- Some cleaning of the slave moving code.

- Fixed the icon for Provoke not showing.
- Fixed skill_timerskills (type was not being stored, water-ball at least got broken, doing only 1 hit always)
- pc_setinventorydata won't try to set data for positions with no item.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5283 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-02-15 03:51:59 +00:00
parent 91bc73b561
commit 931033a7b1
6 changed files with 32 additions and 30 deletions

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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/14
* pc_setinventorydata won't use itemdb_search on empty inventory slots (id
= 0) [Skotlex]
* Fixed the icon from Provoke being gone. [Skotlex]
* Fixed skill_timerskill (most notable skill broken: water ball doing 1
hit) [Skotlex]
* Removed the declaration of puchar and pchar from my_global.h which was
preventing compiles on native win NT systems. Drawback is now Win9X systems
will fail to compile instead... [Skotlex]

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@ -3098,7 +3098,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
int boss = status_get_mode(target)&MD_BOSS;
int rate = 0;
if (sd->weapon_coma_ele[ele] > 0)
rate+=sd->weapon_coma_ele[ele];
rate += sd->weapon_coma_ele[ele];
if (sd->weapon_coma_race[race] > 0)
rate += sd->weapon_coma_race[race];
if (sd->weapon_coma_race[boss?10:11] > 0)

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@ -1420,12 +1420,11 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
return 0;
}
// Although there is the master, since it is somewhat far, it approaches.
if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) &&
md->master_dist<md->db->range3 && (md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_len==0)){
// Approach master if within view range, chase back to Master's area also if standing on top of the master.
if(md->master_dist<md->db->range3 && (md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) &&
mob_can_move(md) && md->state.state == MS_IDLE)
{
int i=0,dx,dy,ret;
if(md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0)
{ //Chase back to Master's area also if standing on top of the master.
do {
if(i<=5){
dx=bl->x - md->bl.x;
@ -1433,7 +1432,6 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
if(dx<0) dx+=rand()%MOB_SLAVEDISTANCE +1;
else if(dx>0) dx-=rand()%MOB_SLAVEDISTANCE +1;
if(dy<0) dy+=rand()%MOB_SLAVEDISTANCE +1;
else if(dy>0) dy-=rand()%MOB_SLAVEDISTANCE +1;
@ -1446,8 +1444,6 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
i++;
} while(ret && i<10);
md->next_walktime=tick+1000;
}
}
} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
//Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex]

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@ -490,7 +490,7 @@ int pc_setinventorydata(struct map_session_data *sd)
for(i=0;i<MAX_INVENTORY;i++) {
id = sd->status.inventory[i].nameid;
sd->inventory_data[i] = itemdb_search(id);
sd->inventory_data[i] = id?itemdb_search(id):NULL;
}
return 0;
}

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@ -2339,6 +2339,7 @@ int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int
sts[i].map = src->m;
sts[i].x = x;
sts[i].y = y;
sts[i].type = type;
sts[i].flag = flag;
if (count)
(*count)++;
@ -2532,11 +2533,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
case NPC_HOLYATTACK:
case NPC_DARKNESSATTACK:
case NPC_TELEKINESISATTACK:
case NPC_UNDEADATTACK:
case NPC_BREAKARMOR:
case NPC_BREAKWEAPON:
case NPC_BREAKHELM:
case NPC_BREAKSHIELD:
case NPC_BREAKWEAPON:
case NPC_UNDEADATTACK:
case LK_AURABLADE: /* オ?ラブレ?ド */
case LK_SPIRALPIERCE: /* スパイラルピア?ス */
case LK_HEADCRUSH: /* ヘッドクラッシュ */

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@ -75,7 +75,7 @@ void initChangeTables(void) {
if (StatusIconChangeTable[sc]==SI_BLANK) StatusIconChangeTable[sc] = icon;
set_sc(SM_BASH, SC_STUN, SI_BLANK);
set_sc(SM_PROVOKE, SC_PROVOKE, SI_BLANK);
set_sc(SM_PROVOKE, SC_PROVOKE, SI_PROVOKE);
set_sc(SM_MAGNUM, SC_WATK_ELEMENT, SI_BLANK);
set_sc(SM_ENDURE, SC_ENDURE, SI_ENDURE);
set_sc(MG_SIGHT, SC_SIGHT, SI_BLANK);