- Removed the NPC/Dance/Song inf2 check of AbraCadabra. whether a skill can come out or not is entirely decided by the abra db file now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7515 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/04
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* Removed the NPC/Dance/Song inf2 check of AbraCadabra. whether a skill can
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come out or not is entirely decided by the abra db file now. [Skotlex]
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* Added structure s_addeffect to handle status change additions. Cleaned up
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relevant code. It is now possible to specify ANY status change, not just
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the basic ones. NOTE that the code is proof-read, but untested! [Skotlex]
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@ -3338,7 +3338,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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do {
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abra_skillid = rand() % MAX_SKILL_ABRA_DB;
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if (
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skill_get_inf2(abra_skillid)&(INF2_NPC_SKILL|INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) || //NPC/Song/Dance skills are out
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//Unneeded check, use the "per" field to know if the skill is valid.
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// skill_get_inf2(abra_skillid)&(INF2_NPC_SKILL|INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) || //NPC/Song/Dance skills are out
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!skill_get_inf(abra_skillid) || //Passive skills cannot be casted
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skill_abra_db[abra_skillid].req_lv > skilllv || //Required lv for it to appear
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rand()%10000 >= skill_abra_db[abra_skillid].per
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