* Added 'safestrnlen' to prevent null pointer crashes
* Fixed global chat logging always crashing on a null pointer * Applied changes to clif_parse_globalmessage() from my WiP code - clearer processing of the individual packet components - proper code ordering, some more integrity checks - fixes to some poorly chosen ShowWarning() format strings - global chat logging no longer logs the entire string (w/ player name) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11271 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -829,7 +829,7 @@ int search_guildname(char *str)
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int guild_id;
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char esc_name[NAME_LENGTH*2+1];
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Sql_EscapeStringLen(sql_handle, esc_name, str, strnlen(str, NAME_LENGTH));
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Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
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//Lookup guilds with the same name
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if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
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{
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@@ -299,7 +299,7 @@ struct party_data* search_partyname(char* str)
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char* data;
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struct party_data* p = NULL;
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Sql_EscapeStringLen(sql_handle, esc_name, str, strnlen(str, NAME_LENGTH));
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Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
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if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `party_id` FROM `%s` WHERE `name`='%s'", party_db, esc_name) )
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Sql_ShowDebug(sql_handle);
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else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
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