Fixed 'soundeffectall' not reading its params correctly, since r10844 (bugreport:1627).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12766 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,9 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/06/07
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* Fixed 'soundeffectall' not reading its params correctly [ultramage]
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* Fixed PF_DOUBLECASTING casting % bugreport:140
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* Fixed a few properties of NPC_CHANGEUNDEAD bugreport:79 [Brainstorm]
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2008/06/01
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* Added Ai4rei's "gm can view all players' equips" feature [ultramage]
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2008/05/31
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@ -10403,13 +10403,13 @@ BUILDIN_FUNC(soundeffectall)
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map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
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}
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else
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if(script_hasdata(st,9))
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if(script_hasdata(st,8))
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{ // specified part of map
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const char* map = script_getstr(st,5);
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int x0 = script_getnum(st,6);
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int y0 = script_getnum(st,7);
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int x1 = script_getnum(st,8);
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int y1 = script_getnum(st,9);
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const char* map = script_getstr(st,4);
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int x0 = script_getnum(st,5);
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int y0 = script_getnum(st,6);
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int x1 = script_getnum(st,7);
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int y1 = script_getnum(st,8);
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map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
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}
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else
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