Fixed basilica behavior not knocking back monsters 2 cells should one attempt to enter the field.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12852 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -220,7 +220,13 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
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if(i > 0)
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if(i > 0)
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ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
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ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
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else if(ud->state.running) {
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if (map_getcell(bl->m,x,y,CELL_CHKBASILICA)) {
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skill_blown(bl,bl,2,unit_getdir(bl),0);
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clif_fixpos(bl);
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}
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if(ud->state.running) {
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//Keep trying to run.
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//Keep trying to run.
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if (!unit_run(bl))
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if (!unit_run(bl))
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ud->state.running = 0;
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ud->state.running = 0;
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