* Skill through items will not be blocked when 90% overweight. (bugreport:3246)
* Now you can drop items when hiding. * Now you can't logout when hiding, cloaking or chase walking. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13892 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,10 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/06/15
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* Skill through items will not be blocked when 90% overweight. (bugreport:3246) [Inkfish]
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* Now you can drop items when hiding. [Inkfish]
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* Now you can't logout when hiding, cloaking or chase walking. [Inkfish]
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09/06/14
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* Fixed a crash due to group being redeleted when players are performing an ensemble and one of the partner's sp run out. [Inkfish]
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09/06/13
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@ -8303,9 +8303,9 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd)
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WFIFOW(fd,0) = 0x18b;
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/* Rovert's prevent logout option fixed [Valaris] */
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if (!sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] &&
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(!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout)
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) {
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if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] &&
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(!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
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{
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set_eof(fd);
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WFIFOW(fd,2)=0;
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} else {
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@ -8648,7 +8648,8 @@ void clif_parse_Restart(int fd, struct map_session_data *sd)
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break;
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case 0x01:
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/* Rovert's Prevent logout option - Fixed [Valaris] */
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if (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout)
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if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] &&
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(!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
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{ //Send to char-server for character selection.
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chrif_charselectreq(sd, session[fd]->client_addr);
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} else {
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@ -8901,7 +8902,6 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd)
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break;
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if (sd->sc.count && (
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sd->sc.data[SC_HIDING] ||
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sd->sc.data[SC_AUTOCOUNTER] ||
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sd->sc.data[SC_BLADESTOP] ||
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(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
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@ -8114,11 +8114,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
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return 1;
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}
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if(pc_is90overweight(sd)) {
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clif_skill_fail(sd,skill,9,0);
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return 0;
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}
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if( sd->menuskill_id == AM_PHARMACY )
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{
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switch( skill )
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@ -8164,6 +8159,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
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return 1;
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}
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if( pc_is90overweight(sd) )
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{
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clif_skill_fail(sd,skill,9,0);
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return 0;
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}
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switch( skill )
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{ // Turn off check.
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case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD:
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@ -8600,12 +8601,6 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
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return 1;
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}
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if( pc_is90overweight(sd) )
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{
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clif_skill_fail(sd,skill,9,0);
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return 0;
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}
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if( sd->menuskill_id == AM_PHARMACY )
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{ // Cast start or cast end??
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switch( skill )
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@ -8623,6 +8618,12 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
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if( sd->skillitem == skill ) // Casting finished (Item skill or Hocus-Pocus)
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return 1;
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if( pc_is90overweight(sd) )
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{
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clif_skill_fail(sd,skill,9,0);
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return 0;
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}
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// perform skill-specific checks (and actions)
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switch( skill )
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{
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