* Updated the renewal formulas of status allocations.
- Use various functions makes the code confusing, removed. - Added some changes as kRO/iRO. - Added data types for don't break the codes in certain circumstances. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15170 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1637,17 +1637,10 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
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status->matk_max = status_base_matk_max(status);
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#if REMODE //Renewal Formulas
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status->hit += level + status->dex;//base level + ( every 1 dex = +1 hit )
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status->hit += status->luk / 3;//every 3 luk = +1 hit
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status->flee += level + status->agi;//base level + ( every 1 agi = +1 flee )
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status->flee += status->luk/5;//every 5 luk = +1 flee
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status->def2 += status->agi / 5;//every 5 agi = +1 def
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status->def2 += status->vit / 2;//every 2 agi = +1 def
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status->def2 += level / 2;//every 2 lvls = +1 def
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status->mdef2 += status->int_ / 2;//every 2 int = +1 mdef
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status->mdef2 += status->dex / 5;//every 5 dex = +1 mdef
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status->mdef2 += level /4;//every 4 lvls = +1 mdef
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//status->matk_min += level/4;//every 4 lvls = +1 matk
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status->hit += level + status->dex + status->luk/3 + 175; //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175
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status->flee += level + status->agi + status->luk/5 + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100
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status->def2 += (int)(((float)level + status->vit)/2 + ((float)status->agi/5)); //base level + (every 2 agi = +1 def) + (every 5 agi = +1 def)
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status->mdef2 += (int)(status->int_ + ((float)level/4) + ((float)status->dex/5) + ((float)status->vit/5)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef)
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#else //Old Formulas
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status->hit += level + status->dex;
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status->flee += level + status->agi;
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@ -1656,12 +1649,12 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
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#endif
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if( bl->type&battle_config.enable_critical )
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status->cri += status->luk*3 + 10;
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status->cri += 10 + (status->luk*10/3); //(every 1 luk = +0.3 critical)
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else
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status->cri = 0;
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if (bl->type&battle_config.enable_perfect_flee)
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status->flee2 += status->luk + 10;
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status->flee2 += status->luk + 10; //(every 10 luk = +1 perfect flee)
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else
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status->flee2 = 0;
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@ -1671,8 +1664,7 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
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} else
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status->batk = status_base_atk(bl, status);
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#if REMODE //Renewal ATK Bonus Formula (after atk is calculated)
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status->batk += status->luk / 3;//every 3 luk = +1ATK
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status->batk += level / 4;//every 4 levels = +1 ATK
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status->batk += (int)((float)status->luk/3 + (float)level/4); //(every 3 luk = + 1ATK) + (every 4 base level = +1 ATK)
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#endif
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if (status->cri)
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switch (bl->type) {
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