* Various fixes to NPCs, from bugreports.

- Fixed condition error in old pharmacist. (bugreport:597)
- Fixed missing function in novice WoE (bugreport:1728)
- Fixed a minor errors in dancer quest (bugreport:1766)
- Corrected duration of wedding status (bugreport:1775)
- Fixed missing function in novice WoE (bugreport:1788)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12925 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2008-07-08 15:01:29 +00:00
parent f0f2bb1e0d
commit 963559a42c
7 changed files with 64 additions and 12 deletions

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@ -1,5 +1,12 @@
Date Added
======
2008/07/08
* Rev. 12925 Various fixes to NPCs, from bugreports. [L0ne_W0lf]
- Fixed condition error in old pharmacist. (bugreport:597)
- Fixed missing function in novice WoE (bugreport:1728)
- Fixed a minor errors in dancer quest (bugreport:1766)
- Corrected duration of wedding status (bugreport:1775)
- Fixed missing function in novice WoE (bugreport:1788)
2008/07/04
* Fixed a small typo in Advanced Refiner. (bugreport: 1660) [Paradox924X]
* Added a missing "next;" in Bruspetti Quest. (bugreport: 1724) [Paradox924X]

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@ -12,6 +12,7 @@
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 AGIT Functions added, treasure spawning added. [L0ne_W0lf]
//= 1.5 Emperium should now properly respawn. [L0ne_W0lf]
//============================================================
@ -106,6 +107,7 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_alde","N01";
goto OnAgitEliminate;
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_alde","N01";
@ -132,6 +134,7 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_gef","N02";
goto OnAgitEliminate;
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_gef","N02";
@ -158,6 +161,7 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_pay","N03";
goto OnAgitEliminate;
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_pay","N03";
@ -184,6 +188,7 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_prt","N04";
goto OnAgitEliminate;
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_prt","N04";

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@ -19,10 +19,11 @@
//= 1.0 Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.1 Added modified guild manager function. [L0ne_W0lf]
//= Removed guardian summoning.
//= 1.2 Corrected function name. (bugreport:1728) [L0ne_W0lf]
//============================================================
//==============================================
function script F_GldManagerN {
function script F_GldManager {
set @GID, GetCastleData(getarg(1),1);
mes "[ "+getarg(0)+" ]";

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@ -11,9 +11,43 @@
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.2 Official treasure spawn [Lupus]
//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf]
//============================================================
//================================================
// Treasure Spawning Function
//================================================
function script F_GldTreas {
if(getarg(10) != 1) {
setcastledata getarg(0),4,0;
setcastledata getarg(0),5,0;
// Why on earth are we killing old treasure chest spawns?
//killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
// Don't spawn treasures if Castle is empty, or Eco is greater than 100
if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return;
// Only spawn one treasure chest for notice castles.
if (compare(getarg(0),"nguild"))
set getarg(2),1;
else
set getarg(2),GetCastleData(getarg(0),2)/5+4;
if (getarg(2) <= 0) return;
//sets the counter variable = to the box number amount
set getarg(3), getarg(2);
}
for (set .@i,1; .@i <= getarg(3) ; set .@i,.@i+1) {
// set treasure box ID
set getarg(4), getarg(5) + (.@i+1) % 2;
areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
}
return;
}
//<=============================== Castle 1 =================================>\\
// Treasure Spawn -----------------------

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@ -4,7 +4,7 @@
//= Kalen - Original jAthena
//= Fredzilla - Converted, Lupus
//===== Current Version: =====================================
//= 3.4
//= 3.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -16,6 +16,7 @@
//= 3.2a Deleted unused variables. [Samuray22]
//= 3.3 Updated waiting room. (Removes global var) [L0ne_W0lf]
//= 3.4 Fixed bad variables, bugreport:1685 [Brainstorm]
//= 3.5 Minor corrections to script. (bugreport:1766) [L0ne_W0lf]
//============================================================
comodo,180,153,4 script Sonotora#1 90,{
@ -293,7 +294,7 @@ job_duncer,43,93,4 script Aile#da 724,{
break;
}
set .@size, (getarraysize(.@item)-1);
for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
for( set .@i,0 ; .@i <= .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
if(.@i == .@size && Zeny > 9999) {
cutin "job_dancer_eir02",2;
mes "[Aile]";
@ -478,6 +479,7 @@ job_duncer,95,93,4 script Bijou#da 101,{
next;
}
switch(rand(1,3)) {
case 1:
mes "[Bijou]";
mes "1. The Dancer's dance, ^CD6889Lady Luck^000000,";
mes "increases which of the following?";

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN Trunk
//===== Description: =========================================
@ -21,6 +21,7 @@
//= 1.1a Removed .GATs [Lupus]
//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf]
//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf]
//= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf]
//============================================================
alberta_in,16,28,4 script Old Pharmacist 61,{
@ -59,9 +60,10 @@ alberta_in,16,28,4 script Old Pharmacist 61,{
if (countitem(507) < countitem(713)) {
set .@max,countitem(507);
}
if (countitem(508) < countitem(713)) {
else if (countitem(508) < countitem(713)) {
set .@max,countitem(508);
} else {
}
else {
set .@max,countitem(713);
}
if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -18,6 +18,7 @@
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 Fixed a missing ")" [L0ne_W0lf]
//= 1.2 Corrected duration of Wedding status. [L0ne_W0lf]
//============================================================
prt_church,97,100,4 script Wedding Staff#w 71,{
@ -703,11 +704,11 @@ prt_church,100,128,4 script Bishop#w 60,{
//Call Wedding effect
wedding;
//Give ring to Bride, and change to wedding sprite.
sc_start SC_Wedding,3600000000,1;
sc_start SC_Wedding,3600000,1;
getitem 2635,1; //Bride_Ring
//Give ring to Groom, and change to wedding sprite.
attachrid(getcharid(3,$wed_groom$));
sc_start SC_Wedding,3600000000,1;
sc_start SC_Wedding,3600000,1;
getitem 2634,1; //Bridegroom_Ring
detachrid;
//Switch Script progression back to Bride