* Various fixes to NPCs, from bugreports.
- Fixed condition error in old pharmacist. (bugreport:597) - Fixed missing function in novice WoE (bugreport:1728) - Fixed a minor errors in dancer quest (bugreport:1766) - Corrected duration of wedding status (bugreport:1775) - Fixed missing function in novice WoE (bugreport:1788) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12925 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,12 @@
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Date Added
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======
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2008/07/08
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* Rev. 12925 Various fixes to NPCs, from bugreports. [L0ne_W0lf]
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- Fixed condition error in old pharmacist. (bugreport:597)
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- Fixed missing function in novice WoE (bugreport:1728)
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- Fixed a minor errors in dancer quest (bugreport:1766)
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- Corrected duration of wedding status (bugreport:1775)
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- Fixed missing function in novice WoE (bugreport:1788)
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2008/07/04
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* Fixed a small typo in Advanced Refiner. (bugreport: 1660) [Paradox924X]
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* Added a missing "next;" in Bruspetti Quest. (bugreport: 1724) [Paradox924X]
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.4
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//= 1.5
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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@ -12,6 +12,7 @@
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// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
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//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
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//= 1.4 AGIT Functions added, treasure spawning added. [L0ne_W0lf]
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//= 1.5 Emperium should now properly respawn. [L0ne_W0lf]
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//============================================================
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@ -106,6 +107,7 @@ OnAgitStart:
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end;
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OnAgitBreak:
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callfunc "F_AgitBreak","nguild_alde","N01";
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goto OnAgitEliminate;
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end;
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OnGuildBreak:
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callfunc "F_GuildBreak","nguild_alde","N01";
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@ -132,6 +134,7 @@ OnAgitStart:
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end;
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OnAgitBreak:
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callfunc "F_AgitBreak","nguild_gef","N02";
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goto OnAgitEliminate;
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end;
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OnGuildBreak:
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callfunc "F_GuildBreak","nguild_gef","N02";
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@ -158,6 +161,7 @@ OnAgitStart:
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end;
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OnAgitBreak:
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callfunc "F_AgitBreak","nguild_pay","N03";
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goto OnAgitEliminate;
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end;
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OnGuildBreak:
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callfunc "F_GuildBreak","nguild_pay","N03";
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@ -184,6 +188,7 @@ OnAgitStart:
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end;
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OnAgitBreak:
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callfunc "F_AgitBreak","nguild_prt","N04";
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goto OnAgitEliminate;
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end;
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OnGuildBreak:
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callfunc "F_GuildBreak","nguild_prt","N04";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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@ -19,10 +19,11 @@
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//= 1.0 Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
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//= 1.1 Added modified guild manager function. [L0ne_W0lf]
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//= Removed guardian summoning.
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//= 1.2 Corrected function name. (bugreport:1728) [L0ne_W0lf]
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//============================================================
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//==============================================
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function script F_GldManagerN {
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function script F_GldManager {
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set @GID, GetCastleData(getarg(1),1);
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mes "[ "+getarg(0)+" ]";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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@ -11,9 +11,43 @@
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//===== Additional Comments: =================================
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//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
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//= 1.2 Official treasure spawn [Lupus]
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//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf]
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//============================================================
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//================================================
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// Treasure Spawning Function
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//================================================
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function script F_GldTreas {
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if(getarg(10) != 1) {
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setcastledata getarg(0),4,0;
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setcastledata getarg(0),5,0;
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// Why on earth are we killing old treasure chest spawns?
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//killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
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// Don't spawn treasures if Castle is empty, or Eco is greater than 100
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if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return;
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// Only spawn one treasure chest for notice castles.
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if (compare(getarg(0),"nguild"))
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set getarg(2),1;
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else
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set getarg(2),GetCastleData(getarg(0),2)/5+4;
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if (getarg(2) <= 0) return;
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//sets the counter variable = to the box number amount
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set getarg(3), getarg(2);
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}
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for (set .@i,1; .@i <= getarg(3) ; set .@i,.@i+1) {
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// set treasure box ID
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set getarg(4), getarg(5) + (.@i+1) % 2;
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areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
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}
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return;
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}
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//<=============================== Castle 1 =================================>\\
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// Treasure Spawn -----------------------
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@ -4,7 +4,7 @@
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//= Kalen - Original jAthena
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//= Fredzilla - Converted, Lupus
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//===== Current Version: =====================================
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//= 3.4
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//= 3.5
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -16,6 +16,7 @@
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//= 3.2a Deleted unused variables. [Samuray22]
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//= 3.3 Updated waiting room. (Removes global var) [L0ne_W0lf]
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//= 3.4 Fixed bad variables, bugreport:1685 [Brainstorm]
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//= 3.5 Minor corrections to script. (bugreport:1766) [L0ne_W0lf]
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//============================================================
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comodo,180,153,4 script Sonotora#1 90,{
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@ -293,7 +294,7 @@ job_duncer,43,93,4 script Aile#da 724,{
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break;
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}
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set .@size, (getarraysize(.@item)-1);
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for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
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for( set .@i,0 ; .@i <= .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
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if(.@i == .@size && Zeny > 9999) {
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cutin "job_dancer_eir02",2;
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mes "[Aile]";
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@ -478,6 +479,7 @@ job_duncer,95,93,4 script Bijou#da 101,{
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next;
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}
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switch(rand(1,3)) {
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case 1:
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mes "[Bijou]";
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mes "1. The Dancer's dance, ^CD6889Lady Luck^000000,";
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mes "increases which of the following?";
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//===== By: ==================================================
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//= DZeroX
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena SVN Trunk
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//===== Description: =========================================
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@ -21,6 +21,7 @@
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//= 1.1a Removed .GATs [Lupus]
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//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf]
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//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf]
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//= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf]
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//============================================================
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alberta_in,16,28,4 script Old Pharmacist 61,{
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@ -59,9 +60,10 @@ alberta_in,16,28,4 script Old Pharmacist 61,{
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if (countitem(507) < countitem(713)) {
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set .@max,countitem(507);
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}
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if (countitem(508) < countitem(713)) {
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else if (countitem(508) < countitem(713)) {
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set .@max,countitem(508);
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} else {
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}
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else {
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set .@max,countitem(713);
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}
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if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -18,6 +18,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First version. [L0ne_W0lf]
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//= 1.1 Fixed a missing ")" [L0ne_W0lf]
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//= 1.2 Corrected duration of Wedding status. [L0ne_W0lf]
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//============================================================
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prt_church,97,100,4 script Wedding Staff#w 71,{
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@ -703,11 +704,11 @@ prt_church,100,128,4 script Bishop#w 60,{
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//Call Wedding effect
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wedding;
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//Give ring to Bride, and change to wedding sprite.
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sc_start SC_Wedding,3600000000,1;
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sc_start SC_Wedding,3600000,1;
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getitem 2635,1; //Bride_Ring
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//Give ring to Groom, and change to wedding sprite.
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attachrid(getcharid(3,$wed_groom$));
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sc_start SC_Wedding,3600000000,1;
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sc_start SC_Wedding,3600000,1;
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getitem 2634,1; //Bridegroom_Ring
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detachrid;
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//Switch Script progression back to Bride
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