Fixed Magazine Dealer coordinates in pre-re (#4512)
* Also switched the main npc in renewal in case they change the duplicates again in the future
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@ -14,7 +14,7 @@
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//= 2.1 Fixes Issue #1482, where Rebellion jobs cannot use this npc. [Limestone]
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//============================================================
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alberta,118,157,3 script Magazine Dealer Kenny::mdk 4_M_01,{
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que_ng,187,149,3 script Magazine Dealer Kenny::mdk 4_M_01,{
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mes "[Kenny]";
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if (BaseClass == Job_Gunslinger) {
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mes "Welcome to my Magazine Shop.";
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@ -125,4 +125,4 @@ S_Casing:
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close;
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}
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izlude,171,127,3 duplicate(mdk) Magazine Dealer Kenny#iz 83
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izlude,171,127,3 duplicate(mdk) Magazine Dealer Kenny#iz 4_M_01
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@ -15,7 +15,7 @@
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//= 2.2 Updated to new bullets. [Aleos]
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//============================================================
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alberta,118,157,3 script Magazine Dealer Kenny::mdk 4_M_01,{
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que_ng,187,149,3 script Magazine Dealer Kenny::mdk 4_M_01,{
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mes "[Kenny]";
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mes "Bullet bags will help you carry bullets much more easily.";
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mes "Come take a look~";
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@ -286,5 +286,5 @@ S_Close:
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close;
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}
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que_ng,187,149,3 duplicate(mdk) Magazine Dealer Kenny#ng 83
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izlude_in,74,104,5 duplicate(mdk) Magazine Dealer Kenny#iz 83
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alberta,118,157,3 duplicate(mdk) Magazine Dealer Kenny#al 4_M_01
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izlude_in,74,104,5 duplicate(mdk) Magazine Dealer Kenny#iz 4_M_01
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