* Multiple autocasts can go off at a time now. [Inkfish]

* Splash damage doesn't get modified by percentual modifier now. [Inkfish]
* Monster's Spiral Pierce is again...non-elemental. [Inkfish]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13827 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-05-30 10:01:08 +00:00
parent 8bd4ae799e
commit 98cfff889a
3 changed files with 22 additions and 23 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/05/30
* Multiple autocasts can go off at a time now. [Inkfish]
* Splash damage doesn't get modified by percentual modifier now. [Inkfish]
* Monster's Spiral Pierce is again...non-elemental. [Inkfish]
* Fixed Hocus-pocus always fails. (bugreport:3143, follow up to: r13815) [Inkfish]
09/05/29
* Added new bonuses bHealPower and bHealPower2. [Inkfish]

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@ -896,6 +896,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
short skill=0;
short s_ele, s_ele_, t_class;
int i, nk;
bool n_ele; // non-elemental
struct map_session_data *sd, *tsd;
struct Damage wd;
@ -942,7 +943,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
wd.flag |= (skill_num||wflag)?BF_SKILL:BF_NORMAL; // Baphomet card's splash damage is counted as a skill. [Inkfish]
wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
nk = skill_get_nk(skill_num);
flag.hit = nk&NK_IGNORE_FLEE?1:0;
if( !skill_num && wflag ) //If flag, this is splash damage from Baphomet Card and it always hits.
nk |= NK_NO_CARDFIX_ATK|NK_IGNORE_FLEE;
flag.hit = nk&NK_IGNORE_FLEE?1:0;
flag.idef = flag.idef2 = nk&NK_IGNORE_DEF?1:0;
if (sc && !sc->count)
@ -1029,26 +1032,25 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
t_class = status_get_class(target);
s_ele = s_ele_ = skill_get_ele(skill_num, skill_lv);
if (!skill_num || s_ele == -1) { //Take weapon's element
if( !skill_num || s_ele == -1 )
{ //Take weapon's element
s_ele = sstatus->rhw.ele;
s_ele_ = sstatus->lhw.ele;
if (flag.arrow && sd && sd->arrow_ele)
if( flag.arrow && sd && sd->arrow_ele )
s_ele = sd->arrow_ele;
} else if (s_ele == -2) { //Use enchantment's element
s_ele = s_ele_ = status_get_attack_sc_element(src,sc);
if( battle_config.attack_attr_none&src->type )
n_ele = true; //Weapon's element is "not elemental"
}
switch(skill_num)
else if( s_ele == -2 ) //Use enchantment's element
s_ele = s_ele_ = status_get_attack_sc_element(src,sc);
switch( skill_num )
{
case GS_GROUNDDRIFT:
s_ele = s_ele_ = wflag; //element comes in flag.
break;
// TODO: A patch here doesn't work anymore since mechanism has changed.
// If mob's spiral pierce is forced neutral is under investigation.
//case LK_SPIRALPIERCE:
// if (!sd) nk &= ~NK_NO_ELEFIX; //forced neutral for monsters
// break;
case LK_SPIRALPIERCE:
if (!sd) n_ele = false; //forced neutral for monsters
break;
}
if(!skill_num)
@ -1131,10 +1133,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if( sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER )
flag.hit = 1;
break;
case 0:
if( wflag ) //If flag, this is splash damage from Baphomet Card and it always hits.
flag.hit = 1;
break;
}
if (tsc && !flag.hit && tsc->opt1 && tsc->opt1 != OPT1_STONEWAIT)
flag.hit = 1;
@ -1896,9 +1894,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if(skill_num==TF_POISON)
ATK_ADD(15*skill_lv);
if(!(nk&NK_NO_ELEFIX) &&
!(battle_config.attack_attr_none&src->type && (skill_num == 0 || skill_get_ele(skill_num, skill_lv) == -1))
)
if( !(nk&NK_NO_ELEFIX) && !n_ele )
{ //Elemental attribute fix
if( wd.damage > 0 )
{

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@ -1030,7 +1030,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
clif_status_change(src, SI_ACTIONDELAY, 1, rate);
}
}
break; //Only one auto skill comes off at a time.
//break; //Only one auto skill comes off at a time.
}
}
@ -1112,7 +1112,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
case CAST_NODAMAGE: skill_castend_nodamage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break;
case CAST_DAMAGE: skill_castend_damage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break;
}
break;
//break;
}
if( sd->autoscript3[0].script )
@ -1285,7 +1285,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
clif_status_change(bl, SI_ACTIONDELAY, 1, rate);
}
}
break; //trigger only one auto-spell per hit.
//break; //trigger only one auto-spell per hit.
}
}
//Auto-script when attacked