Fixes Land Protector not removing some units

* Fixes Land Protector not removing units with the RangedSingleUnit flag.
Thanks to @teededung!
This commit is contained in:
Aleos 2020-02-11 08:30:57 -05:00
parent 86d72dfd78
commit 986f8b0595

View File

@ -17547,7 +17547,7 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
//It deletes everything except traps and barriers
if ((!skill->inf2[INF2_ISTRAP] && !skill->inf2[INF2_IGNORELANDPROTECTOR]) || unit->group->skill_id == WZ_FIREPILLAR || unit->group->skill_id == GN_HELLS_PLANT) {
if (skill->unit_flag[UF_RANGEDSINGLEUNIT]) {
if (unit->val2&UF_RANGEDSINGLEUNIT)
if (unit->val2&(1 << UF_RANGEDSINGLEUNIT))
skill_delunitgroup(unit->group);
} else
skill_delunit(unit);