Fixed crash from guild skill point allocation, there seems to be a problem with guilds loading still.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@16 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -690,7 +690,7 @@ int guild_calcinfo(struct guild *g)
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struct guild before=*g;
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// スキルIDの設定
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for(i=0;i<20;i++)
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for(i=0;i<MAX_GUILDSKILL;i++)
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g->skill[i].id=i+10000;
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// ギルドレベル
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@@ -1046,7 +1046,7 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member
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g->max_member=16;
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g->average_lv=master->lv;
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g->castle_id=-1;
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for(i=0;i<20;i++)
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for(i=0;i<MAX_GUILDSKILL;i++)
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g->skill[i].id=i+10000;
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// Save to sql
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@@ -1088,6 +1088,7 @@ int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
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{
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struct guild *g=guild_pt;
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int i;
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inter_guild_fromsql(guild_id,g);
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if(g==NULL||g->guild_id<=0){
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@@ -1114,6 +1115,7 @@ int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
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int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes)
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{
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struct guild *g=guild_pt;
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inter_guild_fromsql(guild_id,g);
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if(g!=NULL&&g->guild_id>0){
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@@ -1174,6 +1176,10 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
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// Could speed up by manipulating only guild_member
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struct guild * g=guild_pt;
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int i,alv,c;
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if(g==NULL||g->guild_id<=0)
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return 0;
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@@ -1213,6 +1219,9 @@ int mapif_parse_BreakGuild(int fd,int guild_id)
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if(g==NULL)
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return 0;
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inter_guild_fromsql(guild_id,g);
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// Delete guild from sql
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//printf("- Delete guild %d from guild\n",guild_id);
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@@ -1279,6 +1288,10 @@ int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,
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struct guild * g=guild_pt;
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// int dd=*((int *)data);
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short dw=*((short *)data);
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if(g==NULL||g->guild_id<=0)
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return 0;
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@@ -1310,6 +1323,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
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// Could make some improvement in speed, because only change guild_member
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int i;
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struct guild * g=guild_pt;
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inter_guild_fromsql(guild_id,g);
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//printf("GuildMemberInfoChange %s \n",(type==GMI_EXP)?"GMI_EXP":"OTHER");
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@@ -1350,6 +1364,7 @@ int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position
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{
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// Could make some improvement in speed, because only change guild_position
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struct guild * g=guild_pt;
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inter_guild_fromsql(guild_id,g);
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if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION){
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@@ -1432,6 +1447,7 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
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int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
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{
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struct guild *g=guild_pt;
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inter_guild_fromsql(guild_id,g);
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if(g==NULL||g->guild_id<=0)
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@@ -1445,6 +1461,7 @@ int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes
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int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
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{
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struct guild * g=guild_pt;
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inter_guild_fromsql(guild_id,g);
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if(g==NULL||g->guild_id<=0)
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