* item_trade.txt is split into re and pre-re folder as per Kenpachi's request.
* skill_tree.txt is split into re and pre-re folder. In renewal version only level 5 spear mastery is required for spiral pierce. * Removed an unnecessary new line on a message. * Enabled mechanic summons in pre-re/mob_db.txt to avoid some startup error messages. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15546 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1098,11 +1098,11 @@
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//****
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// NC Mechanic Summons
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//2042,SILVERSNIPER,Silver Sniper,Silver Sniper,100,4500,0,0,0,9,300,300,80,10,10,60,10,10,100,10,10,12,1,0,20,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2043,MAGICDECOY_FIRE,Magic Decoy Fire,Magic Decoy Fire,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,23,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2044,MAGICDECOY_WATER,Magic Decoy Water,Magic Decoy Water,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,21,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2045,MAGICDECOY_EARTH,Magic Decoy Earth,Magic Decoy Earth,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,22,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2046,MAGICDECOY_WIND,Magic Decoy Wind,Magic Decoy Wind,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,24,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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2042,SILVERSNIPER,Silver Sniper,Silver Sniper,100,4500,0,0,0,9,300,300,80,10,10,60,10,10,100,10,10,12,1,0,20,0x84,2000,504,1020,360,0,0,0,0,0,0,0,999,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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2043,MAGICDECOY_FIRE,Magic Decoy,Magic Decoy,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,23,0x84,2000,504,1020,360,0,0,0,0,0,0,0,999,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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2044,MAGICDECOY_WATER,Magic Decoy,Magic Decoy,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,21,0x84,2000,504,1020,360,0,0,0,0,0,0,0,999,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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2045,MAGICDECOY_EARTH,Magic Decoy,Magic Decoy,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,22,0x84,2000,504,1020,360,0,0,0,0,0,0,0,999,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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2046,MAGICDECOY_WIND,Magic Decoy,Magic Decoy,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,24,0x84,2000,504,1020,360,0,0,0,0,0,0,0,999,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2047,W_NAGA,Naga,Naga,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2048,W_PINGUICULA_D,Dark Pinguicula,Dark Pinguicula,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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db/re/item_trade.txt
Normal file
1669
db/re/item_trade.txt
Normal file
File diff suppressed because it is too large
Load Diff
3043
db/re/skill_tree.txt
Normal file
3043
db/re/skill_tree.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -1042,7 +1042,11 @@ static void itemdb_read(void)
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itemdb_read_itemgroup();
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sv_readdb(db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail);
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sv_readdb(db_path, "item_noequip.txt", ',', 2, 2, -1, &itemdb_read_noequip);
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sv_readdb(db_path, "item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade);
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#if REMODE
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sv_readdb(db_path, "re/item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade);
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#else
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sv_readdb(db_path, "pre-re/item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade);
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#endif
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sv_readdb(db_path, "item_delay.txt", ',', 2, 2, MAX_ITEMDELAYS, &itemdb_read_itemdelay);
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sv_readdb(db_path, "item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore);
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}
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@ -3720,7 +3720,7 @@ int do_init(int argc, char *argv[])
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char ip_str[16];
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ip2str(addr_[0], ip_str);
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ShowError("\nNot all IP addresses in map_athena.conf configured, autodetecting...\n");
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ShowError("Not all IP addresses in map_athena.conf configured, autodetecting...\n");
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if (naddr_ == 0)
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ShowError("Unable to determine your IP address...\n");
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@ -8455,7 +8455,11 @@ int pc_readdb(void)
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// スキルツリ?
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memset(skill_tree,0,sizeof(skill_tree));
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sv_readdb(db_path, "skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree);
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#if REMODE
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sv_readdb(db_path, "re/skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree);
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#else
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sv_readdb(db_path, "pre-re/skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree);
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#endif
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// ?性修正テ?ブル
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for(i=0;i<4;i++)
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