* Added a small portion of official Malangdo Episode scripts.

* Updated quest_db with translated Malangdo entries.
* Fixed strmobinfo() to output empty strings for 'name' instead of zeros (partly follow-up r17055).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17056 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-12-28 08:38:28 +00:00
parent 8b9f66f562
commit 96e8979569
12 changed files with 1118 additions and 55 deletions

View File

@ -20,6 +20,17 @@
1014,0,0,0,0,0,0,0,"Job Change to Swordman"
1015,0,0,0,0,0,0,0,"Your first quest"
1016,0,0,0,0,0,0,0,"Gaining base levels"
1145,0,0,0,0,0,0,0,"Help the poor cat"
1146,0,0,0,0,0,0,0,"Help the poor cat"
1147,0,0,0,0,0,0,0,"Help the poor cat"
1148,0,0,0,0,0,0,0,"Help the poor cat"
1149,0,0,0,0,0,0,0,"Help the poor cat"
1150,0,0,0,0,0,0,0,"Help the poor cat"
1151,0,0,0,0,0,0,0,"Help the poor cat"
1152,86400,0,0,0,0,0,0,"Help the poor cat"
1153,0,0,0,0,0,0,0,"Help the poor cat"
1154,0,2197,20,0,0,0,0,"Help the poor cat"
1155,0,0,0,0,0,0,0,"Help the poor cat"
2000,0,0,0,0,0,0,0,"Job Change to Blacksmith"
2001,0,0,0,0,0,0,0,"Job Change to Blacksmith"
2002,0,0,0,0,0,0,0,"Job Change to Blacksmith"
@ -448,7 +459,6 @@
5000,0,0,0,0,0,0,0,"The Crow of the Fate - 7"
// Dewata [Euphy]
5035,0,0,0,0,0,0,0,"Help the old man!"
5036,0,0,0,0,0,0,0,"Help the old man!"
5037,0,0,0,0,0,0,0,"Help the old man!"
@ -469,17 +479,31 @@
5052,0,0,0,0,0,0,0,"Traditional Weapon"
5053,0,0,0,0,0,0,0,"Traditional Weapon"
5054,0,0,0,0,0,0,0,"Traditional Weapon"
9155,0,0,0,0,0,0,0,"Getting materials for the Jaty Crown"
9156,0,0,0,0,0,0,0,"Make the Jaty Crown"
9157,0,0,0,0,0,0,0,"Reward from Sage, Kasyapa"
9158,0,0,0,0,0,0,0,"Delivery of Good News(1)"
9159,0,0,0,0,0,0,0,"Back to Paiko"
9160,0,0,0,0,0,0,0,"Delivery of Good News(2)"
9161,0,0,0,0,0,0,0,"Back to Paiko"
9162,0,0,0,0,0,0,0,"Delivery of Good News(3)"
9163,0,0,0,0,0,0,0,"Back to Paiko"
9164,0,0,0,0,0,0,0,"Delivery of Good News(4)"
9165,0,0,0,0,0,0,0,"Reward from Paiko for success of Jaty Crown"
5058,0,0,0,0,0,0,0,"State of mind-(1)"
5059,0,0,0,0,0,0,0,"State of mind-(1)"
5060,180,0,0,0,0,0,0,"Cat Shock"
5061,0,0,0,0,0,0,0,"State of mind-(1)"
5062,0,0,0,0,0,0,0,"State of mind-(1)"
5063,0,0,0,0,0,0,0,"State of mind-(1)"
5064,0,0,0,0,0,0,0,"State of mind-(1)"
5065,0,0,0,0,0,0,0,"State of mind-(1)"
5066,0,0,0,0,0,0,0,"State of mind-(1)"
5067,0,0,0,0,0,0,0,"State of mind-(1)"
5068,72000,0,0,0,0,0,0,"State of mind-(1)"
5069,3600,0,0,0,0,0,0,"State of mind-(1)"
5070,86400,0,0,0,0,0,0,"Rock Paper Scissors"
5071,86400,0,0,0,0,0,0,"Chamchamcham"
5072,86400,0,0,0,0,0,0,"Kkongnyangkkong"
5073,86400,0,0,0,0,0,0,"Sub Quest Games"
5074,0,0,0,0,0,0,0,"Sub Quest Games"
5075,0,0,0,0,0,0,0,"Sub Quest Games"
5076,0,1282,30,0,0,0,0,"Sub Quest Games"
5077,0,1209,10,0,0,0,0,"Sub Quest Games"
5078,0,1019,50,0,0,0,0,"Sub Quest Games"
5079,0,0,0,0,0,0,0,"Sub Quest Games"
5080,0,0,0,0,0,0,0,"Sub Quest Games"
5081,0,0,0,0,0,0,0,"Sub Quest Games"
5082,0,0,0,0,0,0,0,"Sub Quest Games"
5092,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
5093,0,0,0,0,0,0,0,"Unlocking the Ultimate Mediocrity"
5094,0,1002,1000,0,0,0,0,"Unlocking the Ultimate Mediocrity"
@ -744,6 +768,15 @@
7240,0,0,0,0,0,0,0,"Strengthening Equipment"
7241,86400,0,0,0,0,0,0,"Toren's Errands - Tomorrow"
7260,0,0,0,0,0,0,0,"Occurrence of insect origin"
7261,0,0,0,0,0,0,0,"Cat Cookies - Table"
7262,0,0,0,0,0,0,0,"Cat Cookies - Mattress"
7263,0,0,0,0,0,0,0,"Cat Cookies - Grill"
7264,0,0,0,0,0,0,0,"Cat Chef"
7265,0,0,0,0,0,0,0,"Cat Chef Anger"
7266,0,0,0,0,0,0,0,"Cat Chef Intentions"
7276,86400,0,0,0,0,0,0,"Food delivery promise"
8000,0,0,0,0,0,0,0,"Quitting Job Change"
8001,0,0,0,0,0,0,0,"Job Change to Assassin"
8002,0,0,0,0,0,0,0,"Job Change to Assassin"
@ -1057,6 +1090,18 @@
9031,0,0,0,0,0,0,0,"Find a puppy"
9032,86400,0,0,0,0,0,0,"Find a puppy"
9155,0,0,0,0,0,0,0,"Getting materials for the Jaty Crown"
9156,0,0,0,0,0,0,0,"Make the Jaty Crown"
9157,0,0,0,0,0,0,0,"Reward from Sage, Kasyapa"
9158,0,0,0,0,0,0,0,"Delivery of Good News(1)"
9159,0,0,0,0,0,0,0,"Back to Paiko"
9160,0,0,0,0,0,0,0,"Delivery of Good News(2)"
9161,0,0,0,0,0,0,0,"Back to Paiko"
9162,0,0,0,0,0,0,0,"Delivery of Good News(3)"
9163,0,0,0,0,0,0,0,"Back to Paiko"
9164,0,0,0,0,0,0,0,"Delivery of Good News(4)"
9165,0,0,0,0,0,0,0,"Reward from Paiko for success of Jaty Crown"
10000,0,0,0,0,0,0,0,"To the Prontera Royal Court"
10001,0,0,0,0,0,0,0,"Qualification Test"
10002,0,0,0,0,0,0,0,"Qualification Review"
@ -1354,6 +1399,42 @@
11175,7200,0,0,0,0,0,0,"Supply Shortage"
11176,0,0,0,0,0,0,0,"For my friends"
11209,0,0,0,0,0,0,0,"Hardships of Thomas"
11210,0,0,0,0,0,0,0,"Malangdo Reunion"
11211,0,0,0,0,0,0,0,"Malangdo Reunion"
11212,0,0,0,0,0,0,0,"Malangdo Reunion"
11213,0,0,0,0,0,0,0,"Malangdo Reunion"
11214,0,0,0,0,0,0,0,"Malangdo Reunion"
11215,0,0,0,0,0,0,0,"Malangdo Reunion"
11216,0,0,0,0,0,0,0,"Malangdo Reunion"
11217,0,0,0,0,0,0,0,"Malangdo Reunion"
11218,0,0,0,0,0,0,0,"Malangdo Reunion"
11219,0,0,0,0,0,0,0,"Malangdo Reunion"
11220,0,0,0,0,0,0,0,"Malangdo Reunion"
11221,0,0,0,0,0,0,0,"Repair of cracks"
11222,0,0,0,0,0,0,0,"Repair of cracks"
11223,0,0,0,0,0,0,0,"Repair of cracks"
11224,0,0,0,0,0,0,0,"Repair of cracks"
11225,0,0,0,0,0,0,0,"Repair of cracks"
11226,0,0,0,0,0,0,0,"Repair of cracks"
11227,0,0,0,0,0,0,0,"Repair of cracks"
11228,0,0,0,0,0,0,0,"Repair of cracks"
11229,0,0,0,0,0,0,0,"Repair of cracks"
11230,0,0,0,0,0,0,0,"Repair of cracks"
11231,0,0,0,0,0,0,0,"Repair of cracks"
11232,0,0,0,0,0,0,0,"Repair of cracks"
11233,0,0,0,0,0,0,0,"Repair of cracks"
11234,0,0,0,0,0,0,0,"Repair of cracks"
11235,0,0,0,0,0,0,0,"Repair of cracks"
11236,0,0,0,0,0,0,0,"Repair of cracks"
11237,0,0,0,0,0,0,0,"Repair of cracks"
11238,0,0,0,0,0,0,0,"Malangdo Fruits"
11239,86400,0,0,0,0,0,0,"Malangdo Fruits"
11240,0,0,0,0,0,0,0,"Repair of cracks"
11241,0,0,0,0,0,0,0,"Repair of cracks"
11242,0,0,0,0,0,0,0,"Repair of cracks"
11243,86400,0,0,0,0,0,0,"Repair of cracks"
12000,0,0,0,0,0,0,0,"An old friend"
12001,0,0,0,0,0,0,0,"Digotz, Maku's old friend"
12002,0,0,0,0,0,0,0,"Messenger of Friendship"

View File

@ -33,7 +33,7 @@ prontera,124,201,1 script Universal Rental NPC 726,{
else {
message strcharinfo(0),"You do not meet requirements to rent.";
close; }
specialeffect2 276;
specialeffect2 EF_TEIHIT3;
close;
}

View File

@ -21,13 +21,13 @@
if (.@Price) {
message strcharinfo(0),"Healing costs "+.@Price+" Zeny.";
if (Zeny < .@Price) end;
if(select("^0055FFHeal^000000:^777777Cancel^000000")==2) close;
if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close;
set Zeny, Zeny-.@Price;
}
specialeffect2 313; percentheal 100,100;
if (.@Buffs) {
specialeffect2 37; sc_start SC_INCREASEAGI,240000,10;
specialeffect2 42; sc_start SC_BLESSING,240000,10;
specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10;
specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
}
if (.@Delay) set @HD, gettimetick(2)+.@Delay;
close;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
//= 1.0 [Masao]
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================

View File

@ -20,13 +20,16 @@ function Job_Menu; function A_An;
mes "[Job Master]";
if (Class > 4049) {
mes "No more jobs are available.";
close; }
close;
}
if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
close; }
close;
}
if (.SkillPointCheck && SkillPoint) {
mes "Please use all your skill points before proceeding.";
close; }
close;
}
set .@eac, eaclass();
set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
@ -34,12 +37,14 @@ function Job_Menu; function A_An;
if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
close; }
close;
}
if (Class > 21) {
mes "Switch to third class?";
next;
Job_Menu(roclass(.@eac|EAJL_THIRD));
close; }
close;
}
while(1) {
mes "Select an option.";
next;
@ -49,7 +54,9 @@ function Job_Menu; function A_An;
mes "Are you sure?";
next;
Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
mes "[Job Master]"; } }
mes "[Job Master]";
}
}
set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
@ -57,28 +64,33 @@ function Job_Menu; function A_An;
if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
close; }
close;
}
mes "Switch to "+jobname(.@exp[0])+"?";
next;
Job_Menu(.@exp[0]);
close; }
close;
}
if (.@eac&EAJL_2)
if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
mes "No more jobs are available.";
close; }
close;
}
if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
if (JobLevel < .JobReq[0])
mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
else if (Class == 4001 && .LastJob && lastJob) {
mes "Switch classes now?";
next;
Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); }
else switch(Class) {
Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
} else switch(Class) {
case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
default: mes "An error has occurred."; break; }
close; }
default: mes "An error has occurred."; break;
}
close;
}
if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
mes "No more jobs are available.";
else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
@ -86,8 +98,9 @@ function Job_Menu; function A_An;
else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
mes "Switch classes now?";
next;
Job_Menu(lastJob+4001); }
else Job_Menu(.@j1,.@j2);
Job_Menu(lastJob+4001);
} else
Job_Menu(.@j1,.@j2);
close;
function Job_Menu {
@ -104,12 +117,14 @@ function Job_Menu {
if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
mes "[Job Master]";
mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
close; }
close;
}
mes "[Job Master]";
mes "Are you sure?";
next; }
else set .@i, getarg(0);
if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000")==1) {
next;
} else
set .@i, getarg(0);
if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
mes "[Job Master]";
mes "You are now "+A_An(jobname(.@i))+"!";
if (.@i==4001 && .LastJob) set lastJob, Class;
@ -117,17 +132,21 @@ function Job_Menu {
if (.@i==4001 || .@i==4023) resetlvl(1);
specialeffect2 338; specialeffect2 432;
if (.Platinum) callsub Get_Platinum;
close; }
close;
}
if (getargcount() == 1) return;
mes "[Job Master]"; }
end; }
mes "[Job Master]";
}
end;
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0); }
return "a "+getarg(0);
}
Get_Platinum:
skill 142,1,0;
@ -139,7 +158,8 @@ Get_Platinum:
case 4: skill 156,1,0; break;
case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
default: break; }
default: break;
}
switch(BaseJob) {
case 7: skill 1001,1,0; break;
case 8: skill 1014,1,0; break;
@ -154,7 +174,8 @@ Get_Platinum:
case 18: skill 238,1,0; break;
case 19: skill 1010,1,0; break;
case 20: skill 1011,1,0; break;
default: break; }
default: break;
}
return;
OnInit:

View File

@ -225,7 +225,7 @@ OnNPCKillEvent:
if (!getcharid(1) || !.Party) {
if (!#Mission_Count || !Mission0) end;
for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {
if (""+strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
if (getd("Mission"+.@i+"_") < #Mission_Count) {
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
end;
@ -244,7 +244,7 @@ OnNPCKillEvent:
getmapxy(.@map2$,.@x2,.@y2,0);
if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {
if (""+strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
if (getd("Mission"+.@j+"_") < #Mission_Count) {
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";
break;

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@ -17,7 +17,8 @@ prontera,170,180,1 script Stylist#custom_stylist 122,{
setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color");
setarray .@Look[1],7,1,6;
set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
set .@Revert, getlook(.@Look[.@s]); set .@Style,1;
set .@Revert, getlook(.@Look[.@s]);
set .@Style,1;
while(1) {
setlook .@Look[.@s], .@Style;
message strcharinfo(0),"This is style #"+.@Style+".";
@ -29,6 +30,7 @@ prontera,170,180,1 script Stylist#custom_stylist 122,{
input .@Style,0,.@Styles[.@s];
if (!.@Style) set .@Style, rand(1,.@Styles[.@s]);
break;
case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; }
} end;
case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break;
}
}
}

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@ -45,24 +45,29 @@ menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
function Go {
warp getarg(0),getarg(1,0),getarg(2,0);
getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
close; }
close;
}
function Disp {
set @menu$,"";
if(getarg(0)=="") {
set @menu$,getarg(1);
return; }
return;
}
for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
set @menu$, @menu$+getarg(0)+" "+.@i+":";
return; }
return;
}
function Pick {
if(getarg(0)=="") {
set .@i, select(@menu$);
warp getarg(.@i),@c[.@i*2],@c[.@i*2+1]; }
else {
warp getarg(.@i),@c[.@i*2],@c[.@i*2+1];
} else {
set .@i, select(@menu$)-getarg(1,0);
warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1]; }
warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1];
}
getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
close; }
close;
}
// --------------------------------------------------
Towns:

124
npc/re/cities/malangdo.txt Normal file
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@ -0,0 +1,124 @@
//===== rAthena Script =======================================
//= Malangdo Town
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Malangdo Town Script
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//============================================================
// Town NPCs :: malang_tre
//============================================================
malangdo,147,117,3 script Innkeeper#malang 554,{
mes "Can see a lazy cat standing on a chair.";
mes "Thought it is an Innkeeper, but do not looks like that having a business.";
next;
switch(select("Can I rest in hammock?:Want to store in inn.:Looks free at the moment.")) {
case 1:
mes "[Innkeeper]";
mes "You can use hammock as you want but give me ^FF00005 pieces of Malang Sp Can^000000, then will make you stress out.";
next;
switch(select("Give the can.:No need.")) {
case 1:
if (countitem(12636) > 4) {
delitem 12636,5; //Malang_Sp_Can
percentheal 100,100;
specialeffect EF_HEALSP;
mes "[Innkeeper]";
mes "Take a relaxation.";
emotion e_kis;
warp "malangdo", 140, 121;
close;
}
mes "[Innkeeper]";
mes "It looks like lack of cans.";
close;
case 2:
mes "[Innkeeper]";
mes "You are strong man than appearance.";
close;
}
case 2:
mes "[Innkeeper]";
mes "Storation is done. We should keep company haha.";
savepoint "malangdo",142,118;
close;
case 3:
mes "[Innkeeper]";
mes "A busy moment make you hurry and laziness makes you lazy.";
next;
mes "- Wonder if there is work time. -";
close;
}
close;
}
malangdo,151,120,3 script Wandering Minstrel#mal 479,{
mes "[Wandering Minstrel]";
mes "I have a sleepy momnet whenever seeing that innkeeper. So comfortable...";
close;
}
malangdo,149,120,5 script Wandering Wanderer#mal 485,5,1,{
mes "[Wandering Wanderer]";
mes "Cats living in here is so energetic.";
mes "And it makes me dance~";
close;
OnTouch:
switch(rand(5)) {
case 0:
soundeffect "ring_of_nibelungen.wav",0;
break;
case 1:
soundeffect "dont_forget_me_not.wav",0;
break;
case 2:
soundeffect "humming.wav",0;
break;
case 3:
soundeffect "assassin_of_sunset.wav",0;
break;
case 4:
emotion e_ho;
emotion e_ho,0,"Wandering Minstrel#mal";
break;
}
end;
}
malangdo,216,168,3 script Cat Trainer#mal1 558,0,8,{
emotion e_awsm;
mes "[Cat Trainer]";
mes "Phh there is a tail and butt with soft and tender!";
mes "Can't stand, this is heaven~~!!";
next;
emotion e_gg;
mes "[Cat Trainer]";
mes "My hidden card ^FF0000<Silvervine Fruit>^000000 can make all cats in Meow Meow Island as my slaves~ haha!";
next;
select("^FF0000<Silvervine Fruit>^000000?");
mes "[Cat Trainer]";
mes "Silvervine Fruit is a rare item!";
mes "I can barely get it.";
mes "But every cat must love this one with no complaint.";
next;
select("Where can I get ^FF0000<Silvervine Fruit>^000000?");
mes "[Cat Trainer]";
mes "How do you get it that I could have it barely?";
mes "This can't be taken even with ^3131FFall the zeny in this world^000000!";
next;
emotion e_gg;
mes "[Cat Trainer]";
mes "Cats in Meow Meow Island is mine...! And it should be done haha~";
mes "^FF0000<Silvervine Fruit>^000000! I can be a king in Meow Meow Island~ ohhhh!!!";
close;
OnTouch:
emotion e_flash;
end;
}
malangdo,164,203,3 duplicate(Cat Trainer#mal1) Cat Trainer#mal2 853,5,8

View File

@ -0,0 +1,825 @@
//===== rAthena Script =======================================
//= Malangdo Quest NPCs
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Quest NPCs related to Malangdo.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//============================================================
// Help the bad cats in danger :: mal_bad_guys
//============================================================
malangdo,175,206,3 script Gobonge#ml 561,{
if (checkweight(1201,1) == 0) {
mes "- Can't go next step due to having too many items. -";
close;
}
if (checkquest(1152,PLAYTIME) == 1) {
mes "[Gobonge]";
mes "Hmm, investigation is not enough.";
mes "We need go back to basic point.";
mes "Come again tomorrow.";
mes "I might be in pain of stomach";
mes "like usual.";
close;
} else if (checkquest(1152,PLAYTIME) == 2) {
erasequest 1152;
set malang_bad_guys,0;
} else if (checkquest(1152,PLAYTIME) == 3) {
completequest 1152;
erasequest 1152;
set malang_bad_guys,0;
}
if (BaseLevel < 60) {
mes "[Gobonge]";
mes "Are you here to get help";
mes "or to get help?";
mes "You look so weak, haha...";
mes "Go and hunt more Porings!";
close;
}
if (malang_bad_guys == 0) {
mes "[Gobonge]";
mes "Will you listen my sorrow?";
next;
switch(select("Sure I will.:No, I won't.")) {
case 1:
mes "[Gobonge]";
mes "This is a sad story.";
mes "As usual, I unpacked the bag";
mes "to see strange cats";
mes "to show them.";
next;
mes "[Gobonge]";
mes "There were lots of cans.";
mes "I thougt it was new due to different shape";
mes "but it was bad cans!";
mes "I ate too much and";
mes "got in bed right away";
mes "so I can't do anything...";
next;
mes "[Gobonge]";
mes "And by the way, you have...";
mes "nice colthes.";
mes "I can't let you go,";
mes "that hurts me so badly!";
emotion e_sob;
next;
switch(select("You deserve the pain!:Need help?")) {
case 1:
mes "[Gobonge]";
mes "Yes you are!";
close;
case 2:
mes "[Gobonge]";
mes "You know what care is.";
mes "Please find the bad provider";
mes "and revenge our enemy!";
next;
switch(select("No, I don't want to!:Yes, I'll do it!")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "For the peace in Malangdo,";
mes "just lay in bed forever.";
next;
mes "[Gobonge]";
mes "I will!";
mes "I will have your peace first once I get well!";
close;
case 2:
mes "[Gobonge]";
mes "Okay, you can do it?";
mes "The enemy must be near the dock";
mes "where we got the bundle.";
mes "We should get them to help";
mes "our cats' well-being!";
setquest 1145;
set malang_bad_guys,1;
close;
}
}
case 2:
mes "[Gobonge]";
mes "Why are you here!";
mes "If I am usual, I will engrave something";
mes "with your tear...";
mes "Let your bag be here instead!";
emotion e_sob;
close;
}
} else if (malang_bad_guys == 1) {
mes "[Gobonge]";
mes "The enemy must be near the dock";
mes "where we got the bundle.";
mes "We should get them to help";
mes "our cats' well-being!";
close;
} else if (malang_bad_guys > 1 && malang_bad_guys < 7) {
mes "[Gobonge]";
mes "I am so tired due to";
mes "lack of forbidden bad activity.";
close;
} else if (malang_bad_guys == 7) {
if (countitem(6426) > 29) {
mes "[Gobonge]";
mes "Was it from raccoon that made us pain in stomach?";
mes "Oh bad raccoon!";
mes "I feel stomachache again from this anger!";
mes "All right, I will show my power once";
mes "I can get out of bed.";
next;
mes "[Gobonge]";
mes "I need time to concentrate on my stomachache.";
mes "You can go now!";
erasequest 1151;
set malang_bad_guys,8;
getitem Malang_Sp_Can, 20; //Unknown_Item
delitem Bad_Can_Sack, 1; //Unknown_Item
delitem Bad_Can, 30; //Bad_Canned_Food
close;
}
mes "[Gobonge]";
mes "How do you know the source of bad can?";
mes "Do you have time to do slow at the moment?";
emotion e_sob;
close;
} else if (malang_bad_guys == 8) {
mes "[Gobonge]";
mes "The Patrol Leader wants to go back to";
mes "bad world as soon as possible.";
mes "I want you to go first to soothe him instead.";
mes "How about it?";
next;
switch(select("It's troublsome, I quit.:Sure I will!")) {
case 1:
mes "[Gobonge]";
mes "Haha, you think it is a bad word.";
mes "I want you to be one of our staffs.";
next;
mes "[Gobonge]";
mes "Sorry, but you should go now";
mes "so that I can concentrate on my stomachache.";
setquest 1152;
set malang_bad_guys,9;
close;
case 2:
mes "[Gobonge]";
mes "All right, then I will have time";
mes "to concentrate on my stomachache.";
setquest 1153;
set malang_bad_guys,10;
close;
}
} else if (malang_bad_guys == 9) {
mes "[Gobonge]";
mes "Hmm, investigation is not enough.";
mes "We need go back to basic point.";
mes "Come again tomorrow.";
mes "I might be in pain of stomach";
mes "like usual.";
close;
} else if (malang_bad_guys > 9 && malang_bad_guys < 12) {
mes "[Gobonge]";
mes "Go and have fun with the Patrol Leader!";
close;
} else if (malang_bad_guys == 12) {
mes "[Gobonge]";
mes "Instead of us, you did bad behavior.";
mes "Good to hear that?";
mes "This is what teacher see best pupil?";
emotion e_swt;
next;
mes "[Gobonge]";
mes "You deserve a reward!";
mes "I need to get some more rest,";
mes "so let's investigate tomorrow!";
erasequest 1155;
setquest 1152;
set malang_bad_guys,13;
getitem 6422,5; //Egrade_Coin
close;
} else if (malang_bad_guys == 13) {
mes "[Gobonge]";
mes "Come again tomorrow.";
mes "I might be in pain of stomach";
mes "like usual.";
close;
}
OnEnable:
enablenpc "Gobonge#ml";
close;
OnDisable:
disablenpc "Gobonge#ml";
close;
}
malangdo,181,205,3 script Gobulee#ml1 547,{
mes "[Gobulee]";
mes "Why do you come now?";
mes "You should have come when we were healthy.";
mes "So, you want to me take out what you have?";
close;
}
malangdo,180,202,3 script Gobyungee#ml1 547,{
mes "[Gobyungee]";
mes "I can't see other cats because";
mes "I could't have time to do bad behavior...";
close;
}
malangdo,186,201,3 script Gosigee#ml1 547,{
mes "[Gosigee]";
mes "I am desperate for pill of stomachache,";
mes "cap is only thinking of finding out criminal";
mes "and to revenge!";
mes "...";
next;
mes "[Gosigee]";
mes "How can we follow him as a cap...!";
close;
}
malangdo,177,202,3 script Gonanee#ml2 547,{
mes "[Gonanee]";
mes "We are only bad circle in Malangdo";
mes "and we are very proud.";
mes "Can't just lie in bed.";
close;
}
malangdo,183,202,3 script Godoree#ml3 547,{
mes "[Godoree]";
mes "I saw unfamiliar cats around";
mes "the dock frequently.";
mes "Are they tourists?";
mes "We should check their pockets";
mes "once I get well...";
close;
}
malangdo,203,116,5 script Suspious Dealer#ml 543,{
mes "On listening to the story for";
mes "a while, he pretends to be indifferent once hearing someone's noise.";
next;
mes "[Suspious Dealer]";
mes "Oh my body, too much pain...";
close;
}
malangdo,205,116,3 script Very Suspious Dealer#ml1 543,{
mes "On listening to the story for";
mes "a while, he pretends to be indifferent once hearing someone's noise.";
next;
mes "[Very Suspious Dealer]";
mes "The weather is so dirty...";
close;
}
malangdo,197,120,5 script Foolish Cat#ml 546,{
mes "[Foolish Cat]";
mes "If you stay here, you";
mes "can hear all they're saying.";
mes "Don't know exactly what, but";
mes "you do hear everything.";
mes "Hehehe...";
close;
}
malangdo,196,120,0 script #ml1 -1,2,2,{
OnTouch:
if (malang_bad_guys == 1 || malang_bad_guys == 2) {
mes "You hear a conversation between the Suspious Dealers.";
next;
mes "[Suspious Dealer]";
mes "Because unexpected robbery at that moment...";
mes "our great work has delayed.";
next;
mes "[Very Suspious Dealer]";
mes "Do not worry about the thing, I placed it near balloon bag where";
mes "Ship Navi is in the north, and I hid it perfectly.";
next;
mes "You need to check a place near north of balloon bag in ship Navi.";
if (malang_bad_guys == 1) {
erasequest 1145;
setquest 1146;
set malang_bad_guys,2;
}
close;
} else if (malang_bad_guys > 2 && malang_bad_guys < 8) {
mes "You still hear a suspicious conversation.";
next;
mes "[Suspious Dealer]";
mes "But near the balloon bag is still";
mes "worrying so much!";
next;
mes "[Very Suspious Dealer]";
mes "Oh how cowardly you are!";
mes "I hid it in ship Navi perfectly.";
mes "Relax!";
next;
mes "[Suspious Dealer]";
mes "The rest of part is in staffs.";
mes "We should believe.";
next;
mes "We need to investigate Navi first.";
mes "Let's see other guys in ship Navi.";
if (malang_bad_guys == 3) {
erasequest 1147;
setquest 1148;
set malang_bad_guys,4;
}
close;
} else if (malang_bad_guys > 7) {
mes "You still hear a suspicious conversation.";
next;
mes "[Suspious Dealer]";
mes "Star candy is still healthy,";
mes "what happens?";
next;
mes "[Very Suspious Dealer]";
mes "No way...";
mes "We should get more bad cans.";
close;
}
end;
}
malangdo,155,179,0 script #ml2 -1,2,2,{
OnTouch:
if (malang_bad_guys == 2 || malang_bad_guys == 3) {
mes "There's a memo.";
next;
mes "[Memo]";
mes "Here is not what we wanted, huh!";
next;
mes "...do listen the conversation of merchant.";
if (malang_bad_guys == 2) {
erasequest 1146;
setquest 1147;
set malang_bad_guys,3;
}
close;
}
end;
}
malangdo,171,163,3 script Awfully Suspious Dealer 543,{
if (malang_bad_guys < 4) {
mes "[Awfully Suspious Dealer]";
mes "We quit our sales,";
mes "find the other merchant!";
close;
} else if (malang_bad_guys == 4) {
mes "[Awfully Suspious Dealer]";
mes "Bad cans?";
mes "Due to lots of work in here";
mes "can't have a short time to talk?";
next;
switch(select("Look suspicious?:I knew all things here!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "I have a same boat with you!";
close;
case 2:
mes "[Awfully Suspious Dealer]";
mes "...";
mes "You searched the lounge of ship Navi?";
mes "...";
next;
mes "[Awfully Suspious Dealer]";
mes "It looks wrong place~";
mes "Go and do other things~!";
next;
mes "You need to search lounge of ship Navi?";
erasequest 1148;
setquest 1149;
set malang_bad_guys,5;
close;
}
} else if (malang_bad_guys == 5) {
mes "[Awfully Suspious Dealer]";
mes "A thought to search Gozangee around ship Navi";
mes "is like to ride a skill";
mes "with frying pan, it is idiot things.";
mes "I do not recommend.";
close;
} else if (malang_bad_guys == 6) {
if (countitem(6427) == 0) {
mes "[Awfully Suspious Dealer]";
mes "You searched the lounge of ship Navi?";
mes "But still nothing in hand.";
mes "I told you there's nothing.";
mes "...";
next;
mes "[Awfully Suspious Dealer]";
mes "...there must be something...";
close;
}
mes "[Awfully Suspious Dealer]";
mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?";
mes "Where did you get it? Amazing!";
next;
switch(select("Do not pretend not to know!:Need to show them our general!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "It just looks wonderful.";
mes "There's nothing more to have?";
emotion e_ho;
close;
case 2:
mes "[Awfully Suspious Dealer]";
mes "Relax!";
mes "Let's have smile and fun with only ours.";
next;
mes "[Awfully Suspious Dealer]";
mes "To be honest, I am a member of raccoon hurray team.";
mes "A homeless community of raccoons";
mes "became a black market group.";
mes "I will make headquater of raccoon hurray team here";
mes "after kick out group of cats.";
next;
switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "This is thankful misunderstanding,";
mes "I am just little staff.";
mes "I don't know who the leader is.";
close;
case 2:
mes "[Awfully Suspious Dealer]";
mes "That is...";
mes "for food...";
mes "Don't ask me more, please!";
close;
case 3:
mes "[Awfully Suspious Dealer]";
mes "You look down out raccoon hurray team?";
mes "Look more! To my star candy who stands island";
mes "I will make them have stomachache";
mes "with lots of bad cans.";
mes "Aren't you expecting?";
next;
mes "[Awfully Suspious Dealer]";
mes "I can't make him eat with my hand,";
mes "to creature in shining coral area that is basic food of star candy";
mes "I am still feeding them with bad cans.";
mes "You must see amazing reaction, just wait!";
next;
mes "The situation is serious.";
mes "Once the cats figure out,";
mes "you might be confused.";
mes "Let's withdraw the bad cans first,";
mes "located in the shining coral area.";
erasequest 1150;
setquest 1151;
set malang_bad_guys,7;
close;
}
}
} else if (malang_bad_guys == 7) {
mes "[Awfully Suspious Dealer]";
mes "Plese forget what I have told you.";
mes "Please...";
mes "After you got 30 pcs of bad cans";
mes "in shining coral area";
mes "do not tell the cats";
mes "or report this fact!";
close;
}
mes "[Awfully Suspious Dealer]";
mes "So you reported all things?";
mes "...";
mes "Now it's time to live a new life";
mes "of group for hair tufts...";
close;
}
mal_in02,184,72,3 script Gozangee#ml 547,{
mes "[Gozangee]";
mes "I have too much pain in my stomach...";
mes "Should endure myself!";
mes "...do bad activity...";
close;
}
mal_in02,184,77,0 script #ml3 -1,2,2,{
OnTouch:
if (checkweight(1201,1) == 0) {
mes "- You have too many items. -";
close;
}
if (malang_bad_guys == 4) {
mes "I came to...";
mes "know a thing that shouldn't be";
mes "appeared to anyone.";
mes "Just pretend that I didn't see this.";
close;
} else if (malang_bad_guys == 5) {
mes "This is...!";
mes "...";
next;
mes "A sack that carrying bad cans.";
next;
mes "Let's bring this to a guy who";
mes "is in Awfully Suspious Dealer in deck.";
erasequest 1149;
setquest 1150;
set malang_bad_guys,6;
getitem 6427,1; //Bad_Can_Sack
close;
} else if (malang_bad_guys == 6) {
mes "I saw a sack of bad cans.";
mes "located on the deck.";
mes "Let's bring this to a guy who";
mes "is in Awfully Suspious Dealer in deck.";
close;
}
end;
}
malangdo,125,147,3 script Patrol Leader#ml 545,{
if (checkweight(1201,1) == 0) {
mes "- Can't go next step due to having too many items. -";
close;
}
if (malang_bad_guys < 10) {
mes "[Patrol Leader]";
mes "Be careful of distribution for";
mes "bad cans recently in here";
mes "so should be noticed.";
close;
} else if (malang_bad_guys == 10) {
mes "[Patrol Leader]";
mes "So you are going to do bad activity instead of";
mes "group of hair tufts lying in bed?";
mes "It's gonna be exciting!";
mes "So excited...";
next;
mes "[Patrol Leader]";
mes "Gobonge and his friends";
mes "liked to torment ^0000FFRed Eruma^000000 in shining";
mes "coral area more than anything.";
next;
mes "[Patrol Leader]";
mes "Report to me after tormenting 20 ^0000FFRed Eruma^000000";
mes "for a while.";
mes "I will scold you as Patrol Leader!";
next;
switch(select("What Patrol Leader do like this?:Cheer up!!")) {
case 1:
mes "[Patrol Leader]";
mes "This is what my flavor to do this!";
close;
case 2:
mes "[Patrol Leader]";
mes "I will expect various bad activities.";
erasequest 1153;
setquest 1154;
set malang_bad_guys,11;
close;
}
} else if (malang_bad_guys == 11) {
if (checkquest(1154,HUNTING) == 2) {
mes "[Patrol Leader]";
mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!";
mes "I am impressed at your work.";
next;
mes "[Crime Prevention Staff]";
mes "Captain, we have work again, right?";
emotion e_sob;
emotion e_sob,0,"Crime Prevention Staff#ml";
next;
mes "[Patrol Leader]";
mes "Hide your tears and save your tears!";
mes "You should cry when having a clue for bad activity";
mes "at crime spot!";
emotion e_sob;
emotion e_sob,0,"Crime Prevention Staff#ml";
next;
mes "[Patrol Leader]";
mes "I will scold you once the investigation is over!";
mes "Visit Gobonge now.";
erasequest 1154;
setquest 1155;
set malang_bad_guys,12;
close;
}
mes "[Patrol Leader]";
mes "Inside of starry coral area,";
mes "report to me after tormenting 20 ^0000FFRed Eruma^000000";
mes "for a while.";
mes "I will scold you as Patrol Leader!";
close;
}
mes "[Patrol Leader]";
mes "I will scold you once the investigation";
mes "is over!";
mes "visit Gobonge now.";
close;
}
malangdo,129,146,3 script Crime Prevention Staff 545,{
if (malang_bad_guys > 11) {
mes "[Crime Prevention Staff]";
mes "A work to do means happy things!";
mes "I ask you to do various bad activities!";
close;
}
mes "[Crime Prevention Staff]";
mes "A group of cats that";
mes "ate bad cans got";
mes "pain in stomache.";
mes "They are lying at the north";
mes "of place but still rolling with anger.";
next;
mes "[Crime Prevention Staff]";
mes "Haha... the village is becoming";
mes "peaceful and calm, but feels";
mes "somewhat empty. This is not";
mes "usual scene that we can have.";
mes "Let's see there?";
close;
}
/*
malangdo,3,1,3 script Guidance for quest#ml 543,{
input .@input,1,9999;
if (.@input != 1854) {
mes "[Helper]";
mes "What is this security code?";
mes "Go away!";
close;
}
mes "[Helper]";
mes "Choose now, hurry!";
next;
switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) {
case 1:
donpcevent "Gobonge#ml::OnEnable";
mes "[Helper]";
mes "First appearance!";
close;
case 2:
donpcevent "Gobonge#ml::OnDisable";
mes "[Helper]";
mes "Walk out!";
close;
case 3:
mes "[Helper]";
mes "Yap!";
set malang_bad_guys,0;
erasequest 1152;
close;
case 4:
mes "[Helper]";
mes "Owing?";
getitem 6426,30; //Bad_Can
close;
case 5:
mes "[Helper]";
mes "Yap!";
erasequest 1150;
setquest 1151;
set malang_bad_guys,7;
close;
case 6:
mes "[Helper]";
mes "Yap!";
set malang_bad_guys,10;
close;
}
}
*/
// Pipielle :: mal_ppl
//============================================================
malangdo,137,200,6 script Pipielle 549,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
mes "You have too many items, please try again after reducing your weight.";
close;
}
if (BaseLevel < 60) {
mes "[Pipielle]";
mes "Wow this is nice weather, do you like this kind of weather too? I like it too but I need to my work now.";
next;
mes "[Pipielle]";
mes "I would ask for your help if you were a stronger advanturer...";
next;
mes "^770099This cat is working on something, she asks for help above LV60.^000000";
close;
}
set .@fish_ss1, "What are you doing??";
if (countitem(6451) > 29)
set .@fish_ss2, "I caught a lot of strange fishes!";
else {
set .@fish_num, 30-countitem(6451); //Unknown_Fish
set .@fish_ss2, "Remaining " + .@fish_num + " of ^bbbbbbUnidentified Fish are required.^000000";
}
if (ma_tomas == 100)
set .@fish_ss3, "I met a Admiral Thomas...";
mes "[Pipielle]";
mes "Would you come here and open your bag for me?";
next;
switch(select(.@fish_ss1,.@fish_ss2,.@fish_ss3)) {
case 1:
mes "[Pipielle]";
mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here.";
next;
select("Of course, my heart will beat up too if I see delicious thing!");
mes "[Pipielle]";
mes "How come you only know about eating!! My heart don't beat up because of I see the delicious thing. Don't treat me the same as others.";
next;
mes "[Pipielle]";
mes "I used to study from scholar from uno same as human. And I am good at human language as well. Don't treat me same as others.";
next;
mes "[Pipielle]";
mes "I am a scholar who researches fish in here. It's little funny that cat research fish but it's true.";
next;
select("Are you originally a scholar?");
mes "[Pipielle]";
mes "Originally I used to mate of admiral Thomas. But our ship never to back to sea after we has arrived here.";
next;
mes "[Pipielle]";
mes "The mate from ship that never voyage is lonely.";
next;
mes "[Pipielle]";
mes "The scholar from Uno came here for research and he thought it is amazing thing that cat speaks human language. Therefore he started teach me.";
next;
select("But now everyone speaks human language.");
mes "[Pipielle]";
mes "Oh yes, there were only little cat speaks human language. That's why he treated me special.";
next;
mes "[Pipielle]";
mes "Anyways, now I collect specimens to be ichthyologist. I hope you can help me.";
next;
if(select("How can I help you?:I would say no.") == 2) {
mes "[Pipielle]";
mes "Oh, okay. If you change your mind, please come again.";
close;
}
mes "[Pipielle]";
mes "There is a Pouring who's eating all fishes in Octopus and Culvert dungeon.";
next;
mes "[Pipielle]";
mes "It used to not live there, but he might came here for winter, so could you collect the specimens unidentified fish after get rid of it.";
next;
mes "[Pipielle]";
mes "You can get identified fishes from Pouring, so please collect about 30 pieces.";
close;
case 2:
if (countitem(6451) > 29) {
//saveppl Unknown_Fish
delitem 6451,30; //Unknown_Fish
mes "[Pipielle]";
mes "Oh, thank you! I will take these specimens.";
next;
mes "[Pipielle]";
mes "I want to give you something, but last one is out of stock now so I will just write your name here.";
next;
mes "[Pipielle]";
mes "I can give you good new even from far distance, but it's only possible if I am really lucky...";
close;
}
mes "[Pipielle]";
mes "I'm sorry, but please collect 30 pieces of unidentified fishes specimens.";
close;
case 3:
mes "[Pipielle]";
mes "Oh, you have met admiral Thomas... how was it?";
next;
if(select("He looks gentle:He looks terrible") == 2) {
mes "[Pipielle]";
mes "Hmm...";
mes "Frankly speaking, I was a real fan of Admiral Thomas. Can you take a responsibility of your word?";
next;
if(select("Just kidding!:Oh yes, he was really terrible!") == 2) {
mes "[Pipielle]";
mes "Is he?";
mes "Okay, it really depends on personal taste...";
close;
}
}
mes "[Pipielle]";
mes "Is he?";
mes "I knew you would say so.";
next;
mes "[Pipielle]";
mes "Admiral Thomas is a legendary figure who has voyaged to this island with leading all of us. I think it was the most happiest moment in my life.";
next;
mes "[Pipielle]";
mes "Please help him a lot. There are not many people to trust. This is my personal request.";
next;
mes "[Pipielle]";
mes "And this is small gift for ask you to look after admiral Thomas.";
set ma_tomas,101;
getitem 6422,200; //Egrade_Coin
mes "^0000ffReceived 200 E Class Coins.^000000";
close;
}
}

View File

@ -12,6 +12,7 @@ npc: npc/re/cities/dewata.txt
npc: npc/re/cities/dicastes.txt
npc: npc/re/cities/izlude.txt
npc: npc/re/cities/jawaii.txt
npc: npc/re/cities/malangdo.txt
npc: npc/re/cities/mora.txt
// --------------------------- Guides ---------------------------
@ -78,3 +79,4 @@ npc: npc/re/quests/quests_dewata.txt
npc: npc/re/quests/quests_dicastes.txt
npc: npc/re/quests/quests_izlude.txt
npc: npc/re/quests/quests_lighthalzen.txt
npc: npc/re/quests/quests_malangdo.txt

View File

@ -11647,7 +11647,10 @@ BUILDIN_FUNC(strmobinfo)
if(!mobdb_checkid(class_))
{
script_pushint(st,0);
if (num < 3) //requested a string
script_pushconststr(st,"");
else
script_pushint(st,0);
return 0;
}