Adjusts the MAPID check
Thanks to @Lemongrass3110!
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@ -22451,7 +22451,7 @@ bool clif_parse_stylist_buy_sub( struct map_session_data* sd, _look look, int16
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std::shared_ptr<s_stylist_costs> costs;
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if( ( sd->class_ & MAPID_BASEMASK ) == MAPID_SUMMONER || ( sd->class_ & MAPID_BASEMASK ) == MAPID_SPIRIT_HANDLER ){
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if( ( sd->class_ & MAPID_SUMMONER ) == MAPID_SUMMONER ){
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costs = entry->doram;
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}else{
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costs = entry->human;
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@ -2427,7 +2427,7 @@ void pc_clean_skilltree(struct map_session_data *sd)
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uint64 pc_calc_skilltree_normalize_job_sub( struct map_session_data *sd ){
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int skill_point = pc_calc_skillpoint( sd );
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if( sd->class_ & MAPID_SUMMONER || sd->class_ & MAPID_SPIRIT_HANDLER ){
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if( sd->class_ & MAPID_SUMMONER ){
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// Summoner's skill points for base skills.
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std::shared_ptr<s_job_info> summoner_job = job_db.find( JOB_SUMMONER );
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@ -2435,8 +2435,6 @@ uint64 pc_calc_skilltree_normalize_job_sub( struct map_session_data *sd ){
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if( skill_point < summoner_skills ){
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return MAPID_SUMMONER;
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} else {
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return MAPID_SPIRIT_HANDLER;
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}
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skill_point -= summoner_skills;
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@ -13496,7 +13494,7 @@ void JobDatabase::loadingFinished() {
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}
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// Summoner / Spirit Handler
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if( ( class_ & MAPID_BASEMASK ) == MAPID_SUMMONER || ( class_ & MAPID_BASEMASK ) == MAPID_SPIRIT_HANDLER ){
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if( ( class_ & MAPID_SUMMONER ) == MAPID_SUMMONER ){
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max = battle_config.max_summoner_parameter;
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break;
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}
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@ -14464,7 +14462,7 @@ short pc_maxaspd(struct map_session_data *sd) {
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return (( sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : (
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((sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO || (sd->class_&MAPID_UPPERMASK) == MAPID_REBELLION) ? battle_config.max_extended_aspd : (
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((sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER || (sd->class_&MAPID_BASEMASK) == MAPID_SPIRIT_HANDLER)) ? battle_config.max_summoner_aspd :
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(sd->class_&MAPID_SUMMONER) == MAPID_SUMMONER) ? battle_config.max_summoner_aspd :
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battle_config.max_aspd ));
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}
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@ -3555,7 +3555,7 @@ int status_calc_pc_sub(struct map_session_data* sd, uint8 opt)
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// Give them all modes except these (useful for clones)
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base_status->mode = static_cast<e_mode>(MD_MASK&~(MD_STATUSIMMUNE|MD_IGNOREMELEE|MD_IGNOREMAGIC|MD_IGNORERANGED|MD_IGNOREMISC|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK));
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base_status->size = (sd->class_&JOBL_BABY) ? SZ_SMALL : (((sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER || (sd->class_&MAPID_BASEMASK) == MAPID_SPIRIT_HANDLER) ? battle_config.summoner_size : SZ_MEDIUM);
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base_status->size = (sd->class_&JOBL_BABY) ? SZ_SMALL : ((sd->class_&MAPID_SUMMONER) == MAPID_SUMMONER ? battle_config.summoner_size : SZ_MEDIUM);
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if (battle_config.character_size && pc_isriding(sd)) { // [Lupus]
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if (sd->class_&JOBL_BABY) {
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if (battle_config.character_size&SZ_BIG)
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@ -3566,7 +3566,7 @@ int status_calc_pc_sub(struct map_session_data* sd, uint8 opt)
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}
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base_status->aspd_rate = 1000;
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base_status->ele_lv = 1;
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base_status->race = ((sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER || (sd->class_&MAPID_BASEMASK) == MAPID_SPIRIT_HANDLER) ? battle_config.summoner_race : RC_PLAYER_HUMAN;
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base_status->race = ((sd->class_&MAPID_SUMMONER) == MAPID_SUMMONER) ? battle_config.summoner_race : RC_PLAYER_HUMAN;
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base_status->class_ = CLASS_NORMAL;
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sd->autospell.clear();
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@ -11963,7 +11963,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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case SC_ARCLOUSEDASH:
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val2 = 15 + 5 * val1; // AGI
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val3 = 25; // Move speed increase
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if (sd && ((sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER || (sd->class_&MAPID_BASEMASK) == MAPID_SPIRIT_HANDLER))
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if (sd && (sd->class_&MAPID_SUMMONER) == MAPID_SUMMONER)
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val4 = 10; // Ranged ATK increase
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break;
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case SC_SHRIMP:
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