Fix equip order (#6876)

* Fixes equip order
* Accessoires now prioritize the left side of the equipment window (if both slots are occupied)
* Weapons now prioritize the left side (right hand) in renewal
* Weapons still prioritize the right side (shield hand) in pre-renewal
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eppc0330 2022-05-08 00:48:20 +09:00 committed by GitHub
parent c200e67ae2
commit 9acb50006a
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@ -11386,7 +11386,7 @@ bool pc_equipitem(struct map_session_data *sd,short n,int req_pos,bool equipswit
if(pos == EQP_ACC) { //Accessories should only go in one of the two.
pos = req_pos&EQP_ACC;
if (pos == EQP_ACC) //User specified both slots.
pos = equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R;
pos = (equip_index[EQI_ACC_R] >= 0 && equip_index[EQI_ACC_L] < 0) ? EQP_ACC_L : EQP_ACC_R;
for (i = 0; i < sd->inventory_data[n]->slots; i++) { // Accessories that have cards that force equip location
if (!sd->inventory.u.items_inventory[n].card[i])
@ -11406,11 +11406,15 @@ bool pc_equipitem(struct map_session_data *sd,short n,int req_pos,bool equipswit
} else if(pos == EQP_ARMS && id->equip == EQP_HAND_R) { //Dual wield capable weapon.
pos = (req_pos&EQP_ARMS);
if (pos == EQP_ARMS) //User specified both slots, pick one for them.
#ifdef RENEWAL
pos = (equip_index[EQI_HAND_R] >= 0 && equip_index[EQI_HAND_L] < 0) ? EQP_HAND_L : EQP_HAND_R;
#else
pos = equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R;
#endif
} else if(pos == EQP_SHADOW_ACC) { // Shadow System
pos = req_pos&EQP_SHADOW_ACC;
if (pos == EQP_SHADOW_ACC)
pos = equip_index[EQI_SHADOW_ACC_L] >= 0 ? EQP_SHADOW_ACC_R : EQP_SHADOW_ACC_L;
pos = (equip_index[EQI_SHADOW_ACC_L] >= 0 && equip_index[EQI_SHADOW_ACC_R] < 0) ? EQP_SHADOW_ACC_R : EQP_SHADOW_ACC_L;
} else if(pos == EQP_SHADOW_ARMS && id->equip == EQP_SHADOW_WEAPON) {
pos = (req_pos&EQP_SHADOW_ARMS);
if( pos == EQP_SHADOW_ARMS )