- Changed the way SC_ARMOR_ELEMENT is called (Resistance potions)
- Now each val represent an element (1 = Water 2 = Earth 3 = Fire 4 = Wind) - Fixed bug 1039 (Shadow Armor Scroll's Script Fails) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12393 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3304,10 +3304,10 @@
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12116,Elemental_Earth,Seismic Elemental Converter,11,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 492,3; },{},{}
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12117,Elemental_Wind,Lightning Elemental Converter,11,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 492,5; },{},{}
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// Elemental Resistance Potions
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12118,Resist_Fire,Fire Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Fire,20,Ele_Water,-15; },{},{}
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12119,Resist_Water,Cold Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Water,20,Ele_Wind,-15; },{},{}
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12120,Resist_Earth,Earth Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Earth,20,Ele_Fire,-15; },{},{}
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12121,Resist_Wind,Thunder Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Wind,20,Ele_Earth,-15; },{},{}
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12118,Resist_Fire,Fire Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0; },{},{}
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12119,Resist_Water,Cold Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15; },{},{}
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12120,Resist_Earth,Earth Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0; },{},{}
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12121,Resist_Wind,Thunder Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20; },{},{}
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12122,Sesame_Pastry,Sesame Pastry,0,,1,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_HitFood,1200000,30; },{},{}
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12123,Honey_Pastry,Honey Pastry,0,,1,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_FleeFood,1200000,30; },{},{}
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12124,Rainbow_Cake,Rainbow Cake,0,,1,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_BATKFood,1200000,10; sc_start SC_MATKFood,120000,10; },{},{}
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@ -3464,7 +3464,7 @@
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12273,Military_Rations_C,Military Rations C,0,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,600000,33; },{},{}
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12274,Daehwandan,Daehwandan,0,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,36000000,5; percentheal 10,0; },{},{}
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12275,Taecheongdan,Taecheongdan,0,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,36000000,5; percentheal 0,10; },{},{}
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12279,Undead_Element_Scroll,Shadow Armor Scroll,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,300000,Ele_Fire,20,Ele_Water,0; sc_start4 SC_ARMOR_ELEMENT,300000,Ele_Water,20,Ele_Wind,0; sc_start4 SC_ARMOR_ELEMENT,300000,Ele_Earth,20,Ele_Fire,0; sc_start4 SC_ARMOR_ELEMENT,300000,Ele_Wind,20,Ele_Earth,0; },{},{}
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12279,Undead_Element_Scroll,Shadow Armor Scroll,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,300000,20,20,20,20; },{},{}
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12280,Holy_Element_Scroll,Holy Armor Scroll,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start SC_BENEDICTIO,300000,1; },{},{}
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12701,Old_Blue_Box_F,Old Blue Box,2,,,200,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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//April Fools Day Event (2007)
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@ -2339,8 +2339,10 @@ int status_calc_pc(struct map_session_data* sd,int first)
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}
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if(sc->data[SC_ARMOR_ELEMENT])
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{ //This status change should grant card-type elemental resist.
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sd->subele[sc->data[SC_ARMOR_ELEMENT]->val1] += sc->data[SC_ARMOR_ELEMENT]->val2;
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sd->subele[sc->data[SC_ARMOR_ELEMENT]->val3] += sc->data[SC_ARMOR_ELEMENT]->val4;
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sd->subele[ELE_WATER] += sc->data[SC_ARMOR_ELEMENT]->val1;
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sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_ELEMENT]->val2;
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sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_ELEMENT]->val3;
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sd->subele[ELE_WIND] += sc->data[SC_ARMOR_ELEMENT]->val4;
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}
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}
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@ -6898,8 +6900,11 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
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case SC_HPREGEN:
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if( sd && --(sce->val4) >= 0 )
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{
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if( status->hp < status->max_hp ) {
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int hp = (int)(sd->status.max_hp * sce->val1 / 100.);
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if( status->hp < status->max_hp )
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{
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// val1 < 0 = per maxhp %
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// val1 > 0 = exact amount
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int hp = (sce->val1 < 0) ? (int)(sd->status.max_hp * -1 * sce->val1 / 100.) : sce->val1 ;
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status_heal(bl, hp, 0, 2);
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}
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sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data );
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