- Follow up r16579 .

* Added some missing Baby checks... This Update really started great didn't it ;)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16581 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
masao87 2012-08-04 22:15:29 +00:00
parent 3bbc943f3e
commit 9a71512a79
6 changed files with 7 additions and 7 deletions

View File

@ -2115,7 +2115,7 @@ OnTouch:
close; close;
} }
savepoint "moc_ruins",79,99; savepoint "moc_ruins",79,99;
if ((ASSIN_Q == 7) && (Class == Job_Thief)) { if ((ASSIN_Q == 7) && (Class == Job_Baby_Thief || Class == Job_Thief)) {
set ASSIN_Q,8; set ASSIN_Q,8;
mes "[Guildmaster]"; mes "[Guildmaster]";
mes "Welcome."; mes "Welcome.";

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@ -26,7 +26,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
close; close;
} }
if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) { if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
if (Class == Job_Wizard) { if (Class == Job_Baby_Wizard || Class == Job_Wizard) {
if (Sex == 1) { if (Sex == 1) {
mes "[Catherine]"; mes "[Catherine]";
mes "Since you're already a Wizard, you don't have any more business with me...?"; mes "Since you're already a Wizard, you don't have any more business with me...?";

View File

@ -124,7 +124,7 @@ job_duncer,43,93,4 script Aile 724,{
cutin "",255; cutin "",255;
end; end;
} }
if ((DANC_Q == 0) && (Sex == 0) && (Class == Job_Archer)) { if ((DANC_Q == 0) && (Sex == 0) && (Class == Job_Baby_Archer || Class == Job_Archer)) {
cutin "job_dancer_eir01",2; cutin "job_dancer_eir01",2;
mes "[Aile]"; mes "[Aile]";
mes "Welcome~!"; mes "Welcome~!";

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@ -68,7 +68,7 @@ prt_monk,59,247,1 script Guarding Monk 120,6,2,{
set MONK_Q,1; set MONK_Q,1;
close; close;
case 2: case 2:
if ((Class == Job_Acolyte) && (JobLevel > 39)) { if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel > 39)) {
mes "[Tohobu]"; mes "[Tohobu]";
mes "Hmm you seem as though you have been training for this..."; mes "Hmm you seem as though you have been training for this...";
mes "That is good. Go see our sensei Moohae. Speak with him."; mes "That is good. Go see our sensei Moohae. Speak with him.";
@ -77,7 +77,7 @@ prt_monk,59,247,1 script Guarding Monk 120,6,2,{
setquest 3016; setquest 3016;
close; close;
} }
if ((Class == Job_Acolyte) && (JobLevel < 40)) { if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel < 40)) {
mes "[Tohobu]"; mes "[Tohobu]";
mes "Hmm, you do not seem ready to become a monk."; mes "Hmm, you do not seem ready to become a monk.";
mes "To become a monk you must be,"; mes "To become a monk you must be,";

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@ -470,7 +470,7 @@ in_rogue,363,122,4 script Rogue Guildsman 747,{
close; close;
} }
} }
if (Class == Job_Assassin) { if (Class == Job_Baby_Assassin || Class == Job_Assassin) {
mes "[Rogue Guildsman]"; mes "[Rogue Guildsman]";
mes "Huh...?"; mes "Huh...?";
mes "What's an Assassin doin' here? Uh, you haven't been assigned to kill someone in the Rogue Guild, are you?"; mes "What's an Assassin doin' here? Uh, you haven't been assigned to kill someone in the Rogue Guild, are you?";

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@ -3104,7 +3104,7 @@ yuno_in03,32,102,1 script Biology Professor 755,{
yuno_in03,244,31,3 script Physics Professor 120,{ yuno_in03,244,31,3 script Physics Professor 120,{
if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) { if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
if (Class ==Job_Baby_Sage || Class == Job_Sage) { if (Class == Job_Baby_Sage || Class == Job_Sage) {
mes "[Aebecee George]"; mes "[Aebecee George]";
mes "Tee hee, hello there! What brings you here again, sweetie?"; mes "Tee hee, hello there! What brings you here again, sweetie?";
mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~"; mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~";