- Fixed possible crash when mob drop logs is enabled.

- The drop log tables are useless now that mobs have more slots, that thing needs to be rewritten...


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6391 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-04-30 04:58:52 +00:00
parent ac1a85a96d
commit 9310d31229

View File

@ -1923,7 +1923,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
struct item_drop *ditem;
int drop_ore = -1, drop_items = 0; //slot N for DROP LOG, number of dropped items
int log_item[10]; //8 -> 10 Lupus
int log_item[MAX_MOB_DROP];
memset(&log_item,0,sizeof(log_item));
dlist->m = md->bl.m;
dlist->x = md->bl.x;