* Fixed guild manager charging twice for invest
- Corrected some treasure room switch sent-to spawns. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12701 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -1,5 +1,8 @@
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Date Added
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======
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2008/05/11
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* Rev. 12701 Fixed guild manager charging twice for invest [L0ne_W0lf]
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- Corrected some treasure room switch sent-to spawns.
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2008/05/08
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* Rev. 12692 Fixed some of the newer reported bugs. [L0ne_W0lf]
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- Corrected typo in guild steward (missing space.) (bugreport:1423)
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -35,6 +35,7 @@
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Daily investement will now be reset. [L0ne_W0lf]
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//= Template will no longer try to spawn chests.
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//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
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//============================================================
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// AGIT Manager Template
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@ -159,6 +160,7 @@ OnAgitBreak:
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OnAgitEnd:
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if (strnpcinfo(0) == "Gld_Agit_Manager") end;
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GvgOff strnpcinfo(2);
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// If the castle has no owner at the end of WoE, do not kill Emperium.
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if (GetCastleData(strnpcinfo(2),1)) {
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KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
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}
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@ -538,7 +540,6 @@ OnRecvCastle:
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close;
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}
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set zeny,zeny-.@eco_invest;
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set zeny,zeny-.@eco_invest;
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SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
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SetCastleData strnpcinfo(2),2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
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mes "[ Steward .@name$]";
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@ -136,7 +136,6 @@ aldeg_cas01,216,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas01 -1
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//============================================================
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aldeg_cas01,218,175,0 duplicate(Gld_Mngr_Template) Alfredo#aldeg_cas01 55
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// Guardians
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//============================================================
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aldeg_cas01,218,175,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas01 -1
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@ -3,13 +3,14 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= NPCs that relate to Geffen Guild Castle 4
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Corrected treasure room switch coordinates. [L0ne_W0lf]
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//============================================================
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// Guild Flag (Town)
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@ -142,7 +143,7 @@ gefg_cas04,117,123,0 script #switch_G04 111,{
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next;
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switch(select("Pull.:Do not.")) {
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case 1:
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warp "gefg_cas04",73,74;
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warp "gefg_cas04",73,47;
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break;
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case 2:
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break;
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@ -3,13 +3,14 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= NPCs that relate to Payon Guild Castle 3
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Corrected treasure room switch coordinates. [L0ne_W0lf]
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//============================================================
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// Guild Flag (Town)
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@ -144,7 +145,7 @@ payg_cas03,163,167,0 script #switch_Py03 111,{
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next;
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switch(select("Pull.:Do not.")) {
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case 1:
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warp "payg_cas03",11,278;
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warp "payg_cas03",50,261;
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break;
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case 2:
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break;
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -11,6 +11,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
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//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
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//============================================================
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// Guild Flag (Town)
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@ -147,7 +148,7 @@ prtg_cas01,15,209,0 script #switch_Pt01 111,{
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next;
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switch(select("Pull.:Do not.")) {
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case 1:
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warp "prtg_cas01",109,179;
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warp "prtg_cas01",112,183;
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break;
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case 2:
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break;
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -11,6 +11,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
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//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
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//============================================================
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// Guild Flag (Town)
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@ -148,7 +149,7 @@ prtg_cas03,193,130,0 script #switch_Pt03 111,{
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next;
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switch(select("Pull.:Do not.")) {
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case 1:
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warp "prtg_cas03",45,99;
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warp "prtg_cas03",51,101;
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break;
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case 2:
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break;
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -11,6 +11,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
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//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
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//============================================================
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// Guild Flag (Town)
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@ -145,7 +146,7 @@ prtg_cas05,281,176,0 script #switch_Pt05 111,{
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next;
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switch(select("Pull.:Do not.")) {
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case 1:
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warp "prtg_cas05",34,30;
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warp "prtg_cas05",36,38;
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break;
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case 2:
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break;
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