Initial release of Sky Fortress Invasion Instance (Official Conversion) (#3586)
* Implemented skills NPC_HALLUCINATIONWALK NPC_POISON_BUSTER NPC_CLOUD_KILL NPC_IGNITIONBREAK NPC_PHANTOMTHRUST NPC_FIREWALK NPC_ELECTRICWALK Thanks to @aleos89 @Lemongrass3110 @Angelic234 @Latiosu @Akaineko-astasi !
This commit is contained in:
@@ -504,7 +504,9 @@ int map_moveblock(struct block_list *bl, int x1, int y1, t_tick tick)
|
||||
if (sc->data[SC_PROPERTYWALK]
|
||||
&& sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
|
||||
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
|
||||
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,NPC_ELECTRICWALK,NULL,0) == NULL
|
||||
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
|
||||
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,NPC_FIREWALK,NULL,0) == NULL
|
||||
&& skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) {
|
||||
sc->data[SC_PROPERTYWALK]->val3++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user