- Fixed a crash on the mobspawn script command.

- Made SC_FLEET increase batk as well as watk.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8444 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-22 21:26:17 +00:00
parent fb6029a221
commit 98d0cb73fd
4 changed files with 16 additions and 4 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/22 2006/08/22
* Fixed a crash on the mobspawn script command. [Skotlex]
* Made SC_FLEET increase batk as well as watk. [Skotlex]
* Fixed gcc warning [Toms] * Fixed gcc warning [Toms]
* Fixed AM_REST not closing the homunc status window [Toms] * Fixed AM_REST not closing the homunc status window [Toms]
* Fixed SC_NEN according to Mpeg [Toms] * Fixed SC_NEN according to Mpeg [Toms]

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@ -265,8 +265,16 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m,
data.m = m; data.m = m;
data.num = 1; data.num = 1;
data.class_ = class_; data.class_ = class_;
strncpy(data.name, mobname, NAME_LENGTH-1); if (mobname)
strncpy(data.eventname, event, 50); strncpy(data.name, mobname, NAME_LENGTH-1);
else
if(battle_config.override_mob_names==1)
strcpy(data.name,"--en--");
else
strcpy(data.name,"--ja--");
if (event)
strncpy(data.eventname, event, 50);
if (bl && (x < 0 || y < 0))//Locate spot around player. if (bl && (x < 0 || y < 0))//Locate spot around player.
map_search_freecell(bl, m, &x, &y, 1, 1, 0); map_search_freecell(bl, m, &x, &y, 1, 1, 0);

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@ -11787,7 +11787,7 @@ int buildin_mobspawn(struct script_state *st){
x =conv_num(st,& (st->stack->stack_data[st->start+5])); x =conv_num(st,& (st->stack->stack_data[st->start+5]));
y =conv_num(st,& (st->stack->stack_data[st->start+6])); y =conv_num(st,& (st->stack->stack_data[st->start+6]));
id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,NULL); id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,"");
push_val(st->stack,C_INT,id); push_val(st->stack,C_INT,id);
return 0; return 0;

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@ -3251,6 +3251,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
//Curse shouldn't effect on this? <- Curse OR Bleeding?? //Curse shouldn't effect on this? <- Curse OR Bleeding??
// if(sc->data[SC_BLEEDING].timer != -1) // if(sc->data[SC_BLEEDING].timer != -1)
// batk -= batk * 25/100; // batk -= batk * 25/100;
if(sc->data[SC_FLEET].timer!=-1)
batk += batk * sc->data[SC_FLEET].val3/100;
if(sc->data[SC_GATLINGFEVER].timer!=-1) if(sc->data[SC_GATLINGFEVER].timer!=-1)
batk += sc->data[SC_GATLINGFEVER].val3; batk += sc->data[SC_GATLINGFEVER].val3;
if(sc->data[SC_MADNESSCANCEL].timer!=-1) if(sc->data[SC_MADNESSCANCEL].timer!=-1)
@ -5497,7 +5499,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break; break;
case SC_FLEET: case SC_FLEET:
val2 = 30*val1; //Aspd change val2 = 30*val1; //Aspd change
val3 = 5+5*val1; //Atk rate change val3 = 5+5*val1; //bAtk/wAtk rate change
break; break;
case SC_MINDBREAKER: case SC_MINDBREAKER:
val2 = 20*val1; //matk increase. val2 = 20*val1; //matk increase.