- Unified the rest and ganstar paradise code into a single function.
- Moved the Happy State trigger to the regen function, it now triggers at the same time the SPTIME does. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8681 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/08
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* Unified the rest and ganster paradise code into a single function.
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[Skotlex]
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* Moved the Happy State trigger to the regen function, it now triggers at
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the same time SPTIME does. [Skotlex]
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* Cleaned up SG_HATE, hope it works now. [Skotlex]
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* Removed sg_miracle_skill_duration, replaced it with
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sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify
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@ -8921,8 +8921,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
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)) //No sitting during these states neither.
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break;
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pc_setsit(sd);
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skill_gangsterparadise(sd, 1); // ギャングスターパラダイス設定 fixed Valaris
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skill_rest(sd, 1); // TK_HPTIME sitting down mode [Dralnu]
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skill_sit(sd, 1);
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clif_sitting(sd);
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break;
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case 0x03: // standup
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@ -8935,8 +8934,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
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return;
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}
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pc_setstand(sd);
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skill_gangsterparadise(sd, 0);
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skill_rest(sd, 0); // TK_HPTIME standing up mode [Dralnu]
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skill_sit(sd, 0);
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WBUFW(buf, 0) = 0x8a;
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WBUFL(buf, 2) = sd->bl.id;
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WBUFB(buf,26) = 3;
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@ -11084,8 +11082,6 @@ void clif_parse_PMIgnoreList(int fd,struct map_session_data *sd)
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*------------------------------------------
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*/
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void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) {
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int level;
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if (sd->state.doridori) return;
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switch (sd->class_&MAPID_UPPERMASK)
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@ -11093,9 +11089,6 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) {
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case MAPID_TAEKWON:
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if (!sd->state.rest)
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break;
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if ((level = pc_checkskill(sd,TK_SPTIME)))
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sc_start(&sd->bl,SkillStatusChangeTable(TK_SPTIME),
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100,level,skill_get_time(TK_SPTIME, level));
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case MAPID_SUPER_NOVICE:
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sd->state.doridori=1;
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break;
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@ -4768,8 +4768,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
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if(pc_issit(sd)) {
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pc_setstand(sd);
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skill_gangsterparadise(sd,0);
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skill_rest(sd,0);
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skill_sit(sd,0);
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}
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clif_updatestatus(sd,SP_HP);
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148
src/map/skill.c
148
src/map/skill.c
@ -8919,131 +8919,97 @@ int skill_autospell (struct map_session_data *sd, int skillid)
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}
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/*==========================================
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*
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* Sitting skills functions.
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*------------------------------------------
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*/
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static int skill_gangster_count (struct block_list *bl, va_list ap)
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static int skill_sit_count (struct block_list *bl, va_list ap)
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{
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struct map_session_data *sd;
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int type =va_arg(ap,int);
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sd=(struct map_session_data*)bl;
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if(sd && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0)
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if(!pc_issit(sd))
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return 0;
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if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0)
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return 1;
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if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0))
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return 1;
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return 0;
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}
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static int skill_gangster_in (struct block_list *bl, va_list ap)
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static int skill_sit_in (struct block_list *bl, va_list ap)
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{
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struct map_session_data *sd;
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int type =va_arg(ap,int);
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sd=(struct map_session_data*)bl;
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if(sd && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0)
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if(!pc_issit(sd))
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return 0;
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if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0)
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sd->state.gangsterparadise=1;
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if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 ))
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{
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sd->state.rest=1;
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status_calc_regen(bl, status_get_status_data(bl), status_get_regen_data(bl));
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}
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return 0;
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}
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static int skill_gangster_out (struct block_list *bl, va_list ap)
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static int skill_sit_out (struct block_list *bl, va_list ap)
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{
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struct map_session_data *sd;
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int type =va_arg(ap,int);
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sd=(struct map_session_data*)bl;
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if(sd && sd->state.gangsterparadise)
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if(sd->state.gangsterparadise && type&1)
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sd->state.gangsterparadise=0;
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if(sd->state.rest && type&2)
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sd->state.rest=0;
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return 0;
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}
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int skill_gangsterparadise (struct map_session_data *sd, int type)
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int skill_sit (struct map_session_data *sd, int type)
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{
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int range;
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int flag = 0;
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int range, lv;
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nullpo_retr(0, sd);
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if((range = pc_checkskill(sd,RG_GANGSTER)) <= 0)
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return 0;
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range = skill_get_splash(RG_GANGSTER, range);
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if((lv = pc_checkskill(sd,RG_GANGSTER)) <= 0) {
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flag|=1;
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range = skill_get_splash(RG_GANGSTER, lv);
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}
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if((lv = pc_checkskill(sd,TK_HPTIME)) > 0) {
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flag|=2;
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range = skill_get_splash(TK_HPTIME, lv);
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}
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else if ((lv= pc_checkskill(sd,TK_SPTIME)) > 0) {
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flag|=2;
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range = skill_get_splash(TK_SPTIME, lv);
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}
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if (!flag) return 0;
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if(type==1) {
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if (map_foreachinrange(skill_gangster_count,&sd->bl, range, BL_PC) > 1)
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{
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map_foreachinrange(skill_gangster_in,&sd->bl, range, BL_PC);
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sd->state.gangsterparadise = 1;
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}
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if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) > 1)
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map_foreachinrange(skill_sit_in,&sd->bl, range, BL_PC, flag);
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return 0;
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}
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else if(type==0) {
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if (map_foreachinrange(skill_gangster_count,&sd->bl, range, BL_PC) < 2)
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map_foreachinrange(skill_gangster_out,&sd->bl, range, BL_PC);
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sd->state.gangsterparadise = 0;
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return 0;
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}
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return 0;
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}
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/*==========================================
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* Taekwon TK_HPTIME and TK_SPTIME skills [Dralnu]
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*------------------------------------------
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*/
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static int skill_rest_count (struct block_list *bl, va_list ap)
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{
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struct map_session_data *sd;
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sd=(struct map_session_data*)bl;
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if(sd && pc_issit(sd) && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 ))
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return 1;
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return 0;
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}
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static int skill_rest_in(struct block_list *bl, va_list ap)
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{
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struct map_session_data *sd;
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nullpo_retr(0, bl);
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nullpo_retr(0, ap);
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sd=(struct map_session_data*)bl;
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if(sd && pc_issit(sd) && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 )){
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sd->state.rest=1;
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status_calc_pc(sd,0);
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}
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return 0;
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}
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static int skill_rest_out(struct block_list *bl, va_list ap)
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{
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struct map_session_data *sd;
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sd=(struct map_session_data*)bl;
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if(sd && sd->state.rest != 0)
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sd->state.rest=0;
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return 0;
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}
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int skill_rest(struct map_session_data *sd, int type)
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{
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int range;
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nullpo_retr(0, sd);
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if((range = pc_checkskill(sd,TK_HPTIME)) > 0)
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range = skill_get_splash(TK_HPTIME, range);
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else if ((range = pc_checkskill(sd,TK_SPTIME)) > 0)
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range = skill_get_splash(TK_SPTIME, range);
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else
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if(type==0) {
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if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) < 2)
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map_foreachinrange(skill_sit_out,&sd->bl, range, BL_PC, flag);
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return 0;
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}
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return 0;
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}
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if(type==1) { //When you sit down
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if (map_foreachinrange(skill_rest_count,&sd->bl, range, BL_PC) > 1)
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{
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map_foreachinrange(skill_rest_in,&sd->bl, range, BL_PC);
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sd->state.rest = 1;
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status_calc_pc(sd,0);
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}
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return 0;
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}
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else if(type==0) { //When you stand up
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if (map_foreachinrange(skill_rest_count,&sd->bl, range, BL_PC) < 2)
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map_foreachinrange(skill_rest_out,&sd->bl, range, BL_PC);
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sd->state.rest = 0;
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status_calc_pc(sd,0);
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return 0;
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}
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------
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// 詠唱キャンセル
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int skill_castcancel(struct block_list *bl,int type);
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int skill_gangsterparadise(struct map_session_data *sd ,int type);
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int skill_rest(struct map_session_data *sd ,int type);
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int skill_sit (struct map_session_data *sd, int type);
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void skill_brandishspear_first(struct square *tc,int dir,int x,int y);
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void skill_brandishspear_dir(struct square *tc,int dir,int are);
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void skill_repairweapon(struct map_session_data *sd, int idx);
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@ -1162,7 +1162,6 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
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}
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void status_calc_bl(struct block_list *bl, unsigned long flag);
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void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen);
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static int status_base_atk(struct block_list *bl, struct status_data *status)
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{
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@ -7009,6 +7008,9 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
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if (sd && sd->state.doridori) {
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val*=2;
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sd->state.doridori = 0;
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if ((rate = pc_checkskill(sd,TK_SPTIME)))
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sc_start(bl,SkillStatusChangeTable(TK_SPTIME),
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100,rate,skill_get_time(TK_SPTIME, rate));
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if (
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(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
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rand()%10000 < battle_config.sg_angel_skill_ratio
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@ -637,6 +637,7 @@ int status_calc_pc(struct map_session_data* sd,int first);
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int status_calc_mob(struct mob_data* md, int first); //[Skotlex]
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int status_calc_homunculus(struct homun_data *hd, int first);
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void status_calc_misc(struct block_list *bl, struct status_data *status, int level);
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void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen);
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void status_freecast_switch(struct map_session_data *sd);
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int status_getrefinebonus(int lv,int type);
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@ -1596,8 +1596,7 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
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if(pc_issit(sd)) {
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pc_setstand(sd);
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skill_gangsterparadise(sd,0);
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skill_rest(sd,0);
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skill_sit(sd,0);
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}
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party_send_dot_remove(sd);//minimap dot fix [Kevin]
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guild_send_dot_remove(sd);
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