* Added a small portion of official Malangdo Episode scripts.
* Updated quest_db with translated Malangdo entries. * Fixed strmobinfo() to output empty strings for 'name' instead of zeros (partly follow-up r17055). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17056 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
8b9f66f562
commit
96e8979569
105
db/quest_db.txt
105
db/quest_db.txt
@ -20,6 +20,17 @@
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1014,0,0,0,0,0,0,0,"Job Change to Swordman"
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1015,0,0,0,0,0,0,0,"Your first quest"
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1016,0,0,0,0,0,0,0,"Gaining base levels"
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1145,0,0,0,0,0,0,0,"Help the poor cat"
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1146,0,0,0,0,0,0,0,"Help the poor cat"
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1147,0,0,0,0,0,0,0,"Help the poor cat"
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1148,0,0,0,0,0,0,0,"Help the poor cat"
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1149,0,0,0,0,0,0,0,"Help the poor cat"
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1150,0,0,0,0,0,0,0,"Help the poor cat"
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1151,0,0,0,0,0,0,0,"Help the poor cat"
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1152,86400,0,0,0,0,0,0,"Help the poor cat"
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1153,0,0,0,0,0,0,0,"Help the poor cat"
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1154,0,2197,20,0,0,0,0,"Help the poor cat"
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1155,0,0,0,0,0,0,0,"Help the poor cat"
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2000,0,0,0,0,0,0,0,"Job Change to Blacksmith"
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2001,0,0,0,0,0,0,0,"Job Change to Blacksmith"
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2002,0,0,0,0,0,0,0,"Job Change to Blacksmith"
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@ -448,7 +459,6 @@
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5000,0,0,0,0,0,0,0,"The Crow of the Fate - 7"
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// Dewata [Euphy]
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5035,0,0,0,0,0,0,0,"Help the old man!"
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5036,0,0,0,0,0,0,0,"Help the old man!"
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5037,0,0,0,0,0,0,0,"Help the old man!"
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@ -469,17 +479,31 @@
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5052,0,0,0,0,0,0,0,"Traditional Weapon"
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5053,0,0,0,0,0,0,0,"Traditional Weapon"
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5054,0,0,0,0,0,0,0,"Traditional Weapon"
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9155,0,0,0,0,0,0,0,"Getting materials for the Jaty Crown"
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9156,0,0,0,0,0,0,0,"Make the Jaty Crown"
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9157,0,0,0,0,0,0,0,"Reward from Sage, Kasyapa"
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9158,0,0,0,0,0,0,0,"Delivery of Good News(1)"
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9159,0,0,0,0,0,0,0,"Back to Paiko"
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9160,0,0,0,0,0,0,0,"Delivery of Good News(2)"
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9161,0,0,0,0,0,0,0,"Back to Paiko"
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9162,0,0,0,0,0,0,0,"Delivery of Good News(3)"
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9163,0,0,0,0,0,0,0,"Back to Paiko"
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9164,0,0,0,0,0,0,0,"Delivery of Good News(4)"
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9165,0,0,0,0,0,0,0,"Reward from Paiko for success of Jaty Crown"
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5058,0,0,0,0,0,0,0,"State of mind-(1)"
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5059,0,0,0,0,0,0,0,"State of mind-(1)"
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5060,180,0,0,0,0,0,0,"Cat Shock"
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5061,0,0,0,0,0,0,0,"State of mind-(1)"
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5062,0,0,0,0,0,0,0,"State of mind-(1)"
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5063,0,0,0,0,0,0,0,"State of mind-(1)"
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5064,0,0,0,0,0,0,0,"State of mind-(1)"
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5065,0,0,0,0,0,0,0,"State of mind-(1)"
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5066,0,0,0,0,0,0,0,"State of mind-(1)"
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5067,0,0,0,0,0,0,0,"State of mind-(1)"
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5068,72000,0,0,0,0,0,0,"State of mind-(1)"
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5069,3600,0,0,0,0,0,0,"State of mind-(1)"
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5070,86400,0,0,0,0,0,0,"Rock Paper Scissors"
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5071,86400,0,0,0,0,0,0,"Chamchamcham"
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5072,86400,0,0,0,0,0,0,"Kkongnyangkkong"
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5073,86400,0,0,0,0,0,0,"Sub Quest Games"
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5074,0,0,0,0,0,0,0,"Sub Quest Games"
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5075,0,0,0,0,0,0,0,"Sub Quest Games"
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5076,0,1282,30,0,0,0,0,"Sub Quest Games"
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5077,0,1209,10,0,0,0,0,"Sub Quest Games"
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5078,0,1019,50,0,0,0,0,"Sub Quest Games"
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5079,0,0,0,0,0,0,0,"Sub Quest Games"
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5080,0,0,0,0,0,0,0,"Sub Quest Games"
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5081,0,0,0,0,0,0,0,"Sub Quest Games"
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5082,0,0,0,0,0,0,0,"Sub Quest Games"
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5092,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5093,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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5094,0,1002,1000,0,0,0,0,"Unlocking the Ultimate Mediocrity"
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@ -744,6 +768,15 @@
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7240,0,0,0,0,0,0,0,"Strengthening Equipment"
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7241,86400,0,0,0,0,0,0,"Toren's Errands - Tomorrow"
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7260,0,0,0,0,0,0,0,"Occurrence of insect origin"
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7261,0,0,0,0,0,0,0,"Cat Cookies - Table"
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7262,0,0,0,0,0,0,0,"Cat Cookies - Mattress"
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7263,0,0,0,0,0,0,0,"Cat Cookies - Grill"
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7264,0,0,0,0,0,0,0,"Cat Chef"
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7265,0,0,0,0,0,0,0,"Cat Chef Anger"
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7266,0,0,0,0,0,0,0,"Cat Chef Intentions"
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7276,86400,0,0,0,0,0,0,"Food delivery promise"
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8000,0,0,0,0,0,0,0,"Quitting Job Change"
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8001,0,0,0,0,0,0,0,"Job Change to Assassin"
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8002,0,0,0,0,0,0,0,"Job Change to Assassin"
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@ -1057,6 +1090,18 @@
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9031,0,0,0,0,0,0,0,"Find a puppy"
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9032,86400,0,0,0,0,0,0,"Find a puppy"
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9155,0,0,0,0,0,0,0,"Getting materials for the Jaty Crown"
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9156,0,0,0,0,0,0,0,"Make the Jaty Crown"
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9157,0,0,0,0,0,0,0,"Reward from Sage, Kasyapa"
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9158,0,0,0,0,0,0,0,"Delivery of Good News(1)"
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9159,0,0,0,0,0,0,0,"Back to Paiko"
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9160,0,0,0,0,0,0,0,"Delivery of Good News(2)"
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9161,0,0,0,0,0,0,0,"Back to Paiko"
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9162,0,0,0,0,0,0,0,"Delivery of Good News(3)"
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9163,0,0,0,0,0,0,0,"Back to Paiko"
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9164,0,0,0,0,0,0,0,"Delivery of Good News(4)"
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9165,0,0,0,0,0,0,0,"Reward from Paiko for success of Jaty Crown"
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10000,0,0,0,0,0,0,0,"To the Prontera Royal Court"
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10001,0,0,0,0,0,0,0,"Qualification Test"
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10002,0,0,0,0,0,0,0,"Qualification Review"
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@ -1354,6 +1399,42 @@
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11175,7200,0,0,0,0,0,0,"Supply Shortage"
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11176,0,0,0,0,0,0,0,"For my friends"
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11209,0,0,0,0,0,0,0,"Hardships of Thomas"
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11210,0,0,0,0,0,0,0,"Malangdo Reunion"
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11211,0,0,0,0,0,0,0,"Malangdo Reunion"
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11212,0,0,0,0,0,0,0,"Malangdo Reunion"
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11213,0,0,0,0,0,0,0,"Malangdo Reunion"
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11214,0,0,0,0,0,0,0,"Malangdo Reunion"
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11215,0,0,0,0,0,0,0,"Malangdo Reunion"
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11216,0,0,0,0,0,0,0,"Malangdo Reunion"
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11217,0,0,0,0,0,0,0,"Malangdo Reunion"
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11218,0,0,0,0,0,0,0,"Malangdo Reunion"
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11219,0,0,0,0,0,0,0,"Malangdo Reunion"
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11220,0,0,0,0,0,0,0,"Malangdo Reunion"
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11221,0,0,0,0,0,0,0,"Repair of cracks"
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11222,0,0,0,0,0,0,0,"Repair of cracks"
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11223,0,0,0,0,0,0,0,"Repair of cracks"
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11224,0,0,0,0,0,0,0,"Repair of cracks"
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11225,0,0,0,0,0,0,0,"Repair of cracks"
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11226,0,0,0,0,0,0,0,"Repair of cracks"
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11227,0,0,0,0,0,0,0,"Repair of cracks"
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11228,0,0,0,0,0,0,0,"Repair of cracks"
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11229,0,0,0,0,0,0,0,"Repair of cracks"
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11230,0,0,0,0,0,0,0,"Repair of cracks"
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11231,0,0,0,0,0,0,0,"Repair of cracks"
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11232,0,0,0,0,0,0,0,"Repair of cracks"
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11233,0,0,0,0,0,0,0,"Repair of cracks"
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11234,0,0,0,0,0,0,0,"Repair of cracks"
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11235,0,0,0,0,0,0,0,"Repair of cracks"
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11236,0,0,0,0,0,0,0,"Repair of cracks"
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11237,0,0,0,0,0,0,0,"Repair of cracks"
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11238,0,0,0,0,0,0,0,"Malangdo Fruits"
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11239,86400,0,0,0,0,0,0,"Malangdo Fruits"
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11240,0,0,0,0,0,0,0,"Repair of cracks"
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11241,0,0,0,0,0,0,0,"Repair of cracks"
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11242,0,0,0,0,0,0,0,"Repair of cracks"
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11243,86400,0,0,0,0,0,0,"Repair of cracks"
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12000,0,0,0,0,0,0,0,"An old friend"
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12001,0,0,0,0,0,0,0,"Digotz, Maku's old friend"
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12002,0,0,0,0,0,0,0,"Messenger of Friendship"
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@ -33,7 +33,7 @@ prontera,124,201,1 script Universal Rental NPC 726,{
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else {
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message strcharinfo(0),"You do not meet requirements to rent.";
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close; }
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specialeffect2 276;
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specialeffect2 EF_TEIHIT3;
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close;
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}
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@ -21,13 +21,13 @@
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if (.@Price) {
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message strcharinfo(0),"Healing costs "+.@Price+" Zeny.";
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if (Zeny < .@Price) end;
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if(select("^0055FFHeal^000000:^777777Cancel^000000")==2) close;
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if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close;
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set Zeny, Zeny-.@Price;
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}
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specialeffect2 313; percentheal 100,100;
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if (.@Buffs) {
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specialeffect2 37; sc_start SC_INCREASEAGI,240000,10;
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specialeffect2 42; sc_start SC_BLESSING,240000,10;
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specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10;
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specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
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}
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if (.@Delay) set @HD, gettimetick(2)+.@Delay;
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close;
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Masao
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//===== Current Version: =====================================
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//= 1.0 [Masao]
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -20,13 +20,16 @@ function Job_Menu; function A_An;
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mes "[Job Master]";
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if (Class > 4049) {
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mes "No more jobs are available.";
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close; }
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close;
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}
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if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
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mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
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close; }
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close;
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}
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if (.SkillPointCheck && SkillPoint) {
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mes "Please use all your skill points before proceeding.";
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close; }
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close;
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}
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set .@eac, eaclass();
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set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
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@ -34,12 +37,14 @@ function Job_Menu; function A_An;
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if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
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set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
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mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
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close; }
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close;
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}
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if (Class > 21) {
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mes "Switch to third class?";
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next;
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Job_Menu(roclass(.@eac|EAJL_THIRD));
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close; }
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close;
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}
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while(1) {
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mes "Select an option.";
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next;
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@ -49,7 +54,9 @@ function Job_Menu; function A_An;
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mes "Are you sure?";
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next;
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Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
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mes "[Job Master]"; } }
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mes "[Job Master]";
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}
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}
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set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
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if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
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if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
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@ -57,28 +64,33 @@ function Job_Menu; function A_An;
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if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
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set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
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mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
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close; }
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close;
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}
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mes "Switch to "+jobname(.@exp[0])+"?";
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next;
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Job_Menu(.@exp[0]);
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close; }
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close;
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}
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if (.@eac&EAJL_2)
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if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
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mes "No more jobs are available.";
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close; }
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close;
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}
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if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
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if (JobLevel < .JobReq[0])
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mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
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else if (Class == 4001 && .LastJob && lastJob) {
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mes "Switch classes now?";
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next;
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Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); }
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else switch(Class) {
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Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
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} else switch(Class) {
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case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
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case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
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case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
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default: mes "An error has occurred."; break; }
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close; }
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default: mes "An error has occurred."; break;
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}
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close;
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}
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if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
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mes "No more jobs are available.";
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else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
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@ -86,8 +98,9 @@ function Job_Menu; function A_An;
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else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
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mes "Switch classes now?";
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next;
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Job_Menu(lastJob+4001); }
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else Job_Menu(.@j1,.@j2);
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Job_Menu(lastJob+4001);
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} else
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Job_Menu(.@j1,.@j2);
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close;
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function Job_Menu {
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@ -104,12 +117,14 @@ function Job_Menu {
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if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
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mes "[Job Master]";
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mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
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close; }
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close;
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}
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mes "[Job Master]";
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mes "Are you sure?";
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next; }
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else set .@i, getarg(0);
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if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000")==1) {
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next;
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} else
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set .@i, getarg(0);
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if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
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mes "[Job Master]";
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mes "You are now "+A_An(jobname(.@i))+"!";
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if (.@i==4001 && .LastJob) set lastJob, Class;
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@ -117,17 +132,21 @@ function Job_Menu {
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if (.@i==4001 || .@i==4023) resetlvl(1);
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specialeffect2 338; specialeffect2 432;
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if (.Platinum) callsub Get_Platinum;
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close; }
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close;
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}
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if (getargcount() == 1) return;
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mes "[Job Master]"; }
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end; }
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mes "[Job Master]";
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}
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end;
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}
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function A_An {
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setarray .@A$[0],"a","e","i","o","u";
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set .@B$, "_"+getarg(0);
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for(set .@i,0; .@i<5; set .@i,.@i+1)
|
||||
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
|
||||
return "a "+getarg(0); }
|
||||
return "a "+getarg(0);
|
||||
}
|
||||
|
||||
Get_Platinum:
|
||||
skill 142,1,0;
|
||||
@ -139,7 +158,8 @@ Get_Platinum:
|
||||
case 4: skill 156,1,0; break;
|
||||
case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
|
||||
case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
|
||||
default: break; }
|
||||
default: break;
|
||||
}
|
||||
switch(BaseJob) {
|
||||
case 7: skill 1001,1,0; break;
|
||||
case 8: skill 1014,1,0; break;
|
||||
@ -154,7 +174,8 @@ Get_Platinum:
|
||||
case 18: skill 238,1,0; break;
|
||||
case 19: skill 1010,1,0; break;
|
||||
case 20: skill 1011,1,0; break;
|
||||
default: break; }
|
||||
default: break;
|
||||
}
|
||||
return;
|
||||
|
||||
OnInit:
|
||||
|
@ -225,7 +225,7 @@ OnNPCKillEvent:
|
||||
if (!getcharid(1) || !.Party) {
|
||||
if (!#Mission_Count || !Mission0) end;
|
||||
for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {
|
||||
if (""+strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
|
||||
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
|
||||
if (getd("Mission"+.@i+"_") < #Mission_Count) {
|
||||
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
|
||||
end;
|
||||
@ -244,7 +244,7 @@ OnNPCKillEvent:
|
||||
getmapxy(.@map2$,.@x2,.@y2,0);
|
||||
if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
|
||||
for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {
|
||||
if (""+strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
|
||||
if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
|
||||
if (getd("Mission"+.@j+"_") < #Mission_Count) {
|
||||
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";
|
||||
break;
|
||||
|
@ -17,7 +17,8 @@ prontera,170,180,1 script Stylist#custom_stylist 122,{
|
||||
setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color");
|
||||
setarray .@Look[1],7,1,6;
|
||||
set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
|
||||
set .@Revert, getlook(.@Look[.@s]); set .@Style,1;
|
||||
set .@Revert, getlook(.@Look[.@s]);
|
||||
set .@Style,1;
|
||||
while(1) {
|
||||
setlook .@Look[.@s], .@Style;
|
||||
message strcharinfo(0),"This is style #"+.@Style+".";
|
||||
@ -29,6 +30,7 @@ prontera,170,180,1 script Stylist#custom_stylist 122,{
|
||||
input .@Style,0,.@Styles[.@s];
|
||||
if (!.@Style) set .@Style, rand(1,.@Styles[.@s]);
|
||||
break;
|
||||
case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; }
|
||||
} end;
|
||||
case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,24 +45,29 @@ menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
|
||||
function Go {
|
||||
warp getarg(0),getarg(1,0),getarg(2,0);
|
||||
getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
function Disp {
|
||||
set @menu$,"";
|
||||
if(getarg(0)=="") {
|
||||
set @menu$,getarg(1);
|
||||
return; }
|
||||
return;
|
||||
}
|
||||
for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
|
||||
set @menu$, @menu$+getarg(0)+" "+.@i+":";
|
||||
return; }
|
||||
return;
|
||||
}
|
||||
function Pick {
|
||||
if(getarg(0)=="") {
|
||||
set .@i, select(@menu$);
|
||||
warp getarg(.@i),@c[.@i*2],@c[.@i*2+1]; }
|
||||
else {
|
||||
warp getarg(.@i),@c[.@i*2],@c[.@i*2+1];
|
||||
} else {
|
||||
set .@i, select(@menu$)-getarg(1,0);
|
||||
warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1]; }
|
||||
warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1];
|
||||
}
|
||||
getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
Towns:
|
||||
|
124
npc/re/cities/malangdo.txt
Normal file
124
npc/re/cities/malangdo.txt
Normal file
@ -0,0 +1,124 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Malangdo Town
|
||||
//===== By: ==================================================
|
||||
//= Muad_Dib
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Malangdo Town Script
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Town NPCs :: malang_tre
|
||||
//============================================================
|
||||
malangdo,147,117,3 script Innkeeper#malang 554,{
|
||||
mes "Can see a lazy cat standing on a chair.";
|
||||
mes "Thought it is an Innkeeper, but do not looks like that having a business.";
|
||||
next;
|
||||
switch(select("Can I rest in hammock?:Want to store in inn.:Looks free at the moment.")) {
|
||||
case 1:
|
||||
mes "[Innkeeper]";
|
||||
mes "You can use hammock as you want but give me ^FF00005 pieces of Malang Sp Can^000000, then will make you stress out.";
|
||||
next;
|
||||
switch(select("Give the can.:No need.")) {
|
||||
case 1:
|
||||
if (countitem(12636) > 4) {
|
||||
delitem 12636,5; //Malang_Sp_Can
|
||||
percentheal 100,100;
|
||||
specialeffect EF_HEALSP;
|
||||
mes "[Innkeeper]";
|
||||
mes "Take a relaxation.";
|
||||
emotion e_kis;
|
||||
warp "malangdo", 140, 121;
|
||||
close;
|
||||
}
|
||||
mes "[Innkeeper]";
|
||||
mes "It looks like lack of cans.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Innkeeper]";
|
||||
mes "You are strong man than appearance.";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Innkeeper]";
|
||||
mes "Storation is done. We should keep company haha.";
|
||||
savepoint "malangdo",142,118;
|
||||
close;
|
||||
case 3:
|
||||
mes "[Innkeeper]";
|
||||
mes "A busy moment make you hurry and laziness makes you lazy.";
|
||||
next;
|
||||
mes "- Wonder if there is work time. -";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,151,120,3 script Wandering Minstrel#mal 479,{
|
||||
mes "[Wandering Minstrel]";
|
||||
mes "I have a sleepy momnet whenever seeing that innkeeper. So comfortable...";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,149,120,5 script Wandering Wanderer#mal 485,5,1,{
|
||||
mes "[Wandering Wanderer]";
|
||||
mes "Cats living in here is so energetic.";
|
||||
mes "And it makes me dance~";
|
||||
close;
|
||||
OnTouch:
|
||||
switch(rand(5)) {
|
||||
case 0:
|
||||
soundeffect "ring_of_nibelungen.wav",0;
|
||||
break;
|
||||
case 1:
|
||||
soundeffect "dont_forget_me_not.wav",0;
|
||||
break;
|
||||
case 2:
|
||||
soundeffect "humming.wav",0;
|
||||
break;
|
||||
case 3:
|
||||
soundeffect "assassin_of_sunset.wav",0;
|
||||
break;
|
||||
case 4:
|
||||
emotion e_ho;
|
||||
emotion e_ho,0,"Wandering Minstrel#mal";
|
||||
break;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
malangdo,216,168,3 script Cat Trainer#mal1 558,0,8,{
|
||||
emotion e_awsm;
|
||||
mes "[Cat Trainer]";
|
||||
mes "Phh there is a tail and butt with soft and tender!";
|
||||
mes "Can't stand, this is heaven~~!!";
|
||||
next;
|
||||
emotion e_gg;
|
||||
mes "[Cat Trainer]";
|
||||
mes "My hidden card ^FF0000<Silvervine Fruit>^000000 can make all cats in Meow Meow Island as my slaves~ haha!";
|
||||
next;
|
||||
select("^FF0000<Silvervine Fruit>^000000?");
|
||||
mes "[Cat Trainer]";
|
||||
mes "Silvervine Fruit is a rare item!";
|
||||
mes "I can barely get it.";
|
||||
mes "But every cat must love this one with no complaint.";
|
||||
next;
|
||||
select("Where can I get ^FF0000<Silvervine Fruit>^000000?");
|
||||
mes "[Cat Trainer]";
|
||||
mes "How do you get it that I could have it barely?";
|
||||
mes "This can't be taken even with ^3131FFall the zeny in this world^000000!";
|
||||
next;
|
||||
emotion e_gg;
|
||||
mes "[Cat Trainer]";
|
||||
mes "Cats in Meow Meow Island is mine...! And it should be done haha~";
|
||||
mes "^FF0000<Silvervine Fruit>^000000! I can be a king in Meow Meow Island~ ohhhh!!!";
|
||||
close;
|
||||
OnTouch:
|
||||
emotion e_flash;
|
||||
end;
|
||||
}
|
||||
malangdo,164,203,3 duplicate(Cat Trainer#mal1) Cat Trainer#mal2 853,5,8
|
825
npc/re/quests/quests_malangdo.txt
Normal file
825
npc/re/quests/quests_malangdo.txt
Normal file
@ -0,0 +1,825 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Malangdo Quest NPCs
|
||||
//===== By: ==================================================
|
||||
//= Muad_Dib
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Quest NPCs related to Malangdo.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Help the bad cats in danger :: mal_bad_guys
|
||||
//============================================================
|
||||
malangdo,175,206,3 script Gobonge#ml 561,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "- Can't go next step due to having too many items. -";
|
||||
close;
|
||||
}
|
||||
if (checkquest(1152,PLAYTIME) == 1) {
|
||||
mes "[Gobonge]";
|
||||
mes "Hmm, investigation is not enough.";
|
||||
mes "We need go back to basic point.";
|
||||
mes "Come again tomorrow.";
|
||||
mes "I might be in pain of stomach";
|
||||
mes "like usual.";
|
||||
close;
|
||||
} else if (checkquest(1152,PLAYTIME) == 2) {
|
||||
erasequest 1152;
|
||||
set malang_bad_guys,0;
|
||||
} else if (checkquest(1152,PLAYTIME) == 3) {
|
||||
completequest 1152;
|
||||
erasequest 1152;
|
||||
set malang_bad_guys,0;
|
||||
}
|
||||
if (BaseLevel < 60) {
|
||||
mes "[Gobonge]";
|
||||
mes "Are you here to get help";
|
||||
mes "or to get help?";
|
||||
mes "You look so weak, haha...";
|
||||
mes "Go and hunt more Porings!";
|
||||
close;
|
||||
}
|
||||
if (malang_bad_guys == 0) {
|
||||
mes "[Gobonge]";
|
||||
mes "Will you listen my sorrow?";
|
||||
next;
|
||||
switch(select("Sure I will.:No, I won't.")) {
|
||||
case 1:
|
||||
mes "[Gobonge]";
|
||||
mes "This is a sad story.";
|
||||
mes "As usual, I unpacked the bag";
|
||||
mes "to see strange cats";
|
||||
mes "to show them.";
|
||||
next;
|
||||
mes "[Gobonge]";
|
||||
mes "There were lots of cans.";
|
||||
mes "I thougt it was new due to different shape";
|
||||
mes "but it was bad cans!";
|
||||
mes "I ate too much and";
|
||||
mes "got in bed right away";
|
||||
mes "so I can't do anything...";
|
||||
next;
|
||||
mes "[Gobonge]";
|
||||
mes "And by the way, you have...";
|
||||
mes "nice colthes.";
|
||||
mes "I can't let you go,";
|
||||
mes "that hurts me so badly!";
|
||||
emotion e_sob;
|
||||
next;
|
||||
switch(select("You deserve the pain!:Need help?")) {
|
||||
case 1:
|
||||
mes "[Gobonge]";
|
||||
mes "Yes you are!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Gobonge]";
|
||||
mes "You know what care is.";
|
||||
mes "Please find the bad provider";
|
||||
mes "and revenge our enemy!";
|
||||
next;
|
||||
switch(select("No, I don't want to!:Yes, I'll do it!")) {
|
||||
case 1:
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "For the peace in Malangdo,";
|
||||
mes "just lay in bed forever.";
|
||||
next;
|
||||
mes "[Gobonge]";
|
||||
mes "I will!";
|
||||
mes "I will have your peace first once I get well!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Gobonge]";
|
||||
mes "Okay, you can do it?";
|
||||
mes "The enemy must be near the dock";
|
||||
mes "where we got the bundle.";
|
||||
mes "We should get them to help";
|
||||
mes "our cats' well-being!";
|
||||
setquest 1145;
|
||||
set malang_bad_guys,1;
|
||||
close;
|
||||
}
|
||||
}
|
||||
case 2:
|
||||
mes "[Gobonge]";
|
||||
mes "Why are you here!";
|
||||
mes "If I am usual, I will engrave something";
|
||||
mes "with your tear...";
|
||||
mes "Let your bag be here instead!";
|
||||
emotion e_sob;
|
||||
close;
|
||||
}
|
||||
} else if (malang_bad_guys == 1) {
|
||||
mes "[Gobonge]";
|
||||
mes "The enemy must be near the dock";
|
||||
mes "where we got the bundle.";
|
||||
mes "We should get them to help";
|
||||
mes "our cats' well-being!";
|
||||
close;
|
||||
} else if (malang_bad_guys > 1 && malang_bad_guys < 7) {
|
||||
mes "[Gobonge]";
|
||||
mes "I am so tired due to";
|
||||
mes "lack of forbidden bad activity.";
|
||||
close;
|
||||
} else if (malang_bad_guys == 7) {
|
||||
if (countitem(6426) > 29) {
|
||||
mes "[Gobonge]";
|
||||
mes "Was it from raccoon that made us pain in stomach?";
|
||||
mes "Oh bad raccoon!";
|
||||
mes "I feel stomachache again from this anger!";
|
||||
mes "All right, I will show my power once";
|
||||
mes "I can get out of bed.";
|
||||
next;
|
||||
mes "[Gobonge]";
|
||||
mes "I need time to concentrate on my stomachache.";
|
||||
mes "You can go now!";
|
||||
erasequest 1151;
|
||||
set malang_bad_guys,8;
|
||||
getitem Malang_Sp_Can, 20; //Unknown_Item
|
||||
delitem Bad_Can_Sack, 1; //Unknown_Item
|
||||
delitem Bad_Can, 30; //Bad_Canned_Food
|
||||
close;
|
||||
}
|
||||
mes "[Gobonge]";
|
||||
mes "How do you know the source of bad can?";
|
||||
mes "Do you have time to do slow at the moment?";
|
||||
emotion e_sob;
|
||||
close;
|
||||
} else if (malang_bad_guys == 8) {
|
||||
mes "[Gobonge]";
|
||||
mes "The Patrol Leader wants to go back to";
|
||||
mes "bad world as soon as possible.";
|
||||
mes "I want you to go first to soothe him instead.";
|
||||
mes "How about it?";
|
||||
next;
|
||||
switch(select("It's troublsome, I quit.:Sure I will!")) {
|
||||
case 1:
|
||||
mes "[Gobonge]";
|
||||
mes "Haha, you think it is a bad word.";
|
||||
mes "I want you to be one of our staffs.";
|
||||
next;
|
||||
mes "[Gobonge]";
|
||||
mes "Sorry, but you should go now";
|
||||
mes "so that I can concentrate on my stomachache.";
|
||||
setquest 1152;
|
||||
set malang_bad_guys,9;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Gobonge]";
|
||||
mes "All right, then I will have time";
|
||||
mes "to concentrate on my stomachache.";
|
||||
setquest 1153;
|
||||
set malang_bad_guys,10;
|
||||
close;
|
||||
}
|
||||
} else if (malang_bad_guys == 9) {
|
||||
mes "[Gobonge]";
|
||||
mes "Hmm, investigation is not enough.";
|
||||
mes "We need go back to basic point.";
|
||||
mes "Come again tomorrow.";
|
||||
mes "I might be in pain of stomach";
|
||||
mes "like usual.";
|
||||
close;
|
||||
} else if (malang_bad_guys > 9 && malang_bad_guys < 12) {
|
||||
mes "[Gobonge]";
|
||||
mes "Go and have fun with the Patrol Leader!";
|
||||
close;
|
||||
} else if (malang_bad_guys == 12) {
|
||||
mes "[Gobonge]";
|
||||
mes "Instead of us, you did bad behavior.";
|
||||
mes "Good to hear that?";
|
||||
mes "This is what teacher see best pupil?";
|
||||
emotion e_swt;
|
||||
next;
|
||||
mes "[Gobonge]";
|
||||
mes "You deserve a reward!";
|
||||
mes "I need to get some more rest,";
|
||||
mes "so let's investigate tomorrow!";
|
||||
erasequest 1155;
|
||||
setquest 1152;
|
||||
set malang_bad_guys,13;
|
||||
getitem 6422,5; //Egrade_Coin
|
||||
close;
|
||||
} else if (malang_bad_guys == 13) {
|
||||
mes "[Gobonge]";
|
||||
mes "Come again tomorrow.";
|
||||
mes "I might be in pain of stomach";
|
||||
mes "like usual.";
|
||||
close;
|
||||
}
|
||||
OnEnable:
|
||||
enablenpc "Gobonge#ml";
|
||||
close;
|
||||
OnDisable:
|
||||
disablenpc "Gobonge#ml";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,181,205,3 script Gobulee#ml1 547,{
|
||||
mes "[Gobulee]";
|
||||
mes "Why do you come now?";
|
||||
mes "You should have come when we were healthy.";
|
||||
mes "So, you want to me take out what you have?";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,180,202,3 script Gobyungee#ml1 547,{
|
||||
mes "[Gobyungee]";
|
||||
mes "I can't see other cats because";
|
||||
mes "I could't have time to do bad behavior...";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,186,201,3 script Gosigee#ml1 547,{
|
||||
mes "[Gosigee]";
|
||||
mes "I am desperate for pill of stomachache,";
|
||||
mes "cap is only thinking of finding out criminal";
|
||||
mes "and to revenge!";
|
||||
mes "...";
|
||||
next;
|
||||
mes "[Gosigee]";
|
||||
mes "How can we follow him as a cap...!";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,177,202,3 script Gonanee#ml2 547,{
|
||||
mes "[Gonanee]";
|
||||
mes "We are only bad circle in Malangdo";
|
||||
mes "and we are very proud.";
|
||||
mes "Can't just lie in bed.";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,183,202,3 script Godoree#ml3 547,{
|
||||
mes "[Godoree]";
|
||||
mes "I saw unfamiliar cats around";
|
||||
mes "the dock frequently.";
|
||||
mes "Are they tourists?";
|
||||
mes "We should check their pockets";
|
||||
mes "once I get well...";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,203,116,5 script Suspious Dealer#ml 543,{
|
||||
mes "On listening to the story for";
|
||||
mes "a while, he pretends to be indifferent once hearing someone's noise.";
|
||||
next;
|
||||
mes "[Suspious Dealer]";
|
||||
mes "Oh my body, too much pain...";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,205,116,3 script Very Suspious Dealer#ml1 543,{
|
||||
mes "On listening to the story for";
|
||||
mes "a while, he pretends to be indifferent once hearing someone's noise.";
|
||||
next;
|
||||
mes "[Very Suspious Dealer]";
|
||||
mes "The weather is so dirty...";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,197,120,5 script Foolish Cat#ml 546,{
|
||||
mes "[Foolish Cat]";
|
||||
mes "If you stay here, you";
|
||||
mes "can hear all they're saying.";
|
||||
mes "Don't know exactly what, but";
|
||||
mes "you do hear everything.";
|
||||
mes "Hehehe...";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,196,120,0 script #ml1 -1,2,2,{
|
||||
OnTouch:
|
||||
if (malang_bad_guys == 1 || malang_bad_guys == 2) {
|
||||
mes "You hear a conversation between the Suspious Dealers.";
|
||||
next;
|
||||
mes "[Suspious Dealer]";
|
||||
mes "Because unexpected robbery at that moment...";
|
||||
mes "our great work has delayed.";
|
||||
next;
|
||||
mes "[Very Suspious Dealer]";
|
||||
mes "Do not worry about the thing, I placed it near balloon bag where";
|
||||
mes "Ship Navi is in the north, and I hid it perfectly.";
|
||||
next;
|
||||
mes "You need to check a place near north of balloon bag in ship Navi.";
|
||||
if (malang_bad_guys == 1) {
|
||||
erasequest 1145;
|
||||
setquest 1146;
|
||||
set malang_bad_guys,2;
|
||||
}
|
||||
close;
|
||||
} else if (malang_bad_guys > 2 && malang_bad_guys < 8) {
|
||||
mes "You still hear a suspicious conversation.";
|
||||
next;
|
||||
mes "[Suspious Dealer]";
|
||||
mes "But near the balloon bag is still";
|
||||
mes "worrying so much!";
|
||||
next;
|
||||
mes "[Very Suspious Dealer]";
|
||||
mes "Oh how cowardly you are!";
|
||||
mes "I hid it in ship Navi perfectly.";
|
||||
mes "Relax!";
|
||||
next;
|
||||
mes "[Suspious Dealer]";
|
||||
mes "The rest of part is in staffs.";
|
||||
mes "We should believe.";
|
||||
next;
|
||||
mes "We need to investigate Navi first.";
|
||||
mes "Let's see other guys in ship Navi.";
|
||||
if (malang_bad_guys == 3) {
|
||||
erasequest 1147;
|
||||
setquest 1148;
|
||||
set malang_bad_guys,4;
|
||||
}
|
||||
close;
|
||||
} else if (malang_bad_guys > 7) {
|
||||
mes "You still hear a suspicious conversation.";
|
||||
next;
|
||||
mes "[Suspious Dealer]";
|
||||
mes "Star candy is still healthy,";
|
||||
mes "what happens?";
|
||||
next;
|
||||
mes "[Very Suspious Dealer]";
|
||||
mes "No way...";
|
||||
mes "We should get more bad cans.";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
malangdo,155,179,0 script #ml2 -1,2,2,{
|
||||
OnTouch:
|
||||
if (malang_bad_guys == 2 || malang_bad_guys == 3) {
|
||||
mes "There's a memo.";
|
||||
next;
|
||||
mes "[Memo]";
|
||||
mes "Here is not what we wanted, huh!";
|
||||
next;
|
||||
mes "...do listen the conversation of merchant.";
|
||||
if (malang_bad_guys == 2) {
|
||||
erasequest 1146;
|
||||
setquest 1147;
|
||||
set malang_bad_guys,3;
|
||||
}
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
malangdo,171,163,3 script Awfully Suspious Dealer 543,{
|
||||
if (malang_bad_guys < 4) {
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "We quit our sales,";
|
||||
mes "find the other merchant!";
|
||||
close;
|
||||
} else if (malang_bad_guys == 4) {
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "Bad cans?";
|
||||
mes "Due to lots of work in here";
|
||||
mes "can't have a short time to talk?";
|
||||
next;
|
||||
switch(select("Look suspicious?:I knew all things here!")) {
|
||||
case 1:
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "I have a same boat with you!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "...";
|
||||
mes "You searched the lounge of ship Navi?";
|
||||
mes "...";
|
||||
next;
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "It looks wrong place~";
|
||||
mes "Go and do other things~!";
|
||||
next;
|
||||
mes "You need to search lounge of ship Navi?";
|
||||
erasequest 1148;
|
||||
setquest 1149;
|
||||
set malang_bad_guys,5;
|
||||
close;
|
||||
}
|
||||
} else if (malang_bad_guys == 5) {
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "A thought to search Gozangee around ship Navi";
|
||||
mes "is like to ride a skill";
|
||||
mes "with frying pan, it is idiot things.";
|
||||
mes "I do not recommend.";
|
||||
close;
|
||||
} else if (malang_bad_guys == 6) {
|
||||
if (countitem(6427) == 0) {
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "You searched the lounge of ship Navi?";
|
||||
mes "But still nothing in hand.";
|
||||
mes "I told you there's nothing.";
|
||||
mes "...";
|
||||
next;
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "...there must be something...";
|
||||
close;
|
||||
}
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?";
|
||||
mes "Where did you get it? Amazing!";
|
||||
next;
|
||||
switch(select("Do not pretend not to know!:Need to show them our general!")) {
|
||||
case 1:
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "It just looks wonderful.";
|
||||
mes "There's nothing more to have?";
|
||||
emotion e_ho;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "Relax!";
|
||||
mes "Let's have smile and fun with only ours.";
|
||||
next;
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "To be honest, I am a member of raccoon hurray team.";
|
||||
mes "A homeless community of raccoons";
|
||||
mes "became a black market group.";
|
||||
mes "I will make headquater of raccoon hurray team here";
|
||||
mes "after kick out group of cats.";
|
||||
next;
|
||||
switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) {
|
||||
case 1:
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "This is thankful misunderstanding,";
|
||||
mes "I am just little staff.";
|
||||
mes "I don't know who the leader is.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "That is...";
|
||||
mes "for food...";
|
||||
mes "Don't ask me more, please!";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "You look down out raccoon hurray team?";
|
||||
mes "Look more! To my star candy who stands island";
|
||||
mes "I will make them have stomachache";
|
||||
mes "with lots of bad cans.";
|
||||
mes "Aren't you expecting?";
|
||||
next;
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "I can't make him eat with my hand,";
|
||||
mes "to creature in shining coral area that is basic food of star candy";
|
||||
mes "I am still feeding them with bad cans.";
|
||||
mes "You must see amazing reaction, just wait!";
|
||||
next;
|
||||
mes "The situation is serious.";
|
||||
mes "Once the cats figure out,";
|
||||
mes "you might be confused.";
|
||||
mes "Let's withdraw the bad cans first,";
|
||||
mes "located in the shining coral area.";
|
||||
erasequest 1150;
|
||||
setquest 1151;
|
||||
set malang_bad_guys,7;
|
||||
close;
|
||||
}
|
||||
}
|
||||
} else if (malang_bad_guys == 7) {
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "Plese forget what I have told you.";
|
||||
mes "Please...";
|
||||
mes "After you got 30 pcs of bad cans";
|
||||
mes "in shining coral area";
|
||||
mes "do not tell the cats";
|
||||
mes "or report this fact!";
|
||||
close;
|
||||
}
|
||||
mes "[Awfully Suspious Dealer]";
|
||||
mes "So you reported all things?";
|
||||
mes "...";
|
||||
mes "Now it's time to live a new life";
|
||||
mes "of group for hair tufts...";
|
||||
close;
|
||||
}
|
||||
|
||||
mal_in02,184,72,3 script Gozangee#ml 547,{
|
||||
mes "[Gozangee]";
|
||||
mes "I have too much pain in my stomach...";
|
||||
mes "Should endure myself!";
|
||||
mes "...do bad activity...";
|
||||
close;
|
||||
}
|
||||
|
||||
mal_in02,184,77,0 script #ml3 -1,2,2,{
|
||||
OnTouch:
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "- You have too many items. -";
|
||||
close;
|
||||
}
|
||||
if (malang_bad_guys == 4) {
|
||||
mes "I came to...";
|
||||
mes "know a thing that shouldn't be";
|
||||
mes "appeared to anyone.";
|
||||
mes "Just pretend that I didn't see this.";
|
||||
close;
|
||||
} else if (malang_bad_guys == 5) {
|
||||
mes "This is...!";
|
||||
mes "...";
|
||||
next;
|
||||
mes "A sack that carrying bad cans.";
|
||||
next;
|
||||
mes "Let's bring this to a guy who";
|
||||
mes "is in Awfully Suspious Dealer in deck.";
|
||||
erasequest 1149;
|
||||
setquest 1150;
|
||||
set malang_bad_guys,6;
|
||||
getitem 6427,1; //Bad_Can_Sack
|
||||
close;
|
||||
} else if (malang_bad_guys == 6) {
|
||||
mes "I saw a sack of bad cans.";
|
||||
mes "located on the deck.";
|
||||
mes "Let's bring this to a guy who";
|
||||
mes "is in Awfully Suspious Dealer in deck.";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
malangdo,125,147,3 script Patrol Leader#ml 545,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "- Can't go next step due to having too many items. -";
|
||||
close;
|
||||
}
|
||||
if (malang_bad_guys < 10) {
|
||||
mes "[Patrol Leader]";
|
||||
mes "Be careful of distribution for";
|
||||
mes "bad cans recently in here";
|
||||
mes "so should be noticed.";
|
||||
close;
|
||||
} else if (malang_bad_guys == 10) {
|
||||
mes "[Patrol Leader]";
|
||||
mes "So you are going to do bad activity instead of";
|
||||
mes "group of hair tufts lying in bed?";
|
||||
mes "It's gonna be exciting!";
|
||||
mes "So excited...";
|
||||
next;
|
||||
mes "[Patrol Leader]";
|
||||
mes "Gobonge and his friends";
|
||||
mes "liked to torment ^0000FFRed Eruma^000000 in shining";
|
||||
mes "coral area more than anything.";
|
||||
next;
|
||||
mes "[Patrol Leader]";
|
||||
mes "Report to me after tormenting 20 ^0000FFRed Eruma^000000";
|
||||
mes "for a while.";
|
||||
mes "I will scold you as Patrol Leader!";
|
||||
next;
|
||||
switch(select("What Patrol Leader do like this?:Cheer up!!")) {
|
||||
case 1:
|
||||
mes "[Patrol Leader]";
|
||||
mes "This is what my flavor to do this!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Patrol Leader]";
|
||||
mes "I will expect various bad activities.";
|
||||
erasequest 1153;
|
||||
setquest 1154;
|
||||
set malang_bad_guys,11;
|
||||
close;
|
||||
}
|
||||
} else if (malang_bad_guys == 11) {
|
||||
if (checkquest(1154,HUNTING) == 2) {
|
||||
mes "[Patrol Leader]";
|
||||
mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!";
|
||||
mes "I am impressed at your work.";
|
||||
next;
|
||||
mes "[Crime Prevention Staff]";
|
||||
mes "Captain, we have work again, right?";
|
||||
emotion e_sob;
|
||||
emotion e_sob,0,"Crime Prevention Staff#ml";
|
||||
next;
|
||||
mes "[Patrol Leader]";
|
||||
mes "Hide your tears and save your tears!";
|
||||
mes "You should cry when having a clue for bad activity";
|
||||
mes "at crime spot!";
|
||||
emotion e_sob;
|
||||
emotion e_sob,0,"Crime Prevention Staff#ml";
|
||||
next;
|
||||
mes "[Patrol Leader]";
|
||||
mes "I will scold you once the investigation is over!";
|
||||
mes "Visit Gobonge now.";
|
||||
erasequest 1154;
|
||||
setquest 1155;
|
||||
set malang_bad_guys,12;
|
||||
close;
|
||||
}
|
||||
mes "[Patrol Leader]";
|
||||
mes "Inside of starry coral area,";
|
||||
mes "report to me after tormenting 20 ^0000FFRed Eruma^000000";
|
||||
mes "for a while.";
|
||||
mes "I will scold you as Patrol Leader!";
|
||||
close;
|
||||
}
|
||||
mes "[Patrol Leader]";
|
||||
mes "I will scold you once the investigation";
|
||||
mes "is over!";
|
||||
mes "visit Gobonge now.";
|
||||
close;
|
||||
}
|
||||
|
||||
malangdo,129,146,3 script Crime Prevention Staff 545,{
|
||||
if (malang_bad_guys > 11) {
|
||||
mes "[Crime Prevention Staff]";
|
||||
mes "A work to do means happy things!";
|
||||
mes "I ask you to do various bad activities!";
|
||||
close;
|
||||
}
|
||||
mes "[Crime Prevention Staff]";
|
||||
mes "A group of cats that";
|
||||
mes "ate bad cans got";
|
||||
mes "pain in stomache.";
|
||||
mes "They are lying at the north";
|
||||
mes "of place but still rolling with anger.";
|
||||
next;
|
||||
mes "[Crime Prevention Staff]";
|
||||
mes "Haha... the village is becoming";
|
||||
mes "peaceful and calm, but feels";
|
||||
mes "somewhat empty. This is not";
|
||||
mes "usual scene that we can have.";
|
||||
mes "Let's see there?";
|
||||
close;
|
||||
}
|
||||
|
||||
/*
|
||||
malangdo,3,1,3 script Guidance for quest#ml 543,{
|
||||
input .@input,1,9999;
|
||||
if (.@input != 1854) {
|
||||
mes "[Helper]";
|
||||
mes "What is this security code?";
|
||||
mes "Go away!";
|
||||
close;
|
||||
}
|
||||
mes "[Helper]";
|
||||
mes "Choose now, hurry!";
|
||||
next;
|
||||
switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) {
|
||||
case 1:
|
||||
donpcevent "Gobonge#ml::OnEnable";
|
||||
mes "[Helper]";
|
||||
mes "First appearance!";
|
||||
close;
|
||||
case 2:
|
||||
donpcevent "Gobonge#ml::OnDisable";
|
||||
mes "[Helper]";
|
||||
mes "Walk out!";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Helper]";
|
||||
mes "Yap!";
|
||||
set malang_bad_guys,0;
|
||||
erasequest 1152;
|
||||
close;
|
||||
case 4:
|
||||
mes "[Helper]";
|
||||
mes "Owing?";
|
||||
getitem 6426,30; //Bad_Can
|
||||
close;
|
||||
case 5:
|
||||
mes "[Helper]";
|
||||
mes "Yap!";
|
||||
erasequest 1150;
|
||||
setquest 1151;
|
||||
set malang_bad_guys,7;
|
||||
close;
|
||||
case 6:
|
||||
mes "[Helper]";
|
||||
mes "Yap!";
|
||||
set malang_bad_guys,10;
|
||||
close;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Pipielle :: mal_ppl
|
||||
//============================================================
|
||||
malangdo,137,200,6 script Pipielle 549,{
|
||||
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
|
||||
mes "You have too many items, please try again after reducing your weight.";
|
||||
close;
|
||||
}
|
||||
if (BaseLevel < 60) {
|
||||
mes "[Pipielle]";
|
||||
mes "Wow this is nice weather, do you like this kind of weather too? I like it too but I need to my work now.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "I would ask for your help if you were a stronger advanturer...";
|
||||
next;
|
||||
mes "^770099This cat is working on something, she asks for help above LV60.^000000";
|
||||
close;
|
||||
}
|
||||
set .@fish_ss1, "What are you doing??";
|
||||
if (countitem(6451) > 29)
|
||||
set .@fish_ss2, "I caught a lot of strange fishes!";
|
||||
else {
|
||||
set .@fish_num, 30-countitem(6451); //Unknown_Fish
|
||||
set .@fish_ss2, "Remaining " + .@fish_num + " of ^bbbbbbUnidentified Fish are required.^000000";
|
||||
}
|
||||
if (ma_tomas == 100)
|
||||
set .@fish_ss3, "I met a Admiral Thomas...";
|
||||
mes "[Pipielle]";
|
||||
mes "Would you come here and open your bag for me?";
|
||||
next;
|
||||
switch(select(.@fish_ss1,.@fish_ss2,.@fish_ss3)) {
|
||||
case 1:
|
||||
mes "[Pipielle]";
|
||||
mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here.";
|
||||
next;
|
||||
select("Of course, my heart will beat up too if I see delicious thing!");
|
||||
mes "[Pipielle]";
|
||||
mes "How come you only know about eating!! My heart don't beat up because of I see the delicious thing. Don't treat me the same as others.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "I used to study from scholar from uno same as human. And I am good at human language as well. Don't treat me same as others.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "I am a scholar who researches fish in here. It's little funny that cat research fish but it's true.";
|
||||
next;
|
||||
select("Are you originally a scholar?");
|
||||
mes "[Pipielle]";
|
||||
mes "Originally I used to mate of admiral Thomas. But our ship never to back to sea after we has arrived here.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "The mate from ship that never voyage is lonely.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "The scholar from Uno came here for research and he thought it is amazing thing that cat speaks human language. Therefore he started teach me.";
|
||||
next;
|
||||
select("But now everyone speaks human language.");
|
||||
mes "[Pipielle]";
|
||||
mes "Oh yes, there were only little cat speaks human language. That's why he treated me special.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "Anyways, now I collect specimens to be ichthyologist. I hope you can help me.";
|
||||
next;
|
||||
if(select("How can I help you?:I would say no.") == 2) {
|
||||
mes "[Pipielle]";
|
||||
mes "Oh, okay. If you change your mind, please come again.";
|
||||
close;
|
||||
}
|
||||
mes "[Pipielle]";
|
||||
mes "There is a Pouring who's eating all fishes in Octopus and Culvert dungeon.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "It used to not live there, but he might came here for winter, so could you collect the specimens unidentified fish after get rid of it.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "You can get identified fishes from Pouring, so please collect about 30 pieces.";
|
||||
close;
|
||||
case 2:
|
||||
if (countitem(6451) > 29) {
|
||||
//saveppl Unknown_Fish
|
||||
delitem 6451,30; //Unknown_Fish
|
||||
mes "[Pipielle]";
|
||||
mes "Oh, thank you! I will take these specimens.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "I want to give you something, but last one is out of stock now so I will just write your name here.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "I can give you good new even from far distance, but it's only possible if I am really lucky...";
|
||||
close;
|
||||
}
|
||||
mes "[Pipielle]";
|
||||
mes "I'm sorry, but please collect 30 pieces of unidentified fishes specimens.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Pipielle]";
|
||||
mes "Oh, you have met admiral Thomas... how was it?";
|
||||
next;
|
||||
if(select("He looks gentle:He looks terrible") == 2) {
|
||||
mes "[Pipielle]";
|
||||
mes "Hmm...";
|
||||
mes "Frankly speaking, I was a real fan of Admiral Thomas. Can you take a responsibility of your word?";
|
||||
next;
|
||||
if(select("Just kidding!:Oh yes, he was really terrible!") == 2) {
|
||||
mes "[Pipielle]";
|
||||
mes "Is he?";
|
||||
mes "Okay, it really depends on personal taste...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Pipielle]";
|
||||
mes "Is he?";
|
||||
mes "I knew you would say so.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "Admiral Thomas is a legendary figure who has voyaged to this island with leading all of us. I think it was the most happiest moment in my life.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "Please help him a lot. There are not many people to trust. This is my personal request.";
|
||||
next;
|
||||
mes "[Pipielle]";
|
||||
mes "And this is small gift for ask you to look after admiral Thomas.";
|
||||
set ma_tomas,101;
|
||||
getitem 6422,200; //Egrade_Coin
|
||||
mes "^0000ffReceived 200 E Class Coins.^000000";
|
||||
close;
|
||||
}
|
||||
}
|
@ -12,6 +12,7 @@ npc: npc/re/cities/dewata.txt
|
||||
npc: npc/re/cities/dicastes.txt
|
||||
npc: npc/re/cities/izlude.txt
|
||||
npc: npc/re/cities/jawaii.txt
|
||||
npc: npc/re/cities/malangdo.txt
|
||||
npc: npc/re/cities/mora.txt
|
||||
|
||||
// --------------------------- Guides ---------------------------
|
||||
@ -78,3 +79,4 @@ npc: npc/re/quests/quests_dewata.txt
|
||||
npc: npc/re/quests/quests_dicastes.txt
|
||||
npc: npc/re/quests/quests_izlude.txt
|
||||
npc: npc/re/quests/quests_lighthalzen.txt
|
||||
npc: npc/re/quests/quests_malangdo.txt
|
||||
|
@ -11647,7 +11647,10 @@ BUILDIN_FUNC(strmobinfo)
|
||||
|
||||
if(!mobdb_checkid(class_))
|
||||
{
|
||||
script_pushint(st,0);
|
||||
if (num < 3) //requested a string
|
||||
script_pushconststr(st,"");
|
||||
else
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user