From 955a3c310bcff8a2f232a63dba6eb1e08881dfd6 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 13 Sep 2006 18:57:25 +0000 Subject: [PATCH] - SC_CHANGE cannot override itself anymore. This fixes being able to "recast" the skill while it's still active to lengthen the duration AND rehealing the target. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8737 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 3 +++ src/map/status.c | 1 + 2 files changed, 4 insertions(+) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2179ad0911..4dc2ab49a4 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/09/13 + * SC_CHANGE cannot override itself anymore. This fixes being able to + "recast" the skill while it's still active to lengthen the duration AND + reheal the target. [Skotlex] * Changed a bit the dnsbl lookup in the login servers to make it faster. [Skotlex] * Moved the pc rate modifiers from items diff --git a/src/map/status.c b/src/map/status.c index 96c2215c6c..fb39d8e2bb 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4711,6 +4711,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_MARIONETTE: case SC_MARIONETTE2: case SC_NOCHAT: + case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation. return 0; case SC_DANCING: case SC_DEVOTION: