-Add/upd basic documentation for script.c
-Fix some indentation and strange codestyle change to A-Style git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16915 54d463be-8e91-2dee-dedb-b68131a5f0ec
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src/map/script.c
910
src/map/script.c
File diff suppressed because it is too large
Load Diff
@ -4668,7 +4668,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case HLIF_HEAL: //[orn]
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if (bl->type != BL_HOM) {
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if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0) ;
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break ;
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break ;
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}
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case AL_HEAL:
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case ALL_RESURRECTION:
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@ -5994,7 +5994,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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}
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if(!battle_config.duel_allow_teleport && sd->duel_group && skilllv <= 2) { // duel restriction [LuzZza]
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char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_TELEPORT));
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char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_TELEPORT));
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clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel."
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break;
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}
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@ -8382,7 +8382,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if( src->id != bl->id && battle_check_target(src,bl,BCT_ENEMY) > 0 )
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status_fix_damage(src,bl,9999,clif_damage(src,bl,tick,0,0,9999,0,0,0));
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} else if( sd ) {
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short chance = sstatus->int_/6 + sd->status.job_level/5 + skilllv*4;
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short chance = sstatus->int_/6 + sd->status.job_level/5 + skilllv*4;
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if( !sd->status.party_id || (rnd()%100 > chance)) {
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clif_skill_fail(sd,skillid,USESKILL_FAIL_NEED_HELPER,0);
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break;
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@ -9133,18 +9133,16 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
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if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM )
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break;
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}
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else
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if (inf && battle_check_target(src, target, inf) <= 0){
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else if (inf && battle_check_target(src, target, inf) <= 0){
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if (sd) clif_skill_fail(sd,ud->skillid,USESKILL_FAIL_LEVEL,0);
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break;
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}
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if(inf&BCT_ENEMY && (sc = status_get_sc(target)) &&
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sc->data[SC_FOGWALL] &&
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rnd()%100 < 75)
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{ //Fogwall makes all offensive-type targetted skills fail at 75%
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if (sd) clif_skill_fail(sd,ud->skillid,USESKILL_FAIL_LEVEL,0);
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break;
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rnd() % 100 < 75) { //Fogwall makes all offensive-type targetted skills fail at 75%
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if (sd) clif_skill_fail(sd, ud->skillid, USESKILL_FAIL_LEVEL, 0);
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break;
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}
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}
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@ -10976,19 +10974,19 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
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if (!sce)
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sc_start4(bl,type,100,sg->skill_lv,sg->group_id,0,0,sg->limit);
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break;
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case UNT_BLOODYLUST:
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if (sg->src_id == bl->id)
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break; //Does not affect the caster.
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if (!sce) {
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TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit
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if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill_get_time2(SC_BLOODYLUST, 1))
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sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); //do not refull heal
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else {
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if (sd) sd->bloodylust_tick = gettick();
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sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv));
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}
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}
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break;
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case UNT_BLOODYLUST:
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if (sg->src_id == bl->id)
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break; //Does not affect the caster.
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if (!sce) {
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TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit
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if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill_get_time2(SC_BLOODYLUST, 1))
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sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); //do not refull heal
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else {
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if (sd) sd->bloodylust_tick = gettick();
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sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv));
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}
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}
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break;
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case UNT_WARP_WAITING: {
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int working = sg->val1&0xffff;
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@ -12428,7 +12426,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
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break;
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case AL_WARP:
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if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza]
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char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_WARP));
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char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_WARP));
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clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel."
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return 0;
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}
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@ -13436,10 +13434,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
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case SO_SUMMON_AQUA:
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case SO_SUMMON_VENTUS:
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case SO_SUMMON_TERA:
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case SO_WATER_INSIGNIA:
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case SO_FIRE_INSIGNIA:
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case SO_WIND_INSIGNIA:
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case SO_EARTH_INSIGNIA:
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case SO_WATER_INSIGNIA:
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case SO_FIRE_INSIGNIA:
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case SO_WIND_INSIGNIA:
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case SO_EARTH_INSIGNIA:
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if( i < 3 )
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continue;
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break;
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@ -13480,10 +13478,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
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case SO_SUMMON_AQUA:
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case SO_SUMMON_VENTUS:
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case SO_SUMMON_TERA:
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case SO_WATER_INSIGNIA:
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case SO_FIRE_INSIGNIA:
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case SO_WIND_INSIGNIA:
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case SO_EARTH_INSIGNIA:
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case SO_WATER_INSIGNIA:
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case SO_FIRE_INSIGNIA:
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case SO_WIND_INSIGNIA:
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case SO_EARTH_INSIGNIA:
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req.itemid[lv-1] = skill_db[j].itemid[lv-1];
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req.amount[lv-1] = skill_db[j].amount[lv-1];
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break;
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@ -13708,8 +13706,8 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill
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VARCAST_REDUCTION(sc->data[SC_POEMBRAGI]->val2);
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if (sc->data[SC_IZAYOI])
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VARCAST_REDUCTION(50);
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if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WATER))
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VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells.
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if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WATER))
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VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells.
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// Fixed cast reduction bonuses
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if( sc->data[SC__LAZINESS] )
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fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2);
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@ -13816,8 +13814,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
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if (sc && sc->count) {
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if (sc->data[SC_POEMBRAGI])
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time -= time * sc->data[SC_POEMBRAGI]->val3 / 100;
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if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WIND))
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time /= 2; // After Delay of Wind element spells reduced by 50%.
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if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WIND))
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time /= 2; // After Delay of Wind element spells reduced by 50%.
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}
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}
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@ -13829,8 +13827,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
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time = time * battle_config.delay_rate / 100;
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//min delay
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time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester]
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time = max(time, battle_config.min_skill_delay_limit);
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time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester]
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time = max(time, battle_config.min_skill_delay_limit);
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// ShowInfo("Delay delayfix = %d\n",time);
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return time;
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@ -17445,7 +17443,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
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else if( strcmpi(split[10],"mado")==0 ) skill_db[i].state = ST_MADO;
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else if( strcmpi(split[10],"elementalspirit")==0 ) skill_db[i].state = ST_ELEMENTALSPIRIT;
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else if (strcmpi(split[10], "poisonweapon") == 0) skill_db[i].state = ST_POISONINGWEAPON;
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else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER;
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else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER;
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/**
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* Unknown or no state
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@ -17456,7 +17454,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
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for( j = 0; j < MAX_SKILL_ITEM_REQUIRE; j++ ) {
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skill_db[i].itemid[j] = atoi(split[12+ 2*j]);
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skill_db[i].amount[j] = atoi(split[13+ 2*j]);
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}
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}
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return true;
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}
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@ -400,8 +400,8 @@ enum {
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ST_RIDINGWUG,
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ST_MADO,
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ST_ELEMENTALSPIRIT,
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ST_POISONINGWEAPON,
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ST_ROLLINGCUTTER,
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ST_POISONINGWEAPON,
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ST_ROLLINGCUTTER,
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};
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enum e_skill {
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@ -1309,7 +1309,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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((TBL_MOB*)target)->state.rebirth = 1;
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return hp+sp;
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}
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}
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if(target->type == BL_PC){
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TBL_PC *sd = BL_CAST(BL_PC,target);
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TBL_HOM *hd = sd->hd;
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@ -1321,7 +1321,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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}
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}
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if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so.
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status_revive(target, sc->data[SC_REBIRTH]->val2, 0);
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status_revive(target, sc->data[SC_REBIRTH]->val2, 0);
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status_change_clear(target,0);
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((TBL_MOB*)target)->state.rebirth = 1;
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@ -10443,7 +10443,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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sc_timer_next(1000+tick, status_change_timer, bl->id, data);
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return 0;
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}
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break;
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break;
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case SC_ANGRIFFS_MODUS:
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if(--(sce->val4) >= 0) { //drain hp/sp
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if( !status_charge(bl,100,20) ) break;
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@ -646,6 +646,7 @@ typedef enum sc_type {
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SC_PARALYSIS,
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SC_PAIN_KILLER,
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#ifdef RENEWAL
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SC_EXTREMITYFIST2,
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#endif
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@ -74,15 +74,15 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta
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clif_displaymessage(sd->fd, msg_txt(246));
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clif_tradestart(sd, 2); // GM is not allowed to trade
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return;
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}
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}
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// Players can not request trade from far away, unless they are allowed to use @trade.
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if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
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(sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
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clif_tradestart(sd, 0); // too far
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return ;
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}
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target_sd->trade_partner = sd->status.account_id;
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sd->trade_partner = target_sd->status.account_id;
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clif_traderequest(target_sd, sd->status.name);
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@ -106,7 +106,7 @@ void trade_tradeack(struct map_session_data *sd, int type)
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if (sd->state.trading || !sd->trade_partner)
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return; //Already trading or no partner set.
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if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
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clif_tradestart(sd, 1); // character does not exist
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sd->trade_partner=0;
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@ -177,7 +177,7 @@ int impossible_trade_check(struct map_session_data *sd)
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int i, index;
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nullpo_retr(1, sd);
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if(sd->deal.zeny > sd->status.zeny)
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{
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pc_setglobalreg(sd,"ZENY_HACKER",1);
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@ -220,7 +220,7 @@ int impossible_trade_check(struct map_session_data *sd)
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} else
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// message about the ban
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strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled).
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intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
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return 1;
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}
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@ -257,7 +257,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
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n = sd->deal.item[trade_i].index;
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if (amount > inventory[n].amount)
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return 0; //qty Exploit?
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data = itemdb_search(inventory[n].nameid);
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i = MAX_INVENTORY;
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if (itemdb_isstackable2(data)) { //Stackable item.
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@ -272,7 +272,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
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break;
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}
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}
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if (i == MAX_INVENTORY) {// look for an empty slot.
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for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
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if (i == MAX_INVENTORY)
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@ -439,7 +439,7 @@ void trade_tradeok(struct map_session_data *sd)
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if(sd->state.deal_locked || !sd->state.trading)
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return;
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if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
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trade_tradecancel(sd);
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return;
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@ -470,7 +470,7 @@ void trade_tradecancel(struct map_session_data *sd)
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clif_tradecancelled(sd);
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return;
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}
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for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
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if (!sd->deal.item[trade_i].amount)
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continue;
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@ -498,7 +498,7 @@ void trade_tradecancel(struct map_session_data *sd)
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target_sd->deal.item[trade_i].index = 0;
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target_sd->deal.item[trade_i].amount = 0;
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}
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if (target_sd->deal.zeny) {
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clif_updatestatus(target_sd, SP_ZENY);
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target_sd->deal.zeny = 0;
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@ -525,9 +525,9 @@ void trade_tradecommit(struct map_session_data *sd)
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trade_tradecancel(sd);
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return;
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}
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sd->state.deal_locked = 2;
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if (tsd->state.deal_locked < 2)
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return; //Not yet time for trading.
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@ -547,7 +547,7 @@ void trade_tradecommit(struct map_session_data *sd)
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trade_tradecancel(sd);
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return;
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}
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// trade is accepted and correct.
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for( trade_i = 0; trade_i < 10; trade_i++ )
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{
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@ -586,22 +586,22 @@ void trade_tradecommit(struct map_session_data *sd)
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sd->deal.zeny = 0;
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tsd->deal.zeny = 0;
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}
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sd->state.deal_locked = 0;
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sd->trade_partner = 0;
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sd->state.trading = 0;
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tsd->state.deal_locked = 0;
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tsd->trade_partner = 0;
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tsd->state.trading = 0;
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clif_tradecompleted(sd, 0);
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clif_tradecompleted(tsd, 0);
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// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
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if (save_settings&1)
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{
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chrif_save(sd,0);
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chrif_save(sd,0);
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chrif_save(tsd,0);
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}
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}
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162
src/map/unit.c
162
src/map/unit.c
@ -73,7 +73,7 @@ int unit_walktoxy_sub(struct block_list *bl)
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return 0;
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memcpy(&ud->walkpath,&wpd,sizeof(wpd));
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if (ud->target_to && ud->chaserange>1) {
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//Generally speaking, the walk path is already to an adjacent tile
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//so we only need to shorten the path if the range is greater than 1.
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@ -129,7 +129,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
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md = BL_CAST(BL_MOB, bl);
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mrd = BL_CAST(BL_MER, bl);
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ud = unit_bl2ud(bl);
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|
||||
|
||||
if(ud == NULL) return 0;
|
||||
|
||||
if(ud->walktimer != tid){
|
||||
@ -155,7 +155,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
|
||||
|
||||
if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
|
||||
return unit_walktoxy_sub(bl);
|
||||
|
||||
|
||||
//Refresh view for all those we lose sight
|
||||
map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
|
||||
|
||||
@ -171,7 +171,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
|
||||
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
|
||||
map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
|
||||
ud->walktimer = INVALID_TIMER;
|
||||
|
||||
|
||||
if(sd) {
|
||||
if( sd->touching_id )
|
||||
npc_touchnext_areanpc(sd,false);
|
||||
@ -244,7 +244,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
|
||||
|
||||
if(tid == INVALID_TIMER) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant.
|
||||
return 0;
|
||||
|
||||
|
||||
if(ud->state.change_walk_target)
|
||||
return unit_walktoxy_sub(bl);
|
||||
|
||||
@ -318,9 +318,9 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
|
||||
struct status_change* sc = NULL;
|
||||
|
||||
nullpo_ret(bl);
|
||||
|
||||
|
||||
ud = unit_bl2ud(bl);
|
||||
|
||||
|
||||
if( ud == NULL) return 0;
|
||||
// disabled until we find the correct algorithm. [malufett]
|
||||
//#ifdef OFFICIAL_WALKPATH
|
||||
@ -335,12 +335,12 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
|
||||
|
||||
if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl)))
|
||||
return 0;
|
||||
|
||||
|
||||
ud->state.walk_easy = flag&1;
|
||||
ud->to_x = x;
|
||||
ud->to_y = y;
|
||||
unit_set_target(ud, 0);
|
||||
|
||||
|
||||
sc = status_get_sc(bl);
|
||||
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
|
||||
map_random_dir(bl, &ud->to_x, &ud->to_y);
|
||||
@ -395,13 +395,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
|
||||
struct status_change *sc = NULL;
|
||||
nullpo_ret(bl);
|
||||
nullpo_ret(tbl);
|
||||
|
||||
|
||||
ud = unit_bl2ud(bl);
|
||||
if( ud == NULL) return 0;
|
||||
|
||||
if (!(status_get_mode(bl)&MD_CANMOVE))
|
||||
return 0;
|
||||
|
||||
|
||||
if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
|
||||
ud->to_x = bl->x;
|
||||
ud->to_y = bl->y;
|
||||
@ -455,12 +455,12 @@ int unit_run(struct block_list *bl)
|
||||
|
||||
if (!(sc && sc->data[SC_RUN]))
|
||||
return 0;
|
||||
|
||||
|
||||
if (!unit_can_move(bl)) {
|
||||
status_change_end(bl, SC_RUN, INVALID_TIMER);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
lv = sc->data[SC_RUN]->val1;
|
||||
dir_x = dirx[sc->data[SC_RUN]->val2];
|
||||
dir_y = diry[sc->data[SC_RUN]->val2];
|
||||
@ -476,7 +476,7 @@ int unit_run(struct block_list *bl)
|
||||
//if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
|
||||
if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
|
||||
break;
|
||||
|
||||
|
||||
to_x += dir_x;
|
||||
to_y += dir_y;
|
||||
}
|
||||
@ -525,7 +525,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
|
||||
int i;
|
||||
if (!(sc && sc->data[SC_WUGDASH]))
|
||||
return 0;
|
||||
|
||||
|
||||
nullpo_ret(sd);
|
||||
nullpo_ret(bl);
|
||||
|
||||
@ -533,7 +533,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
|
||||
status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
lv = sc->data[SC_WUGDASH]->val1;
|
||||
dir_x = dirx[sc->data[SC_WUGDASH]->val2];
|
||||
dir_y = diry[sc->data[SC_WUGDASH]->val2];
|
||||
@ -547,7 +547,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
|
||||
|
||||
if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
|
||||
break;
|
||||
|
||||
|
||||
to_x += dir_x;
|
||||
to_y += dir_y;
|
||||
}
|
||||
@ -573,7 +573,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
|
||||
|
||||
unit_bl2ud(bl)->state.running = 0;
|
||||
status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
|
||||
|
||||
|
||||
if( sd ){
|
||||
clif_fixpos(bl);
|
||||
skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
|
||||
@ -624,11 +624,11 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
|
||||
map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
|
||||
|
||||
map_moveblock(bl, dst_x, dst_y, gettick());
|
||||
|
||||
|
||||
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
|
||||
map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
|
||||
ud->walktimer = INVALID_TIMER;
|
||||
|
||||
|
||||
if(sd) {
|
||||
if( sd->touching_id )
|
||||
npc_touchnext_areanpc(sd,false);
|
||||
@ -664,7 +664,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir)
|
||||
ud = unit_bl2ud(bl);
|
||||
if (!ud) return 0;
|
||||
ud->dir = dir;
|
||||
if (bl->type == BL_PC)
|
||||
if (bl->type == BL_PC)
|
||||
((TBL_PC *)bl)->head_dir = 0;
|
||||
clif_changed_dir(bl, AREA);
|
||||
return 0;
|
||||
@ -689,7 +689,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
|
||||
struct map_session_data* sd;
|
||||
struct skill_unit* su = NULL;
|
||||
int nx, ny, result;
|
||||
|
||||
|
||||
sd = BL_CAST(BL_PC, bl);
|
||||
su = BL_CAST(BL_SKILL, bl);
|
||||
|
||||
@ -701,12 +701,12 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
|
||||
if(!su) {
|
||||
unit_stop_walking(bl, 0);
|
||||
}
|
||||
|
||||
|
||||
if( sd ) {
|
||||
sd->ud.to_x = nx;
|
||||
sd->ud.to_y = ny;
|
||||
}
|
||||
|
||||
|
||||
dx = nx-bl->x;
|
||||
dy = ny-bl->y;
|
||||
|
||||
@ -743,7 +743,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
|
||||
return count; // return amount of knocked back cells
|
||||
}
|
||||
|
||||
//Warps a unit/ud to a given map/position.
|
||||
//Warps a unit/ud to a given map/position.
|
||||
//In the case of players, pc_setpos is used.
|
||||
//it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks.
|
||||
int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
|
||||
@ -751,17 +751,17 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
|
||||
struct unit_data *ud;
|
||||
nullpo_ret(bl);
|
||||
ud = unit_bl2ud(bl);
|
||||
|
||||
|
||||
if(bl->prev==NULL || !ud)
|
||||
return 1;
|
||||
|
||||
if (type == CLR_DEAD)
|
||||
//Type 1 is invalid, since you shouldn't warp a bl with the "death"
|
||||
//Type 1 is invalid, since you shouldn't warp a bl with the "death"
|
||||
//animation, it messes up with unit_remove_map! [Skotlex]
|
||||
return 1;
|
||||
|
||||
|
||||
if( m<0 ) m=bl->m;
|
||||
|
||||
|
||||
switch (bl->type) {
|
||||
case BL_MOB:
|
||||
if (map[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0)
|
||||
@ -774,18 +774,18 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
|
||||
return 1;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (x<0 || y<0)
|
||||
{ //Random map position.
|
||||
if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) {
|
||||
ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
|
||||
return 2;
|
||||
|
||||
|
||||
}
|
||||
} else if (map_getcell(m,x,y,CELL_CHKNOREACH))
|
||||
{ //Invalid target cell
|
||||
ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y);
|
||||
|
||||
|
||||
if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1))
|
||||
{ //Can't find a nearby cell
|
||||
ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
|
||||
@ -795,10 +795,10 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
|
||||
|
||||
if (bl->type == BL_PC) //Use pc_setpos
|
||||
return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
|
||||
|
||||
|
||||
if (!unit_remove_map(bl, type))
|
||||
return 3;
|
||||
|
||||
|
||||
if (bl->m != m && battle_config.clear_unit_onwarp &&
|
||||
battle_config.clear_unit_onwarp&bl->type)
|
||||
skill_clear_unitgroup(bl);
|
||||
@ -832,8 +832,8 @@ int unit_stop_walking(struct block_list *bl,int type)
|
||||
ud = unit_bl2ud(bl);
|
||||
if(!ud || ud->walktimer == INVALID_TIMER)
|
||||
return 0;
|
||||
//NOTE: We are using timer data after deleting it because we know the
|
||||
//delete_timer function does not messes with it. If the function's
|
||||
//NOTE: We are using timer data after deleting it because we know the
|
||||
//delete_timer function does not messes with it. If the function's
|
||||
//behaviour changes in the future, this code could break!
|
||||
td = get_timer(ud->walktimer);
|
||||
delete_timer(ud->walktimer, unit_walktoxy_timer);
|
||||
@ -849,7 +849,7 @@ int unit_stop_walking(struct block_list *bl,int type)
|
||||
|
||||
if(type&0x01)
|
||||
clif_fixpos(bl);
|
||||
|
||||
|
||||
ud->walkpath.path_len = 0;
|
||||
ud->walkpath.path_pos = 0;
|
||||
ud->to_x = bl->x;
|
||||
@ -892,21 +892,21 @@ int unit_can_move(struct block_list *bl)
|
||||
struct map_session_data *sd;
|
||||
struct unit_data *ud;
|
||||
struct status_change *sc;
|
||||
|
||||
|
||||
nullpo_ret(bl);
|
||||
ud = unit_bl2ud(bl);
|
||||
sc = status_get_sc(bl);
|
||||
sd = BL_CAST(BL_PC, bl);
|
||||
|
||||
|
||||
if (!ud)
|
||||
return 0;
|
||||
|
||||
|
||||
if (ud->skilltimer != INVALID_TIMER && ud->skillid != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL))
|
||||
return 0; // prevent moving while casting
|
||||
|
||||
|
||||
if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
|
||||
return 0;
|
||||
|
||||
|
||||
if (sd && (
|
||||
pc_issit(sd) ||
|
||||
sd->state.vending ||
|
||||
@ -914,7 +914,7 @@ int unit_can_move(struct block_list *bl)
|
||||
sd->state.blockedmove
|
||||
))
|
||||
return 0; //Can't move
|
||||
|
||||
|
||||
if (sc) {
|
||||
if( sc->cant.move /* status placed here are ones that cannot be cached by sc->cant.move for they depend on other conditions other than their availability */
|
||||
|| (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0)
|
||||
@ -928,7 +928,7 @@ int unit_can_move(struct block_list *bl)
|
||||
sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1))
|
||||
)
|
||||
return 0;
|
||||
|
||||
|
||||
if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && (sc->opt1 != OPT1_CRYSTALIZE && bl->type != BL_MOB))
|
||||
return 0;
|
||||
|
||||
@ -964,7 +964,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
|
||||
|
||||
|
||||
/*==========================================
|
||||
* Applies walk delay to character, considering that
|
||||
* Applies walk delay to character, considering that
|
||||
* if type is 0, this is a damage induced delay: if previous delay is active, do not change it.
|
||||
* if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased.
|
||||
*------------------------------------------*/
|
||||
@ -972,7 +972,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
|
||||
{
|
||||
struct unit_data *ud = unit_bl2ud(bl);
|
||||
if (delay <= 0 || !ud) return 0;
|
||||
|
||||
|
||||
/**
|
||||
* MvP mobs have no walk delay
|
||||
**/
|
||||
@ -1051,7 +1051,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
target_id = ud->target; //Auto-select target. [Skotlex]
|
||||
temp = 1;
|
||||
}
|
||||
|
||||
|
||||
if (sd) {
|
||||
//Target_id checking.
|
||||
if(skillnotok(skill_num, sd)) // [MouseJstr]
|
||||
@ -1121,7 +1121,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
}
|
||||
break;
|
||||
case BD_ENCORE:
|
||||
//Prevent using the dance skill if you no longer have the skill in your tree.
|
||||
//Prevent using the dance skill if you no longer have the skill in your tree.
|
||||
if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){
|
||||
clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
@ -1188,12 +1188,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
unit_stop_attack(src);
|
||||
else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence
|
||||
ud->attackabletime = tick + status_get_adelay(src);
|
||||
|
||||
|
||||
ud->state.skillcastcancel = castcancel;
|
||||
|
||||
//temp: Used to signal force cast now.
|
||||
temp = 0;
|
||||
|
||||
|
||||
switch(skill_num){
|
||||
case ALL_RESURRECTION:
|
||||
if(battle_check_undead(tstatus->race,tstatus->def_ele)) {
|
||||
@ -1239,7 +1239,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
{
|
||||
unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance
|
||||
if( k > 2 ) k = 2; // ...but hard-limited to 300%.
|
||||
casttime += casttime * k;
|
||||
casttime += casttime * k;
|
||||
}
|
||||
break;
|
||||
case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh]
|
||||
@ -1251,19 +1251,19 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
casttime = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// moved here to prevent Suffragium from ending if skill fails
|
||||
#ifndef RENEWAL_CAST
|
||||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||||
casttime = skill_castfix_sc(src, casttime);
|
||||
#else
|
||||
casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv);
|
||||
casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv);
|
||||
#endif
|
||||
|
||||
|
||||
// in official this is triggered even if no cast time.
|
||||
clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
|
||||
if( casttime > 0 || temp )
|
||||
{
|
||||
{
|
||||
unit_stop_walking(src,1);
|
||||
|
||||
if (sd && target->type == BL_MOB)
|
||||
@ -1371,11 +1371,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
|
||||
|
||||
if(ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex]
|
||||
return 0;
|
||||
|
||||
|
||||
sc = status_get_sc(src);
|
||||
if (sc && !sc->count)
|
||||
sc = NULL;
|
||||
|
||||
|
||||
if( sd )
|
||||
{
|
||||
if( skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv) )
|
||||
@ -1422,7 +1422,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
|
||||
#else
|
||||
casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv );
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
|
||||
if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) )
|
||||
@ -1513,7 +1513,7 @@ int unit_unattackable(struct block_list *bl)
|
||||
ud->state.attack_continue = 0;
|
||||
unit_set_target(ud, 0);
|
||||
}
|
||||
|
||||
|
||||
if(bl->type == BL_MOB)
|
||||
mob_unlocktarget((struct mob_data*)bl, gettick()) ;
|
||||
else if(bl->type == BL_PET)
|
||||
@ -1576,7 +1576,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Cancels an ongoing combo, resets attackable time and restarts the
|
||||
//Cancels an ongoing combo, resets attackable time and restarts the
|
||||
//attack timer to resume attacking after amotion time. [Skotlex]
|
||||
int unit_cancel_combo(struct block_list *bl)
|
||||
{
|
||||
@ -1592,7 +1592,7 @@ int unit_cancel_combo(struct block_list *bl)
|
||||
|
||||
if (ud->attacktimer == INVALID_TIMER)
|
||||
return 1; //Nothing more to do.
|
||||
|
||||
|
||||
delete_timer(ud->attacktimer, unit_attack_timer);
|
||||
ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
|
||||
return 1;
|
||||
@ -1622,7 +1622,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
|
||||
|
||||
if( bl->m != tbl->m)
|
||||
return false;
|
||||
|
||||
|
||||
if( bl->x==tbl->x && bl->y==tbl->y )
|
||||
return true;
|
||||
|
||||
@ -1634,7 +1634,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
|
||||
dy=tbl->y - bl->y;
|
||||
dx=(dx>0)?1:((dx<0)?-1:0);
|
||||
dy=(dy>0)?1:((dy<0)?-1:0);
|
||||
|
||||
|
||||
if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS))
|
||||
{ //Look for a suitable cell to place in.
|
||||
for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
|
||||
@ -1701,7 +1701,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir)
|
||||
}
|
||||
ud->to_x = x;
|
||||
ud->to_y = y;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1716,7 +1716,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
|
||||
struct map_session_data *sd = NULL;
|
||||
struct mob_data *md = NULL;
|
||||
int range;
|
||||
|
||||
|
||||
if( (ud=unit_bl2ud(src))==NULL )
|
||||
return 0;
|
||||
if( ud->attacktimer != tid )
|
||||
@ -1750,7 +1750,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
|
||||
|
||||
if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) )
|
||||
return 0; // can't attack while casting
|
||||
|
||||
|
||||
if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) )
|
||||
{ // attacking when under cast delay has restrictions:
|
||||
if( tid == INVALID_TIMER )
|
||||
@ -1810,7 +1810,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
|
||||
}
|
||||
if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
|
||||
return 1;
|
||||
|
||||
|
||||
map_freeblock_lock();
|
||||
ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0);
|
||||
|
||||
@ -1823,7 +1823,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
|
||||
**/
|
||||
if( ud->attacktarget_lv == ATK_NONE )
|
||||
return 1;
|
||||
|
||||
|
||||
ud->attackabletime = tick + sstatus->adelay;
|
||||
// You can't move if you can't attack neither.
|
||||
if (src->type&battle_config.attack_walk_delay)
|
||||
@ -1856,7 +1856,7 @@ int unit_skillcastcancel(struct block_list *bl,int type)
|
||||
struct unit_data *ud = unit_bl2ud( bl);
|
||||
unsigned int tick=gettick();
|
||||
int ret=0, skill;
|
||||
|
||||
|
||||
nullpo_ret(bl);
|
||||
if (!ud || ud->skilltimer == INVALID_TIMER)
|
||||
return 0; //Nothing to cancel.
|
||||
@ -1872,14 +1872,14 @@ int unit_skillcastcancel(struct block_list *bl,int type)
|
||||
(sd->special_state.no_castcancel && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89]
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
ud->canact_tick = tick;
|
||||
|
||||
if(type&1 && sd)
|
||||
skill = sd->skillid_old;
|
||||
else
|
||||
skill = ud->skillid;
|
||||
|
||||
|
||||
if (skill_get_inf(skill) & INF_GROUND_SKILL)
|
||||
ret=delete_timer( ud->skilltimer, skill_castend_pos );
|
||||
else
|
||||
@ -1919,8 +1919,8 @@ void unit_dataset(struct block_list *bl)
|
||||
ud->walktimer = INVALID_TIMER;
|
||||
ud->skilltimer = INVALID_TIMER;
|
||||
ud->attacktimer = INVALID_TIMER;
|
||||
ud->attackabletime =
|
||||
ud->canact_tick =
|
||||
ud->attackabletime =
|
||||
ud->canact_tick =
|
||||
ud->canmove_tick = gettick();
|
||||
}
|
||||
|
||||
@ -1944,7 +1944,7 @@ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int
|
||||
|
||||
if(damage+damage2 <= 0)
|
||||
return 0;
|
||||
|
||||
|
||||
return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2));
|
||||
}
|
||||
|
||||
@ -1971,7 +1971,7 @@ int unit_changeviewsize(struct block_list *bl,short size)
|
||||
/*==========================================
|
||||
* Removes a bl/ud from the map.
|
||||
* Returns 1 on success. 0 if it couldn't be removed or the bl was free'd
|
||||
* if clrtype is 1 (death), appropiate cleanup is performed.
|
||||
* if clrtype is 1 (death), appropiate cleanup is performed.
|
||||
* Otherwise it is assumed bl is being warped.
|
||||
* On-Kill specific stuff is not performed here, look at status_damage for that.
|
||||
*------------------------------------------*/
|
||||
@ -2187,7 +2187,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
default: break;// do nothing
|
||||
}
|
||||
/**
|
||||
@ -2252,13 +2252,13 @@ int unit_free(struct block_list *bl, clr_type clrtype)
|
||||
pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false);
|
||||
pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false);
|
||||
pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false);
|
||||
|
||||
|
||||
if( sd->followtimer != INVALID_TIMER )
|
||||
pc_stop_following(sd);
|
||||
|
||||
|
||||
if( sd->duel_invite > 0 )
|
||||
duel_reject(sd->duel_invite, sd);
|
||||
|
||||
|
||||
// Notify friends that this char logged out. [Skotlex]
|
||||
map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
|
||||
party_send_logout(sd);
|
||||
@ -2454,10 +2454,10 @@ int unit_free(struct block_list *bl, clr_type clrtype)
|
||||
}
|
||||
if( sd )
|
||||
sd->ed = NULL;
|
||||
|
||||
|
||||
elemental_summon_stop(ed);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
skill_clear_unitgroup(bl);
|
||||
|
@ -59,7 +59,7 @@ void vending_vendinglistreq(struct map_session_data* sd, int id)
|
||||
{ // GM is not allowed to trade
|
||||
clif_displaymessage(sd->fd, msg_txt(246));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sd->vended_id = vsd->vender_id; // register vending uid
|
||||
|
||||
@ -139,11 +139,11 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
|
||||
clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//Check to see if cart/vend info is in sync.
|
||||
if( vending[j].amount > vsd->status.cart[idx].amount )
|
||||
vending[j].amount = vsd->status.cart[idx].amount;
|
||||
|
||||
|
||||
// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
|
||||
// here, we check cumulative amounts
|
||||
if( vending[j].amount < amount )
|
||||
@ -152,7 +152,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
|
||||
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
vending[j].amount -= amount;
|
||||
|
||||
switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
|
||||
@ -199,7 +199,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
|
||||
{
|
||||
if( vsd->vending[i].amount == 0 )
|
||||
continue;
|
||||
|
||||
|
||||
if( cursor != i ) // speedup
|
||||
{
|
||||
vsd->vending[cursor].index = vsd->vending[i].index;
|
||||
@ -233,18 +233,18 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
|
||||
}
|
||||
static int vending_checknearnpc_sub(struct block_list* bl, va_list args) {
|
||||
struct npc_data *nd = (struct npc_data*)bl;
|
||||
|
||||
|
||||
if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) )
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
bool vending_checknearnpc(struct block_list * bl) {
|
||||
|
||||
|
||||
if( battle_config.min_npc_vending_distance > 0 &&
|
||||
map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC) )
|
||||
return true;
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
/*==========================================
|
||||
@ -284,8 +284,8 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
|
||||
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// filter out invalid items
|
||||
i = 0;
|
||||
for( j = 0; j < count; j++ )
|
||||
|
Loading…
x
Reference in New Issue
Block a user