diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 909e2be21c..b6d106ea5a 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/06/06 + * Fixed Soul Burn not zapping away all SP. [Skotlex] * The monsters can level up setting will not take effect when the mob's level is LESS than their db counter-part (should prevent under-leveling causing underflows and semi-immortal mobs) [Skotlex] diff --git a/src/map/skill.c b/src/map/skill.c index 7a667bf22e..36867c44d8 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2947,18 +2947,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s clif_skill_nodamage(src,bl,skillid,skilllv,1); if (skilllv == 5) skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 ); - if (tsd) { - tsd->status.sp = 0; - clif_updatestatus(tsd,SP_SP); - } + status_percent_damage(src, bl, 0, 100); } else { clif_skill_nodamage(src,src,skillid,skilllv,1); if (skilllv == 5) skill_attack(BF_MAGIC,src,src,src,skillid,skilllv,tick,0 ); - if (sd) { - sd->status.sp = 0; - clif_updatestatus(sd,SP_SP); - } + status_percent_damage(src, src, 0, 100); } if (sd) skill_blockpc_start (sd, skillid, (skilllv < 5 ? 10000: 15000)); break;