- Cleaned up and used mob_skill_event function when hit by a ground-skill.
- Added one grace range in the mob_loot search function which should fix mob_can_reach failing when invoked with the same distance that distance_bl returned. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6475 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/04
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2006/05/04
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* Added one grace range in the mob_loot search function which should fix
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mob_can_reach failing when invoked with the same distance that distance_bl
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returned. [Skotlex]
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* Stun time for using ES magic on non-mobs reduced to 0.5 secs. [Skotlex]
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* Stun time for using ES magic on non-mobs reduced to 0.5 secs. [Skotlex]
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* Eska is now usable on bosses. [Skotlex]
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* Eska is now usable on bosses. [Skotlex]
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* Swoo will stun you if attempted on an already 'swooned' enemy. [Skotlex]
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* Swoo will stun you if attempted on an already 'swooned' enemy. [Skotlex]
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@ -864,7 +864,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
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target= va_arg(ap,struct block_list**);
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target= va_arg(ap,struct block_list**);
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if((dist=distance_bl(&md->bl, bl)) < md->db->range2 &&
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if((dist=distance_bl(&md->bl, bl)) < md->db->range2 &&
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mob_can_reach(md,bl,dist, MSS_LOOT) &&
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mob_can_reach(md,bl,dist+1, MSS_LOOT) &&
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((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one.
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((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one.
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) {
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) {
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(*target) = bl;
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(*target) = bl;
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@ -7096,18 +7096,8 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign
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sc->data[SC_MAGICPOWER].timer = -1;
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sc->data[SC_MAGICPOWER].timer = -1;
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}
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}
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if (bl->type == BL_MOB && ss != bl) { /* ƒXƒLƒ‹Žg—p?Œ?‚ÌMOBƒXƒLƒ‹ */
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if (bl->type == BL_MOB && ss != bl)
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struct mob_data *md = (struct mob_data *)bl;
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mobskill_event((TBL_MOB*)bl, ss, tick, MSC_SKILLUSED|(skillid<<16));
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if (!md) return 0;
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if (battle_config.mob_changetarget_byskill == 1) {
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int target = md->target_id;
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if (ss->type == BL_PC)
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md->target_id = ss->id;
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mobskill_use(md, tick, MSC_SKILLUSED|(skillid << 16));
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md->target_id = target;
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} else
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mobskill_use(md, tick, MSC_SKILLUSED|(skillid << 16));
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}
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return skillid;
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return skillid;
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}
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}
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