- Applied Toms's suggested corrections to homun code.
- Corrected Cannibalize/Marine Sphere ignoring the selected summon spot. - Fixed looting pets ignoring the item pick-up priority of other players. - Should have fixed a signess warning in login txt. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7828 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,13 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/22
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* Applied Toms's suggested corrections to homun code. [Skotlex]
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* Corrected Cannibalize/Marine Sphere ignoring the selected summon spot.
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[Skotlex]
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* Fixed looting pets ignoring the item pick-up priority of other players.
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[Skotlex]
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* Should have fixed a signess warning in login txt. [Skotlex]
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2006/07/21
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2006/07/21
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* Added blocking of @me when muted or in berserk status. [Skotlex]
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* Added blocking of @me when muted or in berserk status. [Skotlex]
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* Corrected the @follow timer not being deleted on logout. [Skotlex]
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* Corrected the @follow timer not being deleted on logout. [Skotlex]
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@ -1407,7 +1407,7 @@ static int online_db_setoffline(DBKey key, void* data, va_list ap) {
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// Packet parsing for char-servers
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// Packet parsing for char-servers
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//--------------------------------
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//--------------------------------
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int parse_fromchar(int fd) {
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int parse_fromchar(int fd) {
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unsigned int i;
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int i;
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int j, id;
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int j, id;
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unsigned char *p = (unsigned char *) &session[fd]->client_addr.sin_addr;
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unsigned char *p = (unsigned char *) &session[fd]->client_addr.sin_addr;
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char ip[16];
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char ip[16];
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@ -9523,16 +9523,12 @@ int atcommand_homlevel(
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return 1 ;
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return 1 ;
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level = atoi(message);
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level = atoi(message);
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if ( ( level + sd->homunculus.level ) > MAX_LEVEL )
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level = MAX_LEVEL - sd->homunculus.level ;
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if (level >= 1) {
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for (i = 1; i <= level ; i++){
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sd->homunculus.exp += sd->hd->exp_next;
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merc_hom_levelup(sd->hd) ;
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}
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clif_misceffect2(&sd->hd->bl,568) ;
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}
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for (i = 1; i <= level && sd->hd->exp_next; i++){
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sd->homunculus.exp += sd->hd->exp_next;
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merc_hom_levelup(sd->hd);
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}
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clif_misceffect2(&sd->hd->bl,568);
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return 0;
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return 0;
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}
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}
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@ -4758,6 +4758,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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if(sd->status.hom_id > 0 && sd->hd) //orn
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if(sd->status.hom_id > 0 && sd->hd) //orn
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{
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{
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sd->homunculus.vaporize = 1;
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sd->homunculus.vaporize = 1;
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clif_hominfo(sd,0);
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merc_stop_walking(sd->hd, 1) ;
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merc_stop_walking(sd->hd, 1) ;
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merc_stop_attack(sd->hd) ;
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merc_stop_attack(sd->hd) ;
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merc_hom_delete(sd->hd,0);
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merc_hom_delete(sd->hd,0);
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@ -1034,8 +1034,9 @@ static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
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sd_id = fitem->first_get_id;
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sd_id = fitem->first_get_id;
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if(bl->m == pd->bl.m && unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL)
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if(bl->m == pd->bl.m && (!sd_id || sd_id == pd->msd->bl.id) &&
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&& rand()%1000<1000/(++(*itc)))
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unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
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rand()%1000<1000/(++(*itc)))
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pd->target_id=bl->id;
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pd->target_id=bl->id;
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return 0;
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return 0;
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}
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}
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@ -6212,7 +6212,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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struct mob_data *md;
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struct mob_data *md;
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// Correct info, don't change any of this! [celest]
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// Correct info, don't change any of this! [celest]
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md = mob_once_spawn_sub(src, src->m, -1, -1, sd->status.name,class_,"");
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md = mob_once_spawn_sub(src, src->m, x, y, sd->status.name,class_,"");
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if (md) {
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if (md) {
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md->master_id = src->id;
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md->master_id = src->id;
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md->special_state.ai = skillid==AM_SPHEREMINE?2:3;
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md->special_state.ai = skillid==AM_SPHEREMINE?2:3;
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