } + mes "[ Young Scholar ]"; + mes "Let's go investigate the ruined village!"; + mes "Would you like to come with me?"; + next; + if (select("Go with him.:Go separately.") == 2) { + mes "[ Young Scholar ]"; + mes "I'll call Junghee, and we'll follow you soon."; + close; + } + mes "[ Young Scholar ]"; + mes "Let's go!"; + close2; + warp "pay_dun03",145,43; + end; + +OnInit: + questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 1"; + end; +} + +pay_arche,44,133,7 duplicate(dummy_cloaked_npc) Payon Soldier#ill_moon_arch 4_M_PAY_SOLDIER +pay_arche,46,135,5 duplicate(dummy_cloaked_npc) Muyeon#ill_moon_arch 4_F_TAEKWON + +payon_in03,33,95,3 script Muyeon#ill_moon_pin 4_F_TAEKWON,{ + if (checkweight(25271,1) == 0 || (MaxWeight - Weight) < 1000) { + mes "- You're carrying too many items to proceed with this quest. -"; + close; + } + if (illusion_moonlight < 2) { + mes "[ Muyeon ]"; + mes "If you're looking for the teacher, she's in the other room."; + close; + } + if (illusion_moonlight == 2) { + .@elder$ = "Jagyeom#ill_moon_pin"; + .@scholar$ = "Young Scholar#ill_moon_pin"; + setpcblock PCBLOCK_ALL,true; + npctalk "Whatever you say, I'm not doing it anymore.","",bc_self; + sleep2 2500; + npctalk "This is the third time I had nightmares. I can't take it anymore!","",bc_self; + sleep2 1000; + unittalk getcharid(3),"What nightmares?",bc_self; + npctalk "What nightmares?",.@scholar$,bc_self; + sleep2 2000; + npctalk "Nightmares about about the foxes? Nine tails and Moonlight flowers?","",bc_self; + sleep2 2000; + npctalk "Those nightmares are just too horrifying. I don't want to experience it anymore.","",bc_self; + sleep2 2000; + npctalk "But we have no one else left to perform the ritual.",.@elder$,bc_self; + sleep2 2000; + npctalk "Everyone gave up after the first try. You did it three times.",.@elder$,bc_self; + sleep2 2000; + npctalk "Elder Jaegyom, nightmares weren't the only thing occurred to me this time.","",bc_self; + sleep2 2000; + npctalk "It was different from the other two times I performed the ritual.","",bc_self; + sleep2 2000; + npctalk "How different?",.@scholar$,bc_self; + sleep2 2000; + npctalk "...","",bc_self; + sleep2 2000; + npctalk "It felt as if the nightmares is happening in reality.","",bc_self; + sleep2 2000; + npctalk "What do you mean? You were only trying to give peace to the angered spirits of the nine tailed foxes.",.@elder$,bc_self; + sleep2 2000; + npctalk "What did you see in the cave?",.@elder$,bc_self; + sleep2 2000; + npctalk "I can't explain what I saw. You have to see it to believe it.","",bc_self; + sleep2 2000; + npctalk "We need someone strong to go in there, like that adventurer over there, should go in the cave.","",bc_self; + illusion_moonlight = 3; + completequest 7777; + setquest 7778; + setpcblock PCBLOCK_ALL,false; + end; + } + if (illusion_moonlight == 3) { + mes "[ Muyeon ]"; + mes "Okay, I'll tell you the story."; + mes "The Payon Cave is used to be a part of a village that was buried under a landslide."; + next; + mes "[ Muyeon ]"; + mes "As you can guess many people were buried with it, and their spirits are hunting the cave."; + next; + mes "[ Muyeon ]"; + mes "Some of them were the nine-tailed foxes. The foxes anger is beyond normal."; + mes "That's the reason we have been performing a ritual in regular basis."; + next; + mes "[ Muyeon ]"; + mes "But now the problem is,"; + mes "The foxes spirits are getting more resentful by time, and no one knows the reason why."; + mes "Maybe the ritual is the reason they are angry, it's not working as we hoped it would."; + next; + mes "[ Muyeon ]"; + mes "And, every time I performed the ritual, I had nightmares about the resentful spirits and wailing nine-tailed foxes."; + next; + mes "[ Muyeon ]"; + mes "Soul Linkers communicates with the spirits for a living, Having nightmares is just occurs normally."; + next; + mes "[ Muyeon ]"; + mes "So when my first nightmare occurred, I thought it was under the same boat as the others."; + mes "But now I know the difference, It also has nothing to do with my health."; + next; + mes "[ Muyeon ]"; + mes "Whatever it is the reason that agitates the spirits of the nine-tailed foxes."; + mes "It drove me from sanity and sent me going to the ruined village."; + next; + mes "[ Muyeon ]"; + mes "And, I saw something."; + mes "It's an image of another world, different from ours."; + mes "We must shut that place down, so no one will be able to access it."; + next; + mes "[ Muyeon ]"; + mes "I have an uneasy feeling that a dreadful is going to take place."; + mes "Or maybe it's already taking place.."; + next; + mes "[ Muyeon ]"; + mes "The vague image I saw is indistinguishable from hell."; + mes "I saw it after the last ritual that I did."; + next; + mes "[ Muyeon ]"; + mes "I beg of you, don't ask me to return doing that again."; + mes "I'm not mentally strong enough to handle such nightmares."; + next; + mes "[ Muyeon ]"; + mes "Much less on what's taking place inside the cave."; + next; + mes "[ Muyeon ]"; + mes "If you want to go, you'll have to go alone and see it for yourself."; + mes "I still carry the fox bead that I tried to purify. Let me know when you are ready."; + illusion_moonlight = 4; + completequest 7778; + setquest 7779; + close; + } + if (illusion_moonlight == 4) { + mes "[ Muyeon ]"; + mes "Are you ready?"; + next; + if (select("Yes.:Not yet.") == 2) { + mes "[ Muyeon ]"; + mes "Let me know when you're ready."; + close; + } + mes "[ Muyeon ]"; + mes "Okay, this fox bead is not completely purged yet."; + mes "Place it in your hand."; + next; + mes "[ Muyeon ]"; + mes "Relax... and focus your mind on it ... open your mind to its energy."; + close2; + setpcblock PCBLOCK_ALL,true; + npctalk "Wandering souls, listen and behold!","",bc_self; + sleep2 250; + specialeffect EF_PORTAL4; + specialeffect EF_GROUNDSAMPLE; + sleep2 1800; + npctalk "Look at the other side of the Netherworld River.","",bc_self; + sleep2 250; + specialeffect EF_PORTAL5; + specialeffect EF_QUAKEBODY2; + for (.@i = 0; .@i < 4; .@i++) { + cloakoffnpc "Nine Tail Spirit#ill_moon_" + .@i,getcharid(0); + specialeffect EF_REDBODY,AREA,"Nine Tail Spirit#ill_moon_" + .@i; + specialeffect EF_QUAKEBODY2,AREA,"Nine Tail Spirit#ill_moon_" + .@i; + sleep2 250; + } + sleep2 1500; + npctalk "Poor souls, cover your eyes and block your ears.","",bc_self; + sleep2 150; + specialeffect2 EF_DEVIL1; + for (.@i = 0; .@i < 4; .@i++) { + specialeffect EF_QUAKEBODY2,AREA,"Nine Tail Spirit#ill_moon_" + .@i; + sleep2 30; + } + npctalk "Die!","Nine Tail Spirit#ill_moon_0",bc_self; + sleep2 100; + specialeffect2 EF_DEVIL6; + sleep2 100; + for (.@i = 0; .@i < 4; .@i++) { + specialeffect EF_QUAKEBODY2,AREA,"Nine Tail Spirit#ill_moon_" + .@i; + sleep2 30; + } + sleep2 150; + npctalk "Die!","Nine Tail Spirit#ill_moon_1",bc_self; + sleep2 1000; + npctalk "Leave this realm.","",bc_self; + sleep2 150; + specialeffect2 EF_DEVIL10; + for (.@i = 0; .@i < 4; .@i++) { + specialeffect EF_QUAKEBODY2,AREA,"Nine Tail Spirit#ill_moon_" + .@i; + sleep2 30; + } + npctalk "Die!","Nine Tail Spirit#ill_moon_2",bc_self; + sleep2 150; + specialeffect EF_BLUELINE; + sleep2 150; + npctalk "Die!","Nine Tail Spirit#ill_moon_3",bc_self; + sleep2 700; + npctalk "Unload your burden.","",bc_self; + sleep2 150; + for (.@i = 0; .@i < 4; .@i++) { + specialeffect EF_MAP_GHOST,AREA,"Nine Tail Spirit#ill_moon_" + .@i; + sleep2 30; + } + for (.@i = 0; .@i < 4; .@i++) + npctalk "DIE!!!","Nine Tail Spirit#ill_moon_" + .@i,bc_self; + sleep2 1200; + specialeffect EF_BLUELINE; + sleep2 500; + specialeffect EF_SCREEN_QUAKE; + sleep2 1200; + npctalk "Fly to the other side of the river.","",bc_self; + for (.@i = 0; .@i < 4; .@i++) { + specialeffect EF_MADNESS_RED,AREA,"Nine Tail Spirit#ill_moon_" + .@i; + sleep2 30; + } + for (.@i = 0; .@i < 4; .@i++) { + npctalk "DIEEE!", "Nine Tail Spirit#ill_moon_" + .@i, bc_self; + sleep2 50; + specialeffect EF_SCREEN_QUAKE; + sleep2 300; + } + sleep2 1000; + for (.@i = 0; .@i < 4; .@i++) { + npctalk "DIEEE!", "Nine Tail Spirit#ill_moon_" + .@i, bc_self; + sleep2 100; + } + specialeffect2 EF_JUMPBODY1; + sleep2 150; + completequest 7779; + setquest 7780; + illusion_moonlight = 5; + setpcblock PCBLOCK_ALL,false; + warp "pay_dun03",145,43; + end; + } + if (illusion_moonlight == 5) { + mes "[ Muyeon ]"; + mes "Now you know what I've been through."; + mes "If you want to look further into this, you'll have to visit the ruined village."; + next; + mes "[ Muyeon ]"; + mes "If you decide to do it, it'll make you one of us, very ecstatic. Probably because he is a fool."; + close; + } + if (illusion_moonlight < 8) { + mes "[ Muyeon ]"; + mes "If you're looking for the teacher, she's in the other room."; + close; + } + if (illusion_moonlight == 8) { + mes "[ Muyeon ]"; + mes "I see."; + mes "So They've come true."; + mes "You don't know why, do you?"; + next; + mes "[ Muyeon ]"; + mes "Maybe it's because the walls between reality and dreams have collapsed."; + mes "Otherwise, how could you go in and out of someone else's dream?"; + next; + mes "[ Muyeon ]"; + mes "I know they're ^0000FFdreamt by the Moonlight Flowers.^000000"; + mes "I don't know how they've become reality. I doubt anyone knows, really."; + next; + mes "[ Muyeon ]"; + mes "As far as I remember, nothing like this has ever happened before. If we want to figure this out, we're on our own."; + next; + mes "[ Muyeon ]"; + mes "Well, I'll let Chunghae figure it out."; + mes "Alright, then I'd better go get some rest."; + next; + mes "[ Muyeon ]"; + mes "Now that I know that those nightmares really originated from Moonlight Flowers, I feel better."; + mes "I can sleep at last."; + next; + mes "[ Muyeon ]"; + mes "We won't need more rituals once we deal with the nightmares."; + mes "Does this mean I'm free? Free at last!"; + mes "I don't even know how to thank you."; + next; + mes "[ Muyeon ]"; + mes "I've found this strange stones while I was there. It's not much,"; + mes "but maybe you can find an use for those?"; + mes "Thank you so much adventurer."; + illusion_moonlight = 9; + completequest 7788; + getitem 25271,5; + getexp 500000,500000; + close; + } + mes "[ Muyeon ]"; + mes "Good luck investigating the phenomenon with Chunghae!"; + mes "Once the nightmares are gone, we won't need to perform the ritual anymore!"; + next; + mes "[ Muyeon ]"; + mes "How can I be sure, you ask?"; + mes "I'm not sure. Heh heh."; + mes "They might not go away completely."; + mes "Who knows?"; + close; + +OnInit: + questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 2"; + questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 3"; + questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 4"; + questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 8"; + end; +} + +payon_in03,30,96,5 script Jagyeom#ill_moon_pin 4_M_HUOLDARMY,{ + if (illusion_moonlight == 2) { + npctalk "Muyeon... If you can't do it, no one else can!","",bc_self; + end; + } + if (illusion_moonlight == 3 || illusion_moonlight == 4) { + npctalk "Let's listen for now.","",bc_self; + end; + } + if (illusion_moonlight == 5 || illusion_moonlight == 8) { + mes "[ Jagyeom ]"; + mes "We should grasp the situation first."; + mes "It'll be great if you can help us, Adventurer."; + close; + } + if (illusion_moonlight == 9) { + mes "[ Jagyeom ]"; + mes "The Moonlight Flower are recreating the past in their nightmares."; + mes "In a way, they're also victims."; + next; + mes "[ Jagyeom ]"; + mes "I'll make sure no villagers gets close to the collapsed walls of reality and dreams."; + close; + } + mes "[ Jagyeom ]"; + mes "Please observe proper manners inside the palace."; + close; +} + +payon_in03,33,93,1 script Young Scholar#ill_moon_pin 4_F_03,{ + if (illusion_moonlight < 2) { + mes "[ Young Scholar ]"; + mes "Payon is home for sacred creatures since ancient times."; + mes "A town isolated from the world by the mountains, the people of Payon way of thinking is different from the outside."; + close; + } + if (illusion_moonlight == 2) { + npctalk "Muyeon is really upset. We should ask her what happened.","",bc_self; + end; + } + if (illusion_moonlight < 5) { + npctalk "We should ask Muyeon what happened."; + end; + } + if (illusion_moonlight == 5) { + mes "[ Young Scholar ]"; + mes "This is terrible."; + mes "I can't belive Muyeon had to deal with it on her own."; + mes "Those foxes must be angrier than I thought."; + next; + mes "[ Young Scholar ]"; + mes "We need to look into this further. I'd better go to the ruined village."; + close; + } + mes "[ Young Scholar ]"; + mes "I'm going to stay in the ruined village and investigate this phenomenon."; + mes "But I'll need some form of protection. I'm going to take Junghee with me."; + next; + mes "[ Young Scholar ]"; + mes "It'd be great if you join us again. See you at the ruined village."; + close; +} + +payon_in03,30,96,5 duplicate(dummy_cloaked_npc) Nine Tail Spirit#ill_moon_0 NINE_TAIL +payon_in03,35,96,3 duplicate(dummy_cloaked_npc) Nine Tail Spirit#ill_moon_1 NINE_TAIL +payon_in03,30,93,7 duplicate(dummy_cloaked_npc) Nine Tail Spirit#ill_moon_2 NINE_TAIL +payon_in03,35,93,1 duplicate(dummy_cloaked_npc) Nine Tail Spirit#ill_moon_3 NINE_TAIL + +pay_dun03,140,46,0 script Shimmering Portal#ill_moon_in 4_ENERGY_BLUE,{ + if (illusion_moonlight < 5) { + mes "- The air is brimming with strange energy. -"; + mes "It's giving me an anxiety feeling."; + close; + } + if (illusion_moonlight == 5) { + mes "There's a shimmering portal in the air."; + next; + cloakoffnpc "Young Scholar#ill_moon_pdun",getcharid(0); + cloakoffnpc "Junghee#ill_moon_pdun",getcharid(0); + npctalk "*Panting* You're here.","Young Scholar#ill_moon_pdun",bc_self; + mes "[ Young Scholar ]"; + mes "I was alarmed when you suddenly disappeared."; + mes "Do you think this is one of the nightmares that Muyeon..."; + next; + select("I'll have to figure that out."); + npctalk "Me? What if I don't want to?","Junghee#ill_moon_pdun",bc_self; + mes "[ Young Scholar ]"; + mes "Then, do you mind if I tag along?"; + mes "You don't have to worry about me. Junghee can keep me safe."; + next; + npctalk "D-Don't touch anything!","Junghee#ill_moon_pdun",bc_self; + mes "[ Young Scholar ]"; + mes "Then... should I touch this?"; + illusion_moonlight = 6; + completequest 7780; + setquest 7781; + close2; + setpcblock PCBLOCK_NPC, true; + specialeffect EF_SPINMOVE,AREA,"Young Scholar#ill_moon_pdun"; + specialeffect EF_DQ9_CHARGE,AREA,"Young Scholar#ill_moon_pdun"; + sleep2 350; + npctalk "Arghhhhh-!","",bc_self; + cloakonnpc "Young Scholar#ill_moon_pdun",getcharid(0); + sleep2 500; + npctalk "Chunghae!","Junghee#ill_moon_pdun",bc_self; + sleep2 2000; + npctalk "That careless klutz!","Junghee#dun_dummy",bc_self; + sleep2 500; + specialeffect EF_SPINMOVE,AREA,"Junghee#ill_moon_pdun"; + specialeffect EF_DQ9_CHARGE,AREA,"Junghee#ill_moon_pdun"; + sleep2 350; + setpcblock PCBLOCK_NPC, false; + cloakonnpc "Junghee#ill_moon_pdun",getcharid(0); + end; + } + mes "There is something on the other side of the shimmering portal."; + mes "What should I do?"; + next; + if (select("Enter the portal.:Quit.") == 2) { + mes "Quit investigating."; + close; + } + warp "pay_d03_i",140,44; + end; + +OnInit: + questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 5"; + end; +} + +pay_dun03,143,45,4 duplicate(dummy_cloaked_npc) Junghee#ill_moon_pdun 4_M_PAY_SOLDIER +pay_dun03,138,43,7 duplicate(dummy_cloaked_npc) Young Scholar#ill_moon_pdun 4_F_03 + +pay_d03_i,140,46,0 script Shimmering Portal#ill_moon_out 4_ENERGY_BLUE,{ + mes "I can go back to the ruined village."; + mes "What should I do?"; + next; + if (select("Exit.:Do not exit.") == 2) + end; + warp "pay_dun03",140,44; + end; +} + +pay_d03_i,149,45,4 script Scholar Chunghae#ill_moon_ind 4_F_03,{ + if (illusion_moonlight < 6) + end; + if (illusion_moonlight == 6) { + mes "[ Chunghae ]"; + mes "Look at this place!"; + mes "It looks exactly like the ruined village we were in a moments ago, and yet... it's different!"; + next; + mes "[ Chunghae ]"; + mes "Also, there's something off about people and foxes here, and I saw a strange-looking mage among them."; + mes "What if he's responsible for this incident."; + next; + mes "[ Chunghae ]"; + mes "These foxes, villagers, and angry spirits..."; + mes "They reminded me of the time when the village was buried under landslide."; + next; + mes "[ Chunghae ]"; + mes "We need to look around for more clues."; + mes "You'll help, won't you?"; + next; + mes "[ Chunghae ]"; + mes "Let me know when you're ready."; + illusion_moonlight = 7; + completequest 7781; + close; + } + if (checkweight(25271,1) == 0 || (MaxWeight - Weight) < 1000) { + mes "- You're carrying too many items to proceed with this quest. -"; + close; + } + switch (checkquest(7783,PLAYTIME)) { + case -1: + break; + + case 0: + case 1: + mes "[ Chunghae ]"; + mes "Now I know this is not the ruined village."; + mes "Are we really inside a Moonlight Flower's nightmare?"; + next; + mes "[ Chunghae ]"; + mes "That's what Muyeon said."; + mes "Their nightmares are coming true."; + next; + mes "[ Chunghae ]"; + mes "This place is a worth of a serious study."; + close; + + case 2: + mes "[ Chunghae ]"; + mes "Let's begin our investigation for the day, shall we?"; + mes "Maybe it's because this is a dream, but nothing about it has changed."; + erasequest 7783; + next; + mes "[ Chunghae ]"; + mes "Let me know when you're ready."; + close; + } + switch (checkquest(7782,HUNTING)) { + case -1: + mes "[ Chunghae ]"; + mes "I've talked to the villagers,"; + mes "and many of them told me about some strange mage."; + next; + mes "[ Chunghae ]"; + mes "They said he casts powerful spells wherever he goes, and it was one of his spells that shook the ground and caused the fatal landslide. As a result, a lot of the villagers and foxes died."; + next; + mes "[ Chunghae ]"; + mes "I'm convinced that the mage is responsible for these rampant nightmares."; + mes "Maybe the nightmares would stop materializing if we get rid of their cause."; + next; + mes "[ Chunghae ]"; + mes "Of course, I could be wrong."; + mes "He could just be another character in the nightmares."; + next; + mes "[ Chunghae ]"; + mes "I want to know more than anything what tore the walls between reality and dreams."; + mes "Maybe this is even happening in other places too?"; + next; + mes "[ Chunghae ]"; + mes "Anyway, please take care of the ^0000FFWizard of the Truth^000000 in this place."; + mes "It's time we deal with this quasi-reality."; + next; + mes "[ Chunghae ]"; + mes "He is pretty formidable. I wouldn't recommend ^0000FFfight him alone.^000000"; + next; + if (select("Will do.:No, thanks.") == 2) { + mes "[ Chunghae ]"; + mes "Err, then I'll have to investigate something else."; + mes "But I won't resent you for this. I promise."; + close; + } + mes "[ Chunghae ]"; + mes "Good luck."; + mes "That wizard looks pretty strong."; + mes "Please be careful."; + setquest 7782; + close; + + case 0: + case 1: + mes "[ Chunghae ]"; + mes "That ^0000CDenlightened mage^000000 looks dangerous."; + mes "Please stop him."; + close; + + case 2: + mes "[ Chunghae ]"; + mes "You're as experienced as I've heard."; + mes "Now, let's see how this affects the situation."; + next; + if (illusion_moonlight == 7) { + mes "[ Chunghae ]"; + mes "Remember what Muyeon said?"; + mes "About the foxes' nightmares coming true, I mean."; + next; + mes "[ Chunghae ]"; + mes "I was thinking while looking around."; + mes "I think it's possible we're inside a Moonlight Flower's dream."; + next; + mes "[ Chunghae ]"; + mes "I don't know how it has been connected to reality,"; + mes "but I'm certain of one thing:"; + next; + mes "[ Chunghae ]"; + mes "The spirits of the Moonlight Flowers are still living in the past."; + mes "Back when their village was buried.."; + next; + mes "[ Chunghae ]"; + mes "They died such a horrible death that they're unable to move on to the Netherworld."; + mes "And something has ignited their pent-up anger."; + next; + mes "[ Chunghae ]"; + mes "Here, there are truths that we cannot find anywhere else."; + mes "I guess I'll be staying here until I find them all."; + next; + mes "[ Chunghae ]"; + mes "Please deliver the news to Muyeon in the Detached Payon Palace."; + mes "Junghee and I will explore this place further."; + illusion_moonlight = 8; + setquest 7788; + next; + } + mes "[ Chunghae ]"; + mes "I hope we can find an answer to this phenomenon."; + erasequest 7782; + setquest 7783; + getitem 25271,1; + getexp 300000,300000; + close; + } + end; + +OnInit: + questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 6"; + questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 7 && checkquest(7782,HUNTING) == -1"; + questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 7 && checkquest(7782,HUNTING) == 2"; + questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"iillusion_moonlight > 7 && checkquest(7783,PLAYTIME) == 2"; + questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"iillusion_moonlight > 7 && checkquest(7782,HUNTING) == 2"; + questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"iillusion_moonlight > 7 && checkquest(7783,PLAYTIME) == -1 && checkquest(7782,HUNTING) == -1"; + end; +} + +pay_d03_i,152,45,4 script Soldier Junghee#ill_moon_ind 4_M_PAY_SOLDIER,{ + if (illusion_moonlight < 6) + end; + if (illusion_moonlight == 6) { + mes "[ Junghee ]"; + mes "I knew coming in that I'd better stay close to Chunghae."; + mes "I was right."; + next; + mes "[ Junghee ]"; + mes "I'm sensing really bad vibes from these foxes and ghosts."; + mes "This is not good."; + close; + } + if (checkweight(25271,1) == 0 || (MaxWeight - Weight) < 1000) { + mes "- You're carrying too many items to proceed with this quest. -"; + close; + } + if (checkquest(7784,HUNTING) == 2) { + mes "[ Junghee ]"; + mes "It doesn't matter if they're real or not. They're just as threatening."; + mes "Good Job."; + next; + mes "[ Junghee ]"; + mes "Chunghae's almost done investigating this place. I'd better get ready to leave."; + erasequest 7784; + setquest 7785; + getitem 25271,1; + close; + } + if (checkquest(7786,HUNTING) == 2) { + mes "[ Junghee ]"; + mes "It doesn't matter if they're real or not."; + mes "I can symphatize with the soldier."; + next; + mes "[ Junghee ]"; + mes "All he wanted to do was protect others, and he died without fulfilling that wish."; + mes "Thank you for helping them rest."; + erasequest 7786; + setquest 7787; + getitem 25271,1; + close; + } + mes "[ Junghee ]"; + mes "There's another portal that looks just like the one we came through."; + mes "I touched it, and it sent me back to the original ruined village."; + next; + switch( select( "About the angry Nine Tails.", "About the angry Soldiers." ) ) { + case 1: + switch( checkquest(7785,PLAYTIME) ) { + case -1: + if (checkquest(7784,HUNTING) == -1) { + mes "[ Junghee ]"; + mes "Chunghae is having a problem investigating this place because of the angry foxes."; + mes "I'll appreciate if you can take care of them."; + break; + } + mes "[ Junghee ]"; + mes "Please hunt the ^0000FFAngry Nine Tails^000000 around this place."; + mes "That'll ensure Chunghae's safety during his investigation."; + close; + case 0: + case 1: + mes "[ Junghee ]"; + mes "Chunghae said we're inside a Moonlight Flower's nightmare."; + mes "They may not be real, but if they pose any threat to the living, then they must be taken care of."; + next; + mes "[ Junghee ]"; + mes "And that has nothing to do with the symphathy I feel for them."; + mes "Now if you'll excuse me, Chunghae and I'll go investigate other places."; + close; + case 2: + erasequest 7785; + mes "[ Junghee ]"; + mes "Did you get some rest?"; + mes "Everything's just the same as when you left it, but I want to clear this place,"; + mes "so Chunghae can investigate it."; + mes "Could you hunt some ^4d4dffAngry Nine Tails^000000?"; + break; + } + next; + if (select( "Accept.", "Decline." ) == 2) { + mes "[ Junghee ]"; + mes "Then Chunghae won't be able to fully investigate this place."; + close; + } + mes "[ Junghee ]"; + mes "Thank you."; + mes "I understand why those ^0000FFfoxes are angry^000000, but this has to be done."; + setquest 7784; + close; + case 2: + switch( checkquest(7787,PLAYTIME) ) { + case -1: + if (checkquest(7786,HUNTING) == -1) { + mes "[ Junghee ]"; + mes "These soldiers tried to protect their villagers until the last moment,"; + mes "and got buried with them. No wonder they're so angry."; + break; + } + mes "[ Junghee ]"; + mes "Please take care of the ^0000FFAngry Soldiers^000000 in this place."; + mes "I mean... send them to Heaven."; + close; + case 0: + case 1: + mes "[ Junghee ]"; + mes "If we're really inside Moonlight Flower's nightmare, like Chunghae thinks,"; + mes "then the angry soldier over there must have been the guard of this village."; + next; + mes "[ Junghee ]"; + mes "It doesn't matter if this is real or not. Watching my ancestors suffer is difficult."; + mes "I may end up wasting our time, but I want to try to help them rest."; + close; + case 2: + erasequest 7787; + mes "[ Junghee ]"; + mes "What can we do to get rid of these nightmares?"; + mes "I told you it's difficult for me to look at those soldiers without feeling pain."; + break; + } + next; + mes "[ Junghee ]"; + mes "Would you be so kind as to put them to rest for me?"; + next; + if (select( "Accept.", "Decline." ) == 2) { + mes "[ Junghee ]"; + mes "I really don't want to deal with them myself,"; + mes "but I guess I'll have to."; + close; + } + mes "[ Junghee ]"; + mes "Thank you."; + mes "I'll leave the ^0000FFAngry Soldiers^000000 to you."; + mes "Please send them to heaven."; + setquest 7786; + close; + } + end; + +OnInit: + questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7785,PLAYTIME) == -1 && checkquest(7784,HUNTING) == -1"; + questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7787,PLAYTIME) == -1 && checkquest(7786,HUNTING) == -1"; + questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7785,PLAYTIME) == 2"; + questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7787,PLAYTIME) == 2"; + questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7784,HUNTING) == 2"; + questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7786,HUNTING) == 2"; + end; +} + +//= Illusion Moonlight Spawn +pay_d03_i,43,150,5 script Villager#ill_moon_0 1_F_ORIENT_01,{ + mes "[ Villager ]"; + mes "Adventurer?"; + mes "Are you with the subjugation party?"; + mes "Why can't you just leave us alone?"; + next; + mes "[ Villager ]"; + mes "We don't worship monsters."; + mes "We're not enthralled by monsters!"; + next; + mes "[ Villager ]"; + mes "Ah..."; + mes "The light... The magic... Please stop that magic..."; + close2; + initnpctimer; + disablenpc(); + specialeffect EF_QUAKEBODY2; + npctalk "Ah... Ah... Aaahhh..."; + areamonster "pay_d03_i",42,149,44,151,"Resentful Sohee",3762,3; + end; + +OnTimer60000: + stopnpctimer; + enablenpc(); + end; +} + +pay_d03_i,82,237,3 script Villager#ilp17 1_F_ORIENT_01,5,5,{ + end; + +OnTouch: + specialeffect EF_QUAKEBODY2; + npctalk "Ahhh... Ahhhhh!!"; + initnpctimer; + disablenpc(); + areamonster "pay_d03_i",81,236,83,238,"Resentful Sohee",3762,3; + end; + +OnTimer60000: + stopnpctimer; + enablenpc(); + end; +} + +pay_d03_i,254,206,3 script Villager#ilp18 4_F_01,5,5,{ + end; + +OnTouch: + specialeffect EF_QUAKEBODY2; + npctalk "Something is not right!"; + sleep2 2000; + npctalk "Stop it... It's coming, agh!!"; + areamonster "pay_d03_i",252,204,255,208,"Resentful Munak",3760,3; + disablenpc(); + end; + +OnTimer60000: + stopnpctimer; + enablenpc(); + end; +} + +pay_d03_i,81,136,3 script Villager#ill_moon_3 1_M_ORIENT01,{ + mes "[ Villager ]"; + mes "Are you here to subjugate us?!"; + mes "We've done nothing wrong!"; + mes "Can't you tell from the sacred creatures!"; + next; + mes "[ Villager ]"; + mes "Ah... The fox lady..."; + close2; + initnpctimer; + disablenpc(); + npctalk "H-help!! I don't want to die!"; + areamonster "pay_d03_i",79,136,81,138,"Resentful Bongun",3761,3; + end; + +OnTimer60000: + stopnpctimer; + enablenpc(); + end; +} + +pay_d03_i,160,260,3 script Villager#ill_moon_4 1_M_ORIENT01,{ + mes "[ Villager ]"; + mes "You..."; + mes "Who's that strange mage?"; + mes "Why do you...?"; + next; + mes "[ Villager ]"; + mes "You! You're no better than them!"; + mes "What have we done to you?"; + close2; + initnpctimer; + disablenpc(); + npctalk "Arrgghh-!"; + areamonster "pay_d03_i",158,258,162,262,"Resentful Bongun",3761,3; + end; + +OnTimer60000: + stopnpctimer; + enablenpc(); + end; +} diff --git a/npc/re/scripts_athena.conf b/npc/re/scripts_athena.conf index df6e6aaef6..0e998dc7ba 100644 --- a/npc/re/scripts_athena.conf +++ b/npc/re/scripts_athena.conf @@ -115,6 +115,7 @@ npc: npc/re/merchants/clothing_buff_removal.txt npc: npc/re/merchants/coin_exchange.txt npc: npc/re/merchants/Dealer_Update.txt npc: npc/re/merchants/diamond.txt +npc: npc/re/merchants/enchan_illusion_16_2.txt npc: npc/re/merchants/enchan_ko.txt npc: npc/re/merchants/enchan_mal.txt npc: npc/re/merchants/enchan_mora.txt @@ -208,6 +209,7 @@ npc: npc/re/quests/quests_15_1.txt npc: npc/re/quests/quests_15_2.txt npc: npc/re/quests/quests_16_1.txt npc: npc/re/quests/quests_16_2.txt +npc: npc/re/quests/quests_16_2_illusion.txt npc: npc/re/quests/quests_aldebaran.txt npc: npc/re/quests/quests_brasilis.txt npc: npc/re/quests/quests_dewata.txt diff --git a/npc/re/scripts_monsters.conf b/npc/re/scripts_monsters.conf index a5081c691d..949000f8ef 100644 --- a/npc/re/scripts_monsters.conf +++ b/npc/re/scripts_monsters.conf @@ -47,6 +47,7 @@ npc: npc/re/mobs/dungeons/mosk_dun.txt npc: npc/re/mobs/dungeons/nyd_dun.txt npc: npc/re/mobs/dungeons/odin.txt npc: npc/re/mobs/dungeons/orcsdun.txt +npc: npc/re/mobs/dungeons/pay_d03_i.txt npc: npc/re/mobs/dungeons/pay_dun.txt npc: npc/re/mobs/dungeons/prt_maze.txt npc: npc/re/mobs/dungeons/prt_prison.txt