Fixed bug with abracadabra self skills not working, bugreport:5310
Also fixed magnificat's non-mado condition git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15566 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -446,7 +446,8 @@ int skillnotok (int skillid, struct map_session_data *sd)
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// This code will compare the player's attack motion value which is influenced by ASPD before
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// allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as
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// AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion.
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if( sd->canskill_tick && DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (100 + battle_config.skill_amotion_leniency) / 100) )
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if( sd->skillitem != skillid && sd->canskill_tick &&
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DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (100 + battle_config.skill_amotion_leniency) / 100) )
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{// attempted to cast a skill before the attack motion has finished
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return 1;
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}
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@ -5568,6 +5568,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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break;
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case SC_MAGNIFICAT:
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if( sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat
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return 0;
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break;
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case SC_ONEHAND:
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case SC_MERC_QUICKEN:
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