- Fixed the Pineapple_Juice (12320) should be 20 flee not 10. (bugreport:4074)
- Fixed the strnpcinfo's in halloween_2009. (bugreport:4106) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14260 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4229,7 +4229,7 @@
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12317,Powder_Snow,Powder Snow,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12318,Little_Heart,Little Heart,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12319,Strawberry_Cake,Rune Strawberry Cake,0,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCATKRATE,6000000,5; sc_start SC_INCMATKRATE,6000000,5; },{},{}
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12320,Pineapple_Juice,Schwartzwald Pine Jubilee,0,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,6000000,10; sc_start SC_INCFLEE2,600000,10; },{},{}
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12320,Pineapple_Juice,Schwartzwald Pine Jubilee,0,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,6000000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
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12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,0,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCCRI,6000000,7; },{},{}
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12322,Chocolate_Pie,Chocolate Pie,0,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12323,N_Fly_Wing,Novice Fly Wing,11,1,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
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@ -1124,6 +1124,7 @@ of 'end' stops this, and ends the script.
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---------------------------------------
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*set <variable>,<expression>;
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*set(<variable>,<expression>)
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This command will set a variable to the value that the expression results in.
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This is the only way to set a variable directly.
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@ -2240,7 +2241,7 @@ Example:
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---------------------------------------
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*getpartyleader(<party id>{,<type>});
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*getpartyleader(<party id>{,<type>})
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This function returns some information about the given party-id's leader.
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When type is ommitted, the default information retrieved is the leader's name.
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@ -2598,7 +2599,7 @@ Check sample in nps\sample\getiteminfo.txt
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---------------------------------------
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*getequipcardid (<equipment slot>,<card slot>);
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*getequipcardid(<equipment slot>,<card slot>)
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Returns value from equipped item slot in the indicated slot:
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@ -2615,7 +2616,7 @@ when you want to check item cards or if it's signed. Useful for such quests as
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---------------------------------------
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*getitemslots (<item id>);
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*getitemslots(<item id>)
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Returns the amount of slots the item has.
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@ -2911,7 +2912,7 @@ the specified event as in a 'doevent' call.
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---------------------------------------
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*getmapguildusers <mapname>,<guild id>;
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*getmapguildusers(<mapname>,<guild id>)
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Returns the amount of persons from the given guild that are on the given map.
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Example(s):
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@ -2919,7 +2920,7 @@ Example(s):
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//Will set the @persons variable to the amount of persons from the guild
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//which ID's = 10 and are at prontera.
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set @persons,getMapGuildUsers "prontera",10;
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set @persons,getMapGuildUsers("prontera",10);
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---------------------------------------
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//
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@ -6483,7 +6484,8 @@ Example:
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Creates an invisible wall, an array of "setcell" starting from x,y and doing a
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line of the given size in the given direction. The difference with setcell is
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this one update client part too to avoid the glith problem.
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this one update client part too to avoid the glith problem. Directions are the
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same as NPC sprite facing directions: 0=north, 1=northwest, 2=west, etc.
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---------------------------------------
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@ -96,9 +96,9 @@ prontera,152,192,5 script Pumpkin Hat Researcher 712,{
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// Buffs - Trick or Treaters
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// =========================
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- script Trick or Treater::09Treats 706,2,2,{
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- script Trick or Treater::09Treats 706,2,2,{
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OnTouch:
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hideoffnpc ""+strnpcinfo(0)+"";
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hideoffnpc strnpcinfo(3);
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initnpctimer;
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mes "[Trick or Treater]";
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mes "Hooray! hooray! Hooray!";
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@ -197,17 +197,17 @@ OnInit:
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end;
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OnEnableTreat:
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enablenpc ""+strnpcinfo(0)+"";
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hideonnpc ""+strnpcinfo(0)+"";
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enablenpc strnpcinfo(3);
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hideonnpc strnpcinfo(3);
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end;
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OnTimer15000:
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hideonnpc ""+strnpcinfo(0)+"";
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disablenpc ""+strnpcinfo(0)+"";
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hideonnpc strnpcinfo(3);
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disablenpc strnpcinfo(3);
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end;
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OnTimer300000:
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donpcevent ""+strnpcinfo(0)+"::OnEnableTreat";
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donpcevent strnpcinfo(3)+"::OnEnableTreat";
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stopnpctimer;
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end;
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}
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