SG counter and other status variables (bugreport:7449)

- Fixed extra status variables not being cleared correctly when the killed unit did not have any status change
(e.g. SG counter will now be set back to 0 when a monster dies)

Reference: https://rathena.org/board/tracker/issue-7449-storm-gust-counter-does-not-get-reset-on-mob-dead/
This commit is contained in:
Playtester 2016-10-30 13:27:30 +01:00
parent 644d809ddb
commit 9a130fa0e8

View File

@ -11156,7 +11156,18 @@ int status_change_clear(struct block_list* bl, int type)
sc = status_get_sc(bl);
if (!sc || !sc->count)
if (!sc)
return 0;
// Cleaning all extras vars
sc->comet_x = 0;
sc->comet_y = 0;
#ifndef RENEWAL
sc->sg_counter = 0;
#endif
sc->bs_counter = 0;
if (!sc->count)
return 0;
for(i = 0; i < SC_MAX; i++) {
@ -11308,14 +11319,6 @@ int status_change_clear(struct block_list* bl, int type)
sc->opt2 = 0;
sc->opt3 = 0;
// Cleaning all extras vars
sc->comet_x = 0;
sc->comet_y = 0;
#ifndef RENEWAL
sc->sg_counter = 0;
#endif
sc->bs_counter = 0;
if( type == 0 || type == 2 )
clif_changeoption(bl);