Fixed bugreport:5777 WL_DRAINLIFE HP absorption based on damage is now working properly. Thanks to Rytech
Fixed WL_SOULEXPANSION now it should do double damage on White Imprisoned targets and WL_WHITEIMPRISON should not work with bosses. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16137 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -403,10 +403,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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skill_num == WL_SOULEXPANSION ||
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(skill_num && skill_get_ele(skill_num, skill_lv) == ELE_GHOST) ||
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(!skill_num && (status_get_status_data(src))->rhw.ele == ELE_GHOST)
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)
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){
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if( skill_num == WL_SOULEXPANSION )
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damage <<= 1; // If used against a player in White Imprison, the skill deals double damage.
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status_change_end(bl,SC_WHITEIMPRISON,INVALID_TIMER); // Those skills do damage and removes effect
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else
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{
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}else{
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d->dmg_lv = ATK_BLOCK;
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return 0;
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}
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@ -4031,16 +4031,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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break;
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case WL_DRAINLIFE:
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{
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int heal = skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
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int rate = 70 + 4 * skilllv + ( sd ? sd->status.job_level : 50 ) / 5;
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int heal = skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
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int rate = 70 + 5 * skilllv;
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heal = 8 * skilllv;
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if( status_get_lv(src) > 100 ) heal = heal * status_get_lv(src) / 100; // Base level bonus.
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heal = heal * (5 + 5 * skilllv) / 100;
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if( bl->type == BL_SKILL )
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heal = 0; // Don't absorb heal from Ice Walls or other skill units.
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if( bl->type == BL_SKILL )
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heal = 0; // Don't absorb heal from Ice Walls or other skill units.
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if( heal && rnd()%100 < rate )
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if( heal && rnd()%100 < rate )
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{
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status_heal(src, heal, 0, 0);
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clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1);
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@ -7568,7 +7567,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case WL_WHITEIMPRISON:
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if( !(tsc && tsc->data[type]) && (src == bl || battle_check_target(src, bl, BCT_ENEMY)) )
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if( !(tsc && tsc->data[type]) && (src == bl || battle_check_target(src, bl, BCT_ENEMY)) && !is_boss(bl) )// Should not work with bosses.
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{
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int rate = 50 + 3 * skilllv + ( sd? sd->status.job_level : 50 ) / 4;
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i = sc_start2(bl,type,rate,skilllv,src->id,(src == bl)?skill_get_time2(skillid,skilllv):skill_get_time(skillid, skilllv));
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@ -6249,7 +6249,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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case SC_MARSHOFABYSS:
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case SC_ADORAMUS:
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// Exploid prevention - kRO Fix
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// Exploit prevention - kRO Fix
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case SC_PYREXIA:
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case SC_DEATHHURT:
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case SC_TOXIN:
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