Replaced hardcoded genders with constants (#1730)
* Replaced hardcoded gender codes in source Introduced a new constant for the account based gender and replaced all hardcoded gender references to code 99 with it. * Replaced hardcoded gender codes in npcs Exported the gender constants into the script engine and replaced all usages with references to the constants instead of expecting a value behind them. * Corrected a typo Thanks to Machiezmo from Discord. * Fixed an inverted gender logic Thanks to @secretdataz
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@ -688,7 +688,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
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mes "Who's your";
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mes "favorite Kafra girl?";
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next;
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if (Sex == 0) {
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if (Sex == SEX_FEMALE) {
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mes "[Master]";
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mes "Oh, and don't worry. I know that girls have some kind of opinion about how pretty other girls are.";
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next;
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@ -383,7 +383,7 @@ amatsu,243,202,3 script Drama Teacher#ama 760,{
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mes "Also, this town is the origin of";
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mes "legendary play, 'White Dryad.' ";
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next;
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "[Garakame sensei]";
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mes "If you know a girl who is";
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mes "talented in acting, please";
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@ -531,7 +531,7 @@ amatsu,262,197,1 script Legendary Tree 111,{
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mes "Nymph of cherry tree... What would";
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mes "be her position in the play?^000000";
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next;
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "^3355FFI would like to find";
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mes "a person who is talented";
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mes "in acting and help her until";
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@ -516,7 +516,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 846,{
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mes "adorable little girl?";
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mes "Hello, dearie~";
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next;
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if (Sex) {
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if (Sex == SEX_MALE) {
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select("Excuse me, but I'm actually a guy.");
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mes "[Shena]";
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mes "Oh, oh are you now?";
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@ -542,7 +542,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 846,{
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mes "about the monsters around";
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mes "here, young lady?";
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next;
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if (Sex) {
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if (Sex == SEX_MALE) {
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select("I told you, I'm a dude...!");
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mes "[Shena]";
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mes "Hmm. ''Dude.'' I think";
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@ -131,7 +131,7 @@ geffen,111,48,0 script Stacey 101,{
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mes "Is that an Orc Helm you're wearing?! That's so cool! Wow...";
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next;
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mes "[Stacey]";
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "You look so...";
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mes "Rugged and manly~";
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}
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@ -152,7 +152,7 @@ geffen,111,48,0 script Stacey 101,{
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mes "of Orc Hero!";
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next;
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mes "[Stacey]";
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "It's...";
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mes "It's like you're surrounded by this incredibly masculine aura! Oooh~! You must be irresistable to all the girls!";
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next;
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@ -226,7 +226,7 @@ OnTouch_:
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mes "You wanna get your hands on some great stuff? Come on over!^000000";
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next;
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mes "[Suspicious Guy]";
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if (Sex)
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if (Sex == SEX_MALE)
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mes "Hey there tough guy. You look smart enough to recognize a bargain when it's right in front of your eyes.";
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else
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mes "Well, well, well. Aren't you a pretty girl. Today just happens to be your lucky day!";
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@ -261,7 +261,7 @@ OnTouch_:
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input .@input;
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if (.@input == 0) {
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mes "[Suspicious Guy]";
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if (Sex)
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if (Sex == SEX_MALE)
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mes "Ah duuuuuude~ You're breakin' my heart! I mean, at these prices, I'm practically performing charity!";
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else
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mes "W-waaaait! You didn't let me tell you the part about how Red Potions help you lose and gain weight in all the right places! Waaaaait!";
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@ -293,7 +293,7 @@ OnTouch_:
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break;
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case 2:
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mes "[Suspicious Guy]";
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "What would a strong guy like you want a knife for? Those will just break under the force of your incredibly powerful swings!";
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next;
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mes "[Suspicious Guy]";
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@ -358,7 +358,7 @@ OnTouch_:
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break;
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case 3:
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mes "[Suspicious Guy]";
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if (Sex)
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if (Sex == SEX_MALE)
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mes "A Manteau? That's old news! You know what's the latest in protective armors?";
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else
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mes "Now why would such a beautiful woman wear something out of style? You know what would make you look even better?";
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@ -612,7 +612,7 @@ geffen_in,27,134,5 script Waitress#elen 91,{
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mes "I hear there's this person somewhere in Rune-Midgard...";
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next;
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mes "[Elenore]";
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if (Sex)
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if (Sex == SEX_MALE)
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mes "Tell me, have you ever heard of "+strcharinfo(0)+"? He's supposed to be the suavest hero around!";
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else
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mes "Have you ever heard of "+strcharinfo(0)+"? People say she's one of the prettiest girls in all of Rune-Midgard!";
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@ -652,7 +652,7 @@ geffen_in,27,134,5 script Waitress#elen 91,{
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mes "^990000Hey you sex crazed bastard!! Stop looking at my daughter like that before I rip out your eyes, and eat them with pasta!^000000";
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next;
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mes "["+strcharinfo(0)+"]";
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "Huh...?";
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mes "C-come again?";
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next;
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@ -768,7 +768,7 @@ geffen_in,70,67,3 script Waitress#elise 90,{
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mes "^990000Stay away from my daughter, or I'll beat your brains out, punk! Elisa's gonna marry a doctor! Or a lawyer!^000000";
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next;
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mes "["+strcharinfo(0)+"]";
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "Y-y-y-yes, sir!";
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next;
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mes "^3355FFThat was scary...!";
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@ -1039,7 +1039,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
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break;
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case 3:
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mes "Um...";
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if (Sex)
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if (Sex == SEX_MALE)
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mes "The girl that you";
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else
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mes "The boy that you";
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@ -1057,7 +1057,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
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mes "You didn't let me finish my sentence. What I meant to say was...";
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next;
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mes "[Psychic Advisor]";
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if (Sex)
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if (Sex == SEX_MALE)
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mes "The girl that you";
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else
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mes "The boy that you";
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@ -1076,7 +1076,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
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mes "Sometimes, I get the future and the present mixed up. You know, since I'm always looking into the future...?";
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next;
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mes "[Psychic Advisor]";
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "What I meant to say was";
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mes "^3355FFyou and the perfect woman will soon fall in love^000000. Yes, that's what I meant!";
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}
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@ -503,7 +503,7 @@ jawaii_in,25,98,0 script Employee#jaw3 724,{
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mes "Oh~";
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mes "Look at you...";
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mes "You look perfect";
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if (Sex)
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if (Sex == SEX_MALE)
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mes "for your wife~";
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else
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mes "with your husband~";
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@ -517,7 +517,7 @@ jawaii_in,25,98,0 script Employee#jaw3 724,{
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mes "Hmm...?";
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mes "You don't look like";
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mes "you're married, are you?";
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if (Sex) {
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if (Sex == SEX_MALE) {
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next;
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mes "[Employee Buffy]";
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mes "I'm pretty good";
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@ -1176,7 +1176,7 @@ jawaii_in,41,106,3 script Customer#Cage 98,{
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mes "After all, everyone knows marriage is a sham for desperate, lonely people!";
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next;
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mes "[Cage]";
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "I don't trust anybody!";
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mes "You're a fool for chaining";
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mes "yourself to some gorgeous";
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@ -1356,7 +1356,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
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mes "...Wha!?";
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mes "Oh man!";
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mes "Get outta my face!";
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "You smell like,";
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mes "whupped boyfriend";
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mes "or something!";
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@ -892,7 +892,7 @@ lhz_in02,283,276,4 script Customer#amano12 815,{
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mes "to ask me out or something?";
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next;
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mes "[Sei]";
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if (Sex == 1) {
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if (Sex == SEX_MALE) {
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mes "Well, if he does,";
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mes "shouldn't he have";
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mes "more guts? Or are ";
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@ -1546,7 +1546,7 @@ lhz_in03,192,19,3 script Haggar#zen1 855,{
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lhz_in03,193,25,2 script Bartender#12 61,{
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mes "[Tony]";
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "Hey man, I know this";
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}
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else {
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@ -2949,7 +2949,7 @@ lhz_in01,139,48,7 script Leimi#mimir 73,{
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mes "Um, may I help you?";
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emotion e_omg;
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if (BaseJob == Job_Assassin) {
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if (Sex) {
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if (Sex == SEX_MALE) {
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next;
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mes "[Leimi]";
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mes "Oh, you're an Assassin!";
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@ -2972,7 +2972,7 @@ lhz_in01,139,48,7 script Leimi#mimir 73,{
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lhz_in01,138,47,0 script #mimir_camera -1,2,2,{
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OnTouch_:
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if (BaseJob == Job_Assassin) {
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "^3355FF*Click*^000000";
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next;
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mes "["+strcharinfo(0)+"]";
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@ -121,7 +121,7 @@ lou_fild01,190,100,7 script Girl#1lou 815,{
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mes "stay and enjoy the";
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mes "the food and the sights!";
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next;
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if (Sex) {
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if (Sex == SEX_MALE) {
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mes "[Girl]";
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mes "And by sights...";
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mes "I mean girls!";
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@ -138,7 +138,7 @@ lou_fild01,190,100,7 script Girl#1lou 815,{
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// Generic Louyang NPCs
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//============================================================
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louyang,297,167,2 script Muscular Woman#lou 815,{
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if (!Sex) {
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if (Sex == SEX_FEMALE) {
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mes "[Zhi Ching Li]";
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mes "All the members of the Maiden Palace, including myself and our master, are all female.";
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next;
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@ -142,7 +142,7 @@ payon,249,156,1 script Woman#payon 66,{
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mes " To be honest, things are getting tough because of all those monsters. ^666666*Sigh...*^000000";
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next;
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mes "[Woman]";
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if (Sex == 1)
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if (Sex == SEX_MALE)
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mes "Whoa~! I just noticed those arms of yours look pretty solid. You look pretty strong, guy. Just how many monsters have you killed?!";
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else
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mes "Oooh! I didn't notice before, but you look pretty strong beneath all of that feminine charm.";
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@ -191,7 +191,7 @@ payon,246,158,5 script Woman#2payon 66,0,0,{
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mes "of the people living in Payon by her behavior. She's the only loudmouth. I guess she's just too excited about what the fortune teller told her.";
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next;
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mes "[Jim's Mother]";
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if (Sex == 1) {
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if (Sex == SEX_MALE) {
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mes "Ooh...!";
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mes "You've got";
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mes "such broad shoulders!";
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@ -387,7 +387,7 @@ payon_in01,180,7,2 script Waitress#payon 90,{
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mes "And lonely...";
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next;
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mes "[Pub Lady]";
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if (Sex == 1)
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if (Sex == SEX_MALE)
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mes "Where I can find the right person, a hot and Sexy hunk who can take me away from here? Um, hey mister, are you listening?";
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else {
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mes "Where I can find the right person, a cute, yet hard-bodied hunk who can take me away from here?";
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@ -469,7 +469,7 @@ prt_in,177,18,2 script Marvin#pront 80,{
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mes "Whether it's schmoozing with a member of the opposite sex, or battling monsters, I gotta say, it's all about ^333399skills^000000.";
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next;
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mes "[Marvin]";
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if (Sex)
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if (Sex == SEX_MALE)
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mes "I can't help you much when it comes to the subject of talking to attractive women such as myself, but I can tell you a little more about skills that help in battle.";
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else
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mes "I don't really have any advice for skills when it comes to talking to a cute guy, but I can let you in on what I know about skills that help in battle.";
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@ -254,8 +254,8 @@ L_Nope:
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Notime:
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mes "^FF0000[Porter]^000000";
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if(Sex==0) mes "Sorry, ma'am, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
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if(Sex==1) mes "Sorry, sir, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
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if(Sex==SEX_FEMALE) mes "Sorry, ma'am, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
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else mes "Sorry, sir, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
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next;
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menu "Yes, please.",Itin,"No thanks.",L_Nope;
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close;
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@ -365,8 +365,8 @@ Lnope:
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Notime:
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mes "^FF0000[Airplane Attendant]^000000";
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if(Sex==0) mes "Sorry, ma'am, but the plane currently isn't docked. Please wait.";
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if(Sex==1) mes "Sorry, sir, but the plane currently isn't docked. Please wait.";
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if(Sex==SEX_FEMALE) mes "Sorry, ma'am, but the plane currently isn't docked. Please wait.";
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else mes "Sorry, sir, but the plane currently isn't docked. Please wait.";
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close;
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Nowhere:
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@ -394,19 +394,19 @@ OnTimer55000:
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//Subfunction: Checks that the groom/bride is still wearing their stuff.
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function SF_equip_check {
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if (Sex && getequipid(EQI_ARMOR) != 7170) {
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if (Sex == SEX_MALE && getequipid(EQI_ARMOR) != 7170) {
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mes "["+@name$+"]";
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mes "Child, what did you do with your "+getitemname(7170)+"?";
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emotion e_dots;
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return 0;
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}
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if (Sex == 0 && getequipid(EQI_ARMOR) != 2338) {
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if (Sex == SEX_FEMALE && getequipid(EQI_ARMOR) != 2338) {
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mes "["+@name$+"]";
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mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony...";
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emotion e_dots;
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return 0;
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}
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if (Sex == 0 && $@wed_veil && getequipid(EQI_HEAD_TOP) != 2206) {
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if (Sex == SEX_FEMALE && $@wed_veil && getequipid(EQI_HEAD_TOP) != 2206) {
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mes "["+@name$+"]";
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mes "Child, you can't take off your "+getitemname(2206)+" yet....";
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emotion e_dots;
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@ -489,7 +489,7 @@ function SF_Register {
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mes "Very well, whom would you like to register as?";
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next;
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set @submenu, select("Groom","Bride","Cancel");
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} else if (Sex) { //Groom
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} else if (Sex == SEX_MALE) { //Groom
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mes "["+@name$+"]";
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mes "Very well, will you register as the Groom?";
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next;
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@ -549,7 +549,7 @@ function SF_WedProgress {
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mes "Tell your groom to register, what is taking so long? Time is running out.";
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close;
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}
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if (($wed_groom_progress == 0) && (Sex == 1 || $@wed_allow == 1)) {
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if (($wed_groom_progress == 0) && (Sex == SEX_MALE || $@wed_allow == 1)) {
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mes "["+@name$+"]";
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mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?";
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next;
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@ -571,7 +571,7 @@ function SF_WedProgress {
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}
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}
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if (($wed_bride_progress == 0) && (Sex == 0 || $@wed_allow == 1)) {
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if (($wed_bride_progress == 0) && (Sex == SEX_FEMALE || $@wed_allow == 1)) {
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mes "["+@name$+"]";
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mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?";
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next;
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@ -687,7 +687,7 @@ function SF_TryRegister {
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emotion e_gasp;
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close;
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}
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if (Sex)
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if (Sex == SEX_MALE)
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set @item, 7170;
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else
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set @item, 2338;
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@ -697,7 +697,7 @@ function SF_TryRegister {
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mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
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close;
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}
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if (Sex == 0 && $@wed_veil && getequipid(EQI_HEAD_TOP) != 2206) {
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if (Sex == SEX_FEMALE && $@wed_veil && getequipid(EQI_HEAD_TOP) != 2206) {
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mes "["+@name$+"]";
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mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress.";
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close;
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@ -19,7 +19,7 @@
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sec_pri,36,58,1 script Chief Warder 105,{
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mes "[Saddeus]";
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emotion e_what;
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mes (Sex?"Mr.":"Ms.")+" Prisoner #"+BaseLevel+JobLevel+",";
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mes (Sex==SEX_MALE?"Mr.":"Ms.")+" Prisoner #"+BaseLevel+JobLevel+",";
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mes "what's the noise over there?";
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next;
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menu "Let me free, I'll pay!",-, "Let me to work off my freedom!",M_Q1, "Nothing",M_NO_THANKS;
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|
@ -47,8 +47,8 @@ OnZombieDead:
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if ($@UNEASY_MOB>0) end;
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set $UNEASY_DL,0;
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set $UNEASY_H$,strcharinfo(0);
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if (Sex==1) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
|
||||
if (Sex==0) mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
|
||||
if (Sex==SEX_MALE) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
|
||||
else mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
|
||||
set JobExp,JobExp+100;
|
||||
set BaseExp,BaseExp+50;
|
||||
end;
|
||||
@ -105,8 +105,8 @@ L_Undead_Walk:
|
||||
mes "[Mother Mathana]";
|
||||
mes "Our Church is going to thank you personally...";
|
||||
next;
|
||||
if (Sex==1) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
|
||||
if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
|
||||
if (Sex==SEX_MALE) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
|
||||
else mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
|
||||
mes "[Mother Mathana]";
|
||||
mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
|
||||
getitem 505,1; //Blue_Potion
|
||||
|
@ -62,9 +62,9 @@ M_INFO:
|
||||
|
||||
OnInit:
|
||||
//559,Hand-made_Chocolate
|
||||
setitemscript 559,"{ itemheal 50,50; if(Sex==0 || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
|
||||
setitemscript 559,"{ itemheal 50,50; if(Sex==SEX_FEMALE || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
|
||||
//560,Hand-made_White_Chocolate
|
||||
setitemscript 560,"{ itemheal 50,50; if(Sex || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
|
||||
setitemscript 560,"{ itemheal 50,50; if(Sex==SEX_MALE || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
|
||||
|
||||
//2634,Wedding_Ring_M,Wedding Ring,5,,10,0,,0,,0,127918079,7,1,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
|
||||
setitemscript 2634,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,5,50; bonus2 bExpAddRace,6,50; bonus2 bExpAddRace,7,50; bonus2 bExpAddRace,8,50; bonus2 bExpAddRace,1,50; } }";
|
||||
|
@ -924,7 +924,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
|
||||
mes "The Lord has come.";
|
||||
specialeffect EF_GLORIA;
|
||||
next;
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Oholy]";
|
||||
mes "Merry Christmas!";
|
||||
mes "Dear brother, what comes in";
|
||||
|
@ -41,7 +41,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
||||
next;
|
||||
mes "[Caroller]";
|
||||
mes "Merry Christmas!";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Hey, boy! What comes to mind when";
|
||||
} else {
|
||||
mes "Hey, girl! What comes to mind when";
|
||||
@ -454,7 +454,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
||||
|
||||
case 2:
|
||||
mes "[Santa Claus]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Ho ho ho! What a good boy!";
|
||||
} else {
|
||||
mes "Ho ho ho! What a good girl!";
|
||||
@ -687,7 +687,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
||||
next;
|
||||
mes "[Santa Claus]";
|
||||
mes "........................";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh! Poor boy...";
|
||||
} else {
|
||||
mes "Oh! Poor girl...";
|
||||
@ -695,7 +695,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
||||
next;
|
||||
mes "[Santa Claus]";
|
||||
mes "........................";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh! Poor boy...";
|
||||
} else {
|
||||
mes "Oh! Poor girl...";
|
||||
|
@ -380,7 +380,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{
|
||||
delitem 7948,1;
|
||||
set Zeny,Zeny-1000;
|
||||
set iROval09ring,1;
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
getnameditem 12742,strcharinfo(0);
|
||||
} else {
|
||||
getnameditem 12743,strcharinfo(0);
|
||||
@ -438,7 +438,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 113,{
|
||||
break;
|
||||
}
|
||||
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
if (countitem(7947) > .@input) {
|
||||
mes "[Valentine Vote Manager]";
|
||||
mes "Seems like the value you entered is too small.";
|
||||
@ -522,7 +522,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 113,{
|
||||
// Charles Orleans (Makes Home-Made Chocolates)
|
||||
//============================================================
|
||||
prt_castle,42,35,3 script Dessert Manager#Val09 47,{
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Charles Orleans]";
|
||||
mes "Monsieur~! What brings you to my beautiful atelier?";
|
||||
mes "What is it that you want?";
|
||||
|
@ -381,7 +381,7 @@ payon,157,141,5 script Phoenix#TKJobChange 753,{
|
||||
mes "You are still young, so";
|
||||
mes "I assume you'll want a job";
|
||||
mes "title. Mm. In that case, you";
|
||||
if(Sex == 0) {
|
||||
if(Sex == SEX_FEMALE) {
|
||||
mes "are now a ^FF0000Taekwon Girl^000000.";
|
||||
} else {
|
||||
mes "are now a ^FF0000Taekwon Boy^000000.";
|
||||
|
@ -385,7 +385,7 @@ OnTouch_:
|
||||
close;
|
||||
case 2:
|
||||
mes "[Assassin 'Khai']";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Huh. You must have a lot of self confidence to be a Thief nowadays.";
|
||||
next;
|
||||
mes "[Assassin 'Khai']";
|
||||
@ -1887,7 +1887,7 @@ OnTouch_:
|
||||
mes "Haha, the needs of the body are sometimes hard to ignore. It's best to accept that part of human nature.";
|
||||
next;
|
||||
mes "[Guildmaster]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "But you must never reveal to her the Assassin side of your life. No matter what it takes.";
|
||||
else
|
||||
mes "But you must never reveal to him the Assassin side of your life, no matter what it takes.";
|
||||
|
@ -86,7 +86,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
|
||||
|
||||
if (BaseClass == Job_Novice) {
|
||||
mes "[Altiregen]";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "Oh~";
|
||||
mes "what a very";
|
||||
mes "pretty lady!";
|
||||
|
@ -438,7 +438,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
|
||||
mes "Just give the item to the Demon Hunter, the guy who's all the way to the left in this area~";
|
||||
next;
|
||||
mes "[Hunter Sherin]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "If you decide to become a Hunter, promise to come visit me. I want to see you as a Hunter. You would look great!!";
|
||||
else
|
||||
mes "If you decide to become a Hunter, come and visit me, okay? You're pretty, but... You'd be even prettier as a Hunter. Hehe~";
|
||||
|
@ -68,7 +68,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
||||
mes "[Captain Herman]";
|
||||
mes "A-ha~";
|
||||
mes "A Swordman, you say?";
|
||||
mes "I'm sorry, "+((Sex)?"lad":"lass")+", but you've";
|
||||
mes "I'm sorry, "+((Sex==SEX_MALE)?"lad":"lass")+", but you've";
|
||||
mes "come to the wrong place!";
|
||||
next;
|
||||
mes "[Captain Herman]";
|
||||
@ -102,7 +102,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
||||
if (select("I want to change my job to a Knight.:Just visiting.") == 1) {
|
||||
mes "[Captain Herman]";
|
||||
mes "Ohh...";
|
||||
mes "A young "+((Sex)?"man":"lady")+" who wishes";
|
||||
mes "A young "+((Sex==SEX_MALE)?"man":"lady")+" who wishes";
|
||||
mes "to become a Knight!";
|
||||
mes "Our Prontera Chivalry";
|
||||
mes "will assist you.";
|
||||
@ -336,7 +336,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
||||
mes "gathered items";
|
||||
mes "that are troublesome";
|
||||
mes "to obtain. I approve!";
|
||||
mes "I believe "+((Sex)?"":"s")+"he will continue to be loyal after becoming a Knight.";
|
||||
mes "I believe "+((Sex==SEX_MALE)?"":"s")+"he will continue to be loyal after becoming a Knight.";
|
||||
}
|
||||
next;
|
||||
mes "[Captain Herman]";
|
||||
@ -373,7 +373,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
||||
mes "to Amy's opinion.";
|
||||
next;
|
||||
mes "[Lady Amy]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Mmm~ He's so polite!";
|
||||
mes "He'll grow to be a wonderful Knight. And he's got such cute widdle cheeeeks~ Hee hee!";
|
||||
}
|
||||
@ -392,7 +392,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
||||
mes "your mind.";
|
||||
next;
|
||||
mes "[Sir Edmond]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "He seems a little rough, but something bright shines within him. With polish and refinement, his true value will shine forth";
|
||||
mes "as the sun.";
|
||||
}
|
||||
@ -407,7 +407,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
||||
mes "to hear your thoughts.";
|
||||
next;
|
||||
mes "[Gray]";
|
||||
mes "A young "+((Sex)?"gentleman":"lady")+" coming here with the determination to become a Knight is enough...";
|
||||
mes "A young "+((Sex==SEX_MALE)?"gentleman":"lady")+" coming here with the determination to become a Knight is enough...";
|
||||
next;
|
||||
mes "[Captain Herman]";
|
||||
mes "Everyone";
|
||||
@ -750,7 +750,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 65,{
|
||||
mes "Oh, to become";
|
||||
mes "a Knight? Come to";
|
||||
mes "think of it, aren't";
|
||||
mes "you the "+((Sex)?"guy":"girl")+" that";
|
||||
mes "you the "+((Sex==SEX_MALE)?"guy":"girl")+" that";
|
||||
mes "just applied?";
|
||||
next;
|
||||
mes "[Sir Siracuse]";
|
||||
@ -2358,7 +2358,7 @@ prt_in,87,92,4 script Sir Gray#knt 119,{
|
||||
mes "Oh, youth!";
|
||||
mes "Becoming a Knight";
|
||||
mes "for your beloved!";
|
||||
mes "Always protect "+((Sex)?"her":"him")+"...";
|
||||
mes "Always protect "+((Sex==SEX_MALE)?"her":"him")+"...";
|
||||
mes "Even at the sacrifice";
|
||||
mes "of your own life!";
|
||||
next;
|
||||
|
@ -49,7 +49,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
if (BaseJob == Job_Priest) {
|
||||
mes "[Bishop Paul]";
|
||||
mes "Ah...";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "It is good to see you again, Brother " + strcharinfo(0) + ". Once again, God's grace has caused our paths to cross.";
|
||||
else
|
||||
mes "It is good to see you once again, Sister " + strcharinfo(0) + ". The grace of God has brought you once more before me.";
|
||||
@ -116,7 +116,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
else if (BaseClass == Job_Novice) {
|
||||
mes "[Bishop Paul]";
|
||||
mes "May God be";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "with you, brother.";
|
||||
else
|
||||
mes "with you, sister.";
|
||||
@ -149,7 +149,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
else {
|
||||
mes "[Bishop Paul]";
|
||||
mes "May God be";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "with you, brother.";
|
||||
else
|
||||
mes "with you, sister.";
|
||||
@ -204,7 +204,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
if (PRIEST_Q == 0) {
|
||||
mes "[Bishop Paul]";
|
||||
mes "May God bless";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "you, Brother.";
|
||||
else
|
||||
mes "you, Sister.";
|
||||
@ -244,7 +244,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
set PRIEST_Q,1;
|
||||
setquest 8009;
|
||||
mes "[Bishop Paul]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Brother " + strcharinfo(0) + ".";
|
||||
else
|
||||
mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Sister " + strcharinfo(0) + ".";
|
||||
@ -329,7 +329,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
mes "Thank you for asking.";
|
||||
next;
|
||||
mes "[Bishop Paul]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "I hope you will continue to go on your mission as God's servant, brother.";
|
||||
else
|
||||
mes "I hope you will continue to go on your mission as God's servant, sister.";
|
||||
@ -501,7 +501,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
mes "[Bishop Paul]";
|
||||
mes "God, grant your power to your servant standing before you.";
|
||||
changequest 8015,8016;
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Let him send your message throughout the ends of the earth.";
|
||||
else
|
||||
mes "Let her send your message throughout the ends of the earth.";
|
||||
@ -536,9 +536,9 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
||||
mes "[Sister Cecilia]";
|
||||
if (BaseJob != Job_Acolyte) {
|
||||
if (BaseJob == Job_Priest) {
|
||||
mes "May god bless you, "+ (Sex ? "brother":"sister") +". It brings my heart joy to see that you working hard to carry out the will of God.";
|
||||
mes "May god bless you, "+ (Sex == SEX_MALE ? "brother":"sister") +". It brings my heart joy to see that you working hard to carry out the will of God.";
|
||||
} else if (Class == Job_Novice) {
|
||||
mes "May god bless you, "+ (Sex ? "brother":"sister") +".";
|
||||
mes "May god bless you, "+ (Sex == SEX_MALE ? "brother":"sister") +".";
|
||||
mes "Prontera parish welcomes you.";
|
||||
next;
|
||||
mes "[Sister Cecilia]";
|
||||
@ -557,7 +557,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
||||
mes "But please...";
|
||||
mes "Take your time, and decide what job will be the best for you.";
|
||||
} else {
|
||||
mes "May god bless you, "+ (Sex ? "brother":"sister") +".";
|
||||
mes "May god bless you, "+ (Sex == SEX_MALE ? "brother":"sister") +".";
|
||||
mes "Welcome to Prontera parish. How may I help you?";
|
||||
next;
|
||||
if (select("Tell me more about Priests.:Nothing.") == 1) {
|
||||
@ -577,7 +577,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
||||
close;
|
||||
}
|
||||
if (PRIEST_Q == 0) {
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "May God bless you, brother.";
|
||||
else
|
||||
mes "May God bless you, sister.";
|
||||
@ -658,7 +658,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
||||
mes "Welcome. You demonstrated great effort to accomplish your first trial. Now, speak to Bishop Paul so that you can begin your next trial on your path to Priesthood.";
|
||||
next;
|
||||
mes "[Sister Cecilia]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Brother "+ strcharinfo(0) +"...";
|
||||
else
|
||||
mes "Sister "+ strcharinfo(0) +"...";
|
||||
@ -704,14 +704,14 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
||||
}
|
||||
next;
|
||||
mes "[Sister Cecilia]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Brother "+ strcharinfo(0) +"...";
|
||||
else
|
||||
mes "Sister "+ strcharinfo(0) +"...";
|
||||
mes "We will now begin your formal oath for the Priesthood. Make yourself comfortable, and just answer with your heart.";
|
||||
next;
|
||||
mes "[Sister Cecilia]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Brother "+ strcharinfo(0) +",";
|
||||
else
|
||||
mes "Sister "+ strcharinfo(0) +",";
|
||||
@ -802,7 +802,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
||||
close;
|
||||
}
|
||||
mes "[Sister Cecilia]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Brother "+ strcharinfo(0) +"...";
|
||||
else
|
||||
mes "Sister "+ strcharinfo(0) +"...";
|
||||
@ -848,7 +848,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{
|
||||
mes "[Father Peter]";
|
||||
if (BaseJob == Job_Priest) {
|
||||
mes "Welcome!";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Brother "+ strcharinfo(0) +"!";
|
||||
else
|
||||
mes "Sister "+ strcharinfo(0) +"!";
|
||||
@ -1036,7 +1036,7 @@ job_prist,23,187,1 script Peter S. Alberto#2 110,{
|
||||
mes "[Father Peter]";
|
||||
if (BaseJob == Job_Priest) {
|
||||
mes "Welcome!";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Brother "+ strcharinfo(0) +"!";
|
||||
else
|
||||
mes "Sister "+ strcharinfo(0) +"!";
|
||||
|
@ -47,7 +47,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
|
||||
mes "Now, excuse me.";
|
||||
next;
|
||||
mes "[Catherine]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Well, If you intended to ask me on a date... I appreciate it...hohoho.";
|
||||
else
|
||||
mes "Well, if you fix me up with a cute guy... I'd appreciate it...hohoho!.";
|
||||
@ -375,7 +375,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
|
||||
mes "You...*sigh*...I didn't think you would do such a dishonorable thing.";
|
||||
next;
|
||||
mes "[Catherine]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Granted you're a mage, but how could a guy be so weak?!";
|
||||
mes "Well, at least your alive still. Go back and try harder this time. ~tehehehe";
|
||||
}
|
||||
@ -457,7 +457,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
|
||||
next;
|
||||
mes "[Raulel]";
|
||||
mes "Don't live dishonestly, or impolitely, or else one day you'll be caught in a spell you can't control, and BOOM, your dead!";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "If you don't want that to happen, then learn how to use spells properly!";
|
||||
next;
|
||||
mes "[Raulel]";
|
||||
|
@ -23,7 +23,7 @@ payon,215,102,3 script Moohyun#job_star 828,3,3,{
|
||||
if (Class == Job_Taekwon) {
|
||||
if (STGL_Q == 0) {
|
||||
mes "[Moohyun]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Hey, Taekwon Boy!";
|
||||
else
|
||||
mes "Hey, Taekwon Girl!";
|
||||
@ -298,7 +298,7 @@ payon,215,102,3 script Moohyun#job_star 828,3,3,{
|
||||
mes "[Moohyun]";
|
||||
mes "Dude...";
|
||||
mes "Whaddya want?";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "You wanna join up";
|
||||
mes "with my martial arts";
|
||||
mes "school? It's too late";
|
||||
@ -379,7 +379,7 @@ comodo,172,230,3 script Wandering Master#job_sta 730,{
|
||||
mes "Hm? You still have Skill";
|
||||
mes "Points that you haven't yet";
|
||||
mes "allocated. Use them, learn";
|
||||
if (Sex == 0)
|
||||
if (Sex == SEX_FEMALE)
|
||||
mes "and improve your Taekwon Girl";
|
||||
else
|
||||
mes "and improve your Taekwon Boy";
|
||||
|
@ -443,7 +443,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
|
||||
mes "Wait...";
|
||||
mes "Maybe I've";
|
||||
mes "misjudged you.";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "You might be a pretty boy,";
|
||||
mes "but I can tell you're smart";
|
||||
mes "from your eyes.";
|
||||
|
@ -82,7 +82,7 @@ comodo,226,123,5 script Wandering Bard 741,{
|
||||
mes "Always full of happy moments~";
|
||||
next;
|
||||
mes "[Lalo]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Forget about your worries~";
|
||||
mes "And enjoy everything~";
|
||||
}
|
||||
@ -96,7 +96,7 @@ comodo,226,123,5 script Wandering Bard 741,{
|
||||
else if(BARD_Q == 0) {
|
||||
cutin "job_bard_aiolo01",2;
|
||||
mes "[Lalo]";
|
||||
if (Sex) mes "Hi! Delightful Archer.";
|
||||
if (Sex == SEX_MALE) mes "Hi! Delightful Archer.";
|
||||
else mes "Hello! Beautiful Archer Lady.";
|
||||
mes "How can a wanderer like me help you?";
|
||||
next;
|
||||
@ -149,7 +149,7 @@ comodo,226,123,5 script Wandering Bard 741,{
|
||||
mes "[Lalo]";
|
||||
mes "Thanks! if you enjoyed my song, it makes me happy, too.";
|
||||
next;
|
||||
if (Sex == 1 && JobLevel > 39) {
|
||||
if (Sex == SEX_MALE && JobLevel > 39) {
|
||||
mes "[Lalo]";
|
||||
mes "It would be nice if more people went around and sang...";
|
||||
mes "Well, it's quite ok as it is now... hmmhmm.";
|
||||
|
@ -207,7 +207,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
close;
|
||||
}
|
||||
mes "[Michael Halig]";
|
||||
if (Sex) mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin.";
|
||||
if (Sex == SEX_MALE) mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin.";
|
||||
else mes "As a woman of the sword, you must train diligently and constantly. Prepare yourself, for no one knows when the Holy War may be coming.";
|
||||
close;
|
||||
}
|
||||
@ -295,7 +295,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
mes "[Michael Halig]";
|
||||
mes "Now you are";
|
||||
mes "one of us!";
|
||||
if (Sex) mes "...Brother.";
|
||||
if (Sex == SEX_MALE) mes "...Brother.";
|
||||
else mes "...Comrade.";
|
||||
next;
|
||||
if(.@JobLevel != 50) getitem 504, 6;
|
||||
@ -347,7 +347,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{
|
||||
else if(CRUS_Q == 4) {
|
||||
mes "What is it...?";
|
||||
mes "Do you have business";
|
||||
if (Sex) mes "with me, man of the sword?";
|
||||
if (Sex == SEX_MALE) mes "with me, man of the sword?";
|
||||
else mes "with me, woman of the sword?";
|
||||
next;
|
||||
if (select("I'd like to take the Crusader test.:Nothing.") == 1) {
|
||||
|
@ -133,7 +133,7 @@ job_duncer,43,93,4 script Aile#da 724,{
|
||||
cutin "",255;
|
||||
end;
|
||||
}
|
||||
if (DANC_Q == 0 && Sex == 0 && BaseJob == Job_Archer) {
|
||||
if (DANC_Q == 0 && Sex == SEX_FEMALE && BaseJob == Job_Archer) {
|
||||
cutin "job_dancer_eir01",2;
|
||||
mes "[Aile]";
|
||||
mes "Welcome~!";
|
||||
@ -209,7 +209,7 @@ job_duncer,43,93,4 script Aile#da 724,{
|
||||
cutin "",255;
|
||||
end;
|
||||
}
|
||||
else if (Sex == 1) {
|
||||
else if (Sex == SEX_MALE) {
|
||||
cutin "job_dancer_eir03",2;
|
||||
mes "[Aile]";
|
||||
mes "Welco--Mmm?";
|
||||
|
@ -347,7 +347,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
}
|
||||
mes "[Sensei Moohae]";
|
||||
mes "There are still those who wish to follow the old ways.";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "A strong young man. I am pleased of your will to join us.";
|
||||
else
|
||||
mes "Such a delicate flower. I am pleased to see your will to join us.";
|
||||
@ -773,7 +773,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
next;
|
||||
mes "[Sensei Moohae]";
|
||||
mes "Then your training isn't completed.";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "You will not be accepted as a monk my boy.";
|
||||
else
|
||||
mes "You will not be accepted as a monk little girl.";
|
||||
@ -785,7 +785,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "Come back later when you're ready...";
|
||||
next;
|
||||
mes "[Sensei Moohae]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "I hope that you are able to realize what you are to become soon my boy...";
|
||||
else
|
||||
mes "I hope that you are able to realize what you are to become soon my girl...";
|
||||
@ -794,13 +794,13 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "[Sensei Moohae]";
|
||||
mes "Then your training is complete...";
|
||||
mes "Please come closer.";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "We welcome you brother, in our holy battle against evil!";
|
||||
else
|
||||
mes "We welcome you sister, in our holy battle against evil!";
|
||||
next;
|
||||
mes "[Sensei Moohae]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "My brother, your oath has been heard by all around us.";
|
||||
else
|
||||
mes "My sister, your oath has been heard by all around us.";
|
||||
|
@ -84,7 +84,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
|
||||
mes "[Rogue Guildsman]";
|
||||
mes "So what's a kid";
|
||||
mes "like you doin' here?";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh, I get it now...";
|
||||
mes "The widdle boy wants";
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ morocc_in,174,30,6 script Kid#link1 716,{
|
||||
}
|
||||
if (Class == Job_Star_Gladiator) {
|
||||
mes "[Kid]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Aren't you a warrior";
|
||||
mes "of the sun? I'm familiar";
|
||||
}
|
||||
|
@ -387,7 +387,7 @@ aldeba_in,216,169,5 script Esseray#sn 86,{
|
||||
aldebaran,54,238,5 script Kafra Employee#sn 117,{
|
||||
if (BaseJob == Job_Super_Novice) {
|
||||
mes "[Kafra Employee]";
|
||||
if (Sex )
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Hello, Mister Super Novice~";
|
||||
else
|
||||
mes "Hello, Super Novice, Ma'am.";
|
||||
|
@ -21,7 +21,7 @@ itemmall,19,74,5 script Stylist#cash 91,{
|
||||
mes "Give me a ^FF0000New Style Coupon^000000,";
|
||||
mes "and I'll change your hair~";
|
||||
next;
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Kaniki]";
|
||||
mes "I have two special";
|
||||
mes "hairstyles for men, the";
|
||||
@ -81,7 +81,7 @@ itemmall,19,74,5 script Stylist#cash 91,{
|
||||
mes "Alright, which hairstyle";
|
||||
mes "did you want to have?";
|
||||
next;
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
if(select("Emergency Heal Perm:Aura Blade Cut") == 1) {
|
||||
delitem 7622,1; // New_Style_Coupon
|
||||
setlook 1,24;
|
||||
|
@ -73,40 +73,40 @@ function Dyes;
|
||||
// Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow
|
||||
switch(BaseJob) {
|
||||
case Job_Novice:
|
||||
if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
|
||||
case Job_Swordman:
|
||||
if (Sex) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
|
||||
case Job_Mage:
|
||||
if (Sex) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
|
||||
case Job_Archer:
|
||||
if (Sex) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
|
||||
case Job_Acolyte:
|
||||
if (Sex) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
|
||||
case Job_Merchant:
|
||||
if (Sex) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
|
||||
case Job_Thief:
|
||||
if (Sex) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
|
||||
case Job_Knight:
|
||||
case Job_Crusader:
|
||||
if (Sex) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
|
||||
case Job_Priest:
|
||||
case Job_Monk:
|
||||
if (Sex) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
|
||||
case Job_Wizard:
|
||||
case Job_Sage:
|
||||
if (Sex) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
|
||||
if (Sex == SEX_MALE) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
|
||||
case Job_Blacksmith:
|
||||
case Job_Alchemist:
|
||||
if (Sex) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
|
||||
case Job_Hunter:
|
||||
case Job_Bard:
|
||||
case Job_Dancer:
|
||||
if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
|
||||
if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
|
||||
case Job_Assassin:
|
||||
case Job_Rogue:
|
||||
if (Sex) Dyes(6,1); else Dyes(4,1,8,2,7,3);
|
||||
if (Sex == SEX_MALE) Dyes(6,1); else Dyes(4,1,8,2,7,3);
|
||||
case Job_Super_Novice:
|
||||
if (Sex) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
|
||||
if (Sex == SEX_MALE) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
|
||||
default:
|
||||
mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it.";
|
||||
close;
|
||||
|
@ -23,7 +23,7 @@ prt_in,243,168,4 script Jovovich 91,{
|
||||
mes "How may I help you?";
|
||||
next;
|
||||
mes "[Hairdresser Jovovich]";
|
||||
if (Sex) mes "Oh, no! Your hair is damaged. It seems as if you may need professional treatment. Come sit over here, please. Come.";
|
||||
if (Sex == SEX_MALE) mes "Oh, no! Your hair is damaged. It seems as if you may need professional treatment. Come sit over here, please. Come.";
|
||||
else {
|
||||
if (rand(20) > 11) {
|
||||
mes "Eh!? Oh my! Oh no no no no! Your hair is sooo damaged! It's not good if you leave your hair like this.";
|
||||
@ -158,7 +158,7 @@ S_NoDye:
|
||||
// Lighthalzen
|
||||
lhz_in02,100,134,3 script Hair Dyer#lich 850,{
|
||||
mes "[Rossa]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Welcome, come in~";
|
||||
mes "Oh, I see that you take";
|
||||
mes "much better care of your";
|
||||
|
@ -52,7 +52,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "[Veronica]";
|
||||
switch(.@style) {
|
||||
case 1:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Play Dead' style!";
|
||||
mes "It's a nice, basic haircut.";
|
||||
mes "I notice that usually the";
|
||||
@ -68,7 +68,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "choice for Novices.";
|
||||
close2; cutin "",255; end;
|
||||
case 2:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's the 'Two Handed Sword";
|
||||
mes "Mastery' style! It's perfect for";
|
||||
mes "for Swordmen who might muss their";
|
||||
@ -84,7 +84,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "while wildly flailing a sword.";
|
||||
close2; cutin "",255; end;
|
||||
case 3:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Napalm Beat' style!";
|
||||
mes "It's a unique look with a hint";
|
||||
mes "of eccentricity that's offset";
|
||||
@ -98,7 +98,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "off the boys with their spells.";
|
||||
close2; cutin "",255; end;
|
||||
case 4:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's the 'Double Strafe'";
|
||||
mes "style! The arrangement of the";
|
||||
mes "hair conducts ambient static";
|
||||
@ -115,7 +115,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "granny-style hairbuns.";
|
||||
close2; cutin "",255; end;
|
||||
case 5:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Angelus' style!";
|
||||
mes "It's for calm and devout people,";
|
||||
mes "as well as those bashful,";
|
||||
@ -130,7 +130,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "is also practical in battle.";
|
||||
close2; cutin "",255; end;
|
||||
case 6:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Push Cart' style!";
|
||||
mes "It was based on the design of a";
|
||||
mes "cart...at least, that's what";
|
||||
@ -143,7 +143,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "it's also economical.";
|
||||
close2; cutin "",255; end;
|
||||
case 7:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Ooh, that's 'Envenom' style!";
|
||||
mes "It looks great on Thieves and";
|
||||
mes "and Assassins when they're";
|
||||
@ -159,7 +159,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "some cute guy.";
|
||||
close2; cutin "",255; end;
|
||||
case 8:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Bowling Bash' style!";
|
||||
mes "A popular style for Knights, its";
|
||||
mes "manly, rugged look tends to";
|
||||
@ -176,7 +176,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "to fighting with their hands.";
|
||||
close2; cutin "",255; end;
|
||||
case 9:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Venom Dust' style!";
|
||||
mes "Definitely a look for rebels,";
|
||||
mes "the sweeping, yet decidedly";
|
||||
@ -192,7 +192,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "...Although, it acutally doesn't.";
|
||||
close2; cutin "",255; end;
|
||||
case 10:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Turn Undead' style!";
|
||||
mes "This is popular among Priests";
|
||||
mes "that want a serious, yet a bit";
|
||||
@ -208,7 +208,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "make their hair to stick out anyway.";
|
||||
close2; cutin "",255; end;
|
||||
case 11:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Dragonology' style!";
|
||||
mes "It's neat and clean cut, perfect";
|
||||
mes "for studious people and looks";
|
||||
@ -225,7 +225,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "religious services.";
|
||||
close2; cutin "",255; end;
|
||||
case 12:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Mace Mastery' style!";
|
||||
mes "A lot of care goes into making";
|
||||
mes "that tussled hair say, 'I don't";
|
||||
@ -240,7 +240,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "stockings...";
|
||||
close2; cutin "",255; end;
|
||||
case 13:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Thunder Storm' style!";
|
||||
mes "This hot, flamboyant hairstyle";
|
||||
mes "flares out wildly like thunder.";
|
||||
@ -255,7 +255,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "that it can't be cute.";
|
||||
close2; cutin "",255; end;
|
||||
case 14:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Encore' style!";
|
||||
mes "The elegant, flowing locks";
|
||||
mes "fit well with Bards, or men who";
|
||||
@ -270,7 +270,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "with glasses.";
|
||||
close2; cutin "",255; end;
|
||||
case 15:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Grimtooth' style!";
|
||||
mes "Spiky and unkempt, this style";
|
||||
mes "is a popular counterculture";
|
||||
@ -287,7 +287,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "foreheads and cheekbones.";
|
||||
close2; cutin "",255; end;
|
||||
case 16:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Blitz Beat' style!";
|
||||
mes "A funky and lively fashion,";
|
||||
mes "this style was developed for a";
|
||||
@ -304,7 +304,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "lets their hair get trapped?";
|
||||
close2; cutin "",255; end;
|
||||
case 17:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Find Ore' style!";
|
||||
mes "It's a practical, economical look";
|
||||
mes "that is popular among Blacksmiths.";
|
||||
@ -321,7 +321,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "Blacksmith favorite.";
|
||||
close2; cutin "",255; end;
|
||||
case 18:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Fire Pillar' style!";
|
||||
mes "It's a trendy look, in which";
|
||||
mes "you cover one eye for that";
|
||||
@ -338,7 +338,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
mes "looks great with Mage Hats.";
|
||||
close2; cutin "",255; end;
|
||||
case 19:
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Oh, that's 'Guillotine Fist'";
|
||||
mes "style! The smooth, slicked back";
|
||||
mes "pompadour shows that you're";
|
||||
@ -509,7 +509,7 @@ alberta_in,55,142,7 script Hair Dresser 91,{
|
||||
|
||||
L_cutin:
|
||||
.@num = getarg(0);
|
||||
if(Sex == 1) {
|
||||
if(Sex == SEX_MALE) {
|
||||
if (.@num < 10)
|
||||
cutin "hair_m_0"+ .@num,4;
|
||||
else
|
||||
@ -706,7 +706,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
|
||||
next;
|
||||
switch(select("Old Hairstyles:New Hairstyles")) {
|
||||
case 1:
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
switch(select("Petite Style:Executioner Style:Prince Style:Deviace Style:Cancel")) {
|
||||
case 1:
|
||||
cutin "hair_m_20",4;
|
||||
@ -811,7 +811,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
switch(select("Emergency Heal Perm:Aura Blade Cut:Power Swing:Renovatio Cut:Cancel")) {
|
||||
case 1:
|
||||
cutin "hair_m_24",4;
|
||||
@ -936,7 +936,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
|
||||
mes "Here's a list of the style names just in case you need them~";
|
||||
next;
|
||||
mes "[Prince Shammi]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "No. 20: Petite Style";
|
||||
mes "No. 21: Executioner Style";
|
||||
mes "No. 22: Prince Style";
|
||||
@ -987,7 +987,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (Sex == 1)
|
||||
if (Sex == SEX_MALE)
|
||||
cutin "hair_m_"+.@input+".BMP",4;
|
||||
else
|
||||
cutin "hair_f_"+.@input+".BMP",4;
|
||||
@ -1060,7 +1060,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
|
||||
mes "And my, oh my, you look even";
|
||||
mes "more fabulous that I thought";
|
||||
mes "you would! Oh, I can't believe";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "how tough and elegant you are~";
|
||||
mes "So ruggedly manly and handsome!";
|
||||
}
|
||||
@ -1202,7 +1202,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 862,{
|
||||
mes "So this is the";
|
||||
mes "style you want me";
|
||||
mes "to try to do for you?";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
if (.@input < 10)
|
||||
cutin "hair_m_0"+.@input+".BMP",4;
|
||||
else
|
||||
|
@ -44,7 +44,7 @@ nif_in,190,112,5 script Deviruchi#divorce 738,{
|
||||
if (!getpartnerid()) {
|
||||
mes "Bwah hah hah~!";
|
||||
mes "That look in your eyes~!";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Those are definitely the eyes";
|
||||
mes "of a lonely male bachelor.";
|
||||
mes "I'm almost 100 percent sure";
|
||||
@ -76,7 +76,7 @@ nif_in,190,112,5 script Deviruchi#divorce 738,{
|
||||
mes "I sense that you carry a";
|
||||
mes "tiresome burden...";
|
||||
mes "If I'm not wrong, you're";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "a married man, aren't you?";
|
||||
else
|
||||
mes "a married woman, aren't you?";
|
||||
@ -99,7 +99,7 @@ nif_in,190,112,5 script Deviruchi#divorce 738,{
|
||||
mes "At the end of the day, you and";
|
||||
mes "your partner fight, and you feel";
|
||||
mes "totally totally miserable.";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "...all because of HER.";
|
||||
else
|
||||
mes "...all because of HIM.";
|
||||
@ -123,7 +123,7 @@ nif_in,190,112,5 script Deviruchi#divorce 738,{
|
||||
mes "[Deviruchi]";
|
||||
mes "*whispers*";
|
||||
mes "^555555It's not like you're breaking^000000";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "^555555any promises, and it's not";
|
||||
mes "like your wife will care if she";
|
||||
mes "doesn't know... Don't you";
|
||||
@ -171,7 +171,7 @@ nif_in,190,112,5 script Deviruchi#divorce 738,{
|
||||
mes "[Deviruchi]";
|
||||
mes "I understand. But if you think";
|
||||
mes "about anything, think about";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "your wife's nagging, and";
|
||||
mes "how great it would be to";
|
||||
mes "finally free yourself of the";
|
||||
|
@ -205,7 +205,7 @@ prt_church,97,100,4 script Wedding Staff#w 71,{
|
||||
mes "^FF0000Please check the current state of your account, and the one of your lover, before register for a wedding.^000000";
|
||||
next;
|
||||
}
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Marry Happy]";
|
||||
mes "So you'd like to get married?";
|
||||
mes "As a groom, you need to prepare";
|
||||
@ -290,7 +290,7 @@ prt_church,97,100,4 script Wedding Staff#w 71,{
|
||||
mes "back after you find it, okay?";
|
||||
goto L_End;
|
||||
}
|
||||
else if (Sex == 0) {
|
||||
else if (Sex == SEX_FEMALE) {
|
||||
if (countitem(6026) == 0 && Zeny < 1200000) {
|
||||
mes "[Marry Happy]";
|
||||
mes "I'm sorry, but all brides";
|
||||
@ -313,7 +313,7 @@ prt_church,97,100,4 script Wedding Staff#w 71,{
|
||||
goto L_End;
|
||||
}
|
||||
}
|
||||
else if (Sex == 1) {
|
||||
else if (Sex == SEX_MALE) {
|
||||
if (countitem(6026) == 0 && Zeny < 1300000) {
|
||||
mes "[Marry Happy]";
|
||||
mes "I'm sorry, but you don't";
|
||||
@ -379,7 +379,7 @@ prt_church,97,100,4 script Wedding Staff#w 71,{
|
||||
emotion e_lv;
|
||||
next;
|
||||
mes "[Marry Happy]";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "Since you're the bride,";
|
||||
mes "you need to wait for the";
|
||||
mes "groom to speak to Bishop";
|
||||
@ -607,7 +607,7 @@ prt_church,100,128,4 script Bishop#w 60,{
|
||||
getpartymember(getcharid(1));
|
||||
set .@partymembercount,$@partymembercount;
|
||||
if (.@partymembercount == 2) {
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
set $@wedding,1;
|
||||
initnpctimer;
|
||||
mes "[Vomars]";
|
||||
@ -678,7 +678,7 @@ prt_church,100,128,4 script Bishop#w 60,{
|
||||
getpartymember(getcharid(1));
|
||||
set .@partymembercount,$@partymembercount;
|
||||
if (.@partymembercount == 2) {
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
if (strcharinfo(0) == $@wed_bride$) {
|
||||
mes "[Vomars]";
|
||||
mes "Young lovers, please";
|
||||
@ -918,7 +918,7 @@ prt_church,20,179,4 script Divorce Staff 71,{
|
||||
next;
|
||||
switch(select("Drop 1 Wedding Ring.:Keep it.")) {
|
||||
case 1:
|
||||
set .@ring, (Sex)?2634:2635; //Bridegroom_Ring, Bride_Ring
|
||||
set .@ring, (Sex == SEX_MALE)?2634:2635; //Bridegroom_Ring, Bride_Ring
|
||||
if (countitem(.@ring)) {
|
||||
delitem .@ring,1;
|
||||
mes "[Bad Ending]";
|
||||
@ -973,7 +973,7 @@ prt_church,22,179,4 script Remarry Staff 71,{
|
||||
next;
|
||||
switch(select("Make new Wedding Ring.:Cancel.")) {
|
||||
case 1:
|
||||
set .@ring, (Sex)?2634:2635; //Bridegroom_Ring, Bride_Ring
|
||||
set .@ring, (Sex == SEX_MALE)?2634:2635; //Bridegroom_Ring, Bride_Ring
|
||||
if (countitem(.@ring) || isequipped(.@ring)) {
|
||||
mes "[Wedding Again]";
|
||||
mes "Wait, wait...";
|
||||
|
@ -87,7 +87,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
|
||||
}
|
||||
if (job_magician_q == 0) {
|
||||
mes "Wanna be a Mage, eh...?";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Hey, look at you! You're kinda cute~! Not my type though...";
|
||||
else {
|
||||
mes "Oooh, you're such a hot babe~!";
|
||||
@ -232,7 +232,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
|
||||
case 2:
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Wanna be a Mage, eh?";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "For a cutie like you, I'd be happy to explain the requirements!";
|
||||
else
|
||||
mes "I'd be happy to explain the requirements for a pretty girl like you!";
|
||||
|
@ -52,7 +52,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
|
||||
}
|
||||
else {
|
||||
mes "[Thief Guide]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Hey, dude.";
|
||||
else
|
||||
mes "Hey, baby~";
|
||||
@ -61,7 +61,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
|
||||
}
|
||||
else {
|
||||
mes "[Thief Guide]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Hey, dude.";
|
||||
else
|
||||
mes "Hey, baby.";
|
||||
|
@ -515,7 +515,7 @@ geffen,132,38,3 script Bard#2 51,{
|
||||
mes "At Nine, love is reborn.";
|
||||
mes "At Ten, my Love is gone.";
|
||||
mes "At Eleven I find out why.";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "At Twelve I see his new girlfriend?";
|
||||
else
|
||||
mes "At Twelve I see her new boyfriend?";
|
||||
@ -849,7 +849,7 @@ geffen,132,38,3 script Bard#2 51,{
|
||||
mes "At Nine, love is reborn.";
|
||||
mes "At Ten, my Love is gone.";
|
||||
mes "At Eleven I find out why.";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "At Twelve I see her new boyfriend?";
|
||||
else
|
||||
mes "At Twelve I see his new girlfriend?";
|
||||
@ -1254,7 +1254,7 @@ S_StorySong:
|
||||
// For 3 and 4 cases we set more chance earlier on .@random
|
||||
if (.@num == 3 || .@num == 4){
|
||||
mes "[Errende]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Heroic warrior,";
|
||||
else
|
||||
mes "My fair lady,";
|
||||
@ -2041,7 +2041,7 @@ morocc,134,111,3 script Bard#3 741,{
|
||||
}
|
||||
|
||||
} else {
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Kino Kitty]";
|
||||
mes "You're such a nice young man. I will remember your name. I would much appreciate it if you would also remember mine.";
|
||||
next;
|
||||
@ -2907,7 +2907,7 @@ yuno_in04,33,119,3 script Adventurer#1 828,{
|
||||
mes "Err...?";
|
||||
mes "What is it?";
|
||||
next;
|
||||
if (!Sex) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
emotion e_heh;
|
||||
mes "[Energetic Young Man]";
|
||||
mes "Oh...!";
|
||||
|
@ -43,7 +43,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
end;
|
||||
}
|
||||
if (BaseJob == Job_Novice) {
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
cutin "orleans_5",0;
|
||||
mes "[Charles Orleans]";
|
||||
mes "Excuse me, monsieur?";
|
||||
@ -80,7 +80,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
goto L_End;
|
||||
}
|
||||
else if (getequipid(EQI_HEAD_TOP) != 5026) {
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
cutin "orleans_5",0;
|
||||
emotion e_an;
|
||||
mes "[Charles Orleans]";
|
||||
|
@ -3610,7 +3610,7 @@ que_job01,84,17,3 script Lin#2-1 885,{
|
||||
mes "[Lin]";
|
||||
mes "Ah, this is "+ strcharinfo(0) +",";
|
||||
mes "my partner for this assignment.";
|
||||
if(Sex == 1) mes "Don't worry, you can trust him.";
|
||||
if(Sex == SEX_MALE) mes "Don't worry, you can trust him.";
|
||||
else mes "Don't worry, you can trust her.";
|
||||
next;
|
||||
mes "[R.]";
|
||||
@ -3907,7 +3907,7 @@ que_job01,84,17,3 script Lin#2-1 885,{
|
||||
mes "[Lin]";
|
||||
mes "I'm sending "+ strcharinfo(0) +"";
|
||||
mes "on a snack errand and it won't";
|
||||
if(Sex == 1) mes "take too long. Did you want him";
|
||||
if(Sex == SEX_MALE) mes "take too long. Did you want him";
|
||||
else mes "take too long. Did you want her";
|
||||
mes "to bring you back anything?";
|
||||
next;
|
||||
@ -4155,7 +4155,7 @@ que_job01,79,15,1 script R 880,{
|
||||
mes "[Lin]";
|
||||
mes "Ah, this is "+ strcharinfo(0) +",";
|
||||
mes "my partner for this assignment.";
|
||||
if(Sex == 1) mes "Don't worry, you can trust him.";
|
||||
if(Sex == SEX_MALE) mes "Don't worry, you can trust him.";
|
||||
else mes "Don't worry, you can trust her.";
|
||||
next;
|
||||
mes "[R.]";
|
||||
|
@ -67,7 +67,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
|
||||
mes "up a joke~!";
|
||||
emotion e_gg;
|
||||
next;
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
select("A joke, eh?");
|
||||
specialeffect2 EF_TALK_FROSTJOKE;
|
||||
mes "[Jet]";
|
||||
@ -1430,7 +1430,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; }
|
||||
mes "he already has a girlfriend...";
|
||||
next;
|
||||
mes "[Acolyte]";
|
||||
if(Sex){
|
||||
if(Sex == SEX_MALE){
|
||||
mes "W-wait!";
|
||||
mes "Y-you're a man!";
|
||||
mes "D-d-d-don't tease me";
|
||||
|
@ -46,7 +46,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
||||
if(BaseClass == Job_Swordman && (eaclass()&(EAJL_2|EAJL_UPPER|EAJL_THIRD))){
|
||||
mes "From your raiment,";
|
||||
mes "I see that you are";
|
||||
if(Sex)
|
||||
if(Sex == SEX_MALE)
|
||||
mes "a man of the sword.";
|
||||
else
|
||||
mes "a woman of the sword.";
|
||||
|
@ -4655,7 +4655,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 903,{
|
||||
getitem 7509,1; //Fancy_Key_Card
|
||||
set KielHyreQuest,108;
|
||||
next;
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
if (getpartnerid() == 0) set .@KHTitle$,"Miss";
|
||||
else set .@KHSTitle$,"Mrs";
|
||||
}
|
||||
|
@ -626,7 +626,7 @@ comodo,112,182,0 script Munak's Grandma 103,{
|
||||
mes "[Munak's grandma]";
|
||||
mes "Oh my...";
|
||||
mes "Have you seen my granddaughter,";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "boy? My poor granddaughter";
|
||||
}
|
||||
else {
|
||||
@ -678,7 +678,7 @@ comodo,112,182,0 script Munak's Grandma 103,{
|
||||
mes "Th-This is her writing! Oh my...!";
|
||||
next;
|
||||
mes "[Munak's Grandma]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Young man... I'll read this to you if";
|
||||
}
|
||||
else {
|
||||
@ -692,7 +692,7 @@ comodo,112,182,0 script Munak's Grandma 103,{
|
||||
case 1:
|
||||
mes "[Munak's Grandma]";
|
||||
mes "Oh...?";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Alright, young man.";
|
||||
mes "Thank you anyway.";
|
||||
}
|
||||
@ -710,7 +710,7 @@ comodo,112,182,0 script Munak's Grandma 103,{
|
||||
delitem 1558,1;
|
||||
delitem 901,1;
|
||||
mes "[Munak's Grandma]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh!";
|
||||
mes "Thank you,";
|
||||
mes "young man~!";
|
||||
|
@ -125,7 +125,7 @@ geffen,129,148,3 script Argen#1 779,{
|
||||
mes "Impress the ladies...?";
|
||||
next;
|
||||
emotion e_gasp;
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Argen]";
|
||||
mes "Yeah dude. There are two things chicks dig. Small, adorable presents. And suave dudes.";
|
||||
next;
|
||||
@ -435,7 +435,7 @@ prontera,165,232,3 script Nephia#1 744,{
|
||||
mes "[Nephia]";
|
||||
mes "Ooh~! You know what would make your hair so much cuter? I think if you tied it back with a big, red ribbon, you would look sooo ^FF66CCadorable^000000!";
|
||||
next;
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
if (select("Um, lady, I'm a dude.:^FF66CCOoh~! You're right!^000000") == 1) {
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Woman, can't you that I'm a man?";
|
||||
@ -1009,7 +1009,7 @@ xmas,183,267,3 script Pretty Lindsay#1 793,{
|
||||
mes "I made this hat with all my heart, so you gotta promise me you will take care of this, okay?";
|
||||
close;
|
||||
}
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Pretty Lindsay]";
|
||||
mes "Hello, there?";
|
||||
mes "Mister...?";
|
||||
@ -1130,7 +1130,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 712,{
|
||||
mes "My specialty is the 'Teddybear Hat.' When it's worn, it makes you as cute as a teddy bear, and your hugs twice as warm and cuddly.";
|
||||
next;
|
||||
mes "[Fuzzy Fuzz]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "The 'Teddybear Hat' can't be worn by just anyone, since it's cuddling powers are easily abused.";
|
||||
next;
|
||||
mes "[Fuzzy Fuzz]";
|
||||
@ -3301,7 +3301,7 @@ OnTouch_:
|
||||
next;
|
||||
mes "[Orc Warrior]";
|
||||
mes "You are now...";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "an Orc Warrior!!";
|
||||
else
|
||||
mes "an Orc Lady!!";
|
||||
|
@ -750,7 +750,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 47,{
|
||||
|
||||
lighthalzen,360,313,3 script Kid#LhzHat 706,{
|
||||
mes "[Kid]";
|
||||
if(Sex)
|
||||
if(Sex == SEX_MALE)
|
||||
mes "Hello, mister!";
|
||||
else
|
||||
mes "Hello, ma'am!";
|
||||
|
@ -738,7 +738,7 @@ moc_ruins,105,62,4 script Jacob#thai 50,{
|
||||
mes "to lie to nowadays...^000000";
|
||||
next;
|
||||
mes "[Tommy]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "So, mister, do you think my Daddy can catch a Munak with this?";
|
||||
else
|
||||
mes "So, lady, do you think my Daddy can catch a Munak with this?";
|
||||
@ -755,7 +755,7 @@ moc_ruins,105,62,4 script Jacob#thai 50,{
|
||||
close;
|
||||
case 2:
|
||||
mes "[Tommy]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "So tell me, mister. Did he lie to me, then?";
|
||||
else
|
||||
mes "So tell me, lady. Did he lie to me, then?";
|
||||
@ -953,7 +953,7 @@ moc_ruins,105,62,4 script Jacob#thai 50,{
|
||||
mes "to behave in front of other people?!";
|
||||
next;
|
||||
mes "[Jacob]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Say you're sorry to him!";
|
||||
else
|
||||
mes "Say you're sorry to her!";
|
||||
|
@ -2388,7 +2388,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 447,{
|
||||
mes "[Arc]";
|
||||
mes "Ah, finally. I've been speaking with Terra while we waited for you.";
|
||||
mes "Terra. This is who saved you...";
|
||||
mes "You should thank "+((Sex)?"him.":"her.");
|
||||
mes "You should thank "+((Sex == SEX_MALE)?"him.":"her.");
|
||||
next;
|
||||
mes "[Terra]";
|
||||
mes "Thank you...";
|
||||
|
@ -1097,7 +1097,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
|
||||
mes "good. So this must be";
|
||||
mes "why I get such great";
|
||||
mes "service at restaurants...";
|
||||
} else if (Sex) {
|
||||
} else if (Sex == SEX_MALE) {
|
||||
switch(.@r) {
|
||||
case 1:
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
|
@ -44,7 +44,7 @@ alberta,117,135,0 script Elin 96,{
|
||||
close;
|
||||
}
|
||||
mes "[Elin]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Hello~!";
|
||||
mes "Heh heh, you're a boy, so you probably don't like dolls, right? Well, I like dolls very very much!";
|
||||
} else {
|
||||
@ -64,7 +64,7 @@ alberta,117,135,0 script Elin 96,{
|
||||
case 2:
|
||||
if (MaxWeight - Weight < 1000) {
|
||||
mes "[Elin]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Maybe you should put some of your stuff away first, you look like you're carrying too much, hee hee~";
|
||||
} else {
|
||||
mes "Do you always carry so much with you? Put some of your things away first, okay?";
|
||||
@ -72,7 +72,7 @@ alberta,117,135,0 script Elin 96,{
|
||||
close;
|
||||
}
|
||||
mes "[Elin]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my goodness!";
|
||||
mes "Really? You're";
|
||||
mes "such a sweetie~!";
|
||||
@ -95,7 +95,7 @@ alberta,117,135,0 script Elin 96,{
|
||||
mes "of Poring dolls...";
|
||||
next;
|
||||
mes "[Elin]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "But since a cute boy is giving it to me, I'll happily take it! Hee hee, soft and fluffy Poring doll~";
|
||||
} else {
|
||||
mes "But since a nice girl is giving it to me, I'll take it! Hee he, soft and fluffy Poring doll~";
|
||||
@ -106,7 +106,7 @@ alberta,117,135,0 script Elin 96,{
|
||||
next;
|
||||
getitem 529,1; //Candy
|
||||
mes "[Elin]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "I don't know if you're too old to like candy, but I guess it's okay.";
|
||||
} else {
|
||||
mes "So, try not to eat too much, okay? Otherwise, you might get in trouble!";
|
||||
@ -119,7 +119,7 @@ alberta,117,135,0 script Elin 96,{
|
||||
close;
|
||||
} else {
|
||||
mes "[Elin]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Aww...?";
|
||||
mes "Were you only teasing me?";
|
||||
} else {
|
||||
@ -139,7 +139,7 @@ alberta,117,135,0 script Elin 96,{
|
||||
mes "A Ch-Ch, Chonchon doll?!";
|
||||
next;
|
||||
mes "[Elin]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "But since... You're... Such a nice guy... I better take it...!";
|
||||
} else {
|
||||
mes "But since... Since it's a gift... I guess I'll take it...";
|
||||
@ -275,7 +275,7 @@ alberta,117,135,0 script Elin 96,{
|
||||
getitem 522,2; //Fruit_Of_Mastela
|
||||
mes "[Elin]";
|
||||
mes "I found it when I secretly went to the forest. I took it because it has pretty colors!";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Since there's two, you can share it with your girlfriend. Hee hee~!";
|
||||
} else {
|
||||
mes "Since there's two, you can share it with your boyfriend. Hee hee~!";
|
||||
@ -1022,7 +1022,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 120,{
|
||||
case 1:
|
||||
mes "[Grandpa Turtle]";
|
||||
mes "Ha ha ha~!";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "I like the shine in your eye, my boy! I can see a little bit of myself in those eyes. Yes...";
|
||||
else
|
||||
mes "No use hiding the glint in your eyes, my dear! It's adventure you wish for, that much I can tell...";
|
||||
@ -2415,7 +2415,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{
|
||||
mes "...Thank you for telling me...";
|
||||
mes "They are great friends...";
|
||||
next;
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "[Iromo]";
|
||||
mes "...And? ...What do you...";
|
||||
mes "Want to say to me this time...";
|
||||
@ -2587,7 +2587,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{
|
||||
mes "It is frustrating. But...";
|
||||
mes "Why do you care about me so much?";
|
||||
next;
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "[Iromo]";
|
||||
mes "Really, its not that bad...";
|
||||
mes "I wish I could have a sister like you.";
|
||||
|
@ -263,7 +263,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 838,2,2,{
|
||||
mes "[Powerful-Looking Woman]";
|
||||
mes "I see. Hmmm...";
|
||||
mes "You're kind of my type.";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "No no, that doesn't mean I'm interested in you. Plus I'm";
|
||||
mes "already engaged.";
|
||||
} else
|
||||
|
@ -35,7 +35,7 @@
|
||||
//============================================================
|
||||
comodo,228,159,3 script Hair Ornament Girl 700,{
|
||||
mes "[Hair Ornament Girl]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh, hello!";
|
||||
mes "Would you like to order a hairband? They're great presents to give to your girlfriend, and show that you're thinking of her.";
|
||||
}
|
||||
@ -1579,7 +1579,7 @@ comodo,187,153,4 script Hullaris#cmd 701,{
|
||||
mes "Love together~";
|
||||
mes "Love! Love!";
|
||||
mes "Love togeth-hm?";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Boy, you're ruining";
|
||||
mes "my groove! Now beat it!";
|
||||
}
|
||||
|
@ -587,7 +587,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
mes "some. I guess you can";
|
||||
mes "still give them to me, but";
|
||||
mes "you'd get less of a reward";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "...you ^EEA9B8naughty boy^000000.";
|
||||
}
|
||||
else {
|
||||
@ -653,7 +653,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
mes "a Black Smith!!";
|
||||
}
|
||||
mes "This is my present for it.";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "...you ^EEA9B8naughty boy^000000.";
|
||||
}
|
||||
else {
|
||||
@ -708,7 +708,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
mes "That doesn't change";
|
||||
mes "the fact that you've";
|
||||
mes "been very, very bad.";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "...You ^EEA9B8naughty boy^000000.";
|
||||
}
|
||||
else {
|
||||
@ -753,7 +753,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
mes "some. I guess you can";
|
||||
mes "still give them to me, but";
|
||||
mes "you'd get less of a reward";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "...You ^EEA9B8naughty boy^000000.";
|
||||
}
|
||||
else {
|
||||
@ -805,7 +805,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
mes "When you do get all";
|
||||
mes "that Large Jellopy,";
|
||||
mes "just come back to me.";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "...you ^EEA9B8naughty boy^000000.";
|
||||
}
|
||||
else {
|
||||
@ -853,7 +853,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
else {
|
||||
mes "a Black Smith!!";
|
||||
mes "This is my present for it. Huhuhu.";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "...You ^EEA9B8naughty boy^000000.";
|
||||
}
|
||||
else {
|
||||
@ -896,7 +896,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
mes "a craftsman can enjoy. Ooh,";
|
||||
mes "what do you think is the most";
|
||||
mes "important factor in cooking,";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "you ^EEA9B8naughty little man^000000?";
|
||||
}
|
||||
else {
|
||||
@ -2126,7 +2126,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
next;
|
||||
mes "[Uwe]";
|
||||
mes "What brings to";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "me, you ^EEA9B8naughty boy^000000?";
|
||||
}
|
||||
else {
|
||||
@ -3034,7 +3034,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
mes "So, how can";
|
||||
mes "I help you, you";
|
||||
mes "adooooooooorable";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "hunk of a man?";
|
||||
}
|
||||
else {
|
||||
@ -4564,7 +4564,7 @@ einbech,165,105,7 script Buender Hikeman#ein 847,{
|
||||
mes "[Buender Hikeman]";
|
||||
mes "Huh.";
|
||||
next;
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "And...";
|
||||
mes "I'm a cute girl!";
|
||||
|
@ -2075,7 +2075,7 @@ gon_in,18,27,5 script Madam#gnbs 771,{
|
||||
mes "Hello, darling~";
|
||||
close;
|
||||
}
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "[Shang Hua Yen]";
|
||||
mes "Hoho~ he's upstairs.";
|
||||
mes "My, are you such a pretty lady~";
|
||||
@ -3029,7 +3029,7 @@ geffen_in,106,106,7 script Girl#gnbs2 716,{
|
||||
else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
|
||||
mes "[Lyroo]";
|
||||
mes "Ahh...ahh....";
|
||||
if (Sex == 0)
|
||||
if (Sex == SEX_FEMALE)
|
||||
mes "It's ..you.. pretty...sister..";
|
||||
else
|
||||
mes "It's ..you.. handsome...brother..";
|
||||
@ -3077,7 +3077,7 @@ geffen_in,106,106,7 script Girl#gnbs2 716,{
|
||||
else if (b_sword == 27) {
|
||||
mes "[Lyroo]";
|
||||
mes "uh...umm?";
|
||||
if (Sex == 0)
|
||||
if (Sex == SEX_FEMALE)
|
||||
mes "Ah....It's you, pretty sister...";
|
||||
else
|
||||
mes "Ah....It's you, handsome brother...";
|
||||
@ -3107,7 +3107,7 @@ geffen_in,106,106,7 script Girl#gnbs2 716,{
|
||||
}
|
||||
mes "[Lyroo]";
|
||||
mes "Heehehe...";
|
||||
if (Sex == 0)
|
||||
if (Sex == SEX_FEMALE)
|
||||
mes "Thank you my pretty sister.";
|
||||
else
|
||||
mes "Thank you handsome brother~";
|
||||
|
@ -5818,7 +5818,7 @@ hugel,76,134,3 script Neha 101,{
|
||||
mes "this soup isn't good if it";
|
||||
mes "isn't steaming hot?";
|
||||
next;
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Neha]";
|
||||
mes "But... You're a handsome";
|
||||
mes "fellow, so I'll forgive you...";
|
||||
|
@ -1095,7 +1095,7 @@ lhz_cube,234,200,0 script Desk#cube 111,{
|
||||
mes "the clutter on the desk";
|
||||
mes "proves to be useless to you.^000000";
|
||||
next;
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "^3355FFAn issue of the";
|
||||
mes "Dancer magazine,";
|
||||
mes "''Harmonic Lick'' catches";
|
||||
@ -5585,7 +5585,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 865,{
|
||||
while (1) {
|
||||
switch(select("Ask about hobbies:Ask about work")) {
|
||||
case 1:
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Wolfchev]";
|
||||
mes "Hyuu~ I think you're";
|
||||
mes "just a little too innocent";
|
||||
@ -6688,7 +6688,7 @@ lighthalzen,179,170,4 script Ordinary Man 98,{
|
||||
next;
|
||||
mes "[??????]";
|
||||
mes "^666666Now...^000000";
|
||||
if(Sex == 1) mes "^666666Make him^000000";
|
||||
if(Sex == SEX_MALE) mes "^666666Make him^000000";
|
||||
else mes "^666666Make her^000000";
|
||||
mes "^666666swallow this pill.^000000";
|
||||
next;
|
||||
@ -7408,7 +7408,7 @@ yuno_pre,69,20,4 script Secretary#1 862,{
|
||||
mes "Oh, the president";
|
||||
mes "is expecting you.";
|
||||
mes "Please, go right";
|
||||
if(Sex == 1) mes "on ahead, sir.";
|
||||
if(Sex == SEX_MALE) mes "on ahead, sir.";
|
||||
else mes "on ahead, ma'am.";
|
||||
close2;
|
||||
warp "yuno_pre",113,53;
|
||||
@ -7499,7 +7499,7 @@ yuno_pre,95,71,5 script Guard 852,{
|
||||
mes "Yes, it's about time";
|
||||
mes "for me to depart. Ah,";
|
||||
mes "and may I ask who this";
|
||||
if(Sex == 1) mes "young gentleman here is?";
|
||||
if(Sex == SEX_MALE) mes "young gentleman here is?";
|
||||
else mes "lovely young lady is?";
|
||||
next;
|
||||
mes "[Guard]";
|
||||
@ -7541,7 +7541,7 @@ yuno_pre,95,71,5 script Guard 852,{
|
||||
switch( select( "Thank you.","Who was that gentleman...?" ) )
|
||||
{
|
||||
case 1:
|
||||
if(Sex == 1) mes "A Mister "+strcharinfo(0)+"";
|
||||
if(Sex == SEX_MALE) mes "A Mister "+strcharinfo(0)+"";
|
||||
else
|
||||
{
|
||||
if(getpartnerid()) mes "A Missis "+strcharinfo(0)+"";
|
||||
|
@ -2214,7 +2214,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 48,{
|
||||
mes "All I'm asking is to check out a book from Prontera Library for me. It sounds easy, doesn't it?";
|
||||
mes "Well, you don't look like someone who loves reading, but I hope you at least know how to check out a book from a library.";
|
||||
next;
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Benjamin]";
|
||||
mes "If you help me, I'll show you a limited picture book edition of Mammi... Once. Hehehehe.";
|
||||
mes "What do you say? You do want to help me, right?";
|
||||
|
@ -3388,12 +3388,12 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
|
||||
case 3:
|
||||
mes "[Landlord]";
|
||||
emotion e_lv;
|
||||
mes "Oh~! You look great! Look at the "+((Sex)?"solid muscle":"fair skin")+"!";
|
||||
mes "Oh~! You look great! Look at the "+((Sex == SEX_MALE)?"solid muscle":"fair skin")+"!";
|
||||
mes "But you look tired. Is it because of a long journey?";
|
||||
next;
|
||||
mes "[Landlord]";
|
||||
mes "We've got a room available just for you. "+((Sex)?"It's the best in town. How about staying the night?":"It's like a princess' room.");
|
||||
mes (Sex)?"I'll charge you at reasonable price for you, handsome guy.":"How about staying the night? I'll mark down the price for you, beautiful lady.";
|
||||
mes "We've got a room available just for you. "+((Sex == SEX_MALE)?"It's the best in town. How about staying the night?":"It's like a princess' room.");
|
||||
mes (Sex == SEX_MALE)?"I'll charge you at reasonable price for you, handsome guy.":"How about staying the night? I'll mark down the price for you, beautiful lady.";
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Oh, I'm sorry but I didn't come to stay here.";
|
||||
@ -4901,7 +4901,7 @@ OnTouch:
|
||||
mes "I need to kick your ass more.";
|
||||
next;
|
||||
mes "[Baba Yaga, the Horrible]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "I will bewitch";
|
||||
mes "and enslave you.";
|
||||
mes "Come here, Heeee!";
|
||||
@ -7755,7 +7755,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
|
||||
mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
if (!Sex)
|
||||
if (Sex == SEX_FEMALE)
|
||||
mes "Besides, if there was a most beautiful girl in the world it would be me, me, me!";
|
||||
else {
|
||||
mes "Have you seen dancers dancing? Have you seen beautiful and pure priests?!";
|
||||
|
@ -3608,7 +3608,7 @@ alberta,127,143,3 script Belder 85,{
|
||||
next;
|
||||
switch(select("I'll promote your loans!:Uh...")) {
|
||||
case 1:
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Belder]";
|
||||
mes "You? But you're a dude!";
|
||||
mes "No sweaty, stinky, sleazy";
|
||||
@ -4002,7 +4002,7 @@ cmd_fild01,55,160,0 script Heap of Earth 844,{
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Dorian]";
|
||||
mes "Ah, my apologies.";
|
||||
mes "Too many have asked, so";
|
||||
@ -5259,7 +5259,7 @@ alberta,102,80,3 script Jhonnita 86,{
|
||||
mes "I doubt you can afford them.";
|
||||
mes "Jewels aren't cheap, you know?";
|
||||
next;
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Jhonnita]";
|
||||
mes "Oh, I get it now. You want";
|
||||
mes "to give one as a present to";
|
||||
@ -5855,7 +5855,7 @@ payon_in03,167,149,3 script Wola 75,2,2,{
|
||||
next;
|
||||
switch(select("Will you go out with me?:Leblo's back medicine?")) {
|
||||
case 1:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Wola]";
|
||||
mes "^666666*Blush*^000000 But it's too";
|
||||
mes "early for us to just go";
|
||||
@ -5944,7 +5944,7 @@ payon_in03,167,149,3 script Wola 75,2,2,{
|
||||
next;
|
||||
switch(select("Will you go out with me?:Leblo's back medicine?")) {
|
||||
case 1:
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "^666666*Blush*^000000 But it's too";
|
||||
mes "early for us to just go";
|
||||
mes "on a date. I'm sorry, it's...";
|
||||
@ -6961,7 +6961,7 @@ in_rogue,359,116,3 script Marybell 747,{
|
||||
mes "Can't tell what";
|
||||
mes "you're saying exactly.";
|
||||
next;
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Marybell]";
|
||||
mes "If this is some kind";
|
||||
mes "of weird come-on, you'd";
|
||||
|
@ -575,7 +575,7 @@ umbala,215,181,3 script Billik 733,{
|
||||
niflheim,153,215,3 script Feylin 794,{
|
||||
if (nif_revive == 2) {
|
||||
mes "[Feylin]";
|
||||
mes "Poor "+((Sex)?"guy":"girl")+"...";
|
||||
mes "Poor "+((Sex == SEX_MALE)?"guy":"girl")+"...";
|
||||
mes "Dying at such a young age...";
|
||||
mes "I am always sorry to see the";
|
||||
mes "young pass away.";
|
||||
|
@ -276,7 +276,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
|
||||
mes ".........?";
|
||||
next;
|
||||
mes "[Busy-Looking Boy]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Ack! You're that clumsy";
|
||||
mes "dude who made me drop";
|
||||
}
|
||||
@ -302,7 +302,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
|
||||
next;
|
||||
select("Well, I, um...");
|
||||
mes "[Busy-Looking Boy]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Yeah... A real";
|
||||
mes "man wouldn't have";
|
||||
mes "ditched back then";
|
||||
@ -2259,7 +2259,7 @@ prt_church,185,106,3 script Father Bamph 60,{
|
||||
mes "sent this adventurer here";
|
||||
mes "for a favor, it probably means";
|
||||
mes "she trusts this person. Besides, we need somebody to carry out";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "this task for us. Why not him?";
|
||||
else
|
||||
mes "this task for us. Why not her?";
|
||||
|
@ -7339,7 +7339,7 @@ ve_in,237,131,1 script Female Customer#ve1 940,{
|
||||
mes "men? You know, I've been";
|
||||
mes "pretty lonely lately...";
|
||||
next;
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "[Bartender]";
|
||||
mes "Haha, well,";
|
||||
mes "I'm not so sure..";
|
||||
|
@ -593,7 +593,7 @@ prt_fild08,175,374,3 script Bard#brising 51,{
|
||||
mes "do you not?";
|
||||
next;
|
||||
mes "[Nelliorde]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Hahahaha, forgive my rudeness,";
|
||||
mes "but I fail to remember your name, although your face does seem rather familiar.";
|
||||
}
|
||||
@ -2301,7 +2301,7 @@ prt_castle,84,51,5 script Librarian#2 105,{
|
||||
next;
|
||||
switch(select("Lowen, Sibling:Lowen, Spouse:Lowen, Enemy:Lowen, a Friend")) {
|
||||
case 1:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Librarian]";
|
||||
mes "How dare you";
|
||||
mes "lie to the royal";
|
||||
@ -2348,7 +2348,7 @@ prt_castle,84,51,5 script Librarian#2 105,{
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Librarian]";
|
||||
mes "Spouse...?";
|
||||
mes "Well, I guess you look like a husband. Heh, I've got a girlfriend myself. Well, at least I think so. Anyway...";
|
||||
|
@ -636,7 +636,7 @@ prt_in,172,109,0 script A File#megin1 111,{
|
||||
}
|
||||
else if (god_eremes < 7) {
|
||||
mes "[Librarian Jekan]";
|
||||
mes "I'm sorry "+((Sex)?"sir":"ma'am")+",";
|
||||
mes "I'm sorry "+((Sex == SEX_MALE)?"sir":"ma'am")+",";
|
||||
mes "but special authorization is required to browse that section. Otherwise, it's off limits.";
|
||||
close;
|
||||
}
|
||||
|
@ -292,7 +292,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "The doctor tells me to avoid";
|
||||
mes "stress and hard work, but";
|
||||
mes "researching is my life.";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
next;
|
||||
mes "[Pisruik]";
|
||||
mes "I wonder...";
|
||||
@ -353,7 +353,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "The doctor tells me to avoid";
|
||||
mes "stress and hard work, but";
|
||||
mes "researching is my life.";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
next;
|
||||
mes "[Pisruik]";
|
||||
mes "I wonder...";
|
||||
@ -532,7 +532,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "The doctor tells me to avoid";
|
||||
mes "stress and hard work, but";
|
||||
mes "researching is my life.";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
next;
|
||||
mes "[Pisruik]";
|
||||
mes "I wonder...";
|
||||
@ -593,7 +593,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "The doctor tells me to avoid";
|
||||
mes "stress and hard work, but";
|
||||
mes "researching is my life.";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
next;
|
||||
mes "[Pisruik]";
|
||||
mes "I wonder...";
|
||||
@ -646,7 +646,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
set ALCHE_SK,6;
|
||||
next;
|
||||
mes "[Pisruik]";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "I... I really";
|
||||
mes "appreciate your";
|
||||
mes "willingness to help";
|
||||
@ -668,7 +668,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "Thanks so much for";
|
||||
mes "bringing me these";
|
||||
mes "Maneater Blossoms.";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "You don't know how";
|
||||
mes "much this means to me~";
|
||||
}
|
||||
@ -695,7 +695,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "Your glasses...";
|
||||
mes "They're broken...";
|
||||
next;
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "^3355FFThe explosion destroyed";
|
||||
mes "Pisruik's glasses, revealing";
|
||||
mes "the beautiful face of a";
|
||||
@ -773,7 +773,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "Now I finally have the";
|
||||
mes "exact amount of Maneater";
|
||||
mes "Blossoms that I'll need.";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "I'm really sorry for putting";
|
||||
mes "your through all this trouble.";
|
||||
}
|
||||
@ -799,7 +799,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "Your glasses...";
|
||||
mes "They're broken...";
|
||||
next;
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "^3355FFThe explosion destroyed";
|
||||
mes "Pisruik's glasses, revealing";
|
||||
mes "the beautiful face of a";
|
||||
@ -935,7 +935,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "thesis as a ready reference.";
|
||||
next;
|
||||
mes "[Pisruik]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Hopefully, we'll";
|
||||
mes "meet again sometime";
|
||||
mes "in the future. Good luck on";
|
||||
@ -958,7 +958,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "Well, if you ever change";
|
||||
mes "your mind, feel free to come";
|
||||
mes "back for me to teach you.";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "And it's no trouble at all!";
|
||||
mes "I really enjoy your company...";
|
||||
}
|
||||
@ -1022,7 +1022,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "thesis as a ready reference.";
|
||||
next;
|
||||
mes "[Pisruik]";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Hopefully, we'll";
|
||||
mes "meet again sometime";
|
||||
mes "in the future. Good luck on";
|
||||
@ -1045,7 +1045,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
|
||||
mes "Well, if you ever change";
|
||||
mes "your mind, feel free to come";
|
||||
mes "back for me to teach you.";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "And it's no trouble at all!";
|
||||
mes "I really enjoy your company...";
|
||||
}
|
||||
@ -1766,7 +1766,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 754,{
|
||||
mes "to ask Kellasus to teach";
|
||||
mes "you Alchemy. I must say";
|
||||
mes "that I admire your attitude,";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "young lad. Now, don't worry...";
|
||||
else
|
||||
mes "young lass. Now, don't worry...";
|
||||
|
@ -120,7 +120,7 @@ moc_ruins,118,99,5 script Roberto 88,{
|
||||
close;
|
||||
case 2:
|
||||
mes "[Roberto]";
|
||||
mes "...hey "+((Sex)?"mister":"miss")+".";
|
||||
mes "...hey "+((Sex == SEX_MALE)?"mister":"miss")+".";
|
||||
mes "...be careful at night.";
|
||||
close;
|
||||
}
|
||||
|
@ -376,7 +376,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
|
||||
}
|
||||
|
||||
else if (BaseJob != Job_Dancer) {
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "[Canell]";
|
||||
mes "Oh, what a cute";
|
||||
mes "little girl~! Such";
|
||||
|
@ -701,7 +701,7 @@ alberta,119,221,6 script Charlron 107,{
|
||||
close;
|
||||
case 2:
|
||||
mes "[Sushi King Gershaun]";
|
||||
if (Sex > 1) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "Stupid girl!";
|
||||
}
|
||||
else {
|
||||
|
@ -98,7 +98,7 @@ OnTouch:
|
||||
mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
|
||||
next;
|
||||
mes "[De Thomas]";
|
||||
if (Sex == 0)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "For these swordsmen and knights, there is a wonderful skill.";
|
||||
else
|
||||
mes "For these swordswomen and knights, there is a wonderful skill young lady.";
|
||||
@ -209,7 +209,7 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
|
||||
next;
|
||||
select("Eh, I... just...");
|
||||
mes "[Leon]";
|
||||
if (Sex == 0) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "No need to be surprised.";
|
||||
mes "If you use a sword, of course you ought to have a good arm!";
|
||||
}
|
||||
|
@ -788,7 +788,7 @@ prt_in,228,26,5 script Steward#sign 55,{
|
||||
close;
|
||||
case 2:
|
||||
mes "[Vandez]";
|
||||
mes "Very good, "+((Sex)?"sir.":"madam.");
|
||||
mes "Very good, "+((Sex == SEX_MALE)?"sir.":"madam.");
|
||||
mes "Please wait a moment";
|
||||
mes "while I consult with";
|
||||
mes "the master in his study.";
|
||||
@ -981,7 +981,7 @@ prt_in,248,23,0 script Maid#sign2 111,{
|
||||
mes "Is there anything that";
|
||||
mes "I can help you with?";
|
||||
next;
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
switch(select("You wanna have coffee sometime?:Tell me about Metz.")) {
|
||||
case 1:
|
||||
mes "[Elle]";
|
||||
@ -1738,7 +1738,7 @@ payon,154,170,3 script Hagin#sign 78,{
|
||||
select("I'd like to meet this Daewoon.");
|
||||
mes "[Hagin]";
|
||||
mes "Oh, I see~";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "You plan to ask him";
|
||||
mes "to show you some fighting";
|
||||
mes "pointers, do you? You men";
|
||||
@ -1885,7 +1885,7 @@ payon_in03,11,31,4 script Daewoon#sign 808,{
|
||||
mes "Oh, a visitor?";
|
||||
mes "I'm sorry, but I believe";
|
||||
mes "you're an uninvited guest~";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "You'll have to forgive me";
|
||||
mes "if I wish to spend my time with maidens as opposed to men.";
|
||||
}
|
||||
@ -2220,7 +2220,7 @@ payon_in03,11,31,4 script Daewoon#sign 808,{
|
||||
mes "[Daewoon]";
|
||||
mes "Hmm. You have a truly";
|
||||
mes "strong will. Then again,";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "perhaps you lack a true";
|
||||
mes "appreciation for beauty.";
|
||||
mes "Even in Emperium form, how";
|
||||
@ -3440,7 +3440,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 803,{
|
||||
mes "[Jesqurienne]";
|
||||
mes "Ahhhhhh~";
|
||||
mes "Hm? Why hello there,";
|
||||
if (Sex) mes "you fine speciman of a man~";
|
||||
if (Sex == SEX_MALE) mes "you fine speciman of a man~";
|
||||
else mes "you precious, adorable girl~";
|
||||
mes "I'm Jesqurienne. You've heard";
|
||||
mes "of me, haven't you? Aren't you surprised to see me?";
|
||||
@ -4382,7 +4382,7 @@ geffen_in,61,72,7 script Aaron#sign 754,{
|
||||
mes "or you're the most gorgeous";
|
||||
mes "woman I've seen in my life!";
|
||||
next;
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
select("Um, I'm a dude...");
|
||||
emotion e_sob;
|
||||
mes "[Aaron]";
|
||||
@ -6117,7 +6117,7 @@ prt_castle,107,58,5 script Soldier#s11 105,{
|
||||
mes "again for helping";
|
||||
mes "out my sister, we";
|
||||
mes "really appreciate it.";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
if (rand(1,5) == 5) {
|
||||
next;
|
||||
mes "[Maruin]";
|
||||
@ -7065,7 +7065,7 @@ geffen_in,171,42,3 script Cute Girl 703,{
|
||||
mes "[Liana]";
|
||||
mes "Oh, this?";
|
||||
mes "It's a letter for my daddy.";
|
||||
mes "Mom said that some "+((Sex)?"guy":"lady")+" is gonna try to find my dad, so I'm making this so "+((Sex)?"":"s")+"he can take it him~";
|
||||
mes "Mom said that some "+((Sex == SEX_MALE)?"guy":"lady")+" is gonna try to find my dad, so I'm making this so "+((Sex == SEX_MALE)?"":"s")+"he can take it him~";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Liana]";
|
||||
@ -7093,7 +7093,7 @@ geffen_in,171,42,3 script Cute Girl 703,{
|
||||
case 1:
|
||||
mes "[Brenda Howard]";
|
||||
mes "Liana~";
|
||||
mes "This nice "+((Sex)?"man":"lady")+" is going to look for your dad. Why don't you ask "+((Sex)?"him":"her")+" to take your letter to him for you?";
|
||||
mes "This nice "+((Sex == SEX_MALE)?"man":"lady")+" is going to look for your dad. Why don't you ask "+((Sex == SEX_MALE)?"him":"her")+" to take your letter to him for you?";
|
||||
next;
|
||||
mes "[Liana]";
|
||||
mes "You are...?";
|
||||
@ -9103,7 +9103,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 90,{
|
||||
mes "You're the one I'm looking";
|
||||
mes "for, the one who's been on";
|
||||
mes "a long journey to prove";
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "his courage.";
|
||||
}
|
||||
else {
|
||||
@ -10839,7 +10839,7 @@ que_sign01,45,227,4 script Queen of the Dead 856,{
|
||||
mes "^8C1717Yes, that's it!";
|
||||
mes "I never expected a mortal";
|
||||
mes "to have such an interesting";
|
||||
mes "artifact in "+((Sex)?"his":"her")+" possession.^000000";
|
||||
mes "artifact in "+((Sex == SEX_MALE)?"his":"her")+" possession.^000000";
|
||||
next;
|
||||
mes "[Lady Hell]";
|
||||
mes "^8C1717As queen of Niflheim,";
|
||||
|
@ -537,7 +537,7 @@ dewata,89,191,6 script Small Shrine#dew1 844,{
|
||||
next;
|
||||
} else if (.@stat & 128) {
|
||||
mes "- The shrine envelops you in a loving aura. -";
|
||||
if ((Sex == 0 && compare(.@wish$,.@wishes$[26])) || (Sex == 1 && compare(.@wish$,.@wishes$[27])))
|
||||
if ((Sex == SEX_FEMALE && compare(.@wish$,.@wishes$[26])) || (Sex == SEX_MALE && compare(.@wish$,.@wishes$[27])))
|
||||
specialeffect2 EF_LIGHTSPHERE;
|
||||
next;
|
||||
}
|
||||
@ -738,7 +738,7 @@ OnTouch:
|
||||
dewata,269,208,4 script Little Kid in Town#dew 538,2,3,{
|
||||
OnTouch:
|
||||
mes "[Kid]";
|
||||
mes "Hey "+((Sex)?"bro":"sis")+", look at that man!";
|
||||
mes "Hey "+((Sex == SEX_MALE)?"bro":"sis")+", look at that man!";
|
||||
next;
|
||||
mes "[Kid]";
|
||||
mes "He's been lying there for a week doin' nothin'...";
|
||||
|
@ -23,7 +23,7 @@ lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
|
||||
}
|
||||
if (lhz_boss > 30) {
|
||||
if (!lght_duk01) {
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
emotion e_pif, "Giacomo Girolamo#kiup2";
|
||||
mes "[Giacomo Girolamo]";
|
||||
mes "....a guy....?";
|
||||
@ -166,7 +166,7 @@ lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
|
||||
close;
|
||||
} else {
|
||||
mes "[Giacomo Girolamo]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
emotion e_paper, "Giacomo Girolamo#kiup2";
|
||||
mes "Take care yourself and don't disappear!";
|
||||
} else {
|
||||
@ -176,7 +176,7 @@ lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
|
||||
close;
|
||||
}
|
||||
} else {
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
emotion e_ho, "Giacomo Girolamo#kiup2";
|
||||
mes "[Giacomo Girolamo]";
|
||||
mes "Only those beautiful ladies are the reason of my life~!";
|
||||
@ -288,7 +288,7 @@ lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
|
||||
|
||||
OnTouch:
|
||||
if (!lght_duk01)
|
||||
emotion (Sex ? e_pif : e_lv2), "Giacomo Girolamo#kiup2";
|
||||
emotion (Sex == SEX_MALE? e_pif : e_lv2), "Giacomo Girolamo#kiup2";
|
||||
end;
|
||||
}
|
||||
|
||||
|
@ -70,7 +70,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{
|
||||
mes "Wanna be a Mage? Eh...";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Hey, look at you! You're kinda cute~! Not my type though...";
|
||||
}else{
|
||||
mes "Oooh, you're such a hot babe~!";
|
||||
|
@ -41,7 +41,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
|
||||
close;
|
||||
}else{
|
||||
mes "[Thief Guide]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Hey, dude.";
|
||||
else
|
||||
mes "Hey, baby~";
|
||||
@ -49,7 +49,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
|
||||
}
|
||||
}else{
|
||||
mes "[Thief Guide]";
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Hey, dude.";
|
||||
else
|
||||
mes "Hey, baby.";
|
||||
@ -59,7 +59,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
|
||||
}
|
||||
if(q_job_thief == 1) {
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
|
||||
mes "Ehh... Seems like a beloved "+(Sex == SEX_MALE?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
|
||||
next;
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
|
||||
@ -73,7 +73,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
|
||||
close;
|
||||
}else{
|
||||
mes "What the heck...?";
|
||||
if(Sex) {
|
||||
if(Sex == SEX_MALE) {
|
||||
mes "Huh... you are a "+jobname(Class)+", blockhead!";
|
||||
next;
|
||||
mes "[Thief Guildsman]";
|
||||
@ -87,7 +87,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
|
||||
mes "Ehh... Seems like a beloved "+(Sex == SEX_MALE?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
|
||||
next;
|
||||
if(select("I want to be a Thief.:Nothing.") == 2) {
|
||||
mes "[Thief Guildsman]";
|
||||
|
@ -258,7 +258,7 @@ job_ko,25,115,4 script Old Man#ko 588,{
|
||||
mes "Sorry I am not a teacher. But!";
|
||||
next;
|
||||
mes "[Guide Gion]";
|
||||
mes "I can help you on the path you've chosen, the ^33CC71"+((Sex)?"Kagerou":"Oboro")+"^000000 path.";
|
||||
mes "I can help you on the path you've chosen, the ^33CC71"+((Sex == SEX_MALE)?"Kagerou":"Oboro")+"^000000 path.";
|
||||
next;
|
||||
mes "^1A95E6You hear Guide Gion's voice faintly as you slip away.^1A95E6";
|
||||
next;
|
||||
@ -266,14 +266,14 @@ job_ko,25,115,4 script Old Man#ko 588,{
|
||||
setquest 5134;
|
||||
set job_kagero,4;
|
||||
mes "[Guide Gion]";
|
||||
mes "If you are prepared to follow me, Guide Gion, on the "+((Sex)?"Kagerou":"Oboro")+" path, we will meet again.";
|
||||
mes "If you are prepared to follow me, Guide Gion, on the "+((Sex == SEX_MALE)?"Kagerou":"Oboro")+" path, we will meet again.";
|
||||
close2;
|
||||
warp "amatsu",147,136;
|
||||
end;
|
||||
} else if (job_kagero == 4) {
|
||||
cutin "job_ko02",2;
|
||||
mes "[Guide Gion]";
|
||||
mes "I thought you were afraid of the ^33CC71path of the "+((Sex)?"Kagerou":"Oboro")+"^33CC71 and wouldn't come back.";
|
||||
mes "I thought you were afraid of the ^33CC71path of the "+((Sex == SEX_MALE)?"Kagerou":"Oboro")+"^33CC71 and wouldn't come back.";
|
||||
next;
|
||||
mes "[Guide Gion]";
|
||||
mes "But from the look of your eyes, I guess I misjudged you.";
|
||||
@ -663,7 +663,7 @@ job_ko,25,115,4 script Old Man#ko 588,{
|
||||
mes "And if you are lucky, there will be others targeting the monster.";
|
||||
next;
|
||||
mes "[Guide Gion]";
|
||||
mes "May the blessings of '" + ((Sex)?"Kagerou, dancing sun":"Oboro, misty moonlight") + "' be with you.";
|
||||
mes "May the blessings of '" + ((Sex == SEX_MALE)?"Kagerou, dancing sun":"Oboro, misty moonlight") + "' be with you.";
|
||||
next;
|
||||
setquest 5146;
|
||||
set job_kagero,7;
|
||||
@ -2557,9 +2557,9 @@ job_ko,148,46,4 script Guide Gion#ko2 588,{
|
||||
mes "[Guide Gion]";
|
||||
mes "The Test of Battle will be put off for a while. Don't worry because this does not have affect to other tests.";
|
||||
next;
|
||||
mapannounce "job_ko","[Gion] My Friend " + strcharinfo(0) + " made it to " + ((Sex)?"Kagerou":"Oboro") + " Path. Congratulations!!",bc_map;
|
||||
mapannounce "job_ko","[Gion] My Friend " + strcharinfo(0) + " made it to " + ((Sex == SEX_MALE)?"Kagerou":"Oboro") + " Path. Congratulations!!",bc_map;
|
||||
mes "[Guide Gion]";
|
||||
mes "My friend " + strcharinfo(0) + " made it to " + ((Sex)?"Kagerou":"Oboro") + " Path. Congratulations!!";
|
||||
mes "My friend " + strcharinfo(0) + " made it to " + ((Sex == SEX_MALE)?"Kagerou":"Oboro") + " Path. Congratulations!!";
|
||||
next;
|
||||
cutin "job_ko02",2;
|
||||
mes "[Guide Gion]";
|
||||
@ -2623,7 +2623,7 @@ job_ko,148,46,4 script Guide Gion#ko2 588,{
|
||||
if (isbegin_quest(.@i)) erasequest .@i;
|
||||
set job_kagero,9;
|
||||
getnameditem .@item,strcharinfo(0);
|
||||
jobchange (Sex)?Job_Kagerou:Job_Oboro;
|
||||
jobchange (Sex == SEX_MALE)?Job_Kagerou:Job_Oboro;
|
||||
donpcevent "Summon Target#ko::OnEnable";
|
||||
mes "[Guide Gion]";
|
||||
mes "I hope the blessings of Kagerou, dancing sun and Oboro, misty moonlight will be with you on your journey ahead.";
|
||||
|
@ -76,7 +76,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
|
||||
mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
|
||||
next;
|
||||
mes "[Praying Minister]";
|
||||
mes (Sex?"Brother":"Sister")+", how has your life been? Have you lived it to its fullest?";
|
||||
mes (Sex == SEX_MALE?"Brother":"Sister")+", how has your life been? Have you lived it to its fullest?";
|
||||
mes "Have you served your life in the light of Odin?";
|
||||
next;
|
||||
mes "[Praying Minister]";
|
||||
@ -88,7 +88,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
|
||||
mes "We should not fall prey to lies and deceit.";
|
||||
next;
|
||||
mes "[Praying Minister]";
|
||||
mes (Sex?"Brother":"Sister")+"...";
|
||||
mes (Sex == SEX_MALE?"Brother":"Sister")+"...";
|
||||
mes "Even though we serve Odin, we are normal people.";
|
||||
mes "We can be degraded in spite of ourselves and we must realize that.";
|
||||
next;
|
||||
@ -412,7 +412,7 @@ umbala,139,227,3 script Priest#arch 60,{
|
||||
next;
|
||||
mes "[Priest Dayan]";
|
||||
mes "Thank you very much.";
|
||||
mes "Feel free to visit here when you want to pray, "+(Sex?"brother.":"sister.");
|
||||
mes "Feel free to visit here when you want to pray, "+(Sex == SEX_MALE?"brother.":"sister.");
|
||||
mes "A visit from a friend always makes me happy.";
|
||||
set job_arch,4;
|
||||
changequest 2188,2189;
|
||||
@ -596,7 +596,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
|
||||
mes "[Vinue]";
|
||||
mes "Ah, Welcome.";
|
||||
mes "It's not time to have a service yet...";
|
||||
mes "Are you here to pray, "+(Sex?"brother":"sister")+"?";
|
||||
mes "Are you here to pray, "+(Sex == SEX_MALE?"brother":"sister")+"?";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I came here to say hello from Priest Dayan from Prontera.";
|
||||
@ -615,7 +615,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
|
||||
next;
|
||||
mes "[Vinue]";
|
||||
mes "Ah...";
|
||||
mes "He's very kind. As are you "+(Sex?"brother":"sister")+".";
|
||||
mes "He's very kind. As are you "+(Sex == SEX_MALE?"brother":"sister")+".";
|
||||
next;
|
||||
mes "[Vinue]";
|
||||
mes "But don't worry.";
|
||||
|
@ -242,7 +242,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
|
||||
mes "[Daora]";
|
||||
if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
|
||||
if (job_3rd_gc < 4) {
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh~ you're good-looking!";
|
||||
mes "So, what do you want?";
|
||||
} else {
|
||||
@ -739,7 +739,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
|
||||
close;
|
||||
}
|
||||
} else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh~ you're good-looking~!";
|
||||
mes "It's worthwhile to open a pub~";
|
||||
mes "I can feel fruitful labors whenever I see a guy like you~";
|
||||
@ -772,7 +772,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
|
||||
close;
|
||||
case 3:
|
||||
mes "[Daora]";
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Uh... Umm...";
|
||||
mes "It's complicated order. but I don't have any choice since you want it.";
|
||||
next;
|
||||
@ -797,7 +797,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (Sex == 1) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh~ you're good-looking!";
|
||||
mes "So, what do you want?";
|
||||
}
|
||||
@ -1200,7 +1200,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 80,{
|
||||
mes "What? My name?";
|
||||
mes "Are you hitting on me?";
|
||||
mes "Don't do that.";
|
||||
if (Sex) mes "You are not my type.";
|
||||
if (Sex == SEX_MALE) mes "You are not my type.";
|
||||
else mes "I don't swing that way.";
|
||||
close;
|
||||
case 3:
|
||||
@ -2007,7 +2007,7 @@ veins,223,180,3 script Girl#3rdgc09 941,{
|
||||
}
|
||||
next;
|
||||
mes "[Melissa]";
|
||||
mes "Hi, "+((Sex)?"brother":"sister")+"~ Let me collect all of the information you've provided...";
|
||||
mes "Hi, "+((Sex == SEX_MALE)?"brother":"sister")+"~ Let me collect all of the information you've provided...";
|
||||
next;
|
||||
mes "- She begins to murmur and gestures toward the sky. Her hair springs up as she says... -";
|
||||
next;
|
||||
|
@ -76,7 +76,7 @@ yuno,129,156,3 script Chainheart 923,{
|
||||
next;
|
||||
set job__mechanic,12;
|
||||
completequest 10101;
|
||||
if (Sex)
|
||||
if (Sex == SEX_MALE)
|
||||
getitem 5749,1; //Driver_Band
|
||||
else
|
||||
getitem 5760,1; //Driver_Band_
|
||||
|
@ -5730,7 +5730,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
mes "[Otter Samssoon]";
|
||||
switch(.@style) {
|
||||
case 1:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Play Dead' cut?";
|
||||
mes "This looks neat and relaxed.. So popular style.";
|
||||
} else {
|
||||
@ -5740,7 +5740,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Two Handed Sword Mastery' cut?";
|
||||
mes "You... You know the famous D..? He has exactly the same style!";
|
||||
} else {
|
||||
@ -5749,7 +5749,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Napalm Beat' cut?";
|
||||
mes "It has well arranges hair line that makes feel charisma.";
|
||||
} else {
|
||||
@ -5758,7 +5758,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Double Strafe' cut?";
|
||||
mes "Natural hair is shaking by wind.. Clean and good feeling.";
|
||||
} else {
|
||||
@ -5767,7 +5767,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Angelus' cut?";
|
||||
mes "Calm and piety feeling.. Not boring style.";
|
||||
} else {
|
||||
@ -5776,7 +5776,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Push Cart' cut?";
|
||||
mes "Big Kar is motivated for this style with a romance of a man.";
|
||||
} else {
|
||||
@ -5785,7 +5785,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Envenom' cut?";
|
||||
mes "Tough style makes addicted.";
|
||||
} else {
|
||||
@ -5795,7 +5795,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Bowling Bash' cut?";
|
||||
mes "This style makes a nice guy to challenge.";
|
||||
mes "Just a giving a glance can steal the heart.";
|
||||
@ -5805,7 +5805,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Venom Dust' cut?";
|
||||
mes "This style has special ending line that looks fatal.";
|
||||
} else {
|
||||
@ -5814,7 +5814,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Turn Undead' cut?";
|
||||
mes "This style is like a cold city man who is strong enough to kill a monster.";
|
||||
} else {
|
||||
@ -5823,7 +5823,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Dragonology' cut?";
|
||||
mes "This style is intelligent style of mysterious dragon.";
|
||||
} else {
|
||||
@ -5832,7 +5832,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 12:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Mace Mastery' cut?";
|
||||
mes "Look fresh and look neat with wax treatment.";
|
||||
} else {
|
||||
@ -5841,7 +5841,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Thunder Storm' cut?";
|
||||
mes "This style has natural attractive perm which is like hitting by thunder storm.";
|
||||
} else {
|
||||
@ -5850,7 +5850,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Encore' cut?";
|
||||
mes "Rocker's favorite style.. Even the name itself..";
|
||||
} else {
|
||||
@ -5859,7 +5859,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Grimtooth' cut?";
|
||||
mes "The style with edge.";
|
||||
} else {
|
||||
@ -5869,7 +5869,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Blitz Beat' cut?";
|
||||
mes "It is the style my senior invented after he broke up with his girlfriends 5 times.";
|
||||
} else {
|
||||
@ -5878,7 +5878,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 17:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Find Ore' cut?";
|
||||
mes "This style seems to bring encounter or find unexpected things while walking on the street.";
|
||||
} else {
|
||||
@ -5887,7 +5887,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 18:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Fire Pillar' cut?";
|
||||
mes "Everyone used to have this hair style.. Which means that was a trend of an era.";
|
||||
} else {
|
||||
@ -5896,7 +5896,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
break;
|
||||
case 19:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "Oh my!!? 'Guillotine Fist'";
|
||||
mes "It is like one-shot style.. Like a real man. Right?";
|
||||
} else {
|
||||
@ -6035,7 +6035,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
|
||||
}
|
||||
|
||||
L_cutin:
|
||||
if (Sex) {
|
||||
if (Sex == SEX_MALE) {
|
||||
if (getarg(0) < 10)
|
||||
cutin "hair_m_0"+getarg(0),4;
|
||||
else
|
||||
@ -7136,7 +7136,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
|
||||
mes "You're so cute! A ^ff0000Gunslinger^000000 who has true grit wield his weapons bringing justice in these wild times.";
|
||||
next;
|
||||
mes "[Lusa]";
|
||||
if (Sex == 1)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "Ya, know you remind me of my little brother, that varmint couldn't shoot the broadside of a barn.. at least not until I taught him.";
|
||||
else
|
||||
mes "Ya, know you remind me of my little sister, that scamp couldn't shoot the broadside of barn.. At least not until I taught her.";
|
||||
@ -8187,7 +8187,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{
|
||||
if (JobLevel >= 10) {
|
||||
cutin "arang01.bmp", 0;
|
||||
mes "[Arang]";
|
||||
mes "It's time to choose your job? How about Taekwon "+(Sex ? "boy" : "girl")+"? You may be a nice adult like me.";
|
||||
mes "It's time to choose your job? How about Taekwon "+(Sex == SEX_MALE ? "boy" : "girl")+"? You may be a nice adult like me.";
|
||||
next;
|
||||
}
|
||||
while (1) {
|
||||
|
@ -664,7 +664,7 @@ airplane,33,47,5 script Nudor#sp2 729,{
|
||||
}
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
if (Sex) mes "Did you know? You're really handsome~";
|
||||
if (Sex == SEX_MALE) mes "Did you know? You're really handsome~";
|
||||
else mes "I need to tell you, you are really... really~ beautiful.";
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
|
@ -682,7 +682,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
|
||||
emotion e_heh;
|
||||
break;
|
||||
case 2:
|
||||
if (Sex == 1)
|
||||
if (Sex == SEX_MALE)
|
||||
mes "I'm not sure if I'm cut out for that job. Besides...";
|
||||
else
|
||||
mes "I am sorry to say this but I am the only pupil of master now and forever... He said ^FF0000I don't need an ugly female pupil^000000 but I still stick to him.";
|
||||
|
@ -1680,7 +1680,7 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{
|
||||
}
|
||||
if (dew_weapon == 0) {
|
||||
mes "[Gatti]";
|
||||
mes "Hey there, young "+((Sex)?"man":"lady")+"~ Are you from around here?";
|
||||
mes "Hey there, young "+((Sex == SEX_MALE)?"man":"lady")+"~ Are you from around here?";
|
||||
next;
|
||||
select("No, I'm not.");
|
||||
mes "[Gatti]";
|
||||
@ -1796,7 +1796,7 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{
|
||||
end;
|
||||
}
|
||||
mes "[Gatti]";
|
||||
if(Sex == 0)
|
||||
if(Sex == SEX_FEMALE)
|
||||
mes "Lady, you possess a strong energy.";
|
||||
else
|
||||
mes "You possess a strong energy.";
|
||||
@ -1841,7 +1841,7 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{
|
||||
next;
|
||||
mes "[Gatti]";
|
||||
mes "Oh yes! Finally.";
|
||||
if (Sex == 0)
|
||||
if (Sex == SEX_FEMALE)
|
||||
mes "Lady, you also possess a strong energy.";
|
||||
else
|
||||
mes "You also possess a strong energy.";
|
||||
|
@ -1329,7 +1329,7 @@ OnTouch:
|
||||
mes "Hold up your head and come closer.";
|
||||
mes "Conversations are meant to have with eye contact.";
|
||||
next;
|
||||
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),1;
|
||||
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),1;
|
||||
mes "You hold up your head at the sound of Ahat's voice";
|
||||
mes "But you see a human in high-ranking Sapha clothing in front of you.";
|
||||
sc_end SC_Blind;
|
||||
@ -1369,7 +1369,7 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 498,{
|
||||
mes ".. Hey, what are you talking about?";
|
||||
mes "What do you want to say?";
|
||||
next;
|
||||
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
mes "[Ahat]";
|
||||
mes "" + strcharinfo(0) + "....";
|
||||
mes "All you need to do is follow Cheshire's orders.";
|
||||
@ -1534,7 +1534,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
|
||||
mes "Hold up your head and come closer.";
|
||||
mes "Conversations are meant to have with eye contact.";
|
||||
next;
|
||||
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
mes "You hold up your head at the sound of Ahat's voice";
|
||||
mes "But you see a human in high-ranking Sapha clothing in front of you.";
|
||||
SC_End SC_Blind;
|
||||
@ -1544,7 +1544,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
|
||||
close2;
|
||||
}
|
||||
else if (ep13_3_secret == 14) {
|
||||
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
mes "[Ahat]";
|
||||
mes "Surprised?";
|
||||
mes "Because I look like a human just like you?";
|
||||
@ -1683,7 +1683,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
|
||||
close2;
|
||||
}
|
||||
else if (ep13_3_secret == 15) {
|
||||
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
mes "[Ahat]";
|
||||
mes "My loyal evil servant.";
|
||||
mes "Come closer.";
|
||||
@ -1734,7 +1734,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
|
||||
close2;
|
||||
}
|
||||
else if (ep13_3_secret == 16) {
|
||||
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
mes "[Ahat]";
|
||||
mes "You must follow Cheshire's orders from now on.";
|
||||
mes "Go now.";
|
||||
@ -1744,7 +1744,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
|
||||
close2;
|
||||
}
|
||||
else if (ep13_3_secret == 17) {
|
||||
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
mes "[Ahat]";
|
||||
mes "Cheshire's orders are important for future plans.";
|
||||
mes "Make no mistakes and never leave traces that may lead to me.";
|
||||
@ -1752,7 +1752,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
|
||||
close2;
|
||||
}
|
||||
else if (ep13_3_secret == 18) {
|
||||
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
mes "[Ahat]";
|
||||
mes "Do you have something to say?";
|
||||
mes "You've done well in the crack area.";
|
||||
@ -1781,7 +1781,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
|
||||
close2;
|
||||
}
|
||||
else {
|
||||
cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
|
||||
mes "[Ahat]";
|
||||
mes "Follow Cheshire's orders for the time being and clear the area nearby the crack.";
|
||||
next;
|
||||
|
@ -4431,10 +4431,10 @@ OnTouch:
|
||||
mes "who robbed our house.";
|
||||
next;
|
||||
mes "[Mother Rosa]";
|
||||
mes "How can you believe what "+ (Sex?"he's":"she's") +" saying?";
|
||||
mes "How do you know "+ (Sex?"he's":"she's") +" not lying";
|
||||
mes "after robbing our stuff "+ (Sex?"himself":"herself") +"?";
|
||||
mes "Search "+ (Sex?"his":"her") +" possessions immediately!!";
|
||||
mes "How can you believe what "+ (Sex == SEX_MALE?"he's":"she's") +" saying?";
|
||||
mes "How do you know "+ (Sex == SEX_MALE?"he's":"she's") +" not lying";
|
||||
mes "after robbing our stuff "+ (Sex == SEX_MALE?"himself":"herself") +"?";
|
||||
mes "Search "+ (Sex == SEX_MALE?"his":"her") +" possessions immediately!!";
|
||||
next;
|
||||
mes "[Father Dames]";
|
||||
mes "No, how could you say such things?";
|
||||
|
@ -6628,7 +6628,7 @@ mal_in01,31,210,2 script Cat Gamers Director 549,{
|
||||
mes "I should remember it and";
|
||||
mes "tell it to my kids. Heh~";
|
||||
next;
|
||||
if (Sex == 0)
|
||||
if (Sex == SEX_FEMALE)
|
||||
setarray .@sex$[0],"Mr.","boy";
|
||||
else
|
||||
setarray .@sex$[0],"Miss","girl";
|
||||
|
@ -3161,7 +3161,7 @@ ma_fild01,251,93,3 script Lost Child#malaya01 576,{
|
||||
next;
|
||||
mes "[Little Kid]";
|
||||
mes "Why~ Do I always go in circles here?";
|
||||
mes "Do you why, " + ((Sex) ? "mister" : "ma'am") + "?";
|
||||
mes "Do you why, " + ((Sex == SEX_MALE) ? "mister" : "ma'am") + "?";
|
||||
mes "What's with this road?";
|
||||
mes "Is somebody trying to trick me?";
|
||||
close;
|
||||
@ -4216,11 +4216,11 @@ ma_in01,47,101,3 script Totoy#buwaya 577,7,7,{
|
||||
mes "[Totoy]";
|
||||
mes "Um... hey!";
|
||||
next;
|
||||
select("You are a " + ((Sex) ? "boy" : "girl") + ", aren't you?");
|
||||
select("You are a " + ((Sex == SEX_MALE) ? "boy" : "girl") + ", aren't you?");
|
||||
emotion e_omg,1;
|
||||
mes "[Totoy]";
|
||||
mes "Huh?";
|
||||
if (!Sex) {
|
||||
if (Sex == SEX_FEMALE) {
|
||||
mes "Totoy is a girl, and you are a boy.";
|
||||
mes "You're not a boy?";
|
||||
} else {
|
||||
@ -4369,7 +4369,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 578,{
|
||||
mes "Try collecting 10 Animal Samples from where the kid saw the monster. I will look for traces of that monster from the samples.";
|
||||
next;
|
||||
mes "[Master of Hunting]";
|
||||
mes (Sex) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
|
||||
mes (Sex == SEX_MALE) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
|
||||
set malaya_buwaya,7;
|
||||
erasequest 2273;
|
||||
setquest 2274;
|
||||
@ -4393,7 +4393,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 578,{
|
||||
mes "Try collecting 10 Animal Samples from where the kid saw the monster. I will look for traces of that monster from the samples.";
|
||||
next;
|
||||
mes "[Master of Hunting]";
|
||||
mes (Sex) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
|
||||
mes (Sex == SEX_MALE) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
|
||||
set malaya_buwaya,7;
|
||||
erasequest 2273;
|
||||
setquest 2274;
|
||||
@ -7235,7 +7235,7 @@ malaya,55,72,4 script Nurse#ma_n1 569,{
|
||||
emotion e_what;
|
||||
next;
|
||||
mes "[???]";
|
||||
mes "Hey "+((Sex)?"dude":"missy")+",";
|
||||
mes "Hey "+((Sex == SEX_MALE)?"dude":"missy")+",";
|
||||
mes "You're not getting in the hospital.";
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
@ -7780,7 +7780,7 @@ malaya,53,68,4 script Bushes#ma 844,{
|
||||
if (malaya_bang == 13) {
|
||||
mes "[???]";
|
||||
mes "Don't come any closer!";
|
||||
mes "Old "+((Sex)?"man":"lady")+"!";
|
||||
mes "Old "+((Sex == SEX_MALE)?"man":"lady")+"!";
|
||||
mes "How'd you know I was here?";
|
||||
emotion e_omg;
|
||||
next;
|
||||
@ -7864,7 +7864,7 @@ malaya,53,68,4 script Bushes#ma 844,{
|
||||
} else if (malaya_bang == 15) {
|
||||
mes "[???]";
|
||||
mes "Don't come any closer!";
|
||||
mes "Old "+((Sex)?"man":"lady")+"!";
|
||||
mes "Old "+((Sex == SEX_MALE)?"man":"lady")+"!";
|
||||
mes "How'd you know I was here?";
|
||||
emotion e_omg;
|
||||
next;
|
||||
@ -8485,7 +8485,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 577,{
|
||||
mes "Sigh... We are still short of materials to start the '^7A96E0Pintados Festival^000000'.";
|
||||
close;
|
||||
case 3:
|
||||
set .@str$, (Sex)?"Bro":"Sis";
|
||||
set .@str$, (Sex == SEX_MALE)?"Bro":"Sis";
|
||||
break;
|
||||
}
|
||||
emotion e_lv;
|
||||
|
@ -846,7 +846,7 @@ bool char_memitemdata_from_sql(struct s_storage* p, int max, int id, enum storag
|
||||
*
|
||||
* @retval SEX_MALE if the per-character sex is male
|
||||
* @retval SEX_FEMALE if the per-character sex is female
|
||||
* @retval 99 if the per-character sex is not defined or the current PACKETVER doesn't support it.
|
||||
* @retval SEX_ACCOUNT if the per-character sex is not defined or the current PACKETVER doesn't support it.
|
||||
*/
|
||||
int char_mmo_gender(const struct char_session_data *sd, const struct mmo_charstatus *p, char sex)
|
||||
{
|
||||
@ -859,7 +859,7 @@ int char_mmo_gender(const struct char_session_data *sd, const struct mmo_charsta
|
||||
return SEX_FEMALE;
|
||||
case 'U':
|
||||
default:
|
||||
return 99;
|
||||
return SEX_ACCOUNT;
|
||||
}
|
||||
#else
|
||||
if (sex == 'M' || sex == 'F') {
|
||||
@ -867,7 +867,7 @@ int char_mmo_gender(const struct char_session_data *sd, const struct mmo_charsta
|
||||
// sd is not available, there isn't much we can do. Just return and print a warning.
|
||||
ShowWarning("Character '%s' (CID: %d, AID: %d) has sex '%c', but PACKETVER does not support per-character sex. Defaulting to 'U'.\n",
|
||||
p->name, p->char_id, p->account_id, sex);
|
||||
return 99;
|
||||
return SEX_ACCOUNT;
|
||||
}
|
||||
if ((sex == 'M' && sd->sex == SEX_FEMALE)
|
||||
|| (sex == 'F' && sd->sex == SEX_MALE)) {
|
||||
@ -880,7 +880,7 @@ int char_mmo_gender(const struct char_session_data *sd, const struct mmo_charsta
|
||||
Sql_ShowDebug(sql_handle);
|
||||
}
|
||||
}
|
||||
return 99;
|
||||
return SEX_ACCOUNT;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -836,7 +836,7 @@ int chclif_parse_charselect(int fd, struct char_session_data* sd,uint32 ipl){
|
||||
|
||||
//Have to switch over to the DB instance otherwise data won't propagate [Kevin]
|
||||
cd = (struct mmo_charstatus *)idb_get(char_db_, char_id);
|
||||
if (cd->sex == 99)
|
||||
if (cd->sex == SEX_ACCOUNT)
|
||||
cd->sex = sd->sex;
|
||||
|
||||
if (charserv_config.log_char) {
|
||||
|
@ -1039,7 +1039,7 @@ int chmapif_parse_reqauth(int fd, int id){
|
||||
}
|
||||
if( runflag == CHARSERVER_ST_RUNNING && autotrade && cd ){
|
||||
uint16 mmo_charstatus_len = sizeof(struct mmo_charstatus) + 25;
|
||||
if (cd->sex == 99)
|
||||
if (cd->sex == SEX_ACCOUNT)
|
||||
cd->sex = sex;
|
||||
|
||||
WFIFOHEAD(fd,mmo_charstatus_len);
|
||||
@ -1068,7 +1068,7 @@ int chmapif_parse_reqauth(int fd, int id){
|
||||
)
|
||||
{// auth ok
|
||||
uint16 mmo_charstatus_len = sizeof(struct mmo_charstatus) + 25;
|
||||
if (cd->sex == 99)
|
||||
if (cd->sex == SEX_ACCOUNT)
|
||||
cd->sex = sex;
|
||||
|
||||
WFIFOHEAD(fd,mmo_charstatus_len);
|
||||
|
@ -844,7 +844,8 @@ enum e_job {
|
||||
enum e_sex {
|
||||
SEX_FEMALE = 0,
|
||||
SEX_MALE,
|
||||
SEX_SERVER
|
||||
SEX_SERVER,
|
||||
SEX_ACCOUNT = 99
|
||||
};
|
||||
|
||||
/// Item Bound Type
|
||||
|
@ -330,6 +330,10 @@
|
||||
|
||||
script_set_constant("EAJ_SUMMONER",MAPID_SUMMONER,false);
|
||||
|
||||
/* sex */
|
||||
export_constant(SEX_FEMALE);
|
||||
export_constant(SEX_MALE);
|
||||
|
||||
/* broadcasts */
|
||||
export_constant(BC_ALL);
|
||||
export_constant(BC_MAP);
|
||||
|
@ -347,7 +347,7 @@ int8 vending_openvending(struct map_session_data* sd, const char* message, const
|
||||
|
||||
if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`, `account_id`, `char_id`, `sex`, `map`, `x`, `y`, `title`, `autotrade`, `body_direction`, `head_direction`, `sit`) "
|
||||
"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
|
||||
vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, at ? at->dir : sd->ud.dir, at ? at->head_dir : sd->head_dir, at ? at->sit : pc_issit(sd) ) != SQL_SUCCESS ) {
|
||||
vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == SEX_FEMALE ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, at ? at->dir : sd->ud.dir, at ? at->head_dir : sd->head_dir, at ? at->sit : pc_issit(sd) ) != SQL_SUCCESS ) {
|
||||
Sql_ShowDebug(mmysql_handle);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user