diff --git a/src/map/skill.cpp b/src/map/skill.cpp index d920511e91..3a78bb0bb3 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -8810,37 +8810,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // New guild skills [Celest] case GD_BATTLEORDER: - if(flag&1) { - if (status_get_guild_id(src) == status_get_guild_id(bl)) - sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id, skill_lv)); - } else if (status_get_guild_id(src)) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinallrange(skill_area_sub, src, - skill_get_splash(skill_id, skill_lv), BL_PC, - src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, - skill_castend_nodamage_id); - if (sd) - guild_block_skill(sd,skill_get_time2(skill_id,skill_lv)); - } - break; case GD_REGENERATION: - if(flag&1) { - if (status_get_guild_id(src) == status_get_guild_id(bl)) - sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id, skill_lv)); - } else if (status_get_guild_id(src)) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinallrange(skill_area_sub, src, - skill_get_splash(skill_id, skill_lv), BL_PC, - src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, - skill_castend_nodamage_id); - if (sd) - guild_block_skill(sd,skill_get_time2(skill_id,skill_lv)); - } - break; case GD_RESTORE: if(flag&1) { - if (status_get_guild_id(src) == status_get_guild_id(bl)) - clif_skill_nodamage(src,bl,AL_HEAL,status_percent_heal(bl,90,90),1); + if (status_get_guild_id(src) == status_get_guild_id(bl)) { + if( skill_id == GD_RESTORE ) + clif_skill_nodamage(src,bl,AL_HEAL,status_percent_heal(bl,90,90),1); + else + sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id, skill_lv)); + } } else if (status_get_guild_id(src)) { clif_skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinallrange(skill_area_sub, src,