- Standardized headers of /doc files.
- Added svn:eol-style=native property on some recently added text files. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16726 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -1,5 +1,15 @@
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TODO: With such short descriptions, it's duplicated 'conf/help.txt'
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Consider explaining commands in detail, similar to 'doc/script_commands.txt'
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//===== rAthena Documentation ================================
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//= Atcommand List
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20120824
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= TODO: With such short descriptions, it's duplicated 'conf/help.txt'
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//= Consider explaining commands in detail, similar to 'doc/script_commands.txt'
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//============================================================
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commands: Displays a list of @ commands available to the player.
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charcommands: Displays a list of # commands available to the player.
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@ -1,17 +1,16 @@
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//===== Athena Doc=========================================
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//= eAthena Job System
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//===== By ================================================
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//===== rAthena Documentation ================================
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//= *Athena Job System
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//===== By: ==================================================
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//= Skotlex
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//===== Version ===========================================
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//===== Current Version: =====================================
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//= 0.2
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//=========================================================
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//===== Description: =========================================
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//= A reference description of eA's inner job system (for use
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//= on scripts through the eaclass and roclass script commands)
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//===== Additional Comments: =================================
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//= 0.1 - First release, explained as well as I could.
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//= 0.2 - Added info on third jobs. [Euphy]
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//===== Description =======================================
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//= A reference description of eA's inner job system (for
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//= use on scripts through the eaclass and roclass script
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//= commands)
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//=========================================================
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//============================================================
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Preface:
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-------------------------------------------------------------------------------
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@ -185,10 +184,10 @@ About Bards and Dancers:
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About Novices and Super Novices:
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These are treated a bit differently from you'd expect. Because.. for instance, a novice is not supposed to be a 1st class, but it is considered as one on this tree system:
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EAJ_NOVICE -> Novice
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EAJ_NOVICE|EAJL_2_1 -> EAJ_SUPER_NOVICE
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EAJ_NOVICE|EAJL_UPPER -> EAJ_NOVICE_HIGH
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EAJ_NOVICE|EAJL_BABY -> EAJ_BABY
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EAJ_NOVICE -> Novice
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EAJ_NOVICE|EAJL_2_1 -> EAJ_SUPER_NOVICE
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EAJ_NOVICE|EAJL_UPPER -> EAJ_NOVICE_HIGH
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EAJ_NOVICE|EAJL_BABY -> EAJ_BABY
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EAJ_NOVICE|EAJL_BABY|EAJL_2_1 -> EAJ_SUPER_BABY
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So as you can see, on this job system, the Super Novice is treated as the 2-1 job of a Novice, and the Novice job it's at the same level of the other 1st jobs. Even though that may seem like a hindrance, it makes it very easy to add a check to discard Novice types from a quest:
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@ -1,8 +1,12 @@
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//===== Athena Doc ========================================
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//===== rAthena Documentation ================================
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//= Client Effects List
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//===== Description =======================================
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20120822
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//===== Description: =========================================
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//= A list of client-side effects sorted by their ID
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//=========================================================
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//============================================================
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The following is a compiled list of visual and sound effects which the client
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can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
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@ -1,36 +1,13 @@
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//===== Athena Doc ========================================
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//===== rAthena Documentation ================================
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//= rAthena Item Bonuses List
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//===== By ================================================
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//= Developers
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//===== Version ===========================================
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//= 1.1.20110124
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//=========================================================
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//= 1.0 - Standardized doc file
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//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk,
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//= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept
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//= skill names [FlavioJS]
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//= 1.1.20090122 - removed outdated bSPDrainValue command [ultramage]
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//= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester]
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//= 1.1.20090524 - removed outdated bMatk/bMatk1/bMatk2 doc [ultramage]
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//= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish]
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//= 1.1.20101130 - added documentation for bAutoSpellOnSkill [Ai4rei]
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//= 1.1.20101205 - added documentation for bAddItemHealRate. [L0ne_W0lf]
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//= 1.1.20101207 - added documentation for bUnbreakableGarment,
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//= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm,
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//= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and
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//= bBreakArmorRate. [Ai4rei]
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//= 1.1.20110124 - added documentation for bAgiVit, bAgiDexStr,
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//= bUnbreakable, bShortWeaponDamageReturn, bLongWeaponDamageReturn,
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//= bWeaponComaEle, bAddEff2, bMagicDamageReturn, bRandomAttackIncrease,
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//= bPerfectHide, bNoKnockback, bClassChange, bHPDrainValue, bWeaponAtk,
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//= bWeaponAtkRate, bDelayrate, bHPDrainRateRace, bSPDrainRateRace,
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//= bAddEffOnSkill, bNoMiscDamage, bLongAtkRate, bUnstripable,
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//= bHPDrainValueRace, bMagicSPGainValue and bMagicHPGainValue. [Ai4rei]
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//===== Description =======================================
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20110124
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//===== Description: =========================================
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//= List of script instructions used in item bonuses,
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//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
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//=========================================================
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//============================================================
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skill i,n; Gives skill #i at level n (supports skill names)
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@ -434,4 +411,4 @@ bonus bFixedCastrate,x; Increases fixed cast time of skills by x%.
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bonus bVariableCastrate,x; Increases variable cast time of skills by x%.
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bonus2 bSkillFixedCast,s,x; Increases fixed cast time of skill s by x milliseconds. (supports skill names.)
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bonus2 bSkillVariableCast,s,x; Increases variable cast time of skill s by x milliseconds. (supports skill names.)
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bonus2 bVariableCastrate,s,x; Increases variable cast time of skill s by x%. (supports skill names.)
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bonus2 bVariableCastrate,s,x; Increases variable cast time of skill s by x%. (supports skill names.)
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@ -1,6 +1,12 @@
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(FIXME: Someone give this file better formatting)
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- Explanation of the item_db.txt file and structure.
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//===== rAthena Documentation ================================
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//= Item Database
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20120420
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//===== Description: =========================================
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//= Explanation of the item_db.txt file and structure.
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//============================================================
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ID: Item id
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@ -1,16 +1,16 @@
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//===== Athena Doc ========================================
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//===== rAthena Documentation ================================
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//= rAthena Map Cache Builder and Format Documentation
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//===== By ================================================
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//===== By: ==================================================
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//= DracoRPG
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//===== Version ===========================================
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//===== Current Version: =====================================
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//= 1.0
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//=========================================================
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//===== Description: =========================================
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//= A complete manual for rAthena's map cache generator as
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//= well as a reference on the map cache format used.
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//===== Additional Comments: =================================
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//= 0.1 - Short howto for the initial builder version
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//= 1.0 - Complete manual covering the improved version
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//===== Description =======================================
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//= A complete manual for rAthena's map cache generator
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//= as well as a reference on the map cache format used
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//=========================================================
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//============================================================
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Preface:
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-------------------------------------------------------------------------------
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@ -1,14 +1,12 @@
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//===== Athena Doc ========================================
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//===== rAthena Documentation ================================
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//= rAthena Monster Modes Reference
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//===== By ================================================
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//= Developers
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//===== Version ===========================================
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//= 1.0
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//=========================================================
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//= 1.0 - Standardized doc file
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//===== Description =======================================
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//= A reference description of rAthena's mob_db 'mode' field
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//=========================================================
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20120630
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//===== Description: =========================================
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//= A reference description of rAthena's mob_db 'mode' field.
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//============================================================
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Bit Legend:
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-------------------------------------------------------------------------------
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@ -1,15 +1,12 @@
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//===== Athena Doc ========================================
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//===== rAthena Documentation ================================
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//= Packet Structure Notation
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//===== By ================================================
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//===== By: ==================================================
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//= Ai4rei
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//===== Version ===========================================
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//= 1.1
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//=========================================================
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//= 1.0 - Initial version.
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//= 1.1 - Added examples.
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//===== Description =======================================
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//===== Current Version: =====================================
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//= 20120810
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//===== Description: =========================================
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//= Explanation how packets are and should be documented.
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//=========================================================
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//============================================================
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This document specifies how packets are and should be documented, to
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keep packet structure comments consistent in the entire codebase. It
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@ -1,4 +1,12 @@
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These are possible permissions of player groups, configured in conf/groups.conf.
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//===== rAthena Documentation ================================
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//= Permission List
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20120718
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//===== Description: =========================================
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//= permissions of player groups, configured in /conf/groups.conf
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//============================================================
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can_trade : Ability to trade or otherwise distribute items (drop, storage, vending etc)
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can_party : Ability to join parties.
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@ -11,8 +19,8 @@ hide_session : Hides player session from being displayed by @commands.
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who_display_aid : Ability to see GMs and Account/Char IDs in the @who command.
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hack_info : Ability to receive all informations about any player that try to hack, spoof a name, etc.
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any_warp : Ability to bypass nowarp, nowarpto, noteleport and nomemo mapflags.
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This option is mainly used in commands which modify a character's
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map/coordinates (like @memo, @mapmove, @go, @jump, etc...).
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This option is mainly used in commands which modify a character's
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map/coordinates (like @memo, @mapmove, @go, @jump, etc...).
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view_hpmeter : Ability to see HP bar of every player.
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view_equipment : Ability to view players equipment regardless of their setting.
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use_check : Ability to use client command /check (display character status).
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@ -21,4 +29,4 @@ all_commands: Ability to use ALL atcommands/charcommands.
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receive_requests: Ability to receive @requests.
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show_bossmobs: Ability to see boss mobs with @showmobs.
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disable_pvm: Ability to disable Player v.s. Monster.
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disable_pvp: Ability to disable Player v.s. Player.
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disable_pvp: Ability to disable Player v.s. Player.
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@ -1,114 +1,109 @@
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--------------------------------------------------------------
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- Permanent Quest Variables -
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--------------------------------------------------------------
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//===== rAthena Documentation ================================
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//= Permanent Quest Variables
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20120826
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//===== Description: =========================================
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//= This file should help to understand and manage bit-wise
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//= quest variables. You can store up to 31 boolean value into
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//= a single variable.
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//===== Additional Comments: =================================
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//= Variable: MISC_QUEST
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//============================================================
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This file should help to understand and manage bit-wise quest
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variables. You can store up to 31 boolean value into a single
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variable. [Lupus]
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--------------------------------------------------------------
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Quest: Juice Maker Quest
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Info: How to make juices. This bit keeps final state of the quest.
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How to set: set MISC_QUEST, MISC_QUEST | 1;
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How to check: if (MISC_QUEST & 1) {}
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--------------------------------------------------------------
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Variable: MISC_QUEST
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Quest: Tempestra Quest
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Info: Has you given a potion to Temperstra or not.
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How to set: set MISC_QUEST, MISC_QUEST | 2;
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How to check: if (MISC_QUEST & 2) {}
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Quest: Juice Maker Quest
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Info: How to make juices. This bit keeps final state of the quest.
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How to set: set MISC_QUEST,MISC_QUEST | 1;
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How to check: if(MISC_QUEST & 1){}
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Quest: Morgenstein Quest
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Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job
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This bit keeps final state of the quest.
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How to set: set MISC_QUEST, MISC_QUEST | 4;
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How to check: if (MISC_QUEST & 4) {}
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Quest: Tempestra Quest
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Info: Has you given a potion to Temperstra or not.
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How to set: set MISC_QUEST,MISC_QUEST | 2;
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How to check: if(MISC_QUEST & 2){}
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Quest: Prontera Culvert Quest
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Info: Could you enter the Prontera Culvert or not.
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How to set: set MISC_QUEST, MISC_QUEST | 8;
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How to check: if (MISC_QUEST & 8) {}
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Quest: Morgenstein Quest
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Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job
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This bit keeps final state of the quest.
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How to set: set MISC_QUEST,MISC_QUEST | 4;
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How to check: if(MISC_QUEST & 4){}
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Quest: Edgar's Offer
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Info: Cheap ticket from Izlude to Alberta.
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This bit keeps final state of the quest.
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How to set: set MISC_QUEST, MISC_QUEST | 16;
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How to check: if (MISC_QUEST & 16) {}
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Quest: Prontera Culvert Quest
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Info: Could you enter the Prontera Culvert or not.
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How to set: set MISC_QUEST,MISC_QUEST | 8;
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How to check: if(MISC_QUEST & 8){}
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Quest: Piano Quest
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Info: The only way from Niflheim to Umbala.
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How to set: set MISC_QUEST, MISC_QUEST | 32;
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How to check: if (MISC_QUEST & 32) {}
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Quest: Edgar's Offer
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Info: Cheap ticket from Izlude to Alberta.
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This bit keeps final state of the quest.
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How to set: set MISC_QUEST,MISC_QUEST | 16;
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How to check: if(MISC_QUEST & 16){}
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Quest: Bio Ethics Quest
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Info: Bio Ethics quest for homunculus skill for alchemists.
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This bit is for final part of quest (completed or not). [Evera]
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How to set: set MISC_QUEST, MISC_QUEST|64;
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How to check: if (MISC_QUEST & 64) {}
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Quest: Piano Quest
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Info: The only way from Niflheim to Umbala.
|
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How to set: set MISC_QUEST,MISC_QUEST | 32;
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How to check: if(MISC_QUEST & 32){}
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Quest: DTS Warper
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Info: Not really a quest, but to show if a person has already voted.
|
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Cleaning up the variables -.-; [Evera]
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How to set: set MISC_QUEST, MISC_QUEST|128;
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How to check: if (MISC_QUEST & 128) {}
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Quest: Bio Ethics Quest
|
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Info: Bio Ethics quest for homunculus
|
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skill for alchemists. This bit
|
||||
is for final part of quest.
|
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(completed or not.)[Evera]
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How to set: set MISC_QUEST,MISC_QUEST|64;
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How to check: if(MISC_QUEST&64){}
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Quest: -
|
||||
Info: -
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||||
How to set: set MISC_QUEST, MISC_QUEST | 256;
|
||||
How to check: if (MISC_QUEST & 256) {}
|
||||
|
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Quest: DTS Warper
|
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Info: Not really a quest, but to
|
||||
show if a person has
|
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already voted. Cleaning
|
||||
up the variables -.-;[Evera]
|
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How to set: set MISC_QUEST,MISC_QUEST|128;
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How to check: if(MISC_QUEST&128){}
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Quest: Cube Room
|
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Info: Lighthalzen. Cube Room Quest (Pass to Bio-Lab)
|
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How to set: set MISC_QUEST, MISC_QUEST | 512;
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How to check: if (MISC_QUEST & 512) {}
|
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|
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Quest: -
|
||||
Info: -
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 256;
|
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How to check: if(MISC_QUEST & 256){}
|
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Quest: Reset Skills Event
|
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Info: Yuno, Hypnotist Teacher
|
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How to set: set MISC_QUEST, MISC_QUEST | 1024;
|
||||
How to check: if (MISC_QUEST & 1024) {}
|
||||
|
||||
Quest: Cube Room
|
||||
Info: Lighthalzen. Cube Room Quest (Pass to Bio-Lab)
|
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How to set: set MISC_QUEST,MISC_QUEST | 512;
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||||
How to check: if(MISC_QUEST & 512){}
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Quest: Slotted Arm Guard Quest
|
||||
Info: Ninja Job Room, Boshuu
|
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How to set: set MISC_QUEST, MISC_QUEST | 2048;
|
||||
How to check: if (MISC_QUEST & 2048) {}
|
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|
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Quest: Reset Skills Event
|
||||
Info: Yuno, Hypnotist Teacher
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 1024;
|
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How to check: if(MISC_QUEST & 1024){}
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Quest: Improved Arm Guard Quest
|
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Info: Ninja Job Room, Basshu
|
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How to set: set MISC_QUEST, MISC_QUEST | 4096;
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How to check: if (MISC_QUEST & 4096) {}
|
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|
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Quest: Slotted Arm Guard Quest
|
||||
Info: Ninja Job Room, Boshuu
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 2048;
|
||||
How to check: if(MISC_QUEST & 2048){}
|
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Quest: Rachel Sanctuary Quest
|
||||
Info: Gained access to Rachel Santuary (yes/no)
|
||||
How to set: set MISC_QUEST, MISC_QUEST | 8192;
|
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How to check: if (MISC_QUEST & 8192) {}
|
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Quest: Improved Arm Guard Quest
|
||||
Info: Ninja Job Room, Basshu
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 4096;
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||||
How to check: if(MISC_QUEST & 4096){}
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Quest: Message Delivery Quest
|
||||
Info: Send a message to Elly, in Niflheim from Erious.
|
||||
How to set: set MISC_QUEST, MISC_QUEST | 16384;
|
||||
How to check: if (MISC_QUEST & 16384) {}
|
||||
|
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Quest: Rachel Sanctuary Quest
|
||||
Info: Gained access to Rachel Santuary (yes/no)
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 8192;
|
||||
How to check: if(MISC_QUEST & 8192){}
|
||||
Quest: Umbala Domestic Dispute?
|
||||
Info: Reward: 1 yggdrasil leaf.
|
||||
How to set: set MISC_QUEST, MISC_QUEST | 32768;
|
||||
How to check: if (MISC_QUEST & 32768) {}
|
||||
|
||||
Quest: Message Delivery Quest
|
||||
Info: Send a message to Elly, in Niflheim from Erious.
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 16384;
|
||||
How to check: if(MISC_QUEST & 16384){}
|
||||
Quest: Access to the Turtle Island
|
||||
Info: Reward: ~1 OCA, OVB, GB.
|
||||
How to set: set MISC_QUEST, MISC_QUEST | 65536;
|
||||
How to check: if (MISC_QUEST & 65536) {}
|
||||
|
||||
Quest: Umbala Domestic Dispute?
|
||||
Info: Reward: 1 yggdrasil leaf.
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 32768;
|
||||
How to check: if(MISC_QUEST & 32768){}
|
||||
|
||||
Quest: Access to the Turtle Island
|
||||
Info: Reward: ~1 OCA, OVB, GB, .
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 65536;
|
||||
How to check: if(MISC_QUEST & 65536){}
|
||||
|
||||
--------------------------------------------------------------
|
||||
Variable: MISC_QUEST2
|
||||
|
||||
Quest: ?
|
||||
Info: ?
|
||||
How to set: set MISC_QUEST,MISC_QUEST | ?;
|
||||
How to check: if(MISC_QUEST & ?){}
|
||||
|
||||
--------------------------------------------------------------
|
||||
//============================================================
|
||||
Quest: ?
|
||||
Info: ?
|
||||
How to set: set MISC_QUEST, MISC_QUEST | ?;
|
||||
How to check: if (MISC_QUEST & ?) {}
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== rAthena Doc ===========================================
|
||||
//===== rAthena Documentation ================================
|
||||
//= rAthena Script Commands
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
|
@ -1,17 +1,15 @@
|
||||
//===== Athena Doc ========================================
|
||||
//===== rAthena Documentation ================================
|
||||
//= NPC Whisper System
|
||||
//===== By ================================================
|
||||
//= lordalfa, Massdriller
|
||||
//===== Version ===========================================
|
||||
//= 1.1
|
||||
//=========================================================
|
||||
//= 1.1 - Cleanup. [Euphy]
|
||||
//===== Description =======================================
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 20120826
|
||||
//===== Description: =========================================
|
||||
//= A description of rAthena's NPC whispering system.
|
||||
//=========================================================
|
||||
//============================================================
|
||||
|
||||
This piece of code to allows characters to execute events in NPCs by whispering
|
||||
them up to ten parameters. The NPC must have an "OnWhisperGlobal" label, or an
|
||||
This piece of code to allows characters to execute events in NPCs by whispering
|
||||
them up to ten parameters. The NPC must have an "OnWhisperGlobal" label, or an
|
||||
"event not found" error will result.
|
||||
|
||||
NPC:<NPC Name> <String>{#String 2{#...{#String 10}}}
|
||||
@ -37,4 +35,4 @@ OnWhisperGlobal:
|
||||
if (@whispervar0$ == "Report")
|
||||
message @whispervar2$,"You have been reported for "+@whispervar1$+".";
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,12 @@
|
||||
//===== Athena Doc ========================================
|
||||
//===== rAthena Documentation ================================
|
||||
//= WoE Time Explanation
|
||||
//===== By ================================================
|
||||
//= erKURITA
|
||||
//===== Version ===========================================
|
||||
//= 1.1
|
||||
//=========================================================
|
||||
//= 1.1 - Edited and reformatted. [Euphy]
|
||||
//===== Description =======================================
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 20120717
|
||||
//===== Description: =========================================
|
||||
//= Details on the behavior of the default WoE controller.
|
||||
//=========================================================
|
||||
//============================================================
|
||||
|
||||
There are 2 main commands that determine WoE times:
|
||||
OnClock<time>: and gettime(<type>).
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1 +1 @@
|
||||
ALTER TABLE `homunculus` ADD `prev_class` MEDIUMINT( 9 ) NOT NULL AFTER `class`
|
||||
ALTER TABLE `homunculus` ADD `prev_class` MEDIUMINT( 9 ) NOT NULL AFTER `class`
|
||||
|
Loading…
x
Reference in New Issue
Block a user