- Follow up r16579 .
* Added some missing Baby checks... This Update really started great didn't it ;) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16581 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2115,7 +2115,7 @@ OnTouch:
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close;
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close;
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}
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}
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savepoint "moc_ruins",79,99;
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savepoint "moc_ruins",79,99;
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if ((ASSIN_Q == 7) && (Class == Job_Thief)) {
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if ((ASSIN_Q == 7) && (Class == Job_Baby_Thief || Class == Job_Thief)) {
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set ASSIN_Q,8;
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set ASSIN_Q,8;
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mes "[Guildmaster]";
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mes "[Guildmaster]";
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mes "Welcome.";
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mes "Welcome.";
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@ -26,7 +26,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
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close;
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close;
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}
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}
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if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
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if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
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if (Class == Job_Wizard) {
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if (Class == Job_Baby_Wizard || Class == Job_Wizard) {
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if (Sex == 1) {
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if (Sex == 1) {
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mes "[Catherine]";
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mes "[Catherine]";
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mes "Since you're already a Wizard, you don't have any more business with me...?";
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mes "Since you're already a Wizard, you don't have any more business with me...?";
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@ -124,7 +124,7 @@ job_duncer,43,93,4 script Aile 724,{
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cutin "",255;
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cutin "",255;
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end;
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end;
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}
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}
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if ((DANC_Q == 0) && (Sex == 0) && (Class == Job_Archer)) {
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if ((DANC_Q == 0) && (Sex == 0) && (Class == Job_Baby_Archer || Class == Job_Archer)) {
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cutin "job_dancer_eir01",2;
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cutin "job_dancer_eir01",2;
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mes "[Aile]";
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mes "[Aile]";
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mes "Welcome~!";
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mes "Welcome~!";
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@ -68,7 +68,7 @@ prt_monk,59,247,1 script Guarding Monk 120,6,2,{
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set MONK_Q,1;
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set MONK_Q,1;
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close;
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close;
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case 2:
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case 2:
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if ((Class == Job_Acolyte) && (JobLevel > 39)) {
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if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel > 39)) {
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mes "[Tohobu]";
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mes "[Tohobu]";
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mes "Hmm you seem as though you have been training for this...";
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mes "Hmm you seem as though you have been training for this...";
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mes "That is good. Go see our sensei Moohae. Speak with him.";
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mes "That is good. Go see our sensei Moohae. Speak with him.";
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@ -77,7 +77,7 @@ prt_monk,59,247,1 script Guarding Monk 120,6,2,{
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setquest 3016;
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setquest 3016;
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close;
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close;
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}
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}
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if ((Class == Job_Acolyte) && (JobLevel < 40)) {
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if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel < 40)) {
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mes "[Tohobu]";
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mes "[Tohobu]";
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mes "Hmm, you do not seem ready to become a monk.";
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mes "Hmm, you do not seem ready to become a monk.";
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mes "To become a monk you must be,";
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mes "To become a monk you must be,";
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@ -470,7 +470,7 @@ in_rogue,363,122,4 script Rogue Guildsman 747,{
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close;
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close;
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}
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}
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}
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}
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if (Class == Job_Assassin) {
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if (Class == Job_Baby_Assassin || Class == Job_Assassin) {
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mes "[Rogue Guildsman]";
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mes "[Rogue Guildsman]";
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mes "Huh...?";
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mes "Huh...?";
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mes "What's an Assassin doin' here? Uh, you haven't been assigned to kill someone in the Rogue Guild, are you?";
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mes "What's an Assassin doin' here? Uh, you haven't been assigned to kill someone in the Rogue Guild, are you?";
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@ -3104,7 +3104,7 @@ yuno_in03,32,102,1 script Biology Professor 755,{
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yuno_in03,244,31,3 script Physics Professor 120,{
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yuno_in03,244,31,3 script Physics Professor 120,{
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if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
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if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
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if (Class ==Job_Baby_Sage || Class == Job_Sage) {
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if (Class == Job_Baby_Sage || Class == Job_Sage) {
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mes "[Aebecee George]";
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mes "[Aebecee George]";
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mes "Tee hee, hello there! What brings you here again, sweetie?";
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mes "Tee hee, hello there! What brings you here again, sweetie?";
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mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~";
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mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~";
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