- More optimization to custom folder. (Optimized by Spre)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13214 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,14 +3,15 @@
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//===== By ===================================================
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//===== By ===================================================
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//= Lupus
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//= Lupus
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//===== Version ==============================================
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//===== Version ==============================================
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//= 1.0
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//= 1.1
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//===== Compatible With ======================================
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//===== Compatible With ======================================
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//= eAthena 5760+
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//= eAthena 5760+
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//===== Description ==========================================
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//===== Description ==========================================
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//= This script should move vending crowds from Prontera
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//= This script should move vending crowds from Prontera
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//= streets to a suitable market place. Save your traffic 8)
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//= streets to a suitable market place. Save your traffic 8)
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//===== Comments =============================================
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//===== Comments =============================================
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// No comments yet
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//=1.0 unknown
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//=1.1 Optimized it, Removed labels. [Spre]
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//============================================================
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//============================================================
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@ -18,14 +19,11 @@ prontera,144,174,3 script Market Place 722,{
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mes"[Market Place]";
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mes"[Market Place]";
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mes"Tristan III's order: ^FF0000Move all the private shops to a special Market Place^000000.";
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mes"Tristan III's order: ^FF0000Move all the private shops to a special Market Place^000000.";
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next;
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next;
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menu "Enter the Market",M_ENTER, "Cancel",-;
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if (select("Yes Please:No") == 2) {
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close2;
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close;
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end;
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}
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// I didn't see the need to check and show venders.... Since it didnt even work
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M_ENTER:
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if(rand(10)==0 && checkcart() && @mrketflg<30 && @mrketflg>5 && getcharid(2)>1) FlagEmblem getcharid(2);
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warp "gon_test",27+rand(5),98;
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warp "gon_test",27+rand(5),98;
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set @mrketflg,@mrketflg+1;
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end;
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end;
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}
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}
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@ -9,103 +9,93 @@
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//===== Description: ========================================================================
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//===== Description: ========================================================================
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//= Single NPC that assigns quests skills for all classes.
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//= Single NPC that assigns quests skills for all classes.
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//===== Additional Comments: ================================================================
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//===== Additional Comments: ================================================================
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//= Added advanced classes by ShadowLady.
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//=2.0 Added advanced classes by ShadowLady.
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//= Added baby clases by Midas
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//=2.1 Added baby clases by Midas
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//= Simplified Job Checks [Silentdragon]
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//=2.2 Simplified Job Checks [Silentdragon]
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//=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre]
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//=2.4 Added Advanced skills. [Spre]
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//===========================================================================================
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//===========================================================================================
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prontera,128,200,6 script Platinum Skill NPC 94,{
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prontera,128,200,6 script Platinum Skill NPC 94,{
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mes "[Platinum Skill NPC]";
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mes "[Platinum Skill NPC]";
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mes "I can give you the special skills available to your job. Would you like these skills now?";
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mes "I can give you the special skills available to your job. Would you like these skills now?";
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next;
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next;
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menu "Yes",Lgetskills,"No",Lnogetskills;
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if (select("Yes Please:No") == 2) {
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Lgetskills:
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if (BaseClass==Job_Novice) goto Lskillsnovice;
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if (BaseClass==Job_Swordman) goto Lskillsswordie;
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if (BaseClass==Job_Mage) goto Lskillsmage;
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if (BaseClass==Job_Archer) goto Lskillsarcher;
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if (BaseClass==Job_Acolyte) goto Lskillsaco;
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if (BaseClass==Job_Merchant) goto Lskillsmerchie;
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if (BaseClass==Job_Thief) goto Lskillsthief;
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Lskillsnovice:
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mes "[Platinum Skill NPC]";
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mes "[Platinum Skill NPC]";
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mes "I see that you are a Novice Class. I will now add the special skills available to these jobs.";
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mes "Have a nice day... >.>";
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close;
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}
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if (BaseClass==Job_Novice) {
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skill 142,1,0;
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skill 142,1,0;
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if(BaseJob==0) skill 143,1,0;
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skill 143,1,0;
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mes " ";
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close;
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mes "You now have all the special skills available to the these jobs.";
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} else if (BaseClass==Job_Swordman) {
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next;
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goto LskillsEND;
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Lskillsswordie:
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mes "[Platinum Skill NPC]";
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mes "I see that you are a Swordman Class. I will now add the special skills available to these jobs.";
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skill 142,1,0;
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skill 142,1,0;
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skill 144,1,0;
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skill 144,1,0;
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skill 145,1,0;
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skill 145,1,0;
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skill 146,1,0;
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skill 146,1,0;
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mes " ";
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close;
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mes "You now have all the special skills available to the these jobs.";
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} else if (BaseClass==Job_Mage) {
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next;
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goto LskillsEND;
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Lskillsmage:
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mes "[Platinum Skill NPC]";
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mes "I see that you are a Mage Class. I will now add the special skills available to these jobs.";
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skill 142,1,0;
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skill 142,1,0;
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skill 157,1,0;
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skill 157,1,0;
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mes " ";
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close;
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mes "You now have all the special skills available to the these jobs.";
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} else if (BaseClass==Job_Archer) {
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next;
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goto LskillsEND;
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Lskillsarcher:
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mes "[Platinum Skill NPC]";
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mes "I see that you are an Archer Class. I will now add the special skills available to these jobs.";
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skill 142,1,0;
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skill 142,1,0;
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skill 147,1,0;
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skill 147,1,0;
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skill 148,1,0;
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skill 148,1,0;
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mes " ";
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close;
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mes "You now have all the special skills available to the these jobs.";
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} else if (BaseClass==Job_Acolyte) {
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next;
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goto LskillsEND;
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Lskillsaco:
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mes "[Platinum Skill NPC]";
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mes "I see that you are an Acolyte Class. I will now add the special skills available to these jobs.";
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skill 142,1,0;
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skill 142,1,0;
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skill 156,1,0;
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skill 156,1,0;
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mes " ";
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close;
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mes "You now have all the special skills available to the these jobs.";
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} else if (BaseClass==Job_Merchant) {
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next;
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goto LskillsEND;
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Lskillsmerchie:
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mes "[Platinum Skill NPC]";
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mes "I see that you are a Merchant Class.I will now add the special skills available to these jobs.";
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skill 142,1,0;
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skill 142,1,0;
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skill 153,1,0;
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skill 153,1,0;
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skill 154,1,0;
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skill 154,1,0;
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skill 155,1,0;
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skill 155,1,0;
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mes " ";
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close;
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mes "You now have all the special skills available to the these jobs.";
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} else if (BaseClass==Job_Thief) {
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next;
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goto LskillsEND;
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Lskillsthief:
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mes "[Platinum Skill NPC]";
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mes "I see that you are a Thief Class. I will now add the special skills available to these jobs.";
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skill 142,1,0;
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skill 142,1,0;
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skill 149,1,0;
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skill 149,1,0;
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skill 150,1,0;
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skill 150,1,0;
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skill 151,1,0;
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skill 151,1,0;
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skill 152,1,0;
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skill 152,1,0;
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mes " ";
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mes "You now have all the special skills available to the these jobs.";
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next;
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goto LskillsEND;
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LskillsEND:
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mes "[Platinum Skill NPC]";
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mes "Have a nice day.";
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close;
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close;
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Lnogetskills:
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} else if (BaseClass==Job_Lord_Knight) {
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mes "[Platinum Skill NPC]";
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skill 1002,1,0;
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mes "Aww, how come you don't want my special skills?";
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close;
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mes "*sob* FINE!";
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} else if (BaseClass==Job_High_Wizard) {
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mes "Have a nice day... >.>";
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skill 1006,1,0;
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close;
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} else if (BaseClass==Job_Professor) {
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skill 1007,1,0;
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close;
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} else if (BaseClass==Job_Sniper) {
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skill 1009,1,0;
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close;
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} else if (BaseClass==Job_Clown) {
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skill 1010,1,0;
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close;
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} else if (BaseClass==Job_Gypsy) {
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skill 1011,1,0;
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close;
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} else if (BaseClass==Job_High_Priest) {
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skill 1014,1,0;
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skill 363,10,0;
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close;
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} else if (BaseClass==Job_Champion) {
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skill 1015,1,0;
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skill 1016,10,0;
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close;
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} else if (BaseClass==Job_WhiteSmith) {
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skill 1012,1,0;
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skill 1013,1,0;
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close;
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} else if (BaseClass==Job_Assassin_Cross) {
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skill 1003,1,0;
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skill 1004,1,0;
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close;
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} else if (BaseClass==Job_Stalker) {
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skill 1005,1,0;
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close;
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close;
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}
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}
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}
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