- More optimization to custom folder. (Optimized by Spre)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13214 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Kisuka 2008-09-14 20:03:15 +00:00
parent 0264d62651
commit 99db5084fb
2 changed files with 98 additions and 110 deletions

View File

@ -3,37 +3,35 @@
//===== By ===================================================
//= Lupus
//===== Version ==============================================
//= 1.0
//= 1.1
//===== Compatible With ======================================
//= eAthena 5760+
//===== Description ==========================================
//= This script should move vending crowds from Prontera
//= streets to a suitable market place. Save your traffic 8)
//===== Comments =============================================
// No comments yet
//=1.0 unknown
//=1.1 Optimized it, Removed labels. [Spre]
//============================================================
prontera,144,174,3 script Market Place 722,{
mes"[Market Place]";
mes"Tristan III's order: ^FF0000Move all the private shops to a special Market Place^000000.";
next;
menu "Enter the Market",M_ENTER, "Cancel",-;
close2;
end;
M_ENTER:
if(rand(10)==0 && checkcart() && @mrketflg<30 && @mrketflg>5 && getcharid(2)>1) FlagEmblem getcharid(2);
if (select("Yes Please:No") == 2) {
close;
}
// I didn't see the need to check and show venders.... Since it didnt even work
warp "gon_test",27+rand(5),98;
set @mrketflg,@mrketflg+1;
end;
}
gon_test,73,103,0 script MarketExit 45,1,2,{
warp "prontera",155,177-rand(10);
end;
}
//disable vending in Prontera
prontera mapflag novending
prt_in mapflag novending

View File

@ -9,103 +9,93 @@
//===== Description: ========================================================================
//= Single NPC that assigns quests skills for all classes.
//===== Additional Comments: ================================================================
//= Added advanced classes by ShadowLady.
//= Added baby clases by Midas
//= Simplified Job Checks [Silentdragon]
//=2.0 Added advanced classes by ShadowLady.
//=2.1 Added baby clases by Midas
//=2.2 Simplified Job Checks [Silentdragon]
//=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre]
//=2.4 Added Advanced skills. [Spre]
//===========================================================================================
prontera,128,200,6 script Platinum Skill NPC 94,{
mes "[Platinum Skill NPC]";
mes "I can give you the special skills available to your job. Would you like these skills now?";
next;
menu "Yes",Lgetskills,"No",Lnogetskills;
Lgetskills:
if (BaseClass==Job_Novice) goto Lskillsnovice;
if (BaseClass==Job_Swordman) goto Lskillsswordie;
if (BaseClass==Job_Mage) goto Lskillsmage;
if (BaseClass==Job_Archer) goto Lskillsarcher;
if (BaseClass==Job_Acolyte) goto Lskillsaco;
if (BaseClass==Job_Merchant) goto Lskillsmerchie;
if (BaseClass==Job_Thief) goto Lskillsthief;
Lskillsnovice:
mes "[Platinum Skill NPC]";
mes "I see that you are a Novice Class. I will now add the special skills available to these jobs.";
skill 142,1,0;
if(BaseJob==0) skill 143,1,0;
mes " ";
mes "You now have all the special skills available to the these jobs.";
next;
goto LskillsEND;
Lskillsswordie:
mes "[Platinum Skill NPC]";
mes "I see that you are a Swordman Class. I will now add the special skills available to these jobs.";
skill 142,1,0;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
mes " ";
mes "You now have all the special skills available to the these jobs.";
next;
goto LskillsEND;
Lskillsmage:
mes "[Platinum Skill NPC]";
mes "I see that you are a Mage Class. I will now add the special skills available to these jobs.";
skill 142,1,0;
skill 157,1,0;
mes " ";
mes "You now have all the special skills available to the these jobs.";
next;
goto LskillsEND;
Lskillsarcher:
mes "[Platinum Skill NPC]";
mes "I see that you are an Archer Class. I will now add the special skills available to these jobs.";
skill 142,1,0;
skill 147,1,0;
skill 148,1,0;
mes " ";
mes "You now have all the special skills available to the these jobs.";
next;
goto LskillsEND;
Lskillsaco:
mes "[Platinum Skill NPC]";
mes "I see that you are an Acolyte Class. I will now add the special skills available to these jobs.";
skill 142,1,0;
skill 156,1,0;
mes " ";
mes "You now have all the special skills available to the these jobs.";
next;
goto LskillsEND;
Lskillsmerchie:
mes "[Platinum Skill NPC]";
mes "I see that you are a Merchant Class.I will now add the special skills available to these jobs.";
skill 142,1,0;
skill 153,1,0;
skill 154,1,0;
skill 155,1,0;
mes " ";
mes "You now have all the special skills available to the these jobs.";
next;
goto LskillsEND;
Lskillsthief:
mes "[Platinum Skill NPC]";
mes "I see that you are a Thief Class. I will now add the special skills available to these jobs.";
skill 142,1,0;
skill 149,1,0;
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
mes " ";
mes "You now have all the special skills available to the these jobs.";
next;
goto LskillsEND;
LskillsEND:
mes "[Platinum Skill NPC]";
mes "Have a nice day.";
close;
Lnogetskills:
mes "[Platinum Skill NPC]";
mes "Aww, how come you don't want my special skills?";
mes "*sob* FINE!";
mes "Have a nice day... >.>";
close;
mes "[Platinum Skill NPC]";
mes "I can give you the special skills available to your job. Would you like these skills now?";
next;
if (select("Yes Please:No") == 2) {
mes "[Platinum Skill NPC]";
mes "Have a nice day... >.>";
close;
}
if (BaseClass==Job_Novice) {
skill 142,1,0;
skill 143,1,0;
close;
} else if (BaseClass==Job_Swordman) {
skill 142,1,0;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
close;
} else if (BaseClass==Job_Mage) {
skill 142,1,0;
skill 157,1,0;
close;
} else if (BaseClass==Job_Archer) {
skill 142,1,0;
skill 147,1,0;
skill 148,1,0;
close;
} else if (BaseClass==Job_Acolyte) {
skill 142,1,0;
skill 156,1,0;
close;
} else if (BaseClass==Job_Merchant) {
skill 142,1,0;
skill 153,1,0;
skill 154,1,0;
skill 155,1,0;
close;
} else if (BaseClass==Job_Thief) {
skill 142,1,0;
skill 149,1,0;
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
close;
} else if (BaseClass==Job_Lord_Knight) {
skill 1002,1,0;
close;
} else if (BaseClass==Job_High_Wizard) {
skill 1006,1,0;
close;
} else if (BaseClass==Job_Professor) {
skill 1007,1,0;
close;
} else if (BaseClass==Job_Sniper) {
skill 1009,1,0;
close;
} else if (BaseClass==Job_Clown) {
skill 1010,1,0;
close;
} else if (BaseClass==Job_Gypsy) {
skill 1011,1,0;
close;
} else if (BaseClass==Job_High_Priest) {
skill 1014,1,0;
skill 363,10,0;
close;
} else if (BaseClass==Job_Champion) {
skill 1015,1,0;
skill 1016,10,0;
close;
} else if (BaseClass==Job_WhiteSmith) {
skill 1012,1,0;
skill 1013,1,0;
close;
} else if (BaseClass==Job_Assassin_Cross) {
skill 1003,1,0;
skill 1004,1,0;
close;
} else if (BaseClass==Job_Stalker) {
skill 1005,1,0;
close;
}
}