Fixed a lot of wrong SC group IDs for item delay database.
It also is able to parse the value for the script engine constants now. Fixed #846.
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@ -10,39 +10,39 @@
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// <SC_GroupID>
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// SC (status change) group for the item.
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// Example for SC_REUSE_LIMIT_MTF
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// 12658,10000,620 // Transformation Scroll(Deviruchi)
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// 12659,10000,620 // Transformation Scroll(Raydric)
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// 12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi)
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// 12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric)
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// -> 12658 has reuse delay for 10 seconds, and also,
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// 12659 cannot be used when this delay is active.
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// Since this is optional, default is -1 will ignores the
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// delay group and the delay will be stored in character's
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// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
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// SC_REUSE_LIMIT_A 609
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14538,300000,608 //Glass_Of_Illusion
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// SC_REUSE_LIMIT_A
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14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion
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// SC_REUSE_LIMIT_B 610
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14586,180000,609 //Spark_Candy
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// SC_REUSE_LIMIT_B
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14586,180000,SC_REUSE_LIMIT_B //Spark_Candy
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// SC_REUSE_LIMIT_C 611
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12208,60000,610 //Battle_Manual
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// SC_REUSE_LIMIT_C
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12208,60000,SC_REUSE_LIMIT_C //Battle_Manual
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// SC_REUSE_LIMIT_D 612
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12210,60000,611 //Bubble_Gum
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// SC_REUSE_LIMIT_D
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12210,60000,SC_REUSE_LIMIT_D //Bubble_Gum
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// SC_REUSE_LIMIT_E 613
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11522,1000,612 //Red_Raffle_Sap
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11523,2000,612 //Yellow_Raffle_Sap
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11524,3000,612 //White_Raffle_Sap
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// SC_REUSE_LIMIT_E
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11522,1000,SC_REUSE_LIMIT_E //Red_Raffle_Sap
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11523,2000,SC_REUSE_LIMIT_E //Yellow_Raffle_Sap
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11524,3000,SC_REUSE_LIMIT_E //White_Raffle_Sap
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// SC_REUSE_LIMIT_F 614
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607,5000,613 //Yggdrasil_Berry
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// SC_REUSE_LIMIT_F
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607,5000,SC_REUSE_LIMIT_F //Yggdrasil_Berry
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// SC_REUSE_LIMIT_G 615
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608,3000,614 //Yggdrasil_Seed
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// SC_REUSE_LIMIT_G
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608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed
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// SC_REUSE_LIMIT_H 616
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11525,5000,615 //Mora_Hip_Tea
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// SC_REUSE_LIMIT_H
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11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea
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// Misc
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//12202,60000 //Str_Dish10_
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@ -10,73 +10,73 @@
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// <SC_GroupID>
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// SC (status change) group for the item.
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// Example for SC_REUSE_LIMIT_MTF
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// 12658,10000,620 // Transformation Scroll(Deviruchi)
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// 12659,10000,620 // Transformation Scroll(Raydric)
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// 12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi)
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// 12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric)
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// -> 12658 has reuse delay for 10 seconds, and also,
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// 12659 cannot be used when this delay is active.
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// Since this is optional, default is -1 will ignores the
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// delay group and the delay will be stored in character's
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// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
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// SC_REUSE_REFRESH 317
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12725,120000,317 //Runstone_Nosiege
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// SC_REUSE_REFRESH
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12725,120000,SC_REUSE_REFRESH //Runstone_Nosiege
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// SC_REUSE_LIMIT_A 609
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14538,300000,608 //Glass_Of_Illusion
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// SC_REUSE_LIMIT_A
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14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion
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// SC_REUSE_LIMIT_B 610
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12596,180000,609 //Magic_Candy
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14586,180000,609 //Spark_Candy
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// SC_REUSE_LIMIT_B
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12596,180000,SC_REUSE_LIMIT_B //Magic_Candy
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14586,180000,SC_REUSE_LIMIT_B //Spark_Candy
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// SC_REUSE_LIMIT_C 611
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12208,60000,610 //Battle_Manual
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// SC_REUSE_LIMIT_C
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12208,60000,SC_REUSE_LIMIT_C //Battle_Manual
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// SC_REUSE_LIMIT_D 612
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12210,60000,611 //Bubble_Gum
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// SC_REUSE_LIMIT_D
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12210,60000,SC_REUSE_LIMIT_D //Bubble_Gum
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// SC_REUSE_LIMIT_E 613
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11522,1000,612 //Red_Raffle_Sap
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11523,2000,612 //Yellow_Raffle_Sap
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11524,3000,612 //White_Raffle_Sap
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// SC_REUSE_LIMIT_E
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11522,1000,SC_REUSE_LIMIT_E //Red_Raffle_Sap
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11523,2000,SC_REUSE_LIMIT_E //Yellow_Raffle_Sap
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11524,3000,SC_REUSE_LIMIT_E //White_Raffle_Sap
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// SC_REUSE_LIMIT_F 614
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607,5000,613 //Yggdrasil_Berry
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// SC_REUSE_LIMIT_F
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607,5000,SC_REUSE_LIMIT_F //Yggdrasil_Berry
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// SC_REUSE_LIMIT_G 615
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608,3000,614 //Yggdrasil_Seed
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22559,3000,614 //Mock_Strawberry
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// SC_REUSE_LIMIT_G
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608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed
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22559,3000,SC_REUSE_LIMIT_G //Mock_Strawberry
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// SC_REUSE_LIMIT_H 616
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11525,5000,615 //Mora_Hip_Tea
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// SC_REUSE_LIMIT_H
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11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea
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// SC_REUSE_LIMIT_ASPD_POTION 617
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//12684,0,616 //ASPD_Potion //! CHECKME: Need confirmation!
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// SC_REUSE_LIMIT_ASPD_POTION
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//12684,0,SC_REUSE_LIMIT_ASPD_POTION //ASPD_Potion //! CHECKME: Need confirmation!
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// SC_REUSE_LIMIT_MTF 618
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12658,10000,620 //Transformation Scroll(Deviruchi)
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12659,10000,620 //Transformation Scroll(Raydric)
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12660,10000,620 //Transformation Scroll(Mavka)
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12661,10000,620 //Transformation Scroll(Marduk)
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12662,10000,620 //Transformation Scroll(Banshee)
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12663,10000,620 //Transformation Scroll(Poring)
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12664,10000,620 //Transformation Scroll(Golem)
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// SC_REUSE_LIMIT_MTF
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12658,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Deviruchi)
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12659,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Raydric)
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12660,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Mavka)
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12661,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Marduk)
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12662,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Banshee)
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12663,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Poring)
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12664,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Golem)
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// SC_ALL_RIDING_REUSE_LIMIT 619
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12622,3000,621 //Boarding_Halter
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// SC_ALL_RIDING_REUSE_LIMIT
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12622,3000,SC_ALL_RIDING_REUSE_LIMIT //Boarding_Halter
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// SC_SEARCH_STORE_INFO 620
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12580,0,624 //Vending_Search_Scroll
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12581,0,624 //Vending_Search_Scroll2
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12591,0,624 //Uni_Catalog_Bz
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// SC_SEARCH_STORE_INFO
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12580,0,SC_SEARCH_STORE_INFO //Vending_Search_Scroll
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12581,0,SC_SEARCH_STORE_INFO //Vending_Search_Scroll2
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12591,0,SC_SEARCH_STORE_INFO //Uni_Catalog_Bz
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// SC_REUSE_MILLENNIUMSHIELD 621
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12727,60000,625 //Runstone_Verkana
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// SC_REUSE_MILLENNIUMSHIELD
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12727,60000,SC_REUSE_MILLENNIUMSHIELD //Runstone_Verkana
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// SC_REUSE_CRUSHSTRIKE 622
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12726,30000,626 //Runstone_Rhydo
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// SC_REUSE_CRUSHSTRIKE
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12726,30000,SC_REUSE_CRUSHSTRIKE //Runstone_Rhydo
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// SC_REUSE_STORMBLAST 623
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12732,1000,627 //Runstone_Pertz
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// SC_REUSE_STORMBLAST
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12732,1000,SC_REUSE_STORMBLAST //Runstone_Pertz
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// Misc
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//12202,60000 //Str_Dish10_
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@ -757,7 +757,7 @@ static bool itemdb_read_itemtrade(char* str[], int columns, int current) {
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}
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/** Reads item delay amounts [Paradox924X]
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* Structure: <nameid>,<delay>
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* Structure: <nameid>,<delay>{,<delay sc group>}
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*/
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static bool itemdb_read_itemdelay(char* str[], int columns, int current) {
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unsigned short nameid;
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@ -784,8 +784,18 @@ static bool itemdb_read_itemdelay(char* str[], int columns, int current) {
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if (columns == 2)
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id->delay_sc = SC_NONE;
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else
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else if( ISDIGIT(str[2][0]) )
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id->delay_sc = atoi(str[2]);
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else{ // Try read sc group id from const db
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int constant;
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if( !script_get_constant(trim(str[2]), &constant) ){
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ShowWarning("itemdb_read_itemdelay: Invalid sc group \"%s\" for item id %hu.\n", str[2], nameid);
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return false;
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}
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id->delay_sc = (short)constant;
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}
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return true;
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}
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