- Fixed a crash on the mobspawn script command.
- Made SC_FLEET increase batk as well as watk. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8444 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/22
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* Fixed a crash on the mobspawn script command. [Skotlex]
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* Made SC_FLEET increase batk as well as watk. [Skotlex]
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* Fixed gcc warning [Toms]
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* Fixed AM_REST not closing the homunc status window [Toms]
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* Fixed SC_NEN according to Mpeg [Toms]
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@ -265,8 +265,16 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m,
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data.m = m;
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data.num = 1;
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data.class_ = class_;
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strncpy(data.name, mobname, NAME_LENGTH-1);
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strncpy(data.eventname, event, 50);
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if (mobname)
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strncpy(data.name, mobname, NAME_LENGTH-1);
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else
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if(battle_config.override_mob_names==1)
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strcpy(data.name,"--en--");
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else
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strcpy(data.name,"--ja--");
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if (event)
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strncpy(data.eventname, event, 50);
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if (bl && (x < 0 || y < 0))//Locate spot around player.
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map_search_freecell(bl, m, &x, &y, 1, 1, 0);
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@ -11787,7 +11787,7 @@ int buildin_mobspawn(struct script_state *st){
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x =conv_num(st,& (st->stack->stack_data[st->start+5]));
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y =conv_num(st,& (st->stack->stack_data[st->start+6]));
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id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,NULL);
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id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,"");
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push_val(st->stack,C_INT,id);
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return 0;
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@ -3251,6 +3251,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
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//Curse shouldn't effect on this? <- Curse OR Bleeding??
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// if(sc->data[SC_BLEEDING].timer != -1)
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// batk -= batk * 25/100;
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if(sc->data[SC_FLEET].timer!=-1)
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batk += batk * sc->data[SC_FLEET].val3/100;
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if(sc->data[SC_GATLINGFEVER].timer!=-1)
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batk += sc->data[SC_GATLINGFEVER].val3;
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if(sc->data[SC_MADNESSCANCEL].timer!=-1)
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@ -5497,7 +5499,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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break;
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case SC_FLEET:
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val2 = 30*val1; //Aspd change
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val3 = 5+5*val1; //Atk rate change
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val3 = 5+5*val1; //bAtk/wAtk rate change
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break;
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case SC_MINDBREAKER:
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val2 = 20*val1; //matk increase.
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