Converted sample Function and Skill scripts into plain English. More to follow.
Also, Akkarin's first commit! git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16730 54d463be-8e91-2dee-dedb-b68131a5f0ec
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// 値を返さない関数
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// Define the function func001
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function script func001 {
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function script func001 {
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mes "ユーザー定義関数";
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mes "Hello there!";
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next;
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next;
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return; // 省略できない
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return; // continue script
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}
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}
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// 値を返す関数
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// Define the function func002
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function script func002 {
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function script func002 {
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return "ユーザー定義関数2";
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return "I'm a function";
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}
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}
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// 関数の呼び出しとサブルーティンのテスト
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// An NPC using 3 different methods of displaying npc dialog from both internal
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prontera,168,189,1 script 関数テスト 112,{
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// and external sources.
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callfunc "func001"; // ユーザー定義関数は文字列で指定
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prontera,168,189,1 script Functions 112,{
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mes callfunc("func002");
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callfunc "func001"; // Calls func001 and displays "Hello there!"
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mes callfunc("func002"); // Calls func002 and displays "I'm a function"
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next;
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next;
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callsub L_SUB001; // サブルーティンはラベルを直接指定
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callsub L_SUB001; // Calls the label L_SUB001 and displays "I'm a label"
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close;
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close;
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end;
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end;
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L_SUB001:
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L_SUB001:
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mes "サブルーティン";
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mes "I'm a label";
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return; // 省略できない
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return; // continue script
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}
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}
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// スキル所得テスト
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// Giving skills to characters via an NPC
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// skill スキルID ,スキルLV [,フラグ];
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// skill <skill id>,<level>{,<flag>};
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// フラグは省略可能、省略時は1。
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// flag=0 Grants the skill permanently
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// フラグ=1でカードなどの一時的な所得、
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// flag=1 Grants the skill temporarily
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// フラグ=2でクエストなどによる恒久的な所得(skill_tree.txtに依存)
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// flag=2 Level bonus, stackable
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// If flag is undefined, it defaults to 1
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// View db/(pre-)re/skill_db.txt for skill IDs
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prontera,157,182,0 script スキル所得テスト 116,{
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prontera,157,182,0 script Skills 116,{
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mes "スキル所得テスト";
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mes "What skill would you like?";
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menu "応急処置所得",L_GETSKILL142,"死んだ振り所得",L_GETSKILL143,"やめる",L_YAME;
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menu "First Aid",L_GETSKILL142,"Play Dead",L_GETSKILL143,"Heal",L_GETSKILL28,"None",L_YAME;
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L_GETSKILL142:
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L_GETSKILL142:
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skill 142,1,0;
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skill 142,1,0; // Permanently gives player level 1 First Aid
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close;
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close;
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L_GETSKILL143:
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L_GETSKILL143:
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skill 143,1,0;
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skill 143,1,0; // Permanently gives player level 1 Play Dead
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close;
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L_GETSKILL28:
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skill 28,3,1; // Temporarily gives player level 3 Heal
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close;
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close;
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L_YAME:
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L_YAME:
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close;
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close;
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